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REVIEW - VFR Czech Republic by SIMDESIGN for FS...

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Review

by Max Pyankov

 

 

 

Introduction

Disclaimer: this product was provided for review free of charge.

Recently I was offered an opportunity to review a VFR product, covering all of Czech Republic, from a company called VFR Poland. This product, VFR Czech Republic, retails for 31€ (about $33.5, at the time of writing) and can be purchased from http://simdesign.pl/.VFR Czech Republic is published by a Polish studio called SIMDESIGN.  Their portfolio includes other Central European sceneries like VFR Poland NW and VFR Poland SW.  They are also currently working on VFR packages for Croatia and Slovenia.  You can find further information, about the publisher, here

It is good time to be a Flight Sim enthusiast – between various quality sim platforms, the numerous aircraft available with varying degrees of accuracy and detail, and the plethora of particular airport/city/region sceneries, a PC Pilot is sure to enjoy his or her experience!  The sky is the limit, as the saying goes, and in our case (or in my case in particular), the amount of financial resources will determine where I fly, what I fly, and which aspects of my sim world I will enjoy the most.

 

 

First Impressions

Installation

Installation process for this product is fully automated, yet a somewhat involved and a lengthy process.  The length can be attributed to the size of the package – almost 20GB! 

 

 

You can download it (as I did), or you can order a memory card (boxed version of the product), and install off it.  The memory card route will cost you more - 39€, instead of 31€ for the download option.  My experience is related to the download route.

 

The installation process included the following steps:

Step 1 - download simManager application from http://simmanager.simdesign.pl.

Step 2 - install simManager on your machine.

 

 

Step 3 - install the package via tools available in simManager.

 

 

Before you can proceed to Step 3, you must register your account (create a user name and a password) using simManager.  Only after a successful registration through simManager will you be able to complete product installation.

 

 

 

I did encounter installation issue during the account registration step - I could not successfully register using simManager.  A complicating factor was that the message box, which prevented me from moving forward, was in Polish even after I switched the app to English language.

 

 

Of course I was easily able to obtain a translation using an online language tool.  After several unsuccessful attempts I contacted my editor to get help with the installation.  The publisher explained that the issue had occurred as a result of database work happening at the same time as I was trying to register.  I was able to register and continue with the installation process.  Not a big issue by any measure; reporting it simply for the purposes of transparency.

Once I initiated installation, there was nothing to do but to watch numerous files get downloaded and get installed.  The resulting folder came out to be about 19 GB large, and it took a few hours for the whole process to complete.

 

 

 

First thing I did after installation process finished was to look at the documentation which, to my surprise, was absent.  These days, more often than not we (flight simmers) do receive product documentation.  In addition, the pure size of the package led me to believe that there would be documentation to accompany it but, alas, that was not the case.  To be fair, there are a couple of good resources available online at simdesign.com – one explaining in detail the installation process and requirements, and another – a general overview of the scenery.

 

I was looking specifically for three things, when I was trying to locate documentation:

1 - Scenery description especially as it relates to Czech airports (my tacit hope had been that default airports, or at least some of them, had been updated or ‘improved’ as is often the case with VFR packages);

2 - Any configuration setup or memory usage (VAS) recommendations; and, last but not least,

3 - A general pointer to areas of interest to fly over.

 

In the end I was able to get prompt replies to all of my questions (huge thanks to DanutaMarcak and all of SIMDESIGN team!) but I do, personally, wish that there was some sort of a guide to the scenery.

 

Scenery

And finally we get Czech Republic - a Central European nation with rich history dating many centuries back.

 

 

Once installed, I was able to turn the scenery off and on very quickly using one of the freeware tools, available online, for managing FSX scenery entries.  Just wanted to call that out; now - back to the scenery.  VFR Czech Republic covers current Czech Republic and offers the following features:

2.5 meters per pixel ground resolution;

Real satellite photos;

Total area of about 80.000 sq. km;

Single season / summer textures;

Hydrological layer;

Autogen;

Compatibility with other SIMDESIGN products.-  2,5 m/px ground resolution;
-  Real satellite photos;
-  Total area of about 80.000 sq km;
-  Single season / summer textures;
-  Hydrological layer;
-  Autogen;
-  Compatibility with other SIMDESIGN products.[EN] -  2,5 m/px ground resolution;
-  Real satellite photos;
-  Total area of about 80.000 sq km;
-  Single season / summer textures;
-  Hydrological layer;
-  Autogen;
-  Compatibility with other SIMDESIGN products.[EN]

 

 

Before we get into scenery analysis, let me get a few items out of the way.

First – my graphics parameter settings:

 

 

Second–back to mytacit expectation that there would be an upgraded set of CZ airports; my expectation went unfulfilled.

 

 

On the one hand, I find it disappointing, mostly because some of the other scenery packages, available in the market, do upgrade default FSX airports to some extent.  That, coupled with the small number of major airports within the region, led me to think that some of the bigger airports would get a facelift.  False assumption.  On the other hand, of course, this is a VFR package and is not an airport scenery which, often, each commands about the same price for a fully developed and enhanced scenery.  As such, even if I am disappointed about this, I don’t feel that I have any real right to count lack of default airport enhancements against this product as a whole.

 

While we are on the airport topic – there are some misalignments between the VFR scenery and the underlying FSX airport world which, in my case, led to a distorted airport representation.  I am guessing that SIMDESIGN's coordinates are the correct ones, but I wish that a solution was provided to avoid this sort of anomaly.  Notice, in the screenshot below, the misaligned taxiways on the ground (left screenshot).  In the right screenshot, notice the image of the airplane, on a taxiway, from the satellite (right of b1900).  Not the best imagery although a somewhat common sight in the VFR world.

 

 

 

There are other examples of planes and their shadows captured on the ground (see directly under the b1900):

 

 

My third point is about the ‘Single Season’ feature.  I am not sure why the publisher attributed this fact to a feature set.  In my opinion, this is a limitation of the scenery, especially considering the geographic location of Czech Republic which has a variety of seasonal changes between the seasons of summer, fall, winter, and the spring.  Personally, I like to fly with the Active Sky Next loading up-to-date weather parameters into my sim. With this package I am limited to the summer months only.  Of course, with the sizable investment into hard drive space to contain summer textures alone I am not sure how practical it would be to change between summer/winter very often.  I personally would do it, and I would it twice a year – in late October and in earlyApril.  But it may not be a practical option for everybody.  Nevertheless, it would have been nice to have the option to switch to winter textures.  When asked about this, SIMDESIGN did say that they had winter textures in the works, as a free upgrade upon request. This will be available at some undetermined date in the future.  To be fair, I must mentionthat many of the other VFR packages (regions and cities alike) also provide summer textures only.

 

For this review, I flew into Prague, and from there hopped the cities of Brno, Ostrava and Hradec Králové.  In addition, I took a couple of close up sightseeing trips.

 

 

 

 

Overall Impressions

I don’t run default FSX scenery in Europe – my EU sceneries are provided by other packages, which I do like.  Often VFR Czech Republic took my scenery one or two steps above in terms of visual realism and geographic identity.  Where my package gives definition in terms of accurate FSX autogen and elevation, VFR Czech Republic gives it identity and vibrancy by displaying the exact and high-quality photo-scenery you would expect to see if you were flying over that particular spot.  A series of screenshots below will present the same spot, in my sim, before (left) and after (right) VFR Czech Republic.

 

 

 

For example, you can see how actually square blocks of forest, in my pre-VFR-CZ world, get replaced with deep-green, lush forests, with correct and appropriate forest contours.

 

 

 

Autogen, in combination with land textures and custom buildings, does a great job of filling in the Czech landscape.  SIMDESIGN’s autogen differs from FSX in that it projects land class based on satellite imagery relevant to any given geographic locale.

 

 

 

All water bodies (lakes, rivers, and ponds) exist in the sim world as water, as opposed to a satellite imagery of water.  This adds to realism and is a welcome feature of the set (referred to as the Hydrological layer).

 

 

 

This package can be enjoyed and usedboth from the low VFR flying, as well as from the 20,000 feet and above, in a liner or a business jet, perspective.  I decided that the best flying experience starts at about 2,000-3,000 feet above ground and up.  This is when the scenery adds the best realism effect to the sim.

 

       
 

 

At level ground in the cities a varied mixture of custom buildings will make up the dense neighborhoods of the city.

 

 

 

There are no textures for roadways and city streets other than the satellite imagery, which takes away from the experience of very low flying, like you would want to do in a single-prop or even a glider.  I do believe that the bigger cities in the region would benefit greatly from additional attention and effort on city streets texturing.

 

 

 

Overall, though, if you plan your VFR routes based on roadways and rivers as navigational aids, you will have no problem finding your way around so long as the weather permits!

 

Last, but not least, are the hills and mountains, which look absolutely fabulous.

 

 

 

 

Night Lights

I took a fewflights in the night hours to evaluate night lighting.  In the dusk and mid-evening hours, the roadways light up with traffic lights, which look very good.

 

 

 

To my surprise, where I expected pitch black, I was presented with textures which appeared lit from inside, which diminished some of the night-time realism for me.  The ambient light of citieslit in the dark night is a beautiful sight to see, and one to make you doubt what is real versus computer generated.

 

 

 

The many farming fields, on the other hand, appear lit from inside (or underneath), which made me wonder where exactly the light was coming from.

 

 

 

When I asked SIMDESIGN about this, they said that they do not control scene illumination level.  The illumination level is controlled by FSX graphics engine and depends on such parameters as the season, time of day, and the moon phase.  They did add, however, that ‘night textures’ were in the works, which would be available as a free upgrade upon request.

 

 

Performance

Starting with this package and going forward I am going to track the amount of VAS used and available, as it is reported by FSUIPC.  This topic is near and dear to us, flight simmers, as each additional layer of complexity (the ever higher texture resolutions, the ever more complex models, etc.) has the potential to diminish the overall experience.

I will report to you that this package, other than taking a huge chunk off of my hard drive (solid-state drive, at that), had zero impact on VAS, which is great news.

 

 

Conclusion

What I liked

Efficient and, in my experience, issue-free memory management (specifically as it relates to amount of VAS available reported by FSUIPC).

Beautiful localized land and building textures.

Smart autogen, providing appropriate land-class textures based on satellite imagery.

High resolution.

Hydrological layer, providing ‘sim water’.

Great for VFR flying at 1,500 feet and above.

Gorgeous dusk and early evening hours.

 

Areas for Improvement

User documentation, summarizing product features, would be a welcome addition.

Optional winter textures would be a welcome addition.

Night time illumination, at times, appears too bright.

Attention needs to be spent on cleaning up some of the airport taxiway misalignments between the underlying FSX world and the satellite imagery.

Bigger cities would look much better if city streets and roadways had been defined with additional textures, besides just the satellite imagery.


REVIEW - Embraer Phenom 300 by Carenado for FSX...

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Review

by Ray Marshall

 

 

This is an expanded review that covers the history of Embraer, the development of the Phenom 300, lots of detail about the Phenom 300 and competitive models, and details of the Carenado edition of the Phenom 300 including panel options, i.e. the optional Navigraph Expansion Pack and Flight1 GTN750.  Additionally, we have a section of outstanding screenshots in P3D, and we have lots of video links.  I urge you to click on the thumbnails often because many are simply stunning when viewed full screen.

 

As a bonus, we have links for an incredible flight training tutorial video series featuring the Carenado Phenom 300 being delivered from the factory in Brazil to the USA by a real world pilot using FSX.

 

How it all got started.

Brazilian aircraft maker Embraer is a relative newcomer to the small business jet market.  Ten years before building the first private jet the company was best known for producing Brasilia EMB-120 prop driven commuter airplanes and the ever growing numbers of larger capacity regional jets.  The ERJ 135 and 145 jets were followed by the E-Jets 170 and 190 series with up to110 seats and powered by pure jet turbines.  All these airplanes were clean sheet designs, purpose built to fill a niche and fill them they did.

 

The E-jets can be considered as support aircraft for the Airbus A319 or the most common of all, the Boeing 737NG.  The idea was to build, from scratch, a modern and efficient commuter airplane for a niche market of say 70 – 110 seats.  These were too small and boring for Boeing or Airbus, the big guys were more interested in how many seats they could design into an airplane, not how few. These Embraer commuter aircraft are now used as connectors for most major hubs all over the world.

 

 

The newest example is the recently introduced E-175 being flown in the USA by Continental United Express.

 

When the Phenoms were being designed the only Embraer business airplane was the Legacy 600, a corporate version of the ERJ 135 and the predecessor to the Legacy 450 and 500.This is the one that Jackie Chan flies around promoting Embraer in China and around the world.

 

In May 2005, Embraer announced a totally new line of entry level executive jets, well a line of two at least – a few months later these plywood and cardboard mockups had some general sizing and were ready to go on a world tour. The small one was designed to compete head on and outclass the Cessna Mustang and Eclipse 500 – and the bigger one was designed to unseat the larger and faster Cessna CJ3.  Ten years later, the Phenom 100 and its larger brother, the Phenom 300 top all the entry level and light jet sales charts and own practically every available award or accolade.

 

Envision, if you will, a group of military officers, running the largest and richest country in South America, with abundant natural resources, near perfect weather and no one in position to doubt or even question their motives, deciding they would like to have their own company to make their airplanes.  I’m sure they were thinking military airplanes, like most generals dream about, and not puddle jumping commuter planes or small business jets.  But, who knows what they were thinking.

 

The leaders chose one of the most promising cities, Sao Jose dos Campos in the state of Sao Paulo, located on a major highway (to be built) to locate a major airport (to be built) with a huge industrial/commercial complex (to be built) and not that far from the engineering and academic center of Brazil (to be built).  You just need vision and no one to answer to get away with thinking like this.

 

I am going to skip over the first 35 years of Embraer’s success and start sometime after the company was privatized and a democratic government was elected to run Brazil. 

 

You can’t mispronounce Embraer, because it is not a word, it is simply a shortened version of Empresa Brasileira de Aeronáutica

 

When I wrote the Avsim review of the FeelThere Embraer E-Jets v2 a few years ago, I used one of the free online services to practice saying Embraer.  My problem was the airline folks in the USA that operated these airplanes didn’t know how to pronounce it either so most just said, “Oh, you know, that Brazilian commuter airplane company”. 

 

Of course you can always call up the ATC window in our Flight Simulator and ask the controller to repeat his last transmission  . . . “Embraer blah blah Romeo Mike you are cleared as filed.  Climb direct FL450”

 

I also have another way.  Just listen to the Netjets video at the hoopla when Embraer Executive Jets delivered their first Signature Series Phenom 300 back in early May 2013.  Netjets and FlightOptions each placed billion, yes with a “B”, dollar orders for a couple of hundred Phenom 300s for their fractional share programs. 

 

The President of Embraer and the CEO of NetJetscan’t seem to agree on how to pronounce Embraer, so maybe it really doesn’t matter if we screw up the pronunciation a little.  The correct way may be somewhere close to Em-Bre-rer or Em-bra-ER.  But, I decided I liked the CEO of NetJets pronunciation better.  Phonetically, it isEm-bree-air.  Check out the short video here https://vimeo.com/65919760.

 

So how do you suppose we came to have this gorgeous business jet, Embraer calls them executive jets, dropped in our lap?  When I look at the Phenom 300 from one angle, it looks like one of the many Cessna Citations, well maybe a combination of several Cessna Citations, but with swept wings and winglets, and without the bulge in the middle.  Then again, when I look at it from another angle it is a dead ringer for a Bombardier LearJet with larger windows and a somewhat shorter and fatter shaped fuselage.  A closer look and it doesn’t look quite like either a Citation or a Learjet.  Sitting on the ramp with the cabin door open it looks like a miniature Gulfstream at first glance.

 

 

Ray’s Phenom Fable

My grandfather had a way of explaining these type things. Using mostly bogus and made-up stuff, he spun an embellished story but with just enough facts to make it somewhat believable.  Let me try that approach for this one.

 

The ‘recently retired generals’ or maybe their civilian replacements at Embraer, see how easy it is to say now, were sitting around one day dreaming about having their own personal jet to fly around the country.  Remember Brazil is a very large country, and they needed to check on their factories and airports they had built in the middle of nowhere.  Times were good, inflation was finally, more or less, in check, their commuter planes were selling like hotcakes all over the world, and the Chinese were dangling unknown gaZillions of dollars in their face to entice them to let them (the Chinese) build Embraer airplanes in China.

 

So Sao says to Pao (it could have been Pedro and Fernando or Gustavo and Rafael). What if we started with a totally blank sheet of paper and designed our very own private jet airplane.  I personally like the Cessna Citations, so maybe we can make a better Cessna Mustang – one without that old school blunt nose, and enlarge the cabin so we can sit upright and have more leg room, and maybe fly higher, further, and a whole lot faster, but still takeoff and land on the smallest of runways. 

 

Oh, and we will put a real potty in our version and use the latest fuel efficient engines and still be certified for single pilot.  We will need a new, super modern wing design and larger engines to climb higher and faster and maybe we can hire that BMW consulting company to fluff up the interior just in case we want to sell some of them.

 

Then Pao comes back with, yeah, that’s OK and I am OK with that design, Sao, but, I was thinking more along the lines of the Cessna Citation CJ3 or maybe the LearJet 40.  I would start with another blank sheet of paper, and take all the best parts of your new design, and then I would make a bigger, faster, higher flying, even more efficient private jet and add one of those sexy swept wings like the Citation X, you know, the fastest airplane in the world.

 

And if we liked it and we decided we should make more than one, we could sell them to that American billionaire, what’s his name - Hathaway or Buffett or something like that - then we could add some special touches that only the bigger, more expensive business jets have.  Like single point refueling, external potty servicing, a big oversized airliner type cabin entry, more shoulder room, more head room, more baggage storage, and stuff like that.

 

Maybe we could use that same BMW design company to come up with something other than a big pipe for a fuselage, something shaped more like an egg or a football (an American football) or something.  This one will have a ‘knock your socks off’ quiet cabin design, and plush seating to go with a greatly simplified and easy to use flight deck design.  Maybe we can also fly this one with a single-pilot.

 

So Sao agrees with Pao and they grab pen and paper and start sketching their new designs.  Along comes a couple of their airliner type designers, Caio and Paulo, with senior pilot, Bruno, tagging along and they ask – Hey Sao and Pao, what you got there?  So under a shade tree one afternoon, with a cooler full of Brahma beer, and some really good input from their airliner designers and the senior pilot, Caio, Paulo, and Bruno, the Phenoms and the Prodigy flight decks are born.  (They all liked the P words)

 

As time goes by, the Cessna spies, they are everywhere, gets wind of what’s cooking south of the border, and they rush out and spiffy up their CJ3 and come up with one of those creative new names, one that only Cessna could dream up, and they called it the CJ4.  Meanwhile the Bombardier lawyers are still snooping around looking for a crack in the Embraer armor to use in their world court challenge of the government subsidized ERJs that are putting the hurt on their government subsidized CRJs.  Next thing you know the Lear 60 XR is introduced as the next best LearJet and the Lear 75 and 85 are all on the drawing boards.

 

I found some early designs while digging through some old files and piles of sketches and calculations that I found over in the corner of the original design office.  I selected a sketch of what may have been Pao’s original idea for the Phenom 300.  Take a look and see what you think.

 

One of Pao’s original sketches showing his ideas for a new sleek and fast private jet?

 

 

 

Ten years go by in a flash, but, the story continues…

Was this a successful venture for a company with their very first small business jet design?  Let’s ask Robb at Robb’s Report what he thinks of the Phenoms?

June, 2014 - Robb Report's Best of the Best Award

We are delighted to inform you, the Phenom 300 has been the recipient of this prestigious award for four years in a row now: 2011, 2012, 2013, and 2014. 

 

Quote – “Toto, I’ve a feeling the best jets are not made in Kansas anymore.” – Dorothy

 

Well, before you know it, these Phenom 100 and Phenom 300s are selling like fractional shares all over the world and tumbleweeds are blowing down the streets in Wichita and Independence.

 

 

 

Newsflash!

 

Brevard County Florida is looking to assist in relocating a company, preferably a high-tech type company, to take advantage of the unemployed workforce left behind when NASA turned out the lights at the Space Center.

 

Offering huge tax advantages for several years and other benefits, including prime locations at a modern airport with multiple runways and ample industrial sites for future growth. Embraer Executive Jets answered their ad and was swooped off their feet by the Governor of Florida and a slew of aggressive developers.

 

Next thing you know, Embraer has a presence in Melbourne, Florida at KMLB and cutting the ribbon on the new Phenom 100 Assembly plant, then ribbon cutting the new Embraer Engineering and Technology Center, then the adjacent huge two-story maintenance and delivery facility, and then a huge new and totally separate complex dedicated to building the new Legacy 450 and 500 super business jets.

 

Then, moving up the road to the next Florida airport – Spaceport Regional, the old TICO airport where I learned to fly way back before men walked on the moon, Embraer will soon have a new support company making airplane seats.

 

Before you know it, it is announced that all the Phenom 300 work, except for the wings being shipped up from Brazil, will be assembled, tested, flown and delivered in Melbourne, Florida.  All the Netjets’ Signature Series Phenom 300s are being delivered in Melbourne already.

 

 

The Early Days - The Birth of Embraer – 1969

 

Embraer was established in 1969 by the Brazilian military government and was managed by the military until 1994 when it was privatized.  The start of the millennium brought a furry of new clean sheet and purpose-built designs to the highly competitive airline regional jet commuter market.

 

In the 1980s and 90s, the company was well known for producing several military trainers, some under license, others native models, and license built the Macchi 326 trainer jets. Its main foray into regional turboprops was its firs real success, the EMB110 Bandeirante (“Bandit”)…later a bigger, faster and better performance model was rolled out which catapulted Embraer into the world skies: the EMB 120 Brasilia. It seemed that all that the regional airlines in the USA used the EMB-120 Brasilia in some form or fashion for the short connector routes.  These were the very modern looking 30 seat turboprops that everyone seemed to think was the modern DC-3 replacement.

A few years into the 1990s and most everything started going South at Embraer.  Due to mismanagement of resources and the general lack of vision at the top, this shining star of South America was facing bankruptcy.  Fortunately, two entrepreneurs stepped up and with a drive for privation, not only saved the Company but they have taken Embraer far higher than most dreamed possible.

It seems that from 2000 – 2005 practically every aviation related headline was something to do with one of the new introductions from Embraer. ERJ and E-Jets were the rave and the cost estimators and bean counters loved them along with the passengers that could now choose a pure jet with higher cruise speeds and more seats rather than the smaller and slower turboprops.

 

 

The newer version 2 E-Jets are starting to enter service and they are really something to behold.  These v2 series airliners are as modern and up-to-date as anything being produced by Airbus or Boeing.  Check out this cockpit.

The military aircraft production side of the business has two or three continuous hot sellers and new designs are the drawing boards to compete head on with the likes of Boeing and Lockheed.  The successful EMB110 and EMB120 regional transports are available as link or utility military transports, as well as sensor mounted Early Warning platformsThe newest military cargo looks like a scaled down version of the USAF C-17 with only two engines.  The EMB 312 Tucano and follow-on versions are one of the most popular trainers all over the world and the Super Tucano is the mainline fighter in many smaller countries.

 

 

 

In 2003 to 2005, when Jet Blue placed orders for the thoroughly modern Embraer 190 and U.S. Airways commissioned the Embraer 170 as launch customer for the USA, business was off and running.  A year or two later they were to be seen all over Europe.  This was the resounding response to the 70–110 seat market aircraft throughout the world. The following year new and updated models appeared and the E-Jet family had grown to 4 models with the arrival of the EMB-175 and 195.

Times were good, Embraer was making all the right decisions at the right time and the market was responding.  Now may be a good time to think about getting into the Executive Jet market. Has anyone seen Pao and Sao?

Embraer now has major facilities outside Brazil in the United States, China, Portugal, France, and Singapore. North America, Europe and China are naturally the primary target markets.  Here are photos showing the Phenom 300 and 3 of its larger siblings at EBACE 2014, and a couple of photos from the family album.

 

 

 

Embraer has a lot of jets, but the ones I am zeroing in on are just the Executive Jets

The two Phenoms are at the very bottom of the totem pole and are positioned as the introductory and beginning  or light jets.  The step up to the Legacy models is a big step up indeed.  I hope we see one of the Legacy mid-sized jets in the flight sim one day.  My vote is for the Legacy 450, it appears to be a grown up Phenom 300 with more of everything.  Checkout the dual wheels all around and the side stick.  Except for the difference in size, from a distance one could easily mistake the Phenom 300 for a Legacy 450.  The Cessna Latitude that is currently in flight testing will be a direct competitor for the Legacy 450.

The first Legacy 450 was delivered to a happy customer in Orlando, Florida, just a week or so ago. Within days, the first European customer took delivery of their Legacy 450in Luxembourg.  You can charter this one in Brussels.

 

Legacy 450 – 3 views

 

 

 

 

A Comparison photo of the Phenom 300 and Legacy 450

Although the Legacy 450 and the Phenom 300 are very similar in appearance at first glance, the Legacy 450 is substantially larger and therefore a heavier and robust aircraft.  I only show these comparisons so you will be ready just in case one of our vendors decides to bring the Legacy line to FSX/P3D in the near future.  Embraer Executive Jet expects the Legacy 450/500 to outsell the Phenom 100/300. Hmmm.

 

 

Florida – the most recent success story for Embraer.

Brevard County, where the Banana and Indian Rivers converge making partial year round sand bars and the home of the Kennedy Space Center is now a hum of activity, again.  Most of the newer buildings and facilities have a name with the word Embraer somewhere near the beginning.

 

 

Why Florida?Easy.  The workforce was already there, remnants of the space program.  With the demise of the Space Shuttle and the few remaining military programs, a trained workforce was ready to go back to work.  Not too many years ago the PiperJet dream died along with the Piper Aircraft Company just a few miles to the South.  I bet there are still a few airplane builders still looking for work down near Vero Beach.

With substantial tax incentives available, the great year around weather and plenty of customers willing to travel to the area with their family for holiday or vacation, why not?  They can drop in at the Melbourne airport (MLB), take a tour of one of the four, maybe five Embraer facilities by now, and pick out the colors and fabrics for their new Phenom.  The kids can visit the Space Center, MGM, Paramount, or Disney and swim with the dolphins, Mom can work on her suntan at the nearby beach and Dad can play a round of golf or two.

The first Embraer presence at the Melbourne airport was the Phenom 100 and Phenom 300 final assembly and delivery plant and global customer care center.  This employs about 400 workers and has experienced a steady growth in business.

This first plant was started in December, 2008 as a final assembly and flight test facility for the Phenom 100.  The first Florida assembled and completed Phenom 100 made its first test flight exactly 3 years later in December, 2011.  In September 2012, the Phenom 300 assembly was added to the Florida operation. Two months later, the first Florida assembled Phenom 300 took flight and set 3 new world speed records on a flight from Melbourne to Southern California with a fuel stop in El Paso, Texas.

The 2nd expansion was the $24 million dollar Embraer Engineering and Technology Center.  This 64,000 sf facility covers 13 acres and employees 200 people.  This was announced in March, 2012 and the doors opened for business in September, 2014.

 

 

 

The 3rd Florida facility was the recently announced Assembly Plant for the Legacy 450 and Legacy 500 aircraft family.  This $76 million dollar expansion will mean 600 more new jobs in the area.  This new site will encompass 38 acres, with 700 new parking spaces and include a final assembly building, a two-story support building, fuselage junction building and a flight prep and configuration hangar.  A 35,000 sf paint building and a 26,000 sf twin bay delivery hangar adjacent to the existing design-delivery center will complete the project. Ground breaking was in October, 2014 with expected completion in 2016.  The first Florida built Legacy 450 is expected to roll off the line in December, 2016.

The latest announcement of Embraer’s continued expansion is the purchase and relocation of a California luxury seat manufacturing company.  The company was renamed the Embraer Aero Seating Technologies and will be located in Titusville, Florida, about 40 miles North of the Melbourne facilities. Aero’s150 workers will design and manufacture seats for Embraer aircraft and possibly other aerospace companies.

 

Embraer moves more Brazil work to Melbourne

Dateline Melbourne, FL, May 18, 2015

Embraer Executive Jets is expected to formally announce this week that it is transferring all Phenom 100 and 300 assembly operations to its facility at Melbourne International Airport over the next year.

The news eventually will mean more aviation technician hires but the additional employment won't happen immediately. It will be a more drawn out hiring process over the next few years as the increased assembly business ramps up, Embraer representatives say.

 

 

 

"The ramp up of Melbourne's production will occur very gradually throughout 2015 and be completed in 2016," the company said in a statement to FLORIDA TODAY.

Embraer opened its Melbourne facility in February 2011 to assemble the Phenom series of executive jets. Embraer has also been assembling the jets in GaviaoPeixoto, Brazil. Embraer's plant in Botucatu, Brazil, will continue to manufacture and export the wing and fuselage for the Phenom 100 and 300.

 

 

The Executive Jets

Although the Phenom 100 and the larger and faster Phenom 300 were both envisioned in early 2005, the balance of the year was spent fine tuning the early concepts.  Mock ups were assembled and taken on a global tour for review and input from potential customers in early 2006. 

As the plans started coming together BMW Designworks USA was chosen for all interior work and would be handling all the interior design details.

Garmin was selected to provide the 3-panel Prodigy Flight Deck. Pratt and Whitney was chosen to supply the engines and a joint venture with CAE SimuFlight was established to provide training services in Dallas, Texas.

The Embraer Executive Customer Care program was started before the first mock-up was completed.

In mid-2007 the decision was made to extend the cabin of the Phenom 300 for greater passenger comfort and increased floor plan flexibility.  The fuselage gained an additional 14 inches resulting in an additional 15cu ft of interior space.

 

 

Those really BigPhenom 300 orders.

In December 2007, U. S. based FlightOptions, a large executive jet fractional ownership company places an order for 100 Phenom 300 aircraft with an option for an additional 50.  Full value of this order is $1.2 billion.

In October 2010, Embraer earns its second $1.0 billion order when NetJets places a firm order for 50 specially equipped Phenom 300 airplanes with an option for an additional 75. These are customized with comfort and technology requirements for the NetJets fractional owners and are now known as the Signature Series.

TheNetJets Signature Series Phenom 300s are the first to have the recently certified Prodigy Touch Flight Deck included.  This new ‘Touch’  Flight Deck is now an optional upgrade for factory-new Phenom 300s.

 

 

 

Although some of the NetJets Signature Series aircraft will be built in Brazil, all will be delivered at the Melbourne, FL facility. NetJets took delivery of its first “Signature Series’ Phenom 300 in Melbourne on May 1, 2013.  The 25th specially equipped Phenom 300 was delivered to NetJets on July 25, 2014 and the 40th NetJets Phenom 300 was delivered April 6, 2015.

 

This is what you can read at the EmbraerExecutiveJets.com website:

The Phenom 300 is a Light Jet (LJ) category aircraft. It is one of the fastest planes in its class, besides providing excellent performance on short runways.

Its interior, designed in collaboration with BMW Group DesignworksUSA, brought solutions of unparalleled style and ergonomics, offering pilots and passengers unequalled comfort in their categories. It was built to withstand up to 1,500 hours of average annual use, five times more than the average in the industry, which means less need for maintenance and more reliability and availability. (This was a result of the input from Ciao, Paulo, and Bruno)

 

 

In view of these favorable features, in May 2008, the Phenom 100, together with the Phenom 300 and Lineage 1000 airplanes from Embraer, won the IDEA/Brazil design award, the national version of the IDEA/USA award—one of the most prestigious design awards in the world. The deliberation was based on questions of sustainability and design excellence, including aesthetics and harmony of form, as well as innovation and benefits to users, customers, society and the environment.

In late May 2006, a model of the Phenom 300 performed tests in the wind tunnel. As with the Phenom 100 model, the results were above the forecast. The Phenom 300’s rollout was on April 12, 2008, and the maiden flight was on April 29, 2008.

Let’s zero in on the Executive Jet Division of Embraer.

Most everyone has heard about the Phenom 100 and many know about the big brother Phenom 300.  It seems to be a fairly common concept that the Phenom 300 is simply a slightly larger Phenom 100.  Nothing could be further from the truth.

The Phenom 100 rollout was on June 16, 2007, and the maiden flight was made on July 26, 2007. The first customer, an American couple, received the aircraft in December 2008.

 

 

Beginning as a true clean-sheet design, it appears the designers took dead aim at the Cessna Citation Mustang that was the star at the time but did not have the best of specs but was Cessna biggest seller.  The Mustang was designed as a ‘first Jet’ or upgrade for the turboprop owners and operators.  Many of the Cessna Mustang sales were attributed to the demise of the Eclipse 500 when those on that waiting list jumped over to the Cessna waiting list.

Naturally, the Embraer Phenom 100 designers corrected and exploited any weaknesses of the Mustang while amplifying the advantage of a totally new design.  Any changes or additions would simply be on paper and not in the metal shop or affect the production line as would be the case or any changes or updates by Cessna.

Ask any Citation Mustang owner/operator what they would like to have in the next edition of the Mustang and you would mostly likely hear – More Speed, better climbing power, more payload capability and more head and leg room, but, keep the short field takeoff and landing features.

It is not surprising that the list of features of the new clean sheet Phenom 100 sported all of the above with only a slightly higher price tag.  All this in addition to the advanced design, more efficient wing, modern shapely nose, more baggage space and that big new door to give it instant ramp appeal.

 

 

External Links for additional reading.

Should you want to know more about the Embraer aircraft that we have available for flight simulation, you can follow these links.  Otherwise, just skip them and continue reading the review.

http://www.avsim.com/pages/1210/feelThere/Ejets.html  Award winning E-Jets v.2 by feelthere.September 10, 2010 review.

http://www.avsim.com/index.php/_/reviews/aircraft/phenom-100-r1377   the Avsim review of the first payware add on for FSX of the Phenom 100.Published June 06, 2013.

Carenado released their version of the Phenom 100 for FSX/P3D in early 2014.The avsim review written by Marion Cartercan be found here.(http://www.avsim.com/index.php/_/reviews/aircraft/review-embraer-phenom-100-by-carenado-r2369)Published July 10, 2014.Marion’s  review features a gazillion screen shots of the Phenom 100 and Prodigy 100 panels.

http://asn.aerosoft.com/?page_id=29688AerosoftSim News review of the Carenado Phenom 100 written by Peter Lavieri and published September 6, 2014.Short but concise review.

http://reviews3000.rssing.com/browser.php?indx=13165573&item=35My Cessna and the Citations review has some indepth discussion on the Cessna Citation Mustang and business jets in general that may be of interest to some readers.

 

 

Links for some real world Pilot Reports and other videos for sights and sounds.

Here is a great Phenom 100 Pilot Report by Robert P. Mark published in September 2009 for real world operations.  http://www.ainonline.com/sites/ainonline.com/files/fileadmin/template/main/pdfs/2009_Phenom100_Pilot_Report_AIN.pdf

https://vimeo.com/65919760 3:21NetJets Signature Series Phenom 300 Delivery May 1, 2013.

https://www.youtube.com/watch?v=jHpQKGm4Q-A 3:52 Landing, close up taxi, takeoff – good sounds.

https://www.youtube.com/watch?v=K1vaN9Uixys3:10  First test flight of first assembled in USA Phenom 300 - Dec 12, 2012

https://www.youtube.com/watch?v=ELBgUs6fHM0 1:46 Phenom 300 taxiing, good view, nice sounds. Destin, FL

https://www.youtube.com/watch?v=NbQ6s--_1uo 9:40 Another Acceptance video, good closeups of gear operation and air work. D-CRCR

 

 

Airliner DNA

The design advancements made by Embraer in their airliner fleet is routinely ported over to the smaller Executive Jets.  A close view of this 2nd generation E-Jet panel shows many features that we see in the Phenom 300 panel.

 

 

 

The Times they are a changing.

For the last so many years when you saw a photo of a ramp filled with small business jets it was usually one of the Cessna distributors or dealers.  Now, you seldom see those photos anymore.  What you do see are Embraer Phenom dealerships with a dozen or more new jets ready for delivery.  Even our friend Clay Lacy out in Southern California that promoted the Lears for so many years is now a major Embraer Phenom service center.

 

 

 

 

A serious contender.

 

 

 

I think it is important to understand the differences in the Phenom 100 and the Phenom 300 so I have assembled some comparisons and other information for you.  As before, if you are not interested in anything other than the Carenado Phenom 300 then you can skip this next section also.

 

 

Phenom 100 vs Cessna Citation Mustang

In 2006, Ron Gruner of Boston, Mass., decided he was ready to step up to a jet. He had been flying his friendly Cessna 195 for 2,000 hours, and his travel needs dictated that he consider something faster and more comfortable. Gruner had a vacation home in Naples, Fla., and the 1,050 nm trip back and forth was just too time-consuming in his classic Cessna.

 

"The Sun 'n Fun Show in Lakeland is well-known for showcasing many of the best aircraft in general aviation," says Gruner, "and in 2006, I dropped in to see what might be my next step." Gruner was especially interested in the SOCATA TBM-850, the Eclipse 500, the Cessna Mustang and the Phenom 100.

He stopped by the Eclipse booth at the Lakeland show, and though he was impressed with the technology, he felt the cabin was too small for his needs. He had the same opinion of the TBM-850. "They were both very exciting machines, and the build quality was impressive, but the lack of an onboard lav disqualified them both for our applications.”

"I visited the Cessna Mustang display, and that airplane was very attractive, plush and comfortable, and fitted with a raft of automatic systems," Gruner explained. "The FADEC system was especially impressive." Trouble was, the cabin didn't seem quite large enough for the CEO's needs.

 

 

 

Finally, Gruner visited the Embraer booth, and in his words "I struck gold. The Phenom 100 was almost the ideal airplane for my needs. It had slightly more powerful Pratt & Whitney engines with essentially the same FADEC system as the Mustang. At the time, the 100 was only about $500,000 more than the Mustang, it had a large cabin, and there was an onboard potty."

Gruner operates his Phenom 100 on a regular basis for both business and pleasure, and everyone who flies with him loves the jet. "It's an easy airplane to fly, and the systems are fairly idiot proof," He said. "I regularly cruise between FL350 and 410 and see 335 to 340 knots up high. Optimum altitude for speed is FL300, where you can manage slightly over 390 knots under the proper conditions."

 

 

Cessna Sales’ View of the Phenom 100

The Cessna Sales Director actually put out a booklet with the Cessna logo on the cover that states this is a comparison of the Mustang to the Phenom 100. This 31 page document should be an embarrassment to all Cessna employees and actually anyone that made it past the 3rd grade.  Most of the comparisons are absurd and so blatantly biased in favor of Cessna that they are laughable.  On the Avionics comparison page it doesn’t even acknowledge the Phenom Garmin Prodigy 100 or for that matter that any avionics at all is installed in the Phenom 100.

Here is how Cessna Sales puts the spin on the inferior cruise speed of the Mustang (Mustang-340 kts vs Phenom 395 kts) “The Phenom 100 will complete its missions only a few minutes before that of the Mustang.” And further states that if the Mustang can utilize an airport closer to the user and closer to the destination, the reduction in drive time could more than offset any flight time savings by the Phenom 100.  Duh. Well, sure. But, there can’t be many airports that a Mustang would use that a Phenom 100 could not also use? How about you compare the same flight for the two planes?

I suppose if the Mustang pilot could not find a favorable airport closer to his destination he could just take the company limo for the trip and not fly at all.  Geez Louise.

 

 

Flight1 Mustang vs Carenado Phenom 300

One of our most respected forum members, Gregg Seipp,  posted his thoughts about the Carenado Phenom 300 on the front page at Avsim:  My thought is "How does it compare to the Flight1 Mustang?  It will need to be close in order for me to consider buying it.”

 

 

 

Gregg, unfortunately the Flight1 Mustang does not compare very well at all to the Carenado Phenom 300.  Airplane to airplane you would need to compare the Flight1 Mustang to the Phenom 100. In that scenario, most of the points would go to the Carenado Phenom 100 when looking at the physical model, inside and out.  On the other side of the coin, most of the remaining points would favor the Flight1 G1000 implementation over the Carenado ‘lite’ version of the Prodigy 100.

I think Gregg probably did not mean for us to literally compare the Phenom 300 to the Mustang 510.  He is more of a systems guy so let’s proceed with the assumption that his true interest is in the depth and accuracy of the Phenom 300 systems.

In this case, the Phenom 300 is a much more sophisticated and complex aircraft although much of the complexity has been masked in the cockpit with the Prodigy 300 flight deck.  A closer comparison would be the newer Cessna Citation M2 or maybe the CJ1+, but then again the Phenom 300 would still come out the winner by most measurements and evaluations.

 

 

The Phenom 300 cockpit is highly ergonomic, obviously designed by experienced jetliner pilots. Outward visibility is excellent, well suited to single-pilot operations. All switches and knobs used for flying are in reach of the left seat.  Embraer Prodigy’s EFIS colors are intuitive. Checklists are intentionally abbreviated and most systems checks are automated, however, the electronic checklists built into the MFD are very extensive and easy to use.

The aircraft epitomizes the quiet, dark cockpit design philosophy. With most knobs in the 12 o’clock position, annunciator button lights extinguished and a few normal CAS messages displayed, the aircraft is ready to start.

To start the engines, you need only to switch on the hydraulics, check that the throttles are fully back at idle and twist each engine run switch to the 2 o’clock start position. The aircraft automatically changes the configuration of pneumatic, fuel, electrical and environmental systems for the start sequence and normal operation.  Once you have the beginning of a good start, fully aided by the FADEC, the engine run switch automatically returns to the 12 o’clock position.

 

 

I came across this mnemonic for the Take Off check list that I thought was creative.

Fly The Line, Run With Speed.  This is what we want to remember. Here is how it goes:

Fly is for – Flight Plan, got to have a flight plan, this is a jet.

The is for – Temperature, set the OAT for the FADEC backup calculations.

Line is for – Landing Field Elevation, for the environmental systems to operate.

Run is for – Radar, set to Standby so the antenna doesn’t bang against the stops when taxiing.

With is for – Weight, complete the W & B calculations.

Speed is for – Speeds, input your calculated V-speeds for PFD reference.

Pretty neat, huh. The ”NoTake Off” verbal nag message will remind you to set the trim, deploy flaps, and release the parking brake if you move the throttles forward giving the indication that you might be adding takeoff thrust.

Embraer engineers and airliner pilots spent many months tuning and fine tuning the flight deck to better aid the single pilot.  No switches, knobs, or such are placed in the cockpit that cannot be reached from the left seat.  Of course, the enhanced FADEC makes life so much easier for the single pilot, not just in em040xergencies,but, in the normal day-to-day operation of flying the Phenom 300.

The Phenom 300 incorporates cruise control of sorts – called current speed control – that allows the FADEC as much as a 10-percent variation of engine N1 to hold a particular airspeed when the aircraft is in level flight with the autopilot engaged. Not quite an autothrottle but certainly a move in that direction.

 

The 300 also features an automatic thrust reserve that boosts power on the good engine when it senses a failure of the other engine. The engine is set never to exceed the upper performance limits of the design, making monitoring by the pilot not a constant chore.

 

Of course, all the really niffy features like the Single Point Fueling system, the external serviceable potty, auto spoiler deployment when landing and a host of other airliner type features will be fully explored later in the review.
 

 

If one insisted on comparing the Flight1 Mustang to the Carenado Phenom 300, the Flight1 G1000 would still be the clear winner in the avionics comparison but, the features, beauty, and performance of the basic Phenom 300 with the updated Prodigy 300 with Navigraph updates would make a powerful argument for the Carenado edition.  The substantial increase in speeds, size, and performance and enhanced features would surely tilt the scales to favor the Carenado edition. 

Should we compare the Flight1 Flight Guide for the Mustang to the small collection of pdfs that Carenado groups in the ‘Documentation’ folder in lieu of writing a flight guide or manual then Flight1 would get all those points.

One item that may be of interest to those that have been flying the Flight1 Mustang all these years and yearning to fly in Prepar3d v2 is the possibility to adapt the excellent flight tutorials by Maury and Yoda.

It is always going to be difficult to compare a 2008 released add on of a 10 year old airplane to a similar brand spanking new add on of a 2014 model.  All things being equal, I would go with the Carenado Phenom 300 for all those previously mentioned reasons but using the included P3Dv2 installer as the tie-breaker.  Unfortunately, we can’t fly the Flight1 Mustang in P3Dv2.

Just one last point to consider.  Any BerntStolle FDE gets a few extra points in my calculations and comparisons. (Phenom 300 FDE)

 

 

So, is thisjust more pretty graphics from Carenado?

I don’t think so.  This one might be the one that actually has a little more meat.  The fact that the Carenado design team finally decided to design a new autopilot from scratch for the Phenom 300 might be the start of some new game changing designs.  Adding the available updated Nav data from Navigraph with update capability adds another feather in their hat.

One additional thought to consider is the Embraer Phenom 300 itself.  It now flies the banner of the ‘best of the best’ along with most any other award of merit or sales goal. I don’t see any announced competitive model coming from Cessna or Bombardier that has any chance on moving it off the Gold Medal podium anytime soon.

Whether it makes any real difference or not, all future Phenoms will be assembled and delivered at the Embraer plant in Melbourne, Florida, USA.  The wings will still be built in Brazil, then shipped, al la Airbus, to Florida for final assembly.  The only real difference may be the ‘Made in the USA’ sticker on the fuselage.

Embraer may have understated the performance of Phenom 300 back in 2005.

I would like to explore how a2014 production year model –the one Carenado used as a guide – matches up with the company’s plans from 2005. Embraer’s initial estimates called for an eight-seat aircraft capable of flying 1,800 nm with an Mmo of Mach 0.78 and a maximum cruise speed of 450 knots at 45,000 feet.

 

The company wanted the Phenom 300 to use no more than 2,950 feet on landing and no more than 3,700 feet of takeoff roll at max weight. On a typical 1,000-nm trip, Embraer targeted a maximum fuel burn of 2,564 pounds with engines producing approximately 3,200 pounds of thrust. It would also be critical that the new plane meet Stage 4 noise requirements.

 

So, just how well does the Phenom 300 measure up against the expectations the company set in 2005.

 

Planned range was 1,800 nm; certified range is just a tad under 2,000 nm.

Planned high-speed cruise 450 knots comes in at 453 knots.

Certified landing distance is 2,621 feet versus the planned 2,950 feet.

Takeoff roll is 3,138 feet vs the goal of 3,700 feet (20 % better)

Block fuel for a 1,000-nm mission is 2,403 pounds, vs 2,564 pounds.

and finally, the Phenom 300 clocked in at 24 EPNdb below Stage 4 limits.

 

Item for item, the design team gets a tick mark for each line item, with a few gold stars on a couple of them.  Well done, Embraer.

 

 

I am still of the opinion that the Embraer planners may have had a photo of the Cessna Citation CJ3 taped to the wall as they pondered the goals and aspirations of their new design.  Cessna may have put the Embraer team into the overtime mode when the Citation CJ4 – a 90% clean sheet design – according to Cessna, was announced with a new partially swept wing, much larger engines, a larger and fancier cabin and even a larger new optional cabin entry door.  And just to let folks know what Cessna considered as their new competition, finally a newly designed sharper nose.

 

I was just thinking how similar the designs of this latest batch of light executive jets really are.  I know that all of them are considered ‘small learjets’ by the casual observers looking over the fence at the local airport.  Maybe I can come up with some screenshots or photos that captures what I am thinking.

 

 

300th Phenom 300 delivered – October 14, 2015

Embraer is celebrating the 300th Phenom 300 delivery.  The commemorative aircraft was delivered at the Melbourne facility on October 14, 2015.   The Phenom 300 fleet has reached a 57% market share in the light-jet category and has been the most-delivered business jet in the world for two consecutive years (2013 and 2014).

 

 

 

The bar chart shows how severely the Phenom 300 has hammered the competition.  In 2009, when the first Phenom 300 was available for purchase, three Cessna business jets garnered 74% of the Light Jet market. (CJ4/CJ3/CJ2+)  Each year since then, Cessna’s market share has been steadily decreasing.  In 2014, the last year of data, the three Cessna jets only managed a 37% share of the market.  Now who would have thought that would even be possible?

 

Sales for 2015 are even higher than the two previous years so in a few more months Embraer expects to celebrate three consecutive years as the most-delivered business jet in the world.  Overall, Embraer Executive Jets has delivered more than 900 business jets to 580 operators in 60 countries in their first 10 years of operation.

 

 

Spec Chart for the Phenom 300 (2014 model with Prodigy 300)

 

 

 

So what is the competition for the Phenom 300?

I think the closest competitor might be the Cessna Citation CJ4, which many consider to be the best Citation built to date.  I also hear and read about comparisons to the Citation CJ3 or CJ3+.  I think this has to do more with the CJ3+ having the Garmin G3000 which includes the Touch Screens and is now one of the newest options for the Phenom 300, the Prodigy Touch as it is called.

While reading some of the sales promotion literature coming out of Melbourne, I noticed one chart that is quite revealing on who or what Embraer considers the competition for their Phenom 300.  I really had not considered the Bombardier LearJet 40/45 XR as a competitor, mostly due to the Lear’s higher price, higher cruise altitude , higher speeds and age, but they are on the list.

Take a look at this cut and paste comparison chart for the CJ4 and Phenom 300.

 

 

https://www.youtube.com/watch?v=8aVi-icQEkc  5:38 Excellent closeups and discussion of a new CJ4.

I seriously doubt you will find two competing executive jets with more similarities and specs that are any closer than these two.  Unfortunately, no one makes a CJ4 for FSX/P3D.  I suppose it is good to compare some of the real world flight tests and performances figures because there are so many published articles available for the Citation CJ3 and CJ4.  The journalists seem to think the LearJet 45 XR is the competitor of choice for the CJ4.   Hmm.  I may have to do some more cut and pasting to add the Lear to the comparison chart.

 

A closer look at the Phenom 300

 

 

 

 

How much does it cost to fly these Jets?

There are a lot of ways at looking at the cost of operating a business jet, but AOPA just released the most up-to-date study of the hourly operating costs of 45 business jets.  Whatever their criteria, it is the same for all 45, so the numbers should be relatively correct, as least for comparison to each other.  I selected just the ones that may be of interest to the Phenom 300 drivers and the direct competitors for review.  How does $1,757dollars/hour sound for the Phenom 300?  Remember, this is only the variable Cost/hour as tabulated by AOPA.

 

 

 

Time to Preflight the Carenado Phenom 300

I have a couple of type ratings but none of them prepared me for the sheer beauty of the Embraer Phenom 300 and the physical size of this one sitting on the ramp.  I guess you know the Phenom 300 is the biggest and heaviest of all the single-pilot light jets.  I am more familiar with with the older Citations and the first couple of generations of CJs.

When I compare this new Phenom 300 to my all time favorite CJ1+ all I see are improvements.  The Embraer is bigger, faster, flies higher and further and carries more passengers.  But forgetting the Citations for a while, let’s do a walkaround of N64RM.

Nobody, and I do mean nobody, misses that big Gulfstream inspired cabin entry door.  It is wider and taller than all the competitors and it gives you the perception that the Phenom is even larger than it is. Following the recommended walkaround sequence and even before opening the forward cabin storage area,  you will notice the traditional pitot tubes, static port and AOA vanes have been replaced with ‘smart probes’.

 

 

These are the latest things and are easily replaceable should that be necessary. Made by Goodrich, the SmartProbe Data System combines multi-function sensing probes, pressure sensors and processors in one unit, decreasing weight, drag and complexity while improving reliability. This is another first for small business jets.

Most pilots tend to reserve the forward baggage area as their personal external storage area.  It is just the right size for all your personal stuff with room to spare in case the owner wishes to share it with you.  Be sure to double check the doors are fully closed and locked.

I tend to gently brush the new shapely nose with care because I have wished that Cessna would do something similar for soooo many years.  Not only did Embraer solve the icing problem that Cessna used as their excuse in not streamlining the Citation’s blunt nose, but they made a much more aesthetically pleasing and aerodynamically correct snout .  The fact that it is much easier to see more out the windshield is just gravy.

Note:  I came across a press release about the flight testing of the new Cessna Latitude and what grabbed my attention is the new nose design and the cabin entry ladder – I actually thought is was one of the Embraer Legacy models.  Even the windshield design has an Embraer look to it.  Wow, I think the pendulum may have swung full tilt.  Who wuddathunk it?

 

 

Moving to the starboard side we find the single point refueling panel that allows you to preselect a desired fuel quantity and the system will automatically close the refueling valve when that quantity is reached.  Not only that but it has easy to read large digital readouts for night use. Same here, check that the door is fully closed and latched.

Moving along the leading edge of the wing, you will notice the absence of any boots or tiny holes for de-icing. This one uses bleed air and has enough umph to have the proper quantity when needed.  Check out those sexy winglets.  Just the right shape and size to do their job and enhance speed, control, and endurance.

 

 

 

As we come back to the fuselage, we notice something that is totally new to the light jet family.  This one has external servicing of the lavatory and potty.  No more sweating bullets while walking through the cabin with a bucket of honey dew.

As we get to the tail area it is a long way up to the horizontal stabilizer. Would you believe 1 1/2 stories high? You will notice the Phenom does not have the traditional elevator trim tabs.  Instead, it features a trimmable stabilizer like the big Boeings and Airbuses.  Remember, the Airliner guys had a big hand in the Phenom design.

When you move the trim tab on the console in the cockpit an electric jackscrew moves the entire leading edge of the stabilizer either up or down.  Take a look at some of the photos of a Phenom 300 on the ramp and some of them have a odd angle on the stabilizer when the trim is not set for takeoff.  See Photo.

One of the items that is in reach of inspection is something never before seen on a small jet.  This is a unique control surface called a ventral rudder.  Yes, I know the LearJets have them, but theirs are fixed pieces of metal.  This one functions as an automatic yaw damper in all phases of flight and requires no input from the pilot.  Should the primary Yaw Damper fail for some reason, this will serve as a functional yaw damper.

I hope you didn’t miss the fact that we have heavy duty trailing link main landing gear.  This is just to ensure that all landings are greasers.

The engine inlet covers and exhaust plugs can be stored in the oversized aft baggage storage area.  Same as the other doors – double check that the door is properly closed and locked.

Some close-up views of the walkaround

 

 

This is when you realize that this is not your typiclal entry level or small business jet.  It is very obvious that the Embraer airliner DNA was present when the Phenom 300 was designed.  Be sure to zoom these images up to full screen for some dazzling detail.

 

 

 

The Interior may be just as important to some folks and it is also outstanding.

Top row is photos from real world Phenom 300s.  Bottom row is interior screenshots of Carenado’s Phenom 300.  Outstanding.

 

 

 

Jump in cockpit and look over my shoulder or buckle up in the right seat.Shhh, quiet cockpit.

For an old Citation driver that is use to seeing a mix of all sorts, shapes, and sizes of flight instruments and panels, the clean flat look of the Prodigy 300s three large panels is a bit of a shock.  One of the first things that I noticed is the absence of the 3 round backup instruments that is usually front and center.  This one has the all-in-one square Thales look-alike display sitting just where you would want it if you needed it to fly in an emergency.  Shift + 8 pops it up.

The AFCS, Automatic Flight Contol Unit, will always just be the AP to me, but it looks like most any other remote AP unit for a Garmin G1000 3-panel flight system.

 

Hands and eyes fall readily to controls, with top-notch cockpit ergonomics. The ram’s horn control yoke design is said to be the most logical choice of design for two human hands.  According to the designers, if you are sitting and reach out to hold onto something with both hands the natural position of your hands will fall comfortably on the angled yoke.

I wonder why Cessna and Boeing never figured that out?  Hmmm. the Concorde had a very similar yoke design, but they called it an M shaped design.  I think all Embraer airplanes has the ram horn control yoke except the most recent ones that have side sticks.  I do remember a couple of the Aero Commanders had a similar yoke design.

 

 

 

Embraer’s quiet, dark cockpit philosophy, honed through several generations of airliner development, is readily apparent and it works. With lights out, aural alarms silenced and knobs at 12 o’clock, all systems are go for the applicable phase of flight. I am impressed with the subtle use of color on the Prodigy Flight Deck 300 displays. Each colored symbol, graphic or number represents essential information. Colors are not used for aesthetics or decoration.

 

This is probably a good time to discuss the Checklists.

 

Although the Prodigy Flight Deck and the Phenom cockpit was designed from day one for single pilot operation, many operators require two pilots for all except ferry flights.  In good weather and when flying in comfortable areas, single pilot operation is easy, but add some deteriorating weather, an unexpected failure or two, and the single pilot will be wishing he had some help keeping up with ATC and the emergency checklists.

 

 

Just try the engine failure at rotation and a complicated approach at an unfamiliar airport with poor visibility and gusty conditions.  The pucker factor curve is rather steep.

Quite a lead -in for checklists.eh?  Sure that is when those memory items become critical and the engine out procedure better make sense. Trying to hold heading, attitude and airspeed is more important than twisting that outer dial and keeping track of the cursor when flying the missed approach or climbing to your holding position.  This may have been the impetus for the new touch screens. The Phenom 300 Normal Checklist still has 10 separate checklists, they are just a lot shorter than you may be using in your current aircraft.  They will all fit on one side of a standard sheet of paper.  I like to have mine folded and laminated.

 

As you might expect, the Emergency and Abnormal are longer and more detailed. There are also the special checklists for Windshear, TAWS, Emergency Descent, Rejected Takeoff (RTO), Engine failure, Engine fires, and Emergency Evacuation.  Another full set of checklists and procedures are available for Cold Weather operations.

 

 

The Carenado Phenom 300 Electronic Checklists (MFD)

When I first brought up the electronic checklist, I was in awe at the not only the number of individual checklists but the extent of some of them.  If you like checklists, then you will love the Carenado Phenom 300. It is up to you to figure out how to switch between the checklists and there are a couple of methods of advance down the lists.  The Inner knob and Outer knob play a roll in using the checklist, along with the ENT button on the MFD frame.

 

 

Progress is shown by a check mark being added to the box and the color turning from cyan to green.  See graphic.

The broad grouping is Normal Procedures and Emergency Procedures.

If it seems like the movement among the various checklists is not correct you can try the VC mode and then try the popup mode.  This may have been fixed in one of the updates.

 

 

Crew Alerting System - CAS Messages

The CAS messages are key to corrective action in many cases. Golden and Warning messages require immediate crew action while Caution and Advisory messages require immediate awareness and subsequent corrective actions.  As far as I can tell, there is not any Carenado documentation on the CAS system, list of expected messages, color coding, etc.

 

 

 

 

While Carenado is silent on the what is included, or more importantly, what is not included, a free pdf copy of the real world Garmin Embraer Prodigy Flight Deck 300 Pilot’s Guide for the Phenom 300 is available for downloading from the Garmin.com website. A simple Google search will lead you there.

The is a 676 page full color document that can keep you entertained for days or maybe weeks.  The CAS discussion starts on page 115 and contains 5 pages of tables starting with the red Warnings, several pages of yellow Caution messages, more pages of white on black Advisory messages and concludes with a table of CAS Aural Alerts.

 

 

These 6 pages are a perfect candidate for printing and binding for a handy desk reference.  Many of the messages, although highly abbreviated, can be quickly deciphered enough to know at least what item is acting up or needs attention.  It appears that the total message can use up to 16 characters including spaces. The messages are in all CAPS.

This Prodigy 300 Crew Alerting System is several light years ahead of the typical cluster of the 27 lights in the old Cessna Citations.  I don’t think even those younger pilots with the eyesight of eagles could actually read any of those messages.  The cheap plastic overlays and the exposure to sunlight rendered them almost useless after a few years.  The good part was that you did know something was amiss and required your immediate attention.

The real world Phenom 300 Prodigy 300 CAS system has some soft keys to use for scrolling through a long list and a Press to Acknowledge softkey in the lower right corner of the PFD.  I failed to find this in the Carenado edition, but, it may be on one of the pages that I wasn’t looking. As mentioned earlier, there is no discussion of the CAS in the Carenado documentation that I could find.

 

 

When you first load up one of the Carenado Phenom 300 aircraft, you will be greeted with 5 CAS messages, two yellow and 3 white.  You are required to clear these CAS messages in order to get a clean Takeoff configuration. Actually, you will also need to configure the aircraft with the proper trim setting for your weight and balance, extend flaps to the proper level and maybe perform a few other necessary items.  Use those checklists.

 

 

Engine Start, FADEC, and the No Takeoff verbal message.

Engine start is as simple as it gets. The press of a single button energizes an external power cart. Turn on both batteries, position the generator control and fuel pump switches to auto and assure both throttles are at the idle position. Then, one at a time, lift and twist the engine control knobs to the full right start position. The FADECs will handle all the chores. As the engines starts, each engine control knob automatically clicks back to the normal, 12 o’clock run position, providing audible and tactile feedback of a successful engine start.

If something should go wrong such as a hot start or whatever, the FADEC will handle the shutdown chores. There is no need to move the throttles or inject fuel at a certain point.

Prior to taxi, you need to check the stall stick pusher and check for proper flight control movement. I read someplace that it was impossible for a mechanic to screw up the control cables but something could interfere with full deflection.

 

 

Out of the chocks, the brakes tended to be a little grabby – these are the new ‘brakes by wire” so it they should feel a little different than the standard carbon brakes. Nosewheel steering is very positive. There may be some chattering of the wheel brakes during taxi to the runway for the takeoff roll.  You may notice that it doesn’t take much thrust to get moving and the nose wheel does its job making for easy turning and maneuvering in and out of tight spots.

Some pilots have stated that the Phenom 300 has a larger than expected turning radius when taxiing. Use of rudder,  differential braking, and asymmetrical thrust all have a part in proper taxi technique.  Remember, keep that nose wheel on the yellow line, other pilots are probably watching.

Just prior to taking the runway, I check the MFD status page for doors, batteries, hydraulic system pressure, oxygen quantity and emergency brake accumulator pressure, along with flight data including aircraft weight, time, fuel quantity and air data. Everything is there and in spades.  I am contantly amazed at how much information is at my fingertips (if I can just remember what page it is on).

A typical CAS message that will generate the “No Takeoff” verbal nag annunciation might be the bleeds are not on, flaps are not set to position one, or the trim is not in the green band.  A quick glance at the bottom left of the MFD will give you a graphic image of your settings.

Once cleared on the runway, you can use a rolling takeoff technique or the AFM recommended standard static runup where you to hold the brakes and build up a head of steam, like the Citations.

 

 

 

It is interesting to read that many operators ignore the rolling takeoff recommendation and use the age old standard static start with brakes on until max thrust is achieved at TO/GA power and then release the brakes.

Acceleration is brisk using either technique, especially at lighter aircraft’s weights. It’s a pity that we can’t feel the g-force pressing us into the seat in the simulator. Pitch force on rotation is light, with moderate roll control forces. The normal pitch attitude for a Phenom 300 takeoff is a bit steeper than you may be using in your present aircraft.  You will find that 15 to 20 degrees of pitch may be needed to avoid the quick buildup of airspeed.  Lower the nose and you will surely bust the 180 kt limit for flaps if you are not on your toes.

For you Flight Simmers that yearn for more performance data for your Carenado models, here is the simplified takeoff example straight from the AFM.

I move the gear handle to the up position when I achieve positive climb. You will notice the oversized gear handle in the cockpit has a long throw from down to up making it easy to confirm the gear is moving as it should be.  I usually delay bringing the flaps up until I am fully established in my climb profile.  The Phenom AFM recommends flaps up at 400 feet AGL.

For some reason, the gear retraction and deployment seems to take a long time.  I guess I am just use to the Cessna Citations.

Should you get occupied with other things and forget to raise the landing gear or return the flaps to the full up position, you might be puzzled as why the aircraft does not accelerate properly in the climb.  Ah ha. Use those checklists, they are short and simple, but still very important.

You will be pleased with the climbing agility and ability of the Phenom 300.  No lagging like some of the somewhat underpowered Citations that we have been flying.  You can elect to climb direct from Sea Level to FL450, providing ATC clears you for this feat.  The book recommends using 225 kts up to the flight levels then Mach 0.60.  It is not uncommon to glance down at the PFD and see a 5,000 fpm initial climb rate.

If you are not in a big hurry to get on top of the weather and above 95% of the traffic in the world, you can use a more moderate climb speed of 250 kts and Mach 0.70 sothe passengers in the back might feel a little more comfortable.

In the real Phenom 300 you can’t see the spoilers on the top of each wing from the pilots seat, but when using the external views in the simulator you should notice that during any turns steeper than standard rate one or the other individual spoilers will ease up assisting the ailerons in making the turn.I am not convinced that Carenado has correctly modeled this feature, but, it does work in the simulation.

The spoilers are locked out with any flaps extended and are automatically deployed when landing.  Should you add thrust for a touch and go or aborted landing after touchdown, the auto deployed spoiler are instantly retracted.

Depending on your mission, you may elect not to leave with full fuel.  Most trips only require around half tanks to arrive with the necessary reserve.  This is one of the neat features of the single point refueling port – you can dial up exactly how much fuel you want and not have to keep checking if the fuel boy is paying attention or texting  his girlfriend.

 

 

You will also find that the PW535E engines are naturally more efficient at the higher altitudes. Sure you can zip along at 450 kts at FL300 but you are burning fuel at more than twice the rate of what you could be using at FL450.  Most pilots tend to go high in the Phenom 300, even on short trips because it climbs so well and the fuel flow makes it worth the extra few minutes of climb time.

 

 

The Phenoms are more advanced than the competition

A little more detail about Embraer’s Prodigy Flight Deck.  Everyone knows it is based on Garmin’s G1000 integrated avionics suite and is designed to be flown by a single pilot, but, did you know that Embraer estimates only about one-quarter of users, primarily owner operators, will actually do so.

Henrique Langenegger, Embraer vice president for Executive Aircraft says that people who fly for leisure tend to go single pilot, while private operators who use the plane for business like to take a professional along for added safety. Charter and air-taxi operators will most likely fly with two pilots.

Langenegger said Embraer chose Garmin based on performance and cost. "The Garmin platform offers a lot of functionality, sometimes even more functionality than we have on our big aircraft," he said. "It helps us to offer an aircraft at a much lower price, around $3 million compared to $4 million-plus." Among other things, with a software update the Garmin avionics suite will accommodate synthetic vision, currently available only on a limited number of airliners and large-cabin business jets like the Gulfstream 400 and 500 series. The system’s open architecture will keep options open for further upgrades as they become available.

BMW Group Designworks USA, Newbury Park, Calif., crafted Prodigy’s sharp exterior design, focusing on ease of use and aesthetic appeal intended to flow into the rest of the interior. Between the ram’s horn yokes, lies another Prodigy feature not common to small airplanes, a panel-mounted keyboard that provides pilots with another, more efficient way to talk with the FMS.

Although one of the most overused adjectives in the aviation industry, the word "integrated" does indeed appear to sum up the Prodigy Flight Deck, especially considering the base G1000 and all other avionics subsystems come from Garmin. Think Apple versus PC.

"It’s hard to provide a good definition of what integrated means to the pilot," said Garmin’s Jessica Myers. "But ultimately it’s going to reduce your workload, it’s going to increase your safety of flight, it’s going to give you more time in the cockpit to manage the aircraft."

Several features distinguish the G1000’s application in the Phenom. First, Embraer chose to use identical 12-inch screens (since increased to 14.1-inch for the Prodigy G3000) for the two primary flight displays and multifunction display (MFD). That allows commercial users operating with minimum equipment lists to dispatch the airplane even if one display dies, a level of redundancy common to airliners and larger business jets, but not the smaller light jets.

The Phenom 100 and 300 are the first aircraft to include Garmin’s GCU 477 FMS controller, which controls all communications and navigation frequencies. It’s more advanced than the GCU 475 on Cessna’s Mustang, which is strictly an MFD controller and does not control Comms.

Another first is the use of Garmin’s new GFC 700, a three-axis, fully digital, dual channel autopilot that is fail-passive, which means that if it breaks, it politely yields control to the pilot while alerting him that it’s time to start hand flying. The GFC 700 is available only as part of a fully integrated Garmin cockpit and cannot be purchased separately to be combined with other navigation systems.

The autopilot, in cooperation with dual FADEC-controlled Pratt & Whitney PW535E turbofans, can also hold airspeed and Mach speed over a limited range defined by the pilot, a feature known as automatic pitch and automatic Mach trim control. Although not a true autothrottle, it’s getting pretty close, Myers said. ‘Mach tuck’ Automatic pitch trim, which senses the aerodynamic force on the elevator and adjusts trim to maintain a desired angle of attack, is a common autopilot feature included on all G1000-equipped aircraft.

The Phenom 100 and 300 are so far the only Garmin-equipped planes with automatic Mach trim. Starting at Mach.7, the airplane’s center of pressure tends to shift backwards, raising the tail and lowering the nose in a phenomenon known as "Mach tuck." If not corrected, it can exhaust the elevator’s capacity to hold up the nose, resulting in a steep, potentially catastrophic dive. Automatic Mach trim artificially adjusts the elevator and puts back pressure on the yoke to keep the airplane in trim. This is not just a nice safety feature,  on the Phenom  300 it is essential with a MMO of Mach .78.

Embraer is working hard to translate what it has learned from building commuter turboprops and regional jets into the Very Light Jet arena, Langenegger said. The company began the Phenom program as EMB170/190 E-Jet development was winding down, freeing up engineers to move over to the 100, then the 300. More than 800 experienced people were on the initial Phenom development team, he noted.

 

Performance data not included by Carenado

I may as well give you the Vref and Approach Data that I use for my Phenom 300.  This is a cut and paste from 5 different pages of the AFM and should be a good starting point for approach and landing techniques and speeds for simulator flying.

 

 

 

On a standard day you can expect to be leveling off at 45,000 feet in 25 minutes, and that is at MTOW.  So try the same thing with a reduced fuel and passenger load for a treat.  You can get to the more typical FL370 of the competition in 14 minutes.

I checked the www.Flightaware.com site to see the relationship of time and distance to altitude and speeds for the recorded flights. You will find that a great majority of the Phenom 300 flights are filed using the higher altitudes, even the shorter flights.

You have a constant Ground Speed readout at the base of the airspeed tape and you can turn to one of the MFD Aux pages and monitor your TAS.  OAT ISA deviation is built into that calculations.  I wish the TAS was easier to find on the MFD and more prominently displayed.  I would much perfer a constant TAS readout on the PFD near the airspeed tape.  One of the other Garmin systems has that on the high end Piper models, maybe a G300 system.  This one has TAS on the Systems Status page and also the Flight Planning Page, both in small print.

 

 

Initial familiarization flight

I made an initial familiarization flight from Friday Harbor in the Puget Sound area of the far Northwest. I made some timed climbs at different speeds and thrust settings to get the feel of the new Phenom 300.  I levelled off at FL300 and made a short speed run just to see if it would actually fly 500 mph, which is easily does.  Then I made a slow descent with lots of turns to watch the spoilers in action helping out the ailerons with the steeper turns.  I slowed it down and lowered the gear and flaps and did a little slow flight.  I was not surprised that it passed all my mini-tests with flying colors.

This plane was made for hand flying, flying high and fast, hauling 6folks, and looking good when you arrive. It strikes a fine balance of speed, field performance and range in an easy to fly airplane with outstanding creature comfort.

 

 

 

I lined up for a landing at KFHR and decided to execute a missed approach and did a low pass over Orcas Island, made another wide sweeping left turn and followed the zig zag dividing line between the US and Canada and glanced over at Vancouver Island and waved at Bert.  Those San Juan Islands are so beautiful with just enough airports that will handle the Phenom 300.

Then, I turned East toward the mainland and well North of the Seattle heavy traffic area and made a maximum performance climb. Another burst of speed in the mid 20sbefore coming down for a full stop landing and cup of coffee at PAE. I extended the wing spoilers to expedite the descent. There is only a slight pitching motion when the spoilers extend, but Expansion and retraction is very positive, so it’s easily controllable. The spoilers on either deployed or not – no intermediate settings. Also, there is mild airframe buffet with the spoilers extended. You will probably just notice a change in sound when flying in the simulator. Don’t forget they are extended!

 

I hear Embraer is going to add wing spoilers to the Phenom 100E among other improvements.  That was near the top of the wishlist from the first three hundred buyers of the Phenom 100.

 

The Puget Sound area has the typical and expected moderate to heavy afternoon showers in the vicinity of the KPAE airport. This can be more or less confirmed using the built-in and included weather radar screen on the MFD.  I selected the Olympia Nine arrival with the Battle Ground transition and requested the RNAV GPS 16R approach so that we could take advantage of the Prodigy’s WAAS LPV capability. You will need the Carenado Navigraph Expansion Pack for SIDS and STARS but, it worked well for this particular approach.

I chose to hand fly the procedure to get a better feel for the Phenom 300’s handling characteristics. While long period pitch stability is quite good, the aircraft is short coupled, thus turbulence causes plenty of nose attitude movement. Also, there is some thrust/pitch coupling, but it, too, is easily controlled.

Using my QRH, I found 105 KIAS is Vref. Extending the landing gear produced a little nose-up transient and extending the flaps produced the expected increase in lift countered by a slight press on the yoke and a touch of electric trim. You will find that the electric trim on the control yoke is in constant use when hand flying.  I have the trim mapped to the two green buttons on my Saitek X52 Pro controller and it is just as natural as could be expected for easy thumb control.

As with most any light jet, you will find that speed control and proper configuration is the key to any and all good landings.  When pursuing your type rating this will be drilled into your brain.  The examiner may give you a little leeway on the high side but will grant you absolutely nothing but failing marks for any thing less than Vref speeds.

This may be a good time to repeat that the proper touch down attitude of the Phenom 300 tends to appear as an almost 3-point touch down.  During type rating simulator training, I think everyone in the class, without prior Phenom flight time, was using a much too high nose attitude at touch down.  I learned the proper touchdown attitude years ago when flying the early Lear 20 series.

 

 

I intentionally touched down firmly in preparation for some heavy braking and an early turn off of the extra long runway. After touchdown, I noticed the auto deployment of the wing spoilers and I pressed down fully on the brake pedals to evaluate the brake-by-wire system. The Carenado Phenom provided more or less the expected anti-skid action but the brakes feels just like the Citation S/II and Hawker 850, two recent aircraft from the Carenado shop.

The Phenom 300 does not have any slowing or stopping assistance from thrust reversers but depends solely on proper pilot technique and the use of the high-tech brakes and auto spoiler deployment.  I like the fact that I don’t have to manually deploy spoilers when I am already busy at the moment of wheel contact. The absence of full blown thrust reversers is noticeable, but mostly in the noise department – you don’t need to announce your arrival like with the Citations.

I really can’t tell any difference in the braking system in the simulator when compared to any other light jet. We can all practice the recommended braking technique, but it is probably not needed unless you are landing on the shortest of runways. 

I tested this out at Diamond Point airport, 2WA1, which is just about as short a runway as I am comfortable taking my prized Phenom 300 into. (2,335 x 24 feet) I knew I wouldn‘t have any problems getting out with a light load of fuel, no passengers, and no obstructions with just me in the cockpit. 

The first landing was pretty hairy and I actually had to use the Pause key to keep from plowing into that big 2 story house just off the end of runway 11.Aren’t simulators great for this kind of flying.

My impression is the Carenado Phenom 300 is very easy to fly, having one of the most intuitive cockpits of any business aircraft yet produced, docile handling manners and simple, reliable systems. However, it’s the few initiating glitches - mostly with the flight plan data entry and use of the autopilot that is keeping this one from getting the highest rating.  These things can be fixed and when they are, it will be a real treat to fly – day in and day out.

Statistical comparisons aside, Embraer Executive Jets is earning high marks for product support, second only to Gulfstream in many of the surveys. Owner loyalty is higher than ever and Phenom 300 operators are raving about their aircraft’s performance and Embraer’s product support.

Embraer remains committed to product improvement and customer support, having risen to prominence as a world-class airframe company after coming from humble origins almost 50years ago where life’s essentials were anything but guaranteed.

I found this survey and I think it reflects a very interesting change of culture in a very short time.  Even more revealing is the makeup of the respondents current airplane.

 

 

You can find the full survey here. http://www.bjtonline.com/sites/default/files/pdfs/bjt_4th_annualreaderssurvey6.pdf

Embraer’s energy, effort and focus, as well as its jetliner engineering experience, gave the Phenom 300 competitive advantages to seize the class lead when the aircraft made its debut during a depressed time. But Textron, Bombardier, Honda Aircraft and soon to be Pilatus, now have new products, or expect to have them soon, that are potentially stiff competitors. Embraer no longer can take its lead for granted. 

But today and tomorrow and until these new Textron, Bombardier, Honda and Pilatus models are available in FSX, FSX:SE and P3Dv2 the Carenado Phenom 300 is most definitely my go-to executive jet of choice.

I personally still prefer a well-designed ProLine 21 flight system to the big Garmin wall-to-wall panels, but this is simply my resistance to change and all those years of flying the older and slower Citations.  I think my transition to being totally comfortable with the G1000 or Prodigy 300 hinges on gaining more confidence in finding the correct page on the MFD and honest to goodness true cursor control.  I need an ‘undo’ key that works better than the CLR key.

I am not there today, but, I bet a couple of those new ‘touch screens’ would be a big boost in my learning curve.  Heck, anything that will replace that dumb outer knob, inner knob – where is the cursor - syndrome will get my money.

 

 

The Shift+1 through Shift+9 Popup Screens

Most of the Carenado models are similar in style and substance when operating knobs, and switches.  Looking for hidden and undocumented click spots, and finding misplaced or mis-shaped clickspots and switches that operate backwards has to be one of the most frustrating exercises with a new Carenado model.  I always walk through the Shift+1 through Shift+9 to see what I find.  There is nothing anyplace that I know of that says this is a good place to start., but it works for me.  In addition to the expected popups of the PFD and MFD in the case of the G1000 panel equipped Phenom 300, you will find some very clever and very helpful checkboxes, explanations, and short cuts.  Here is the full rundown on the Shift+ # results for the Phenom 300.

 

 

Shift + 1 – Full sized 2d PFD

Shift + 2 – Full sized 2d MFD

Shift + 3 - A combo Keypad Controller and AP popup

Shift + 4 – A Windows Manager Box with selections – This is much more the title implies, his is where can open anc close the Cabin door, Nose Baggage doors, and install or remove static elements like wheel chocks and engine covers and pitot protective covers.  Turn Off Instrument Reflections if it screws up the click spots.

Shift +5 – A popup box with the Carenado 300 logo and a listing of the Shift +# actions/results.

Shift +6 – Three large red buttons related to Engine Starts. You can select Cold and Dark, Ready for Taxi or No Action.  The details are explained for each of the 3 actions. Very handy feature.

Shift +7 – An informative color graphic that explains how to use the buttons and scroll wheel on your mouse to operate the knobs and switches.  When in doubt always try the scroll wheel.

Shift +8 -  Popup of the Thales lookalike backup flight display.  This is labeled IESI, Integrated Electronic Standby Instrument which is a very nifty and useful instrument when used while flying from outside the airplane.  It is a mini full featured PDF.  Check it out.  It is also a great space saver in the Embraer Phenom design.  This one instrument replaces the required 3 backup round  instruments but and ads  more info. Google” IESI flight instrument” and you will find an informative pdf file about the real world version of this instrument.

Shift +9 – A popup “‘User Tip” that repeats the Shift +5 popup

 

OK, back to reality.

Use Caution when using Popups – they may or may not work correctly.

I know that you are probably thinking, ole Ray has finally stumbled over the edge, but, wait and hear me out.  This is not totally new for Carenado but, it is readily apparent in the Phenom 300 at version 1.1 and 1.2.  This may or may not be corrected in your version.

The VC and the Popups are not necessarily in sync.  Meaning just because you push a button to engage the AP for instance on the panel in the VC model does not mean that if you pushed the same button on the popup that it would engage or disengage the AP (just an example).  This is true with most of the popups including the keypad controller, PFD and MFD.  In other words, all the control panels are not in sync.  Some functions may work only from the popup and not from the VC or vice versa.  I have not found any logic to explain why some keys, switches, or buttons work in one place and not another.

 

 

This first came to light for me when I was complaining that the checklists would not advance in the MFD.  I was told by support that Carenado was aware of the problem and for me to try it from the 2d panel.  Huh?  Well, whatta u know – it worked from the 2d popped up MFD but not in the startup VC mode.  Then I discovered that some of the AP buttons would work in the VC but not when using the popup AP. 

Evidently, and this is a guess, the developer has to program the VC installed box and the pop up box separately but yet keep them coordinated.  I’m guessing this was done on a Monday or Friday or not done at all or not done correctly or any of a thousand reasons.  But, it should have been checked, found, and corrected prior to v1.2. (pass the Tylenol, please)

 

 

The Carenado Business Model

Now we come to the Carenado business model and although I am not privy to any insider information it is apparent that they fall somewhere near the middle of the pack, more like a hybrid  business model.

Most everyone agrees on at least three important items:  Carenado delivers some of the highest quality exterior, and usually interiors as well, and can be counted on to capture the full essence of the model.  This means it is difficult when looking at a properly framed screenshot to determine if it is a Carenado model or a real world photo.  The old ‘Is it real, or is it Memorex, er, Photoshop?” concept.

The second item that most will agree on is that Carenado chooses really interesting models and cranks them out in record time.  Seldom is the time span between product announcement and  the announcement on their Facebook page that they are putting the final touches on that model more than 3 or 4 months.  The final touches usually takes another two or three weeks and a generous number of screenshots are added to the Facebook page during this final push to market.

 

 

The 3rd and last item that I think most of us will agree on is that we all wish Carenado would revisit their decision not to provide a flight manual and would decide or hire someone to pull it all together and let us know what we have just purchased, what the real one is capable of doing and how we should fly the Carenado model. All those little individual pdf files could be pages or maybe even a chapter in the manual. And while we are wishing, I wish it would have a center-fold showing the panel layout with everything identified.  You know,the way flight manuals used to be.

Once the typical Carenado product is out the door, you can also expect to find five or six outstanding repaints that represent real world paint schemes from around the world.  They always include one ‘dirty white’ repaint as a sort of paint kit.  They are also known as one of most difficult, sometime nearly impossible, models to repaint due to their method of ‘ upside down, mirrored, flipped, turned and then chopped into pieces’ method of using 4,096 x 4,096 textures.  This is why you see a lot less aftermarket repaints for Carenado models than say the PMDG models.

You can also expect to find a documentation folder with 7 small pdf files that is used in lieu of providing a flight guide or manual.  You can also expect not to find any instructions, whatsoever, on how these separate pdf files are related to the accompanying model. Sure, you should be able to guess how to use the ‘Normal’ or ‘Abnormal Checklists’, or the Performance Tables.  But, what is missing is a description of what you have purchased, how to fly it, and how it should perform in your simulator. 

One of the seven pdf files is a total of one page.  This explains Copyrights (3/2012). Another small file is the References,  this explains the minimum and maximum speeds for the landing gear and flaps and the Mmo and  Vmc speeds. ( 4 pages)

For the last few years, one of the included short pdf files (2 pages) has been the ‘Recommended Settings for FSX’. This has not been updated since 2011.  I have always been curious why they never added the ‘Recommended settings for Prepar3D’.  No, they are not the same by any stretch.

 

 

 

How accurately is the Embraer Phenom 300 Prodigy package recreated by Carenado?

To answer this, we much first explore the Phenom 300 from the cockpit because we have nothing more to go on than the list of goodies from the Carenado website.

It is stated on the front page of their website that the “Original Prodigy 300 systems”  are included.  Anyone know that what this means?  Maybe Carenado is trying to state that the ‘Touch Screens’ are not included?

This same section of the website uses the term New GCU 477 keyboard interphase – could that possibly be a bad translation of  interface?

OK. Time to load up the newest from Carenado – EMB505 Phenom 300 in HD 3D for FSX/FSX Steam/P3dv2 – The Phenomenal Bizjet – according to the splash screen.

Looking at a screen capture from the Carenado website, just prior to the release of the Navigraph Expansion pack add on.  This is where you will find a list of new features, features, what is included in the package and the Technical Requirements needed to run the program.

There doesn’t seem to be any surprises here, but you will notice that Carenado calls out attention to some NEW special features.

Carenado G1000 Prodigy glass cockpit system

NEW Automatic Flight Control Unit (AFCS)

NEW GCU 477 keyboard interphase

Original Phenom 300 systems

Real Phenom 300 aural warnings sounds

 

Let’s walk through this list.  The first item – Carenado G1000 Prodigy glass cockpit system – is not really new at all, it has been previously used in the C208, C182, SR22T, TBM, and a few other add ons.  What is new are the engine pages specific to the Phenom 300, the Checklists are naturally specific to the Phenom 300, and several very well done pages with Synopticshave been added.

 

Second item – NEW Automatic Flight Control Unit (AFCS).  This will be one of your most used features when flying the Phenom 300 so learn all about it with reference material wherever you may find it.  Hint. Start at the Garmin.com site

 

NEW GCU 477 keyboard interphase – I am going to guess this should read ‘interface’.  This will also be one of your favorite new features to input and change data in the G1000, mostly in the MFD.  A real time saver.

Maybe that is why the popup for the AFCS is coupled with the GCU477 keyboard.  I would actually like to see an option to popup each one individually in addition to the joined units.

 

The fourth item – Original Phenom 300 systems – doesn’t sound like it should be included in the NEW Special Features group if it is just that – the Original Phenom 300 systems.  Maybe this is just another way of saying that the new Prodigy Touch is not included.

 

The last item – Real Phenom 300 aural warnings sounds – is both good and not-so-good.  Sure, we probably want to fly the Phenom 300 like the real guys and girls do, but it would be nice to be able to mute some of these sounds – especially when we are learning to fly the Phenom all by ourselves with no flight guide, cockpit layouts, or introductory tutorial.

 

There is one dong type alert sound that will drive you nuts during a long flight.  I think it is intended to be an alert that you are deviating from a specified hold altitude or Flight Level but it seems to be a near constant irritation and interruption to any thoughts that  you may have at the time.  This dong sound will come on, and it is LOUD when your attitude changes as little as 30 feet.  That is not much when you are cruising at FL 450.  Either the altitude hold feature is messed up or the specs for the altitude alert change is messed up or both. Maybe a 200 foot change or deviation would be a better choice.

 

It sure would be helpful if Carenado would spend a little more time on the documentation and include one of those enlarged, high resolution cockpit layouts with some of the more important switches and knobs identified for us novices.  Similar to the Prezi feature included with the Carenado Citation S/II.

 

Here is a substitute or work around that helped me a lot.  This is one of those nifty 360 degree zoom-able cockpit views.  It is for the Phenom 100, but it appears to be close enough for an initial orientation to the Carenado Phenom 300 general layout.  http://www.360cities.net/image/pheanom-100-cockpit-1

 

 

Looking for errors on the panel.

 

This is always like an Easter Egg hunt to find the faux pas in the labels and placards. Be careful when comparing the simulator panel to photos or screenshots.  I have found many Phenom 100 photos labeled as Phenom 300 photos.  There are some changes and differences between the two planes.  Yes, they are very similar but, they are different enough to require a separate type rating.

 

I failed to find a single misspelled word, label or placard in the Phenom 300.  This is a first for me.  Congratulations Carenado Phenom Team.

 

There are a few items that simulator pilots may have not been exposed to.  The four PTT buttons, two on the yokes, two on the glareshield are for talking to the passenger cabin and other radio transmissions.  PTT = Push To Talk. Any of the four buttons will bring up the ATC popup window in the flight simulator.

 

The CWS button on the yokes are for Control Wheel Steering – temporary manual airplane maneuvering requiring pitch and roll and overriding autopilot functions with no effect on the yaw damper and turn coordination.  I don’t think this button is modeled by Carenado.

 

Just below the NEW Special Features we find the Feature list.  This list seems to include the full NEW Features list from above so maybe we should just concentrate on the Features list.  Some of this is old hat, provided you have been buying any of the recent Carenado add ons.

 

For those that may be new to Carenado and this is your first Bizjet or even your first add on, then you are in for a treat. Caution, be advised that Carenado tends not to explain what is included and how it works or is intended to work.  Some of these things you just have to stumble across or read some of the older posts at the unofficial support pages Avsim.com.

 

 

 

Documentation is one of the real weaknesses of the Carenado add ons and we are hoping for improvement here, based on feedback from users and yours truly. A small collection of a few seemly unrelated pdf files does not a flight guide make and would truly add value to the product.

 

Some of the most important features for me, are the:

Weather Radar embedded as a page in the MFD

3D knobs technology (anything that we help me operate that damn inner knob, no outer knob, oops, crap, find the Cursor first , now how to advance, oops, crap, operation is well received.  These green circles with the tool tips is a good start. Thanks Carenado)

Full back cabin for those that ride in the back.

 

 

The items that really make this an outstanding add on, in my opinion, is theReal Behavior, the Real Weight and Balance, and the Tested by Real Pilots features.

 

Other folks might key in on the truly outstanding HD quality textures (4096 x 4096) and the even more fantastic repaints.  I did notice the paintkit remains as complicated as ever with two pages of dds files with pieces chopped, turned, flipped, and hidden.I am not a painter, but I have managed to change colors and stripes by modifying existing repaints or changing the registration numbers as long as it is not on the engine covers.

 

I am not totally sure what it means for the flight simmer, but this Phenom 300 seems to have a lot more information about ‘icing’ with about half the performance sheets related to flying in icing conditions and the number of pages in the MFD to do with icing.  I am hoping that we see some modeling that shows accumulated ice on the wings and windshield and the associated decline in performance.  It would follow that the ‘deice’ systems would have to also be modelled to correct for the inflight accumulation of ice.

 

I was told that Carenado paid special attention to the Frame Rates of this Phenom and have improved the coding and optimized the complete 3D model and textures to get much better FPS.  I have a high end screamer so I can’t relate to the older legacy machines.  I did notice that some folks turn off the CoPilotMFD which it not needed when flying as single-pilot and this should save a few frames/sec.  Look for an undocumented hidden click spot near the upper left, just below the screw. This only turns off the screen portion of the MFD, the lighted softkeys, buttons and knobs are still illuminated when using the cockpit lighting system.

 

 

I tend to fly with several windows popped up, and moved over to one of my three screens.  There is a physical limit on how many large windows can be open without dragging down the Frame Rate.  This is a problem for me with the Carenado Citation S/II when I add some of the aftermarket mods, but is no problem at all with this Phenom 300.  I will capture some FPS numbers during one of my test flights for those that are looking for specifics.

 

 

Getting Going with the Carenado Phenom 300

It would be nice if we had a document providing an overview of the cockpit, get us familiar with this beautiful airplane. Not all is lost, however.

 

 

One of my problems is that I have never fully captured the logic of the Garmin G1000.  Sure, I have a dozen or more add ons with various versions or editions of the G1000.  These range from really poor, to poor, to almost OK, to good and quite good.  I am not sure exactly where this particular implementation by Carenado falls along my scale, but keep in mind that if you expect a full featured Garmin G1000 with all the bells and whistles included in a $39.99 flight simulator add on, you are setting yourself up for long-term disappointment.

 

I also have the highly recommended book for learning how to use the G1000 – Max Trescott’s G1000 Glass Cockpit Handbook, but alas, I keep arriving at dead ends and not seeing a way out.  I am told that a large contributor to my frustrations is the fact that all of the simulator versions have a lot of meat missing and that none of them operate like the real world versions do. I am also told some of this is simply because FSX will not handle some of the features, like saving flight plans that use Navigraph data.

 

What I do think we can expect is that we are told which pages are included and therefore those that are not included, and what we can expect for adding, modifying, saving and flying flight plans in FSX and P3D.  For instance, Synthetic Vison should not be expected, nor XM weather, working Radar, or Touch Screens.  The additional separately purchased Navigraph Expansion Pack should be available in a few days (sic) so we can see what it brings to the party.

 

I am going to take a few liberties (I have received approval from the authors) and adapt some of the outstanding work that I found buried deep in the Avsim library. This was prepared as an introduction to the Flight1 Citation Mustang, but can be adapted as an introduction to the Phenom Prodigy 300 flight deck.

 

 

For flight sim operations, the differences in the Mustang’s GFC710 autopilot and the Phenom’s Automatic Flight Control Unit (AFCS) and the Mustang’s keypad/controller and the Phenom’s GCU-477 are not great enough to create any problems. This intro was written in 2010 so the approaches, SIDS and STARS have probably been amended a few times.  Just look for similar names.

 

In the real world aircraft the more advanced Phenom GCU-477 controlsthe Comm and Nav frequencies and is more tightly integrated with the GFC-700, 3 axis, fully digital, fail-passive dual channel autopilot. 

 

The Cessna Mustang GCU-475 is strictly an MFD controller and does not control Comms and Nav.

 

When you complete this ‘Pre-Tutorial’ for the Phenom 300, then the real fun is flying Yoda’s tutorial flight from San Diego to San Jose.

 

Remember, this was written and intended for Flight1 customers that purchased their Citation Mustang back in 2010 so there may be a few differences, but it has to be a lot better than not having a tutorial flight at all. The engine startup will be different for sure.

You will also notice that the SIDS and STARS will have several updates since 2010 but the name and most fixes should still be close.

Search the AvsimMain Library for ‘Cessna Citation Mustang tutorial Kurt Kalbfleisch” and for ‘Guidelines flying Mustang Maury Pratt”.  Fly these a couple of times and you will gain some valuable good practices and practical use in using the G1000, flight plans, and WAAS approaches.

For those of you that purchased the feelThereLE Phenom 100 you will find a nice Introduction Flight from Scottsdale to Las Vegas located in the Operations Manual.  This also should be easily adapted to the Carenado Pheom 300 for even more Embraer Prodigy cockpit experience.

 

 

This was written for their Phenom 100 so the weights and speeds will have to be adapted to the heavier and faster Phenom 300 but this should provide yet another look at the Phenom Prodigy Panels.  This should be a good test of your knowledge of building a flight plan using the G1000.  The feelThere model required that the default Flight Plannerbe used and then imported into the G1000.

For those of us that have the Flight1 Garmin GTN750, we have a leg up on the flight planning for the Phenom Prodigy Flight Deck.  I have not used the new Prodigy touch screens but, there is no doubt that the Garmin GTN team designed and implemented them.  It might be a interesting exercise to for some super talented person to add two F1 GTN750s side by side to use as a first step in simulator use of the touch screens.

Maybe one of our talented flight sim friends will do something similar and write a new introductory and tutorial flight for the Carenado Phenom 300.  I know it would be greatly appreciated by me and many others.

 

 

Practicing approaches in the Carenado Phenom 300

I bought the award winning FS Flying School Pro package for FSX about 3 years ago. I didn’t use the package as intended because I am a real world flight instructor and we just hate it when we get criticized for all the little nit picking things, but, the Instant Approach feature was the key for me to keep loading it up.

 

 

 

I can select any of the 25,000 or so FSX airports and the much lesser number with published approaches and click a few boxes and a flight plan screen and go from engine running on the ramp to ready to fly an approach at the proper altitude with the radio frequencies set in a matter of minutes. I can then fly an approach over and over until I am pleased with my work. I can even use the AP if I choose.

One nag that will drive you crazy when flying an approach in the Phenom 300 is the “GLIDESLOPE, GLIDESLOPE, GLIDESLOPE. - it never ends until you capture the proper glideslope or do like I do most time and change the Nav freq.  It seems much louder than it needs to be.  Once I am back on the glideslope, or what I think should be the glideslope, then I retune the Nav Localizer radio.

The Carenado Phenom 300 is very stable and easy to fly down the approach.  A tendency that I see in a lot of the YouTube videos is the flight sim pilots are flaring like they do in a Cessna 182 or Cirrus SR22.  That is not what you want to do in this Phenom 300.  If there is such a thing as a touch down attitude where the nose wheel is about 6 inches off the pavement when the mains touch then that would be your goal.  This will minimize the tendency to float down the runway in ground effect and you can land, even if you are a little on the fast side of the Vref as long as you are ready to plant that nose wheel early.

Maintaining the proper speed over the fence in landing configuration is the key to good smooth landings in the Phenom 300.  Sure the heavy duty trailing link landing gear will smooth out most rough landings but you need to learn to grease it on, every time.  Proper speed, proper landing configuration, and proper attitude is paramount.

Practically every amateur YouTube video showing off the Carenado Phenom 300 has the exaggerated flare and excessive airspeed over the fence therefore you see a lot of floating down the runway and very long landings.

 

 

Adapting to the Jet speeds and Flight Levels.

It may take a while for the ‘general aviation pilot’ usually meaning those that have been flying so called ‘complex’ aircraft, ie, single engine recips with retractable gear, constant speed prop, and 250 hp or so to get settled down.  This is a new ball game, Dorothy.  We are no longer in Kansas.  It will take some time to get comfortable with the speed of the jet because everything is going to be happening so much faster. 

Unless you are already ahead of the game and know the ins and outs of the G1000, you will have a tendency to fly ‘with your head down’ for while.  This is a result of trying to find the proper page on the MFD or trying to figure out why you don’t have a cursor when you think you should or a thousand other little things that have nothing to do with lift, drag, thrust and such.

 

 

The result of this fumbling around with your nose in the panels will usually result in you doing something stupid like landing gear up because you didn’t follow your checklist or letting the airspeed get so slow on final that the Stall, Stall, Stall verbal warning is your wake up call, or maybe “Terrain Ahead, Terrain Ahead, Pull Up, Pull Up.”

I suggest you use the ‘Pause’ key while you are learning new systems, new speeds, new sounds, etc.  That is one of the reasons that I use several active windows when I am flying in the sim.  I like to glance over and see an external view just to confirm that I have flaps deployed, or not, or that I have the gear down, or not, or that my flight attitude is what it should be and I am not climbing or descending when I think I am in level flight.  Same for having a window for the AP to click on the HDG or NAV button or to dial up a different altitude when ATC has you turning and descending just for the heck of it.

As I get more comfortable with the aircraft and the procedures and speeds, then I can take the windows away, one at a time and eventually fly fully from the VC or fully from outside the VC using external flight instruments.

One thing is for sure, it is a totally different ball game when your typical cruise altitude is FL370 or FL430 or FL450 and you are monitoring fuel flow like never before and thinking TOD and 100 NM leads for start of descent.  Winds of 100 knots are not uncommon, but then again ground speeds of over 500 kts are not uncommon either.  The OAT becomes a lot more important to you and you will be using the Performance Tables for climb, various cruise speeds, descent tables, runway distance calculations and such.  You will probably end up with your own book of ‘Mission Profiles”.

You need to fully understand using Mach speeds when operating in the higher altitudes (switch over at FL315) and the relationship to Knots.  Your airplane performance will be in relation to Mach and your ground speed and winds will be in Knots.

I am of the opinion that the more real world documentation that you have the more enjoyable the flight sim experience will be.  I was very fortunate to be given the Phenom 300 AFM and POH early in my review. I was even more fortunate to acquire the new Embraer Phenom 300 Flight Planning Guide, FPG, that was only published a few months ago.  Unfortunately, I am not able to share these with the general public, but, selective internet searches can sometimes provide unexpected bounty.

The CAE Pilot Training Manual and the QRH for the Phenom 300 are the elusive ones for me.  Finding similar information for the Phenom 100 seems readily available for some reason and they can be used for the most part as long as you correct for differing weights and speeds.

 

 

Flight testingthe Carenado Phenom 300

While watching one of the many YouTube videos to listen to the sounds of the real world Phenom 300, I glanced over at the side panel to see the icon for a video entitled “N697AS Phenom 300 acceptance and delivery” It is only 6:49 minutes long and covers the flight acceptance test at Sao Jose dos Campos and then follows the delivery flight to Wichita.  W I C H I T A  Woah.  Now that would be a barn burner to fly a new Phenom 300 right down the dividing line between Cessna and Bombardier with the old Beech team looking over the fence.

https://www.youtube.com/watch?v=DAaPwNnGGW4  6:49 Phenom 300 acceptance and delivery at Sao Jose dos Campos Regional Airport (Sao Jose dos Campos, Sao Paulo) SBSJ / SJK

That sounds exciting.  I think I will fly commercial to Sao Paulo then drive up to Embraer at San Jose dos Campos and pick up a spanking new Carenado Phenom 300 with custom paint, fly it down to Santiago, Chile, have lunch with the Carenado Team, then plan the delivery flight to Wichita. I should be able to fly in the footsteps, so to speak, of the N697AS crew and have dinner in Kansas. This should give me ample time to evaluate the look and feel to judge how well Carenado built the Phenom 300.  Sounds like a plan.

I can already imagine that big steak with the best ever onion rings at the Hangar One Steakhouse on West Kellogg  in Wichita.  All those Cessna and Flight Safety dudes will key in on my new Phenom 300 ball cap and golf shirt.  I can always add a few flames to the fire by picking up the tab for one of their tables. I will just simply say that I feel so good about the new Phenom 300 and with all the money I saved thatI just “feel generous.”  Woah. Run for the door, Ray.

I am looking forward to that lunch in Santiago.  I know their offices are in Las Condes which is also home to Tiramisu, a neighborhood restaurant known for their salads (and long waits) so maybe I better not just drop in.  I will call from Aerocardal at the airport– that should give them time to make a lunch reservation.

 

 

Near Professional Level Tutorial Type Videos are now available for the Carenado Phenom 300

This may be the best news since I heard that Carenado was going to build business jets for FSX/P3D.  Not only are these exceptional training videos up-to-date and realistic for flight sim purposes but they were made specifically with you in mind.  This is true.

 

 

None of that jerky camera motion, acid rock music or English is my third language commentary, these are tutorial flightsim videos, flown and  narrated by a real world, instrument rated pilot using high grade recording and editing gear.  How about 1080P HD with recorded sounds direct from the Carenado Phenom 300.  You can watch these full screen and catch yourself reaching for your flight stick or pan button not realizing that you are not active and in charge of the flight.

I took a page out of the Sao and Pao book, and fired off an email to the FSMania guru, the guy making all those videos of the latest and most popular FSX add ons.  I proposed an extended flight with a theme of picking up a factory fresh Phenom 300 at the Embraer delivery ramp in Brazil and flying it to the good old USA. But, not just anyplace, the destination is, of all places, Wichita, Kansas.  Yep, not wholly intended for the competition based there, but because the new owner just happens to be a fractional share partner based at KICT.

The plan is for our Ferry Pilot to take ownership of N757XM at SBSJ just North of Sao Paulo, and using a lifetime of real world flight experience, to properly plan and fly this hot new jet to Wichita.  First direct to Belem, at the mouth of the Amazon in Northeast Brazil then on through the Island chain, landing at the ever popular TNCM airport at St. Maarten. After the proper rest and relaxation period and a fresh load of jet fuel, then on for customs clearance at KFLL, Ft. Lauderdale.  Here we plan to take advantage of the local Embraer Maintenance shop in the form a quick avionics upgrade.  The new owner wants every new option available on this one.

We will be adding the F1 GTN750 as an option to the existing MFD.  The big news is this mod retains the full use of all the Carenado MFD functions in the popup mode.  At present this is a gray market add on, but comes straight from Bert’s Famous Mods Shop (BFMS) and enhances all the Carenado Phenom 300 models (basic and Navigraph Expansion). STC approval could come any day.

Wait ‘til you see this in action. This truly is the best thing since sliced bread. The full left side of the MFD is unaffected so you will retain all the full time MFD engine and controls data displays but will have a VC mounted super large screen GTN750 display.  A large clickspot is provided for the full bezel popup to access the buttons mounted on the frame.

The last leg of the ferry flight will be KFLL KICT with the assistance of the GTN 750 in the VC.  I am so excited, because I have requested to fly right seat on this final leg for delivery.

We will have 4 dedicated video flight legs for this adventure, some with 3 or 4 segments and a couple with additional adventures. Oh, did I mention that they will be free.  Yep, totally free for the taking.  Just go to FSMaNiA and start watching.  Be sure to leave your feedback. That is the only payment for this ton of work that Tim G. gets for all his extraordinary effort.

 

Search for the Carenado Embraer PHENOM 300 Brazil to Wichita series. https://www.youtube.com/watch?v=amIVKIlhd-w

 

Short video that shows the extensive Embraer facilities at Sao Paulo.https://www.youtube.com/watch?v=Ln-ppnfeDOU&feature=player_embedded0:40  Low resolution

 

 

Videos in lieu of rambling verbiage

The FS Mania video series are so detailed and covers much more than how to fly the jet or what this or that is or isn’t. It is just like you are in the right seat for the entire trip, well more like you are looking over the pilots shoulder and listening to the dialog.  There are several advantages to this approach to aircraft familiarization and flight procedures.  You get to witness all the planning in advance of the actual performance.

 

 

 

A big advantage is that you can pause the video, load up your Phenom 300, load the exact same flight plan or leg or approach and fly it, then return to the video and continue with the delivery flight.  Of course, that means that you can rewind (old school – backup), resume Play, or start over as many times as you like until you capture the moment.

This delivery flight is a whopping 5,000 nm mile flight with 4 long legs, with most of the legs broken down to 3 and sometimes 4 segments.  These are usually along the lines of A) getting ready, planning, startup and ready to go, B) taxi out, takeoff, climb, get on course and level out, C) fly a thousand uneventual miles or so and monitor the systems and efficiency of the flight and prep for the descent and D) approach and landing, taxi and shutdown for the evening.  Of course, depending on the leg, the distance, and such some can be combined or an emergency might be introduced, just to keep the pilot on his or her toes.

The initial plan was to fly the fist leg – Embraer, Brazil to Belem, Brazil, direct with the basic Carenado Phenom 300 without the Navigraph Expansion.  Second leg, mostly all over water, generally following the lower island chain from Belem to St Maarten in the Lesser Antilles. The second leg would have the optional Navigraph Expansion installed with the nav data with SIDS and STARS updated before leaving Belem.

http://www.avsim.com/pages/0216/Phenom/131.jpg http://www.avsim.com/pages/0216/Phenom/132.jpg

3rd leg is planned as another thousand miles over the water from St. Maarten to KFLL, Ft. Lauderdale for customs clearance and official FAA registration of N757XM.  While in Ft. Lauderdale we plan to have the local Embraer customer care shop upgrade the avionics to the highest level short of the dual touch screens of the Prodigy 3000.

This adds the Flight1 GTN750 to the VC panel while keeping the total functions of the G1000 Navigraph MFD.  This is really something to behold.  Straight out of the BFMS* box, a new F1 GTN750 will be added to the map area of the MFD.  This will provide all the inner glass functionality of the GTN750 in VC mode, dead center and full sized (maybe even larger than full sized). A popup feature will enable the use of the bezel buttons and the normal popup features like undocking, resizing, etc.

*BFMS – Bert’s Famous Mods Shop

 

We (I will be flying in the co-pilot’s seat for this final leg) intend to explore and exploit the use of the GTN750 and the touch screen features for navigating this final arrival leg of 1,200 miles from Ft. Lauderdale, Florida to Wichita, Kansas.

 

The four legs should give everyone an excellent experience and view of the Carenado Phenom 300with the basic Prodigy 300 nav system, the enhanced Prodigy 300 w/Navigraph, and the final option of the aftermarket VC installed Flight1 GTN750 avionics system.

 

You can start your video journey at any point along the route, but, I suggest you start at the beginning and then advance at you own pace.

 

Leg 1 - Sao Paulo dos Campos airport – Belem, Brazil

Leg 2 - Belem, Brazil – St. Maarten, West Indies

Leg 3 - St. Maarten – Fort Lauderdale, Florida, US

Leg 4 - Ft. Lauderdale Intl airport – Mid Continent airport, Wichita, Kansas

 

How many minutes of recorded flight time?

I am not sure of the total number of individual video episodes or the total length but I was flabbergasted to find out at the half way mark that FS Mania already had 7 individual full featured videos dedicated to this delivery mission.

How about the Phenom 300 Systems?

Keep in mind that the basic concept of building a complex executive jet to be flown single-pilot will utilize minimal knobs, switches and instruments.  The idea was to automate a lot of the normally controlled systems, so the pilot would be able to monitor them by way of the CAS and specific pages on the MFD.  Not that the systems aren’t there, they just require less setup and monitoring than might be necessary with two pilots in an older design.

Having a minimal number of gauges or instruments to scan and monitor was the primary driving force to select the G1000 3 panel Prodigy Flight Deck for the Phenoms.  They are all there, maybe even more and in more detail than conventional round gauges, but they are selectable to be seen as needed.

Here is a graphic that highlights the major systems.

 

 

The real world documentation for the Embraer Phenom 300 highlights just how complex this simple looking cockit may be.  The Pilot’s Operating Handbook is 638 pages with Section 6, the Systems Description having 14 sub-sections, consisting of 437 pages.

 

 

Designed Cockpit Philosophy

The PHENOM 300 flight deck is designed to:

 

• Provide the necessary means to accomplish the required tasks;

• Provide acceptable and reasonable workloads;

• Minimize pilot errors and their consequences;

• Provide optimized ergonomics aimed at safety, ease of operation, control and comfort requirements.

 

Both pilots can access all essential information and necessary controls for safe flying and landing. Control of the airplane’s systems is done via the main and side panels.

 

Some knobs on the panels have detent protection and must be pulled out to allow their rotation. This protection prevents inadvertent knob rotation. System failures are primarily monitored via CAS message. The synoptics are included as an aid for the pilot to monitor systems status.

 

Critical systems give total authority to the pilot by employing intuitive procedures for maximum airplane performance with minimum workload. Cockpit design makes tasks as simple as possible, thus leading to increased control of situation and systems. Automation is used only to improve the task accomplishment, complementing but not substituting for the crew.

 

 

 

 

The Synoptics Pages save the day for me.

 

Although synoptics is a word that I seldom use in my daily vocabulary, the Systems Status display pages bring the Prodigy 300 up several levels when compared to the standard G1000.  In addition to clear and concise presentation of the data, levels, conditions, etc, and the unchanging location, I can actually find them without using the Inner/Outer knob combo.  Dedicated softkeys do the trick.  You may have to use the Back softkey to get started but you are looking for the SYSTEM softkey in the number one SOFTKEY position of far left on the MFD.

 

One press, and only one please, will bring up the main synoptics page – the Status page – with some key information to do with your flight, temperatures, and a quick look at your basic electrical, hydraulics, oxygen, and brake pressure. Any open doors or hatches will flash a message and show you a visual location.  Nice.

 

Immediately to the right of the Status softkey are the remaining four pages each with their own softkey – I wish they would use this method more often (as opposed to the hunt and hope Inner/outer/oh crap/ method).

 

These pages are only on the MFD and are all located in the right third of the display.  You can view any one of the 5 available pages at any given time.

 

For those folks that are always knocking Carenado for not having any systems depth, it will be interesting to see how many think these system pages are just more eye candy, as they say. 

 

I was asked to make a statement in the review about the systems and specifically the Ice, or de-ice systems.  Well, Gregg, one small item that caught my attention is that when you turn on the windshield de-ice switches, confirmation of active de-ice shows up not only in the individual switch movement and sound but also as a green colored windshield screen on the associated synoptic page.

 

The same for the individual engine de-ice protection and the leading edges of the wings and elevators.  Flip the switches and see the results on the IceProt systems page.  You also get an instant CAS message if you turn on the engine de-ice.

 

Of course, it would be nice to watch ice crystals forming on the leading edges of the wing or on the windshield, but I don’t see that happening.

 

 

Just about everything on the Electrical Systems page seems to change with the operation of the electrical switches and knobs.  Same for the Fuel Page with instant verification of Transfer Pump position and condition of each of the two fuel pumps.  Of course, the Total Fuel onboard and the Fuel Used is constantly updated.

 

I guess it will just take time for the user community to find out what is really useful here, and what is fluff.  I’m sure not all of these synoptic pages can be depended on to exhibit accurate and timely information for the sim pilot.

 

The only page that doesn’t seem to change with switch or knob controls is the ECS or Environmental Page. There is a lot of temperatures shown and a slew of valves but I haven’t found anything that will change the positions of the valves or temperatures.

 

Without documentation from Carenado, we can fall back on the Garmin real world manuals but then we have to discover for ourselves whether or not it was modeled in the sim, and if it is modeled, is it accurate.  Most of these details can only be discovered by spending time flying the aircraft and exploring anything that looks interesting, or on the other hand, maybe looks out of place or inaccurate.

 

One of our fellow flight sim pilots posted that the Fuel Page was displaying fuel weight in kilograms and he could change it. I didn’t remember seeing that so I spent several hours checking out the Fuel Synoptic page.  I found it was highly accurate and generally everything was being shown correctly.  The fuel is in pounds and the boost pumps and transfer valves are shown in white when inactive and in green when active.  I used various loads of fuel and changed the thrust to verify that PPH was being shown correctly.  They were in all cases as far as increases or decreases in flow rates or quantities.

I shut down an engine and then activated the fuel transfer system from the left tank to the right tank and that worked with the pump activation being shown when turn on and the transfer pump showing the proper direction of flow.  I think this may be a new level of systems portrayal for Carenado.  It sure adds to the immersion.

Maybe the ECS panel was just overlooked and will be activated in a future update.

You can keep yourself busy checking the voltages, temperatures, pressures, valve positions, capacities, conditions and confirmations on these 5 new synotpic pages.  Inadvertently open a dump valve and guess what happens?

 

 

One Faux Pas was discovered when a flight simmer posted the cabin pressure was not correct.

This was true and it is probably not a coincidence that the 8,000 foot pressure altitude is exactly that of the Phenom 100 system.  The Phenom 300 has a lower cabin pressure of 6,600 foot pressure altitude, the lowest of all competing business jets.  Not only was the level incorrect, the system just went there and stopped – no gradual lowering when descending.

Don’t forget to set your LFE (landing field elevation) – it is on your checklist, but is part of the cabin pressure altitude calculations.

Once it was determined that the pressure controller needed a total redo a new peak altitude set, Bert’s Mods took on the task and I volunteered as a beta tester. Finally discovering that the Pressurization limits in the aircraft.cfg were also set for the Phenom 100 and not the Phenom 300, I was off to dig up the proper pressurization chart for the correct airplane.  Finding this and two more days of xml coding we now have a properly specced and properly working pressurization system while climbing and descending.

 

 

Kudos to Bert P. for fixing the system, and to user “sinonquoi” for bringing the problem to our attention.  Carenado was given the coded and properly designed system.

 

 

Dark and Quiet Cockpit Concept

The concept used to design and operate the airplane was based on the assumption that while in flight, all systems are normal when:

 

• Lights, main, glareshield and control pedestal panels have no lights on

• No aural warnings are being issued

• The selector knobs are positioned at twelve o’clock

 

A white striped bar illuminates on any button to indicate that it is not in its normal position.

 

OK, what is the story behind Carenado having two pilots and not being able to select, one or none? 

 

I got this answer directly from thehead man at Carenado so take it as fact.  The two pilot figures are part of the 3D model and therefore cannot be changed by us users.

 

Carenado states they had a choice of no pilots, one pilot, or two pilots and they chose the two pilots. Personally would have preferred simply three 3D models – no pilot, one pilot and two pilots.  We could then select the flight crew the old way:  Model=, Model=1 or Model=2 but again that is just my personal preference.

 

Random notes made while I was flying the Carenado Phenom 300

 

Embraer Phenom 300 Fuel Burn

The Embraer Phenom 300 is one of the most fuel efficient jets in the light jet class. The Embraer Phenom 300 fuel burn is 0.36 gallons per nautical mile or 2.79 nautical miles per gallon. The Embraer Phenom 300 fuel burn in Statute Mile terms (Road Miles) are 0.31 gallons per statute mile or 3.21 statute miles per gallon. This information is based on Embraer saying that the Phenom 300 uses 2,403 pounds or 359 gallons of fuel on a 1,000 nautical mile trip, when carrying 6 passengers. The Embraer Phenom 300 fuel burn will vary based on payload and operating conditions.

Embraer says that the Embraer Phenom 300 uses 14 % less fuel then its nearest competitor in the light jet class

Embraer Phenom 300 Performance - Landing and Takeoff Distances:

Embraer Phenom 300 Take-off Distance: 3,138 ft / 956 m (MTOW, SL, ISA)

Embraer Phenom 300 Landing Distance: 2,621 ft / 799 m (MLW, SL, ISA )

Maximum Takeoff & Landing Elevation: 14,000 feet

Time to Climb to Flight Level 350: 12 minutes

Embraer Phenom 300 Service Ceiling: 45,000 feet (ft) or 13,716 meters (m).

Embraer Phenom 300 Engine Thrust / Flat Rating: 3,360 lb / ISA + 15ºC / Ea

Embraer Phenom 300 Performance - Speeds:

Maximum Operating Speed: Mach 0.78

Embraer Phenom 300 High Speed Cruise 453 kts

VFE (maximum flap extended speed): 8 degrees (takeoff): 180 KIAS and 26 degrees (takeoff/landing): 170 KIAS

VMC (minimum control speed): (takeoff) 97 KIAS

 Note – The values presented above refer to the maximum VMC for the aircraft envelope.

(the values can change according to the temperature and altitude).

VLO (landing gear operating speed): Gear Retract and Extend  250 KIAS

VLE (landing gear extended speed): 250 KIAS

Maximum tire ground speed: 182.5 knots

Embraer Phenom 300 Operating Costs

 

When building the Embraer Phenom 300, Embraer wanted to make sure the Embraer Phenom 300 Operating Costs were competitive in light jet class. The main Embraer Phenom 300 operating cost to look at is the Embraer Phenom 300 Fuel Cost or fuel burn.

 

Based on the above numbers, the Embraer Phenom 300 operating cost for fuel burn on a 1,000 nautical mile trip fuel burn would be $1,795. This is based on Jet A costing $5.00 a gallon. The Embraer Phenom 300 operating cost per hour for fuel is around $810.

The Phenom 300 is like a technology demonstrator for Embraer  that prides itself on deep and broad engineering expertise.  The designers attempted to give exceptional capabilities in all areas, but the laws of economics, physics, thermodynamics and aerodynamics do not usually allow one aircraft to do all missions with equal efficiency.

Tradeoffs are usually expected in a new aircraft design, but it appears the Phenom 300 design team , checked all the correct boxes, left  no stone unturned and came out with a winner on the first try.

The Phenom 300 is one of the fastest light jets, having recently established a National Aeronautic Association cross-country speed record in the United States, from Bellingham, Washington to Albany, NY with six occupants.

 

https://www.youtube.com/watch?v=auO1mE_wZh4 Carenado Phenom 300 video 6:32 showing all the default liveries mixed in with some warbirds and upgraded scenery with soft background music. Watch in HD. Thanks pedrodowd.

https://www.netjetseurope.com/Your-fleet/Phenom300/Netjets 360 degree tour.  This video review even has a camera in the baggage compartment.

 

 

Some of the known issues that we discovered.

 

 

This is not intended to beat a dead horse, but the backup flight instrument has a screwed up airspeed tape.  300 is there twice and the speeds from there and faster are incorrect.  The cabin altitude is coded at an upper limit of 8,000 feet and should be 6,600 feet. This appears to be a case of using Phenom 100 specs for the Phenom 300.  It could happen to any team, but, both of these should be straight forward fixes.

Those really dull taxi and landing lights can evidently be fixed, or maybe they can’t.  If you turn on either taxi or landing lights with the overhead switch, then press the L key on your keyboard you will have an increase of about a gagillion lumens or it is candlepower. Anyway, Carenado says it is an FSX problem, so I suggest we keep it on the ‘known issues’ list for now.

 

A Last Minute Visual Treat (two actually)

I received an unexpected invitation to view one of the 2015 Phenom 300 models that Melbourne is producing with the Prodigy G3000 Touch panel improvements.  I got right on it and couldn’t sleep for two nights. The real plane parked on the ramp is more impressive than I ever dreamed.  Somehow all the photos and screenshots in the world just does not do this one justice.

 

 

As I walked up the the plane the sheer size is breathtaking. It sits higher than the competition and the tail is way up there. The plane was in classic ‘showroom condition’ and ready for me to fly away, according to the sales person. It didn't have a spec of dust on it – anyplace -  and the highly polished leading edge of the swept wings looked like mirrors.  I think that cabin entry door that gets so much attention is even more impressive as you approach it.

As I entered the cabin, my mind said, ‘turn left’ and I headed straight to the cockpit although the smell of the cabin and the glow of the woodwork seem to be saying – have a seat, relax, and I hope you have the money to take me home with you.

I am now sitting in the left seat. The new wider panels are noticeably larger and brighter than the Prodigy 300. 14.1 inches vs 12.1inches and a 16:9 aspect ratio, someone said, and with twice the pixels of the older models – 1,280 x 800 vs 800 x 800 pixels. They almost appear 3D after looking at the desktop screens for the past two months.  Each one can be divided for split views for a total of six viewing areas.  Oh my.

 

 

 

The new Garmin Touch Controllers, now called GTCs, are equally impressive and so easy to read and navigate. The look like miniature GTN750s.Several switch panels have been relocated to more practical locations and some of the smaller dedicated panels are now better located on the center console so both pilot positions have easy access to them. The gear shift knob was moved left and displaced the Ice Protection which displaced the TAWS.

The keypad controller has been removedand the four smaller panels immediately below have been rearranged and moved down and aft along the center console.  The Trim was changed from a vertical layout to horizontal and placed directly below the two new GTCs.

It appears that the thrust levers and flap handle has been moved slightly aft to accommodate the new TAWS panel which is now dividing the TRIM panel and the thrust levers and flaps area. The Engine Start and Fire Extinguisher panels are now fully aft of the thrust levers and parking brake.  See the comparison graphic.

The quality and design details of the smallest items impressed me. Just sitting in the left seat looking at the Environmental switch panel and the different shapes and sizes of the knobs and switches is remarkable. The throttle knobs, flap handle, and gear operation knobs are all pieces of art. Even the parking brake handle has a clever design.

The larger PFD and MFD with the increased resolution and more vibrant colors are still not as good as my iPad display with the high-end retina displaybut,are breathtaking when in a cockpit. The synthetic Vision and new split screens seems almost natural. It may not be a night to day update, but it is significantly better than last year’s model, which I thought was already wonderful.

 

 

The cabin may have gotten the least attention with this latest round of upgrades but, it was already outstanding. I haven't spent any time in a new Gulfstream or Dassault cabin but for a less than $10 million dollar light jet, I was certainly impressed. The seats and woodwork makes my Lexus leather interior look like a Kia.

No, I was not invited for a demo flight, but I treasure the up close and personal look, feel, touch, and smell.  For some reason, those glistening switches, knobs and throttles may have impressed me the most. This was the first time I actually gripped the ram yoke and I agree - it feels more expensive, and more natural than the Citation, Bombardier, Saitek, or CH yoke. Maybe someone will bring the Embraer ram yoke to the flight sim market. Just in case, I am sending a request to my editor reserving priority to write the Avsim hardware review.  I would love to have one for my setup.

I don’t think Embraer broke any totally new ground with their Phenom series or introduced any key technology breakthroughs in structures, aerodynamics, propulsion or systems.I think they may have simply used the enormous advantage of starting with a clean sheet of paper and made improvements with every gram of graphite that hit the paper.  It certainly helped that they had a clear vision, the financial resources, and the necessary expertise to displace the business jets they chose to challenge at the top of the heap.

 

 

Complex Aircraft

After about two months of flying the Phenom 300 in both P3Dv2.5 and FSX:Steam, I started getting the ‘skeleton airframe’ when loading from FSX:Steam.  I still do not know the cause, but the cure is super simple – Reload, using Ctrl - Shift + R.  Works every time, in about 10 seconds.

 

 

 

Review Conclusions

It should be apparent that Carenado is slowly catching on to what the flight sim community is expecting in their choices of business jets.  This one meets all the criteria for speed, performance, looks, ramp appeal, and such.  The HD textures could be considered excellent both inside and out and the animations realistic. 

 

As stated earlier, one of my pet peeves has been the misspelled words on the panel or cockpit.  Not one was found in this Phenom 300.  Another complaint list item is usually something related to the sounds.  Same thing, not a single complaint on the forums to do with the sounds.

 

Surely, this can be considered progress.  There is evidently not much more I can say about the lack of a flight manual or flight guide for the Carenado models in general – none of them have manuals.

 

 

 

 

Practically all the complaints that I read on the forums have to do with the autopilot or Navigraph operation or lack of proper operation, and the missing flight guide or manual.

 

I find this personally depressing, because I was told that Carenado was delivering this Phenom 300 with a brand new autopilot.  New, as opposed to the reuse of a previously used autopilot from a recent or similar model.  For whatever reason, many of the glitches and fixes were something associated with autopilot operation, like FLC, VS and altitude control.

 

The basic Carenado Phenom 300 comes with the Carenado defined Prodigy 300 which as far as I can tell is their standard Garmin G1000 adapted to the Phenom 300 engines systems and the basic FSX GPS/Nav system.  A weather radar page, traffic and a few other additions add to the adaption.

 

The engines and systems monitoring feature is certainly nothing to sneeze at.  It is constantly updated, when the MFD is powered up, and is a crystal clear presentation of data and graphics.  I have already covered in detail the Synoptics pages and their benefit to data presentation.

 

The limitations are mostly to do with flight plans, available routing methods, and absence of transitions, departure and arrival procedures. It is a pity that some of the standard G1000 functions are not faithfully  replicated in the aircraft.

 

 

 

 

This means that those flight simmers that have simulated versions of Garmin G1000 installations, no matter from which developer, a certain turn of the smaller or larger knobs would perform the same or very similar function.  I don’t find this to be the case with Carenado coded FMS functions or G1000 functions.  For instance, to install a flight plan in the Carenado G1000 in the Phenom 300 you start by pressing the PROC key, then work your way through the departure then eventually you select your departing airport.

 

Many flight simmers have had the Navigraph Expansion on their Carenado wish list for a long time.  I am not sure that anyone thinks their dreams have come true just yet.  But, for those that just must have SIDS and STARS and fly with update-able nav data, one is now available as an additional purchase option.As no surprise to anyone, the optional Navigraph Expansion had a SP1 fix list within a week or so to correct some deficiencies and another SP2 to fix more things that didn’t work correctly but it broke some of the things that SP1 fixed so ‘one step forward, two back’ and the SIDS, STARS and VNAV are waiting for SP3 to function properly.

 

The flight dynamics seem to be a non-issue with practically all the newer Carenado releases.  I realize that only a select few of our real world pilots have any Phenom 300 time but each one of us can tell when the flight dynamics is off or not correct.  I for one, am very pleased with the total package.  The superior engineering and design of the clean sheet Phenom 300 may be a major contributor to this sense of a well-balanced package.

 

This means that you can expect the engines to develop the necessary oomph to climb to the upper Flight Levels and not be hindered like the Cessna Citation S/II and you can also expect the performance for speed and fuel burns to be close enough to book to use for flight simulation.  Most of my comparisons are very close to book numbers.  You can also expect a nice solid ‘feel’ when hand flying the Phenom 300.  I like to use the ‘Stable as a Table’ term to describe flying down the approach path and this one is as good as anything I have in my virtual hangar and much better than many.

 

 

 

 

I absolutely love the new higher altitudes and faster cruise speeds along with the most up-to-date design features and modern avionics.  Nothing is out of date. (not counting the new Touch Screens that were not available for this one).

 

I am not to be counted in the Garmin G1000 fan club and I disagree with the statement that twisting the little knob/big knob and  pressingis logical and the easiest method of selections.  I actually feel it is just about as illogical as3 one could make it, however, the MFD and PFD does contain a ton of good flight information, even though it may be buried 2 levels deep or on a page that I can’t find when needed.  All is not lost, for I am beginning to warm up to the G1000 somewhat.  I do fully appreciate that this system provides far more useful information than any system that I may have used or been exposed to in similar airplanes.

 

I think my dislike for the G1000 is mostly limited to the flight planning functions and logic.  For instance, the engines and systems presentation is excellent and generally easy to read and comprehend.  The new synoptics pages are truly excellent for presenting information and are easy to find. (Did I say that?) Yes, I can find them without getting lost using the dedicated softkeys.  Using dedicated softkeys makes perfect sense to me and is so much easier than the twist and turn and hunt and peck of old.

 

All the synoptics pages seem to be graphically excellent and appear to be just like the real world model illustrations and photos or images in videos. This is one area that Embraer upped the competition and should be a real aid to the single pilot, and flight sim pilots. One glance and you should be able to see quantities, levels, temperatures, condition, etc.  I didn’t check to see if Carenado included each and every item, but it appears that most are there and overall the presentation is excellent.  (Did I say that, also?) Now if we could just get more Carenado documentation.

 

I did notice the missing Weight Planning page in the Auxiliary Pages, I’m guessing we are expected to use the FSX drop down Aircraft/Fuel and Payload/feature, which will pause your flight.  One item of interest is the ever present Engines and Systems monitoring feature that has fuel in pounds for each engine and a total box, while the flight planning page has fuel in gallons and does not specify one engine, two engines or total.  I looked to see if I could change that to pounds also and was pleasantly surprised that I could choose, gallons, pounds, or Kilograms.  Yea.

 

The one Synoptic page that seems out of whack with the others is the ECS Page.  I’m hoping that Carenado did indeed code this page and it just needs a link or something to point to it to fill in all the data.

 

For those of you that have the F1 GTN750 you can take advantage of the Trip Planning and Fuel Planning pages found in the Utilities folder from the Main Menu.  You have to seed the necessary information but this is easily done and the resulting calculations are excellent and adds that much more to the immersion and simulation of flying a fast jet.

 

What gets me excited is having all these up-to-the-minute design features, good looks, exceptional performance, superior speed and endurance and being able to add the aftermarket Flight1 GTN750 unit directly into the VC and retain all the functionality of the Carenado coded MFD functions.  I feel the last few Carenado models has given us that flexibility.  Sure, it is expensive, but not outrageously expensive.  It is a one-time purchase when you commit to the F1GTNs for you get a total of four units that can be used in every airplane in your hangar.  Many come with community supported installation instructions.

 

A few parting comments . . .

 

 

 

I stopped writing on this review about 2 months ago thinking a later SP or updated version would arrive that fixed the few remaining gremlins, but, alas it was not to be.  The hiatus did give me some quality time to decipher a few more of the hidden pieces of the Carenado Phenom 300 paint kit puzzle.  The end result of my efforts are a double handful of semi-good quality repaints that can be found in the Avsim Library.  None are perfect, or even near perfect, but they are all flyable and if you don’t lift the skirt to high, you will never see most of the warts and such.

 

My two favorites are F-HMML and C-GMSO, both based on real world models.  The ones that are most popular according the the download statistics are N900HT, N5RM, N54RM and OY-PWO.

 

 

I only include these images because of the ongoing complaints that most of the Carenado models have so few, if any, community provided repaints.  While this is generally true, only a few brave folks will even attempt a Carenado repaint due to the perception it is a difficult paint kit, but I took it on as a challenge.

 

I also got more flying time in than usual for an airplane being reviewed.  I skimmed through the forums several times to see who is complaining and the subject of the complaints.There is certainly a short list of items that needs to be fixed or explained by Carenado.  If we exclude the Navigraph bugs for now, for I have no doubt they will be corrected, it is just a matter of when, then we can enjoy flying high, flying very fast, and we can extend our range to include a ton of new airports.  My typical round robin now takes about 3 hours flight time and is usually more than a 1,000 nm as compared to the previous 400 nm or so.

 

After having the opportunity to crawl around, sit in, touch and feel a 2015 model Phenom 300 with the Prodigy Touch system, I was surprised at how many changes, I probably should say improvements, have been made to accommodate the two touch panels. I suspect this may have been requested by those operators using two pilots as this keeps the right-seat pilot from having to reach over into the left-seat pilot’s panel space.  Btw, NetJets and FlightOptions both require two pilots.

 

With the absence of any ‘how to fly the plane’ documentation, I think many of the flight sim pilots would benefit from spending the time adapting flight tutorials from similar aircraft.  One small point that may have been overlooked is that without an autothrottle when engaging the FLC mode doesn’t seem to do anything, moving the thrust position from cruise to continuous or to climb is all that is needed for it to kick in. Of course, it works just the opposite with descents, where you would want to retard thrust to kick in the FLC command.

 

 

Recommendations

I like the basic EMB-505 Phenom 300 HD just like it comes in the download.  I think it should satisfy a large number of flight sim enthusiasts that have been yearning for just such a bizjet. I suggest this Phenom 300 is the best light jet that we have available for flight simming. This doesn’t mean that it is a perfect add on, but, it is by far, better than anything else we have available for FSX/P3Dv2/v3.

 

 

I probably will be more enthusiastic about the Navigraph Expansion Pack once the niches and glitches are worked out.  It does appeal to me, if nothing more than to have update-able nav data and additional features for flight planning and the addition of SIDS, STARS, VNAV and such.  I guess I am not waiting with baited breathe because the F1 GTN750 already has most of those things.

 

You don't need to have a subscription with Navigraph because this Expansion Pack installs an October 2013 Navigraph database which has all the information you need to perform a flight, but if you want to keep your database up to date you will need a subscription with Navigraph.

 

I remain disappointed that the autopilot functions and altitude capture features still top the list of complaints in the forums.  Of course, most of all, I remain disappointed in the lack of documentation and the total absence of a flight guide or manual.

 

 

I am not one that gets bogged down in the nitty gritty of systems management when flying a $50 flight sim add on.  I do expect the basic operation and systems to be practical and function correctly when modeled.  If the ITT happens to be a needle width off, I am OK with that.  When a total page is missing from the MFD, like Weight and Balance, I am disappointed, but I move on. 

 

The electronic Checklist package on the MFD, the extensive number of functional switches and knobs, the graphic presentation of the engines and systems available full time on the left side of the MFD, and the easy to find and esy to use synoptics pages and the practical use of the CAS messages and audible cautions and warnings makes this one plenty complex enough for this old real world pilot.

 

Don’t overlook the features that can be found by using the Shift + 4 and +6 keys.  Opening and closing the smaller doors and using the static elements and GPU adds to the immersion.  Instrument reflections and VC windows are key features for many sim pilots.  The ability to select Cold and Dark or Ready to Taxi is found by using the Shift +6 feature.

 

The way I fly a business jet using my desktop flight simulator, I find the Carenado Phenom 300 to be the best choice that I have available today. I love climbing direct to FL450 and seeing how fast I can fly, how much fuel I’m using, and I love making approaches and greaser landings.Can it be improved?  Certainly, but until that day arrives, I will have a lot of enjoyable flight time and not be checking the front page to see what may or may not have been introduced this week.

 

When I get really excited is when I add the aftermarket F1 GTN750 to the panel.  This seems to be the ‘best of the best’ as a total package.  You have just about everything one could ask for in a fast, modern business jet.  Speed, great ramp appeal, excellent FDE, sufficiently deep enough systems, fuel management, weight and balance, and overall performance that can be related to real world documentation and operations. It is not a Prodigy Touch G3000 but, it is as close as we can get in FSX/P3D today.

 

One of the many benefits of having that big GTN750 dead center and full-sized in the VC is the availability of the Safe Taxi Charts, updated moving charts, and the rubber band method of route changes.  A close second is the ease of building flight plans and the ability to catalog, recall, edit and invert the routes. All this ease of use, additional features, extensive world maps, etc, just gives me more time to enjoy flying the Phenom 300 vs sitting on the ground being frustrated because I can’t find the cursor.

 

 

As pilots, we can do a number of things to enhance our situational awareness in all phases of flight and airport diagrams are great examples of using "all available resources." These charts are particularly helpful when exiting the runway and receiving your taxi clearance from tower or ground.

 

Somewhere in this buffet, you should be able to pick and choose the best model and configuration for your type of flying and your personal wishes.

 

But, all these options start with the decision to purchase the Carenado Phenom 300.  Is this the correct choice for you?  Only you can make that decision. If you ask me for my advice as a pilot, a flight sim pilot, and as a reviewer, I will look you in the eye and state:  As far as I know, there is not a better choice available for a business jet for FSX/P3D.  And yes, I am flying mine in P3Dv2.5 and FSX:SE on the same pc.

 

The view of the world from FL450 is totally different than bouncing along at 6,000 feet trying to maintain 180 kts and dodging the cloud buildups.  Not to mention a cruise speed of 450 kts, and did I mention the ramp appeal, or the synoptics . . .

 

 

 

What!No recommendation for the Avsim Gold Star?

‘fraid not.  Yes, this is my favorite small jet for FSX and P3Dv2 and the basic Carenado EMB-505 comes highly recommended, but complete and preferably dedicated documentation is one of the criteria’s for the award.  Maybe a revisit is called for after the Navigraph Expansion Pack is fully working and all the autopilot functionsare repaired and who knows, some of our fellow flight simmers might get together and prepare an honest to goodness Flight Manual and give it to Carenado.  Then we might have a candidate for the Avsim Gold Star.

 

A few images that I forgot to include.

 

 

 

 

A Short bonus section on the Touchscreens.

If I owned an early model Phenom 300, I would most definitely trade up for a newer model with the Prodigy Touch upgrade.

 

It is amazing what you can do with these two small touchscreens and how much they simplify the cockpit management and pilot workload.  I would not be surprised to see some sort of STC by one of the larger avionics shops for retrofitting the early fleet.  Probably not more than a cool $ million and change for the upgrade.

 

Zoom this image up and spend some time checking out all the information.  Remember, there are lots of levels below these for the details. Each of these functions work with the MFD to display the data.  This is a huge super high resolution image.

 

 

These sticky notes are from Flight Safety’s eLearning course with an overview of the benefits of the new Prodigy Touch.  Interesting.

 

 

You should be able to find some online videos showing more detail if interested.

 

Some help for those that are seeking proper speeds and procedures for the Carenado Phenom 300.

 

 

 

 

 

Credits

 

Thanks to Carenado for providing the add ons for the review.

 

A very special thanks to Tim Garris for the FS MaNiA flight training/tutorial video series to support this review.

 

More thanks to those that provided the excellent screenshots to show off the Phenom 300 and the repaints. This is David Graham, FilippoNesi, and TimGarris.

 

Credit to kroswynd for the 4 screenshots with the orange repaint.  These were captured online at one of the forums.

 

Credit to Michael Schmitt, Avsim member Mik75 for the 4screenshots of the ‘all out for the approach’ in the conclusion.

 

Thanks to our friend Bert Pieké for providing many of the fixes, enhancements and additions and for making available the F1 GTN750 panel mods.

 

Another special thanks to those that provided the real world documentation for the Phenom 300 enabling me and FSMania to have a performance baseline to measure the operation and performance of the Carenado Phenom 300.

 

Credit to Embraer Executive Jets sales team for the Phenom 300 Master Presentation July 2015.

 

Credit to Google for the Epic Delivery route map image.

 

3 short Videos of the Phenom 300 that might entice some flight sim painters to have a go at the Carenado Phenom 300. http://www.jetaviva.com/video-blog.php?v=ZcpXH806y-g&b=1 2010 N88DW 5:36  Dark Red/White very close up views

https://www.youtube.com/watch?v=t7htDs0V5fc 2013 N900HT 4:39 Good narrative on features, static and flying, Jet AVIVA.

https://vimeo.com/70121094 Full HD version of Jet AVIVA N900HD review Ben Marcus

 

System Requirements

 

 

REVIEW - Discover Australia and New Zealand by...

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Review

by Mike Cameron

 

Introduction

Discover Australia & New Zealand is the latest mission pack developed by Jane Whittaker for FSX: SE and is also available for the FSX boxed edition, distributed by Excalibur Games & First Class Simulations.  The Steam edition is available from Steam and the FSX boxed version is available from multiple retailers.  I will be reviewing the Steam edition of the software.  Discover Australia and New Zealand is also the latest product in the First Class Simulations Discover franchise.   As with the previous two mission products developed by Jane, Cargo Crew & Dangerous Approaches, proceeds from the sale of this product provide direct financial support for the Rosie Davies Appeal.  I detailed Rosie’s medical condition with the previous reviews, so just to summarize, Rosie was born with legs stuck in a crossed position and with a gap in her spine.  She has Caudal Regression Syndrome and is just one of three people in the world to undergo lifesaving and pioneering surgery.  Despite having both legs amputated below the knee and removal of a kidney, this has not stopped Rosie from getting around.  Rosie lives life to the full on here hands or scooting around on her skate board.  Yet her care needs are ever present in a multitude of forms, from medical equipment to specialized clothing.  These needs are never going to go away with ongoing medical treatments and major surgeries all being part of Rosie’s life.  The good news is that proceeds from the sale of this product will help Rosie’s family pay for these needs.

First discovered in the 18th Century, the South-east corner of Australia and New Zealand was mapped by British explorer James Cook.  This stunning and diverse continent is now available for an unforgettable air tour with the Discover Australia & New Zealand product.  All of the well-known landmarks of this enormous land mass can be viewed from the cockpit of a faithfully recreated for the simulator of the classic 1950’s Auster Autocrat J/1, which I will provide more details about later, however, you are also free to fly any aircraft of your choice.  Some of the many landmarks that can be seen with this tour include:

Sydney: The famous Harbor Bridge and Opera House

Great Barrier Reef:  Probably the most famous World Heritage site with its living coral and sea life.

Uluru: Also known as Ayres Rock located in the red center of this huge continent with its stunning beauty best viewed from the air.

Christchurch: Bordered by hills and the Pacific Ocean, this vibrant city has bounced back from two devastating earthquakes.

Wellington: The New Zealand capital is nestled between the sparkling harbor and the rolling green hills.

Other locations that will be visited with this package are Alice Springs, Darwin, Tasmania, Melbourne, the Gold Coast and more.  As you can see we will get to see most of the major natural and man-made landmarks of Australia and New Zealand.  Discover Australia & New Zealand has been designed for simulator pilots of all skill levels.  Each tour mission includes a tour guide flying with you commenting about the area being visited.  Not required but I highly recommend are the Orbx Australia and New Zealand regional scenery products to get the most from this package. 

 

Auster Autocrat J/1

Information for this section was gathered from the product documentation, the Auster Heritage Group website (www.austerhg.org) and airliners.net website.  In 1938, Alexander Lance Wykes a local Leicestershire businessman, flying enthusiast and member of the County Flying Group, travelled to North America and negotiated a license agreement to build a North American light aircraft in England.  He was the Managing Director of Crowther’s Limited a Thurmaston Company which is a manufacturing business.  Wykes acquired the license to manufacture the Taylorcraft Model B.  In November 1938, Taylorcraft Aeroplanes (England) Limited was registered as a private company with both the production selling rights for the British Empire and Europe.  Construction began in a rented building behind the Crowther’s Britannia Works in February, 1939.  The first aircraft was completed in April, 1939 with registration number G-AFNW.   The difference between the Thurmaston aircraft and the American counterpart is that the British model had to be strengthened in order to comply with British Civil Airworthiness requirements and therefore was designated as the Taylorcraft “Plus C” model.  This aircraft was taken by road to Sir Lindsay Everard’s Aerodrome at Ratcliff and made its first flight on May 3rd 1939.  The second production aircraft was delivered to the County Flying Group at Rearsby Aerodrome.

With the outbreak of World War II in September, 1939, all civilian aircraft production and private flying ceased.  All aircraft products at Taylorcraft Aeroplane (England) Limited halted and the company undertook sub-contract work for the major aircraft companies.  In 1940, the company became a Ministry of Aircraft Production Repair Center.  To this effect, further buildings were acquired for component manufacturer and repair in Syston.  These buildings complimented the repair and rebuild of the DH Tiger Moth at the Britannia Works for the Royal Air Force.  Towards the end of 1940, the company began similar repair and rebuild work on the Hawker Hurricane fighter aircraft followed by the Hawker Typhoon fighter.  To accommodate this extra work, additional sites needed to be acquired.  While the expansions in support of aircraft repairs were taking place, the Model C was also being developed and retrofitted for military service and evaluation for an Air Observation post role suitable for supplying the Royal Artillery on the battlefront.  A design was selected and a production order of 100 aircraft designated as the Taylorcraft Auster Mk 1 and was placed in service in 1942.  Following the first volume order, the company progressively developed their initial military design.  Three further models went into wartime production with over 1630 aircraft produced for wartime service with Air Observation Squadrons.  Besides their own aircraft, the company also repaired and rebuilt nearly 1300 aircraft for return to service in support of the war effort.

During the later stages of World War II, the company recognized the need for an economical post war light aircraft suitable for private use.  In 1945, the last wartime design, a Taylorcraft Auster Mk V was modified to take a lower powered engine.  Following development of this aircraft, the resultant design was designated initially as the Taylorcraft-Auster J/1 Autocrat.  Following a company name change to Auster Aircraft Limited in March 1946, the Taylorcraft name was deleted from the title thus severing the early American license connections.  The Auster J/1 Autocrat became the post war civilian aircraft to go into production with over 400 sold for just over One Thousand Pounds each.  This aircraft was the forerunner of many light aircraft from various manufacturers and was sold worldwide to both civilian and military customers.  Numerous configurations of this aircraft were produced over the years for various purposes with a total of 3868 aircraft manufactured over a period of 21 years.  In 1960, Auster Aircraft Limited was taken over and absorbed into British Executive and General Aviation Ltd (BEAGLE).  Auster continued design and development within the new network until 1968 when the Auster design and development ended.

 

Specifications:

Powerplant: One 100hp Blackbunn Cirrus Engine

Max Speed: 104 Knots

Cruising Speed: 86 Knots

Initial Rate of Climb: 568 feet/min

Range with No Reserve: 278NM

Empty Weight: 1052 Pounds

Maximum Takeoff Weight: 1850 Pounds

Wingspan: 36 Feet, 0 Inches

Length: 23 Feet, 5 Inches

Height: 6 Feet, 6 Inches

Wing Area: 185 Square Feet

Capacity: Two Pilots, Side by Side

 

 

Installation

I am installing into the FSX: Steam Edition and the procedure is very easy.  After purchasing Discover Australia & New Zealand on Steam you will be provided with an activation code and you should receive this as soon as your payment is accepted.  Select “Add a Game” in your Steam account, a small window will open and select “Activate a Product”.  Agree to the Steam User Agreement, enter the code on the next page and this code is unique to you and can only be activated once.  The good news is that this product is now forever linked to your Steam account and not to your hardware so whenever you upgrade your system, as long as you have a Steam account, Discover Australia & New Zealand will be available to reinstall.  After the activation code is accepted, click “Next” and this program will be added to your account and installed into your simulator.  If you are new to Steam purchased addons, FSX: SE has a folder called “DLC” that has your all of your downloaded & installed content.  The issue that I have with this system is that the content folders are not descriptive so you need to open each one to find the content that you are interested in.  The good news is that they are in the order of when they were installed (each has a time stamp), so Discover Australia & New Zealand will be the last folder in my case and the only reason to open this folder is to read the documentation.  The missions and the aircraft are installed into the proper simulator locations.  First Class Simulations has included plenty of nice documentation with this product.  Eight PDF files are included with reprints of the Auster Guide, Auster News and the Auster Quarterly Volume 1 Number 1 and 2.  The Discover Australia manual is printed in English, French, Italian and Spanish.  The manual does a nice job explaining how to fly these missions in the simulator but does not provide details about each flight which is what the mission briefings are supposed to provide.  Unfortunately, the briefings are a disappointment and only provide minimal information.  Lastly, a Virtual Cockpit guide is included so that you can find your way around the cockpit.  Now it is time to fly the first discovery flight.

 

 

First Flight

To get started, select the Discover Australia group from FSX: SE Mission list and select the first one “Perth”.  The manual does not provide the recommended order to fly these missions so at first I am going to progress from the first to the last.  There are plenty of “Beginner” level missions to start and increase in difficulty with the later flights.  The final mission of this package is an “Expert” mission which usually equates to a very hard flight to complete.

Click on “Go to Briefing” to view the mission briefing which should provide more details about this flight but unfortunately only repeats the mission description on the previous page.  When I first received this product I thought I read on the product page that detailed briefings were included, I originally included this with the product features in the Introduction based on this, but this simply is not the case and I have removed this from the review.  I was spoiled by the detailed briefings with Jane’s previous two products, Cargo Crew and Dangerous Approaches, thankfully this information was pulled from the product pages because it is not true.  Also listed but since removed from the product pages are the “Detailed Pilots Notes” and the “Getting to Know the Auster J/1” training mission features.  Select “Fly” to load the mission and if the mixture is in the full rich position, the engine should already be running.  All missions start in the exterior “Spot” view so change to the VC view to get the first look at the impressive looking Auster J/1 cockpit and instrument panel.  The exterior textures are also very impressive also.

 

The thing that I was not wild about the previous “Discover” products is that they only included a series of flights and flight plans without narration.  This is the reason that I was looking forward to the Discover Australia & New Zealand product, they are missions rather than flights and you have a tour guide with you on your flights.  The quality of the voice work is outstanding as William, my tour guide explains a little about Perth and the surrounding area.  The Auster J/1 is a tail-wheeled aircraft and if you have never taxied one of these types of aircraft, they are nose high and can be very hard to see over the cowling.  The realistic taxi procedure is to use small turns back and forth to see what is in front of you.  In the simulator another way is to raise your eye-point to a level that you can see in front of you over the engine cowling.  The downside of doing this is that you may have to lower your eye-point view to look straight out the windows.  Also you can taxi from the Spot view.  After take-off there are several ways to follow the flight plan.  The easiest is to use the mission pointer or follow the flight plan on the 2D GPS window or the simulator map.  Most of the missions are short enough and only use landmark waypoints but some may include radio navigation waypoints if you want to use the aircraft’s navigation radios.

An issue that I have with the Auster VC instrument panel is that the ADF radio is not installed on the panel, you have to use the 2D radio window.  For this first flight I decide to try to realistically fly the mission by using the ADF radio, map and the GPS.  The engine sound effects are very good but also very loud so I recommend lowering this sound setting so that you can hear the tour guide enroute.  A minor nitpick that I have about these mission is that there is not a transcript of what William has just said so if you cannot hear him or miss something that he said you cannot go back or open the kneeboard to view.  The Auster J/1 is a very easy aircraft to hand fly and is very responsive to my control movements.  I continue to enjoy the outside scenery as I travel from waypoint to waypoint.  I like that my tour guide provides a comment or two during the flight to add to the experience.  This flight has two NDB navigation waypoints as part of the flight plan so rather than using the Mission Compass for the entire flight I use the ADF Radios to fly from waypoint to waypoint.  I recommend for the most realism and still be able to complete the missions is to open the Mission Pointer before reaching a waypoint so that leg of the mission is successful then continue on.  This is the only review mission that I flew that used NDB waypoints but the flight plan also displays on the simulator map if you would like to follow the trip that way or use the portable GPS.  Just with this first flight, I was able to see some of the varied landscapes that are part of Australia.  The flight plan did not include the NDF near the destination of Cunderdin Airport (YCUN), only a direct too leg so I decide to open the Mission Compass to lead the way rather than using the map.  Once I land on the proper runway, I receive the “Success” message and I could end the mission here but choose to taxi to the parking area.  The feature that I like the most about Discover Australia & New Zealand is that all flights start at a parking position and not the runway and the first waypoint is away from the airport so that I can use ground control to realistically taxi to the active runway.

 

 

 

 

Exploration Flight 2: Brisbane

The previous flight was over rural landscapes and with this second trip we are going to explore an urban setting of the City of Brisbane.  I decide to use the Mission Pointer for this flight but will turn it off for screen grabs.  After flying over Brisbane the destination for this trip is Archerfield.

Will my tour guide does an excellent job explaining about the history of Brisbane and provides nice details about this city and the surrounding area.  I contact Ground Control and start my taxi to the active runway.  Brisbane is a port city and the Orbx scenery includes some nice waterfront features and port facilities.  Brisbane is still a relatively small city but the buildings included in the scenery look great.  The first time that I attempted this mission, the Mission Pointer disappeared on its own so I had to rely on the map for navigation.  You would think that this would not be a big deal and would make for a more realistic experience.  Unfortunately, the Mission Pointer provides the proper runway that you are supposed to land at and I landed on a different one so the mission is incomplete.  I do not know if this is a bug or I did something wrong but when I flew this mission again everything worked as it should and finished with a successful mission.  When the mission is working, William does comment along the route which is nice.

 

 

 

 

Hamilton Island & Outback Sunrise

I am not going to review every mission even though I will fly all of them but after completing several, I should have an idea of the overall quality of this product.  Continuing in order the third flight is another short one of about 25 minutes that takes us off the Queensland coast to Hamilton Island.  Will is right when describing the scenery on this flight, it is beautiful!  I like that he explains what we are flying over and what we are about to see further along in the flight.  I also like that this flight is at a lower altitude so that I can get a good look of what I am flying over.  Hamilton Island is probably one of the most scenic approaches that I have landed at in the simulator.  Will does warn me about the winds off of the bay that can pose a problem but I land without incident.

Of the first three flights this is my favorite with a wonderful tour guide and beautiful scenery to look at.  The fourth mission is at sunrise in the Outback and although beautiful to look at it is still far too dark for a screen grab.  Also, my tour guide did not say very much on this trip so as much as I liked the Hamilton Island flight, this flight was a bit of a disappointment.  For the rest of the review I am not going to fly the missions in order because I want to take the flights in location order rather than mission order.  For example, the fifth mission takes place around Auckland, New Zealand and I want to review the Australian locations first then travel to New Zealand.

 

 

 

 

Sydney & Wollongong

In order to fly the missions in some form of location order, I need to read the mission description and consult an Australian map.  The Wollongong description says that the trip departs Sydney so before performing this flight, I decide to fly the Sydney area flight first which actually is one of the later missions.   These two trips will provide both city landmarks as well as natural features.

According to the preflight briefing there will be plenty of interesting sights to see in Sydney.  Our guide does an outstanding job explaining what we are about to see on this flight.  The nice thing about these missions is that there is not a time element involved so I can fly around the landmarks for a better view before continuing to the next waypoint.  The Sydney tour only includes the Sydney Harbor where the famous Opera House is located.  This landmark and the other features of this area look great but it would have been nice if the tour included more of Sydney to explore with commentary from my local tour guide.  After taking some snapshots I return to the airport where I will load the Wollongong mission to explore that area of Australia.

 

 

 

 

Will provides very little information about this trip other then we will be flying south along the coast to Wollongong and to watch out for coastal turbulence that we may encounter during this flight.  He also says that Wollongong is one of the most populated seaside cities of New South Wales.  This flight had some beautiful scenery to look at but I wish Will would have provided more information about this area.  He did inform me to look it up myself if I wanted to learn more about Wollongong.  This is my only real issue that I have with Discover Australia & New Zealand, on some flights he provides quite a bit of information and on other flights not much at all.  I land and receive another successful message.  Consulting the Mission list along with an Australian map if I continue south I see that the next groups of cities that have a mission associated with them are Canberra, Melbourne and Adelaide.  To make things interesting I decide the fly the non-mission flights between these airports so that I can see the most of this wonderful scenery.

 

 

 

 

Canberra, Melbourne & Adelaide

These three areas are relatively close together so I am going to combine the three flights into this section.  For the first flight we depart the Australian capital on Canberra, perform a quick tour of this city then fly across New South Wales to Goulburn.  I do not own these products but Orbx does have two products for the Canberra area, Canberra Airport and enhanced scenery for the City of Canberra which would also enhance this mission.  Will provides an excellent introduction for Canberra which I appreciate because this greatly adds to the experience.  This flight has some beautiful scenery and I like that William provides some commentary along the way.  A recommendation to potential owners of this product is do not be in a hurry to fly from waypoint to waypoint, if you see something interesting along the route, go ahead and investigate and then return to the flight plan, you will not be penalized.  After landing at Goulburn, I rest for a while then fly on my own to Melbourne.

 

 

 

 

The Melbourne flight takes us to our destination of Point Cook.  According to the preflight briefing, William is going to provide some dramatic commentary about the City of Melbourne which I am looking forward to.  I love the flights that William provides a more detailed introduction because I know very little about Australia and I like learning about this country.  This should also be a scenic flight because it takes place at dusk.  The minor complaint about this and other flights is that some of repetitive general comments in flight.  Rather than commenting about not being late for dinner or about the beauty of the countryside, I would rather know more about what we are flying over.  This first waypoint of this flight for some reason is also away from the city so I divert so that I can grab a snapshot.  This was another scenic flight but again I wish there was more location information about the destination of Point Cook.  I depart Point Cook and make the flight to Adelaide International (YPAD), the departure airport for the next flight.  This short flight explores the City of Adelaide and the coastline before continuing on to Parafield.  As I have come to expect, William provides a nice introduction about the City of Adelaide.  Similar to the previous flight, the first waypoint is away from the city center so I divert to explore the city before continuing with the tour.  The scenery on this flight is very nice, some great looking beaches, I just wish my tour guide would have provided some information on what I am flying over.  Will also does not provide any information about the destination which would have greatly added to the flight experience.

 

 

 

 

Ayers Rock and Cairns

Before exploring New Zealand, I want to fly over two major Australian natural landmarks, Ayres Rock and the City of Cairns which is located near the Great Barrier Reef.  The Uluru/Ayers Rock trip is nice because the flight plan includes a circuit around this landmark, fly over Uluru before returning to the airport.  Compass pointers and markers are included to help complete the flight but I will do the circuit first without the aides then turn them on so that I can receive credit for completing the mission.  Ayers Rock is easy to find because it is the tallest object in this flat landscape.  The texture of Ayers Rock is spectacular with the Orbx scenery.  This is another scenic flight but unfortunately William does not provide any information about this natural landmark other than to say that I have successfully passed through each waypoint.  Which brings me to another small nitpick that I have with this program; you have to pass through each mission marker/waypoint in order to successfully complete the mission.   I know where the destination airport is and I do not need the mission pointer to tell me.  I would prefer to have a successful flight just by landing at the destination airport by flying to the waypoints but not necessary having to use the mission aids to complete the mission.

 

 

 

 

Will does provide a more detailed introduction for the Cairns trip which is an improvement from the previous flight.  The introduction is not as extensive as some of the other flights but it is better than nothing.  For some reason this flight tour does not include the Great Barrier Reef so I insist that we adjust our flight over some the reef so that I can capture some aerial photos.  On a personal note, several years ago I visited Australia and had a chance to fly in a small aircraft over this spectacular scenery as well as a snorkeling boat trip on the water.  This scenery is just about as impressive in the simulator but still pales in comparison to the real thing.  This is the last review flight that I am going to complete for Australia because I want to fly a couple of the New Zealand trips before completing the review.  I will complete the rest of the Australia and Tasmania flights on my own.

 

 

 

 

Exploring New Zealand

There are three flights in New Zealand, Auckland, Wellington and Christchurch.  I am going to review the first two because the Christchurch flight is the last flight of this package and is two hours long so I will do that one on my own.  As I have come to expect, William does an excellent job explaining what we will see in the Auckland are but also similar to previous flights the waypoints are away from the city so I have to divert to see the city.  I own both of the Orbx New Zealand North and South Island products so these should enhance the experience.  It has been awhile since I have flown here in the simulator so I am looking forward to these flights.

New Zealand has some beautiful landscapes to fly over but this is another flight where my tour guide is not very informative.  When I reach the first waypoint, he only says “best scenery in the world” comment that he has said on some of the other flights.  Oh well, I will just enjoy the outside scenery, I just wish he would have provided some information on what I was flying over instead of the repetitive dialog.  He says the same comment at waypoint two and then it is time to setup for approach to land on Runway 03 at North Shore.  Other than the wonderful scenery this is not one of the better missions.  Hopefully the Wellington tour will be better.  This flight is longer than I was expected at 90 minutes but I decide to include it so I have two New Zealand review flights.  Wellington is the capital of New Zealand and William does an excellent job explaining that is airport can be difficult to operate at because of the winds.  This flight is somewhat more challenging because there are some serious looking clouds along the route and William was right about the wind gusts so this should be a very fun flight.  Unfortunately, this trip offers more of the same, a nice introduction but generic commentary on the flight.

 

 

 

 

Conclusion

Accessibility

Discover Australia & New Zealand is somewhat accessible because besides the Steam edition is only available from Steam, the FSX boxed edition available as a download or boxed is available directly from Excalibur Publications and I also saw that that the boxed edition is available at Amazon.com.  This product was designed only for FSX so Prepar3D users are out of luck or try installing at your own risk.  Also I could not find this title at the major flight simulator retailers so accessibility could be better.

 

Affordability

The Steam edition normally retails for $16.99 which I consider very affordable considering the amount of scenery that you will fly over.  Steam does occasionally have a sale which at the time of this writing it was being offered at 50% off at $8.49 which is an outstanding deal but requires FSX: Steam Edition.  Amazon.com has it for $14.99 plus shipping from the United Kingdom but takes several weeks to receive according to the website so unless you really need a disc I would look at the other options.  Just because I could not find it at other flight simulator retailers it may be available somewhere.

Ease of Installation

I do not know about the boxed edition but installing via Steam is extremely easy.

 

Features & System Performance

The two major and welcome features are the included Auster J/1 Autocrat and the exploration flights are FSX missions with audible introductions and commentary which greatly enhances these flights.  Performance on my system was excellent without issue.

 

Final Thoughts

This is the first of the Discover series of products that I have installed for a few years mostly because they were just a series of flights with a written introduction and IFR flight plans.  I always thought they were overpriced for the features that you received and the aircraft that were included were in my opinion not very good.  Also the IFR flight plans took away from the experience because instead of enjoying the sights, I always had to follow the FSX ATC instructions unless I cancelled the flight plan, why not just use VFR flight plans in the first place.

Discover Australia & New Zealand solves these issues for me because they are mission based instead of simulator flights with IFR flight plans so audio commentary is included which greatly adds to the experience.  Plus, because these are missions, I can explore on my own before returning to the mission waypoints to successfully complete the mission.  The included aircraft is also nicer than the previous Discover series aircraft.  Which brings me to two small issues with this product; first, the waypoints are sometimes placed away from the cities or towns on the flights so I have to create my own tour.  Secondly, you must fly through the mission pointers in order for successful completion of that mission.  I would prefer simply landing at the destination and setting the parking brake for successful completion.  The other minor nitpick is that there is some repetitive comments and I wish more information would have been provided for all waypoints and destination locations.

These things do not prevent me from recommending Discover Australia & New Zealand because overall it is an excellent program especially for learning a little bit about the different locations in Australia & New Zealand while seeing these places in the simulator.

 

Test System

Hardware:

Computer Specs:

Intel Desktop Computer

Intel i5 4670K 3.4Ghz Non OC Processor

8GB DDR3 1833 Memory

2TB SATA HD (7200 RPM)

NVIDIA GeForce GTX970 Video Card with 4GB GDDR5 Memory

Logitech Extreme 3D Pro Joystick

Software:

FSX: Steam Edition, Prepar3D Version 3

Windows 7 – 64 Bit

REX 4 Texture Direct with Soft Clouds

Orbx HD Trees, Global, Vector, Europe Landclass & Multiple Regions

FS Global 2010 FTX Compatible

DX10 Scenery Fixer

FSX Fair Weather Theme

Flight Test Time:

25 hours

 

REVIEW - Learjet 35A by FlySimWare for FSX/P3D

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Review

by Werner Gillespie

INTRODUCTION

There are a few facts in the flightsim world – one of them is that we have always been spoilt for choice when it comes to certain types of aircraft.   In recent years the likes of PMDG and other top tier developers have ensured that we have access to incredibly realistic tubeliners allowing us to simulate in the most minute details the operations of aircraft like the 737NG, 747 and the 777.  

There are also other developers who have started to look towards giving another part of the flightsim community what it wants – more and more realism in terms of the Airbus series, and although I am not necessarily a big Bus fan, I have to admit that the advances in the simulations depicting these airplanes are becoming ever more realistic and ever more advanced.   A2A have done a stellar job in getting the general aviation guys and girls something to drool over and so on and so forth.

However there is another fact in the community – we have a distinct lack of light business jets!   The only high quality business jet that comes to mind quickly is the Cessna Mustang by Flight1 software which, although I don’t own it personally, looks amazing.   One of my dreams has always been to have what many would perceive to be the ultimate in business jets – a high quality Learjet.

Ever since the early days of flightsim, or at least early days for me being FS95, one of the jets that caught my eye and I loved to fly was the Lear 35A in FS95.   You had to master the lower and slower first obviously before going to the 737 and then what can only be described as a little rocket ship, the Lear 35A!   In the later sims it was the Lear 45.

However, these jets, all of them default FS aircraft, lacked the heart and soul of the real thing.   All credit to Microsoft for creating a serious simming platform, and add to that the fact that back in the day virtual cockpits were unheard of, it was the best we had, but in recent years with the advances of technology and hardware, I kept hoping that we would see a high quality Lear at some stage, and it is with the most profound sense of joy that I learned of the existence of the aircraft of this review, the Lear 35A by Flysimware.

 

 

INSTALLATION AND DOCUMENTATION

The download is around 146 MB in size and completes within a few minutes with a reasonable internet connection.   You need to setup a store account with the developers on their website here:

www.flysimware.com

Upon doing so, you can purchase the aircraft and it is then added to your store account upon which you can download the aircraft.   Your installation key is held online in your store account and you can simply copy and paste into the installer when it is run and the key requested.   The installer is a straightforward application you can double click, execute and then follow the easy to follow instructions online.   Installation completed easily with no vices.

There is also a separate HTML-based load manager for fuel and passengers you need to download from the store.   It is free upon purchasing the aircraft and it is a must in order to get the full experience as you will see later on in this review.   You need to read and follow the installation instructions carefully for the load manager, however, that being said, it is an easy process and does not require you to be a programmer – also a simple process working exactly as advertised with no vices.  I will get back to the functioning of the load manager later during the review.

The manual for the aircraft is also downloadable from the store at no charge.   It is not automatically added during the installation of the package.   The manual is fairly basic – it does not do an in depth coverage of all the systems of the aircraft and can almost be likened to the Captain Sim manuals to a certain extent.   It gives you an illustrated overview of the systems and where to find what in the virtual cockpit.   It also tells you in no uncertain terms which systems are and are not simulated.   I will refer to this again later in the review.   The manual is what is – a concise tour of the aircraft and no in depth explanation of systems.   That being said it does what it is supposed to do and you won’t need to Google for tutorials because you cannot get the aircraft started up and running.

I should also mention that the load manager has a section which graphically illustrates how to get the engines started and how to operate the cabin door which has been faithfully modelled on the real deal.   More on that later as well.

I should also mention at this stage that I wanted to see just how deep this sim truly runs and got a copy of the real Lear 35A manual from the internet and I will compare it to this for the pre-flight part of the review for normal flight operations.

All in all, no problems with downloading, installing and getting the package ready to use.  

 

 

EXTERIOR

The exterior models are very nicely done!   It certainly looks the part – this statement is made based on extensive research of the Lear 35A on the internet, both videos and photos.   I have to make disclaimer here and say that I have never had the pleasure of being in or near one of these classics so I don’t have firsthand experience with them.   I include a couple of screenshots for you have a look at how it appears.

 

 

 

You will notice that you have 9 different models including a cargo variant (of a real world cargo operator by the way), and indeed you have an option of flying cargo instead of passengers and luggage which you can load to your leisure from the load manager.   You will however note that once you have a look at the models in FSX (listed as the Gates Learjet), you will see 18 models, two of each individual model.  Why?

This has to do with you either being the owner of the Flight1 GNS system or not, each model having the option for either operating the default GNS530 Garmin unit or the fancy and separately sold GNS unit from Flight1.   I will discuss this in a little more detail later on as well.

As you can see from the screenshots, it is very well modelled and I have no complaints about it.   Very nice exterior model indeed!

 

 

INTERIOR

As with the exterior, the interior is very nicely done – you will see an aircraft that has been lived in but also very well maintained.   Remember we are talking about an aircraft that has been around since the late 1960’s but has not been battered if you will like the tubeliners flying the line every day.   One can liken them to the King Airs etc.   Therefore, in the cockpit you will find a very nuanced depiction of what is as I said, a well lived in but meticulously maintained aircraft.   It looks pristine, but if you look closely around the instrument panel, you will find the tell tale signs of wear and tear, the little nicks and cuts.

It is a good mix between the time of design with the older look on the instruments, but is slightly modernised as can be seen from the Garmin units.   This is of course in keeping with reality as well.   Older aircraft still flying today has been modernised to fit the bill for being legally allowed to fly under more modern flight regulations as well as utilising new technology to lighten the workload for the crew.

You get the feel of the somewhat tight and small confines of what is the Lear 35A’s cockpit.   I should also mention that apart from the odd pop-up gauges, there is no 2D panel and the aircraft has to be flown from the VC.   That being said, the VC is very well done, very user friendly and is a joy to fly the aircraft from.   I am really impressed by the job the developers did in creating this VC.

You will notice the absence of an overhead panel – for the Lear enthusiasts you will know this is perfectly normal.   For those new to the Lear, it does not have an overhead panel.   Bear in mind that the aircraft, despite being a jet, does not have the complex systems that today’s airliners have.   Again, think Cessna Mustang, but years before the birth of the Mustang.  

The interior oozes luxury and typical Lear quality.   Just look at the Leather upholstery to the left of your instrument panel – looks good enough to want to touch!   The windows have reflections from inside the cockpit as we have become used to in recent years as well.   Almost every switch is clickable and functions.

Here are a few screenshots of the interior of the aircraft:

 

 

 

I have no gripes about the interior of the aircraft – again a stellar job by the developers.

 

 

GNS VS GTN

Now before I get into flying the aircraft there are some other areas that require some further explanation and clarification.   As I said, regarding the different models, each one of the nine different repaints and models therefore provided by the developer has one of two options for navigation – you have to pick the repaint or the model that applies to your situation for each of the nine models.

Each repaint has the option to be used with either the default Garmin GNS 530 unit or the spectacular Flight1 Garmin 600 and 700 series GPS systems.   If you have the Flight1 product you can install it into the aircraft and your Bendix unit on the right hand side of the two displays will be functional.   Without the Flight1 system installed, you will have a dummy display for the Bendix which does not switch on.   I will not attempt to give any further explanation of the Flight1 system as I do not own it and the review is conducted by using the standard Garmin GNS530 unit.

As far as I understand it the Flight1 system comes with a fully integrated VNAV (vertical navigation) capability which the Garmin GNS 530 does not possess.   The GNS unit does have a VNAV display which gives you strictly advisory callouts for vertical profiles.   It gets the job done however you are still in control of the vertical profile of the aircraft whereas with the Flight1 software, you have full VNAV capability.

So the long and the short of it is that if you have the GTN from Flight1 use the GTN capable model, if not use the GNS unit.

 

 

LOAD MANAGER

Another area which I want to outline is the load manager.   As said earlier, you download it from the store and follow the installation instructions provided which is not that difficult.

The load manager also give you access to other external features of the aircraft, like locking the door which you have to do before taking off, toe make the pilots visible or invisible, to have them wear sunglasses or not and to put on the engine covers and sun shades for the windshield.

Moving past the estetics, you have the ability the load a full complement of pax with their luggage or take them all out and put some cargo in there for a cargo flight.   You also have the ability to load a light, medium or full load of fuel.   There is also a full schematic on the fuel flow and which pumps and crossfeeds are functioning and shows the fuel load and how it diminishes in real time.

I also gives you graphical instructions on how to use the controls to start the engines and how to operate the door lock which is somewhat more complicated as it functions exactly like the real door.

All in all the utility is easy to use, very user friendly, and it does what it needs to do.   It is not overly fancy and the developer has noted that they will produce an auto installer for it soon.

Again, here are some screenshots of the manager in operation:

 

 

 

 

FLYING THE LEAR

Now flying this aircraft is deceptively simple.   This is the case because as I said earlier it is not as complex as an airliner is to fly with the entrenched systems like the 737 NG or a 747-400 for example.

The deception lies in the fact that you can fly the aircraft in one of two ways – you can simply use the normal FSX-style checklists on the kneeboard which will get you going or you can work from the real world Learjet 35A manual to a large extent.   I should also mention that there is no cold and dark option – you have to start with another aircraft, shut it down and then pick the Lear.   Not a major problem at all.

What I have done is adopt a “best of both worlds” approach to doing the pre-flight setup on the 35A.   The electrical system is almost completely modelled which means that I can do a test of the Emergency Battery just like it is described in the real word manual.   This involved switching it to standby and to on and making sure the gyros in the instruments start to erect and the flags disappear.   The main battery tests can also be performed according to the real manual.   This involves switching on battery no 1, making sure the voltage is good, switching on battery no 2 and simultaneously switching off battery no 1 and making sure that you still have good voltage.

The same is possible for the inverters.   Switch on no 1, make sure there is good load, the switch on no 2 whilst simultaneously switching off no 1 and confirming a good load.  Thereafter a quick run through the annunciator lights, setting up the pressurization system which does work like it should, setting up the lights, closing and locking the door, getting your clearances and you are good to go.

The engine start procedure is also simple but unique in a way to the Lear.   The fuel computers have to be switched on, which helps to manage the start of the engines, the pumps are turned on by turning on the pump switches (not the standby pumps) on the pedestal, and clipping the thrust levers into the right detent on the throttle quadrant by left-clicking on them.   You are good to start!

The engine start is only slight better than the default FSX start where after the 20% and fuel flow being initiated the engine jumps to life dramatically.   Once the 20% mark is reached, you place the relevant engine thrust lever back into the idle position and the fuel flow is initiated, and light up follows.   Despite the little gripe about the jump to life, the engine start is quick and painless.

After start, set the flaps and avionics up, test your flight controls, set the lights and audio panels and you are ready to taxi.

You can load an FSX flightplan and after loading it it will automatically be loaded into the GNS 530 as well.   No flight management computers to program etc.   I usually go to the SimBrief website which give me a proper flightplan and then have the flightplan downloaded as an FSX flightplan to load into FSX.

Performance data for the take off is obtained by either using the basic figures provided for by the FSX reference sheets for the aircraft or by referencing the real world figures in the manual.

I take my take off figures from the manual.   I can happily report that the flight model (FDE) is very true to the manual indeed!   This aircraft can be flown by the numbers 100% of the time.

Once you are ready to taxi out, you will notice that you require quite a bit of thrust, close 70% to get the aircraft moving upon which you will have to reduce it to keep the aircraft under control during the taxi.   When taxiing the aircraft the behaviour felt more than believable to me.

Upon reaching the runway, we turn on the lights, pitot heaters, anti-ice as is required and the passenger signs.

Once you open the throttles, usually to around 94% in most conditions, prepare to launch!  The take off run is very short and the rotation speed, usually around 100-108 knots indicated airspeed (KIAS) arrives very quickly!   Almost immediately after positive rate and gear retraction, you bring the engines back to around 89-90% N1 in most cases for noise abatement but also for managing the climb.

Make no mistake – you have to plan ahead in this aircraft.   Once you are behind catching up can be very difficult!   I again reiterate that this is like flying a little rocket ship.   The aircraft hand flies beautifully and apart from having to use a bit of rudder during the turns, there is not much in the way of difficult handling characteristics in respect of this aircraft.   It feels very much akin to the NGX from PMDG in terms of feeling like it is “on rails” at times.   It has very stable flight characteristics.   I love it!

If you are flying SID’s bear the altitude restraints very carefully in mind due to the extreme performance of this aircraft.   Plan ahead!   The autopilot system of this jet, as I have alluded to previously, is not the LNAV/VNAV variety in the latest iterations of the Airbus or Boeing companies.   It is far more akin to the 707/727 style autopilot in that the pilot is still the airman and the autopilot merely assists.

Once you have completed the initial take off and climb you’ll want to start to get assistance from the autopilot.   To get the autopilot to climb to a selected altitude, you dial the altitude into the altitude gauge, you select the autopilot on by pushing the ENG button on the glareshield, and then you press ALT SEL on the glareshield.   An amber armed indication will illuminate beneath the button indicating that the aircraft will capture the altitude once you reach the desired altitude.   After this you can choose whether you want to climb in vertical speed or V/S mode or whether you want to use the IAS/MACH mode.   Should you wish to climb at a specific vertical speed simply rotate the aircraft manually to the desired vertical speed and then select the switch on the glareshield which will engage the vertical speed mode.   If you wish to climb at a certain airspeed, simply trim the aircraft manually for the selected speed, and engage the IAS/MACH button.   That’s it.

The 35A’s manual calls for a speed profile of 250 KIAS up to 32000-34000 feet, after which a Mach .70 climb profile is maintained.   So all I do is trim the aircraft at a power setting for 250 KIAS and engage the autopilot asking it to hold this speed presto, I simply increase the power in accordance with the profile provided for in the real world manual according to temperature and the aircraft climbs at 250 KIAS without any further issues.   I do have to add that should you wish to hand fly the aircraft and manage the trim and airspeed manually this is a non-issue provided you can stay ahead of the aircraft and not let it get away from you especially under ATC conditions with speed and altitude constraints whilst flying SID’s.    It is easy to fly.

Once you are on an intercept heading with the flightplan in the 530 system, you switch the NAV/GPS button to GPS and engage the NAV button on the glareshield.   The aircraft will first arm and then intercept the and CAP (capture) the flight route.   Notice that the CAP annunciation is also the mode annunciation for capturing the altitude.

Once the aircraft reaches the Mach .70 region, I disengage the speed hold and manually trim the aircraft to maintain the desired March no and alternates between manually trimming and using the V/S mode on the autopilot.   Be careful with trimming at high speeds and altitudes!   Although this is pretty common knowledge that the controls become more sensitive at higher altitudes and speeds, this is especially true of the 35A.   It is easy to get the V/S running away with you if you overdo it.   Again, stay ahead of the aircraft.’

Even fully loaded I easily get the 35A up to the service ceiling of 45 000 feet in about 17 minutes.   It captures the altitude and eases into the cruise.   No vices or gremlins in the autopilot system so far.   Very nice!

The 35A does not have auto throttles so you need to manually set the power on the engines and from there it is simply a case of monitoring the systems and thrust settings through the duration of the cruise.  

Descent and approach phases of flight are just as stable and uneventful as climbing it to cruise.   You will have to set a new altitude, select the altitude hold switch on the glareshield off, pitch the aircraft down to a specific vertical speed as predetermined by your own calculations (no FMC remember), and engage the autopilot on V/S mode and then manually manage the thrust and V/S to follow a proper descent profile.   The old 3 to 1 rule can be used here and so again, a lot of old school piloting and techniques accompany the flight.

The aircraft is very stable during descent.   Even using the controls and hand flying the aircraft by trimming it to descent at a fixed vertical speed, you can count on a stable and easily maintainable rate of descent.   That same feeling of “flying on rails”applies here.

As the aircraft is slowed down for the approach phase and according to the real world manual, a good approach can be flown by starting to deploy flaps at 200 KIAS (8 degrees), 150 KIAS (20 degrees) and by my own experience, about 10 KIAS above the VTHR (threshold speed) for your weight.   As expected the aircraft does become slightly sluggish when the gear and flaps are down but it is still far more nimble than any Boeing or Airbus you have flown before.  

Shooting the approach is a pure joy, whether doing it manually or by using the autopilot.   If using the autopilot, you manually program the ILS frequency in the GNS530 unit and arm the NAV button on the glareshield.   This will turn to CAP for capture once the ILS localizer has been intercepted.   You also need to arm the GS button to intercept the glideslope, which will also turn to CAP for capture once the glideslope has been intercepted.   The automatics work just as beautifully as in all other departments.   You just have to manage the speed and you can then disengage the automatic systems to take over for manual landing.   The aircraft does NOT have autoland capabilities.

If you choose to hand fly the aircraft all the way in, there are no vices to report, simply hold the approach speed, and trim VERY lightly to maintain the glideslope.   Nothing to it.

Touch down and roll out is solid and smooth, it really has a very satisfying sensation to have the wheels touch down and to roll the aircraft out onto the runway.   You have to arm the thrust reversers during approach for them to deploy.   The braking is sharp but you will run a little farther down the runway than you may think before stopping!   This is realistic though having been in a position to watch similar types of aircraft at our local airfield that land there from time to time.   They gobble up runway no matter what.   You again to engage the nose wheel steering as when taxing out to the runway for take off described above.

Taxing in and shutting down is very simple.   You can then put all the chocks and sun shades etc in as described earlier in the review.

Again, no matter if you choose to use the real world procedures on the simplified ones that accompany the package, this aircraft is a dream to fly – it is deceptively simple, it handles beautifully, it is stable and it is a little rocket ship!   There really is not a single thing that I can point out about the flight model that I didn’t like or enjoy.   Sure, a few things are simulated, but they are clearly pointed out in the manual that have been written for this package and you know what you get.   And to be honest, not an awful lot has been left out.   Remember, this isn’t a Boeing or a Bus.   This is, again, a 60’s design really that still has some elements of the older style jets and starting to incorporate the more modern stuff you see today, a hybrid if you will.   I was thoroughly impressed and give this a big thumbs up!

 

 

SOUNDS

I purposely wanted to do a separate section on the sound.   You often find that developers can get the engine sounds right, but when in cruise the wind noise don’t “take over” as it is supposed to for example.   This can destroy the experience for me.   So the question is, how well does the sound set compare to the rest of the package?

The soundset was created by TSS (Turbine Sound Studios) and I was again thoroughly impressed by it!   I have watched a lot of good videos on the internet about the 35A and what it sounds like.   I compared this to the experience of the 35A and it was very close indeed.   The wind noise was beautiful and the engine sounds when they spool up, the mechanics when gear is extended or retracted, the flaps when extended or retracted and the sounds when the hydraulics are turned on or off when the engines are shut down etc, it is all there and they sound really, really good!

So from startup to shut down, the aircraft sounds authentic and it completes the package as far as I am concerned.   Really well done by the developers.

 

 

VARIOUS AND SUNDRY

Just a few quick notes on some other issues – the aircraft does not have an advanced failure model.   IN other words, you will not overheat the engines by incorrectly starting them for example.   You will not get service based failures and things like that.   The aircraft is simulated in some detail and that is that.

I have alluded to the fact that engine start is fairly similar to the default FSX start, although it sounds different due to the great soundpack.   It is not terrible, but it is one area I would have liked to have been better simulated.   The real feel of starting the 35A’s engines is not quite there.   Not a deal braker by any means, just a thought.

There are no 2D flyable panels and apart from the few pop-up panels the aircraft has to be flown from the VC which is excellent as I have already mentioned.

 

 

CONCLUSION

So then what are the final thoughts on this beast?   The short answer is I love it!   It is not as complex a simulation as the PMDG stuff but as far as the Learjet goes, it isn’t off by much!   The systems are far from being “vanilla or default FSX”.   It has just the right mix between the old and the new with the original 35A cockpit with the added GNS 530 unit or the payware Flight1 monster installed.  

The aircraft flies like you would expect it to fly.   It is stable and is seemingly exactly what it purports to be – a 35A.   It also looks beautiful and you certainly won’t be disappointed either with the internal of external of the aircraft and the VC is lovely.  

As far as the price is concerned, it will set you back US$ 41.99.   Is that a fair price?   For me the answer is yes.   Again, it comes back to the package that you are getting.   You are not just getting good sounds or a decent VC and nothing to support that – it all interlocks beautifully to bring everything together for the final experience.

 

So would I recommend it?   One word answer – yes!   If Lears are your thing, don’t think twice – get it, you will enjoy it!

WHAT I LIKED ABOUT IT

-              Great sounds

-              Excellent VC

-              Great modularity in being able to put the payware Flight1 Garmin system in the aircraft.

-              It comes with a payload and fuel manager

-              Very accurate FDE

-              A great package

 

WHAT I DID NOT LIKE ABOUT IT

-              The engine start, a little more work could be done here but as I said it isn’t terribly bad.

REVIEW - Orbx's Meigs Field Scenery by Dove...

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Review

by Ray Marshall

 

Avsim review of KCGX Meigs Field airport scenery add on for FSX: Steam Edition by Ray Marshall

 

This is the latest iteration of bringing the Merrill C. Meigs Field, KCGX, general aviation airport back to life in FSX.  However, this is the first edition for FSX: Steam Edition.  This one is somewhat special in the sense that there is only one other Orbx airport scenery package for FSX: Steam Edition and the only one East of the Mississippi River in the USA. This scenery package is a joint venture between Orbx and Dovetail Games.

 

Right up front, it may be important to know that the dynamic duo of Alex Goff and Tim Harris, with dozen of projects and over a decade of combined flight sim development experience are the primary authors.

 

Merrill C. Meigs stands out in flight simulation as one of the most well-known and frequently visited destinations for the more experienced or old time virtual pilots. Before its tragic demise, the airport served as the default starting location, and for many years the only location, for the Microsoft Flight Simulator series up until Flight Simulator X.

 

According to Alex Goff,  they used every resource available including on-site visits to gather the needed information for constructing this latest rendition of Meigs Field and it has been recreated with the utmost degree of historical accuracy. From the terminal’s historic architecture and glass curtain walls to the challenging approaches, every effort has been made to capture the look and feel of Meigs Field as it stood on its final day in March 2003.

 

Where this Orbx version stands out above the crowd may be the accuracy and details of the surrounding parks district. This neighboring area has been updated to its current, modern, look and heavily enhanced. Surrounding points of interest include the Adler Planetarium, Shedd Aquarium, Field Museum of Natural History, Soldier Field, Navy Pier, and the Art Institute of Chicago.

 

Although the fictitious FAA procedures expressly prohibit  ‘touch and go’ or circuit flying at KCGX, you will want to spend some quality time making slow approaches, and maybe even pause your flight at times, to take in the beauty of these areas.  They are absolutely packed with quality scenes.

 

Meigs Field has a single asphalt runway measuring 3899ft by 150ft. Traffic at the time of closure was an average of 132 aircraft movements per day. The traffic was 90% transient general aviation, 5% air taxi, 5% local general aviation, and an occasional visit by military traffic.

Named after the Chicago Herald and Examiner newspaper publisher, Merrill C. Meigs and opened in 1948 on the Northerly Island peninsula, Meigs Field Airport was the country’s busiest single-strip airport by 1955. I think that may now be Lindberg in San Diego, CA.  Take a look at the mix of heavy twins and fast singles in this early photo taken at the Southwest corner of the airport.

 

 

 

Meigs Field also saw commuter air service between the 1960’s and 1980’s, typically with small twin engine aircraft. The largest aircraft to service Meigs Field was a Hawker Siddeley HS 748 operated by Air Illinois.  I do remember reading about a Boeing 727 making a landing at Meigs.  Here is a link to watch a tottering and bouncy touchdown of a United 727 at Meigsin 1992. https://www.youtube.com/watch?v=NV4tgjSPgks

 

 

Easy to install, easy to configure.

TheseOrbx scenery add ons for FSX: Steam Edition are unique in a couple of ways:

KCGX is only the second ever Orbx scenery add on for FSX: Steam Edition, and 2) installation requires nothing more than adding it to your steam account and activating it in FSX: SE. 

An Orbx Control Panel enables the user to disable or enable scenery features with your specific PC hardware.  By default all features are enabled by the installer. You can take advantage of some of the Orbx global features like the PNW tree textures and the Orbx ground detail textures that enhances the close up views of ground textures.  Unique to KCGX, you can enable/disable the refueling area using the Control Panel.

The Control Panel is opened on the DLC Steam Library page.  Look for the ‘FSX Orbx Configuration Tool”

 

 

The Scenery Coverage Area

Whether you are landing to the North on runway 36 with the Chicago Skyline almost completely filling the windshield or to the South with your approach over the Navy Pier and the Adler Planetarium, you will be distracted with the beauty of this location. It is such a shame that we had to wait this long for an Orbx expanded airport this far East of the Pacific Northwest.

Using my handy Google maps and distance calculator, the improved area for flight simulation is approximately 4 miles North/South and 1.5 miles East/West. This comes to about 6 square miles of enhanced scenery for Meigs Field and surrounding area.  See graphics.

 

 

 

Should you be one of those travelers that sticks a state flag decal on the side of your fuselage for every state you visit, you can garner a handful in short order here.  When approaching Meigs Field from the North you will only be about 40 miles from the Wisconsin state line to touchdown.  From the East you will be a hair over 20 miles from the Michigan state line in the lower center of Lake Michigan. Approaching from the South you are practically in the traffic pattern, a scant 5 miles, from the Indiana state line. 

Should you be coming from Illinois you will be looking for a large cluster of high rise buildings and a ton of heavy jet traffic near a big body of water.  The buildings are the city of Chicago and the blue water is the Southwestern tip of one of the Great Lakes, Lake Michigan.  The heavy jet traffic could be coming or going from the Midway or O’hareinternational airports.

 

 

 

 

So what happened to Meigs Field?

The short version is the Mayor of Chicago had an urge to close this downtown airport, and turn the area into a park and name it after his wife. He tried a couple of legal maneuvers for several years but the general public, especially the citizens of the Chicago region,and the area pilots were firmly against his plan.

Using a thinly veiled motive of making the Chicago Central Business District safe from an airborne terrorist attack, similar to 911 in New York City, he ordered city workers armed with bulldozers and large backhoes to rip up the concrete runway during the dark of night with absolutely no notice to anyone.  There were some heated discussions about this illegal action, some lead by AOPA, Aircraft Owners and Pilots Association, but not much came of it. The FAA fined Mayor Daly a pittance for failure to provide 30 days’ notice for an airport closing.  A group of concerned citizens named the ‘Friends of Meigs Field’ was formed and carried the flag for recovery and reopening of the little airport, but it was not to be.

 

 

 

The life of Meigs spanned from opening day December 10, 1948 to the rude awaking on a Monday morning,March 31, 2003, to find huge chunks of the runway gouged out in a series of Xs.  The control tower that is portrayed in this Orbx version was built in 1952 and the passenger terminal was dedicated in 1961.

Internet searches will return hundreds of pages and photos of the before, during, and after of the real world Meigs Field.  A couple of sites to get you started are:

 

http://www.urbanghostsmedia.com/2014/04/chicago-meigs-field-airport-park-then-now/http://www.gearthblog.com/blog/archives/2007/03/meigs_field_-_preserved_in_google_earth.html

 

Photos of the dastardly deed by Mayor Daly

Before

 

 

Just after destruction

 

 

Big X and rubble

 

Recent

 

 

These photos clearly show the proximity of Meigs Field to downtown Chicago. The photos do not do justice to the beauty of the surrounding area.

The flight sim guys and girls that may have learned to fly in the early flight sim here at Meigs,will probablyconsider this a reunion of sorts.  For those of us that did not grow up with the early versions of MSFS and are not Chicago Bears fans, we have to learn the landscape from scratch.

 

I suggest you take the Area Coverage Map and get oriented to the locations of the major structures, stadium, McCormick Center, Grant Park, Millennium Park, Navy Pier and the attractions at water’s edge.  The most confusing part for me when I made my first couple of passes is the large harbor marina only has a minimal number of sailboats and motor crafts.  I have my boat settings at 100% and I can’t get anything nearthe density shown in the photos.

 

Ready for a photo tour of the modern surroundings for the Orbx edition of Meigs Field, KCGX, for FSX: Steam Edition?Be sure to click on the small icons for some spectacular full screen images. These are what you will be seeing on your approaches to KCGX in the flight sim.  It might be a good idea to grab one of your flight sim choppers and just hover around the area until you are familiar enough with the sights to pick out landmarks.

 

 

 

 

Alex and Tim have cleverly blended their best guess at the airport area (using onsite photos) among the existing Navy Pier, planetarium, aquarium, museums, football stadium, harbor marina, parks, convention center, hotels, and the South Shore area.

 

What you might see on an aerial tour around Northerly Island and flying the pattern atMeigs Field.  This has to be one of most scenic small airport areas in all the world.

 

 

 

 

 

 

 

I think the photographabove with the water and the mounding has been doctored, but I’m not sure what is real and what is photo-shopped.An existing proposal for Northerly Island ismodified land use with ecosystems and wetlands.It sure looks real enough to me.

I also thought I would dedicate a page to the Navy Pier. All South runway approaches and all North runway climb outs will overfly the Navy Pier and you will see something slightly different on each flight.

 

       
 

 

I suppose the decision was made not to be able to fill the marina with high density leisure boats in order to keep the frame rates in check. - Photo taken in December, 2013. - The screenshots with the Shrike on final show the sparely populated marina in FSX: SE with slider full right. Note: I was later told the FSX slider for Leisure boats has been disabled for this scenery package.Bummer.  Maybe a photo-real image could be placed in the marina area to bring it to life, visually.  There certainly are enough high quality photographs online.

 

Meigs Field sequence from ‘One Six Right’ (Terwilliger Productions, now on Blu-ray)

https://www.youtube.com/watch?v=VqwQbAxhVxs  2:09 720 HD

 

 

Exploring the 12 page KCGX User Guide.

The important information is the explanation of the KCGX Control Panel.  By default, all scenery options are enabled by the installer. Should you have a low to mid-range PC it is recommended you try disabling some settings.  As a bonus, the Orbx PNW tree textures are included.  Also, the Orbx ground detail textures enables much greater clarity when viewing ground textures up close.

The following quick reference table is included for Simulator Settings. The manual states that these settings will run well on most PCs and take particular advantage of the custom mesh and photo-real imagery used in the scenery area.

 

Simulator Slider Settings

Dragging all your sliders to the right even with today’s modern hardware, will for most people result in very poor visuals and performance. We suggest that you begin your exploration of KCGX using the slider settings shown below, and then if you find performance to be acceptable, you can move certain sliders to the right, although we recommend you only move one slider at a time to gauge the effect.

 

The most critical slider is the Autogen Density slider. With the way KCGX has been designed, it has the single most critical performance effect in the simulator. We’ll discuss the best setting for this slider later.

 

 

So before you begin your first flight, you are recommended to change your simulator sliders to what is shown on the following pages. You may think the settings are too low at first, but these the base settings which are the recommended settings for medium spec PCs.

 

 

 

Screenshots

Navy Pier directly underneath the Carenado Phenom 300 and the Jardine water filtration plant just aft.This one plant processes nearly one billion gallons of water on an average day to serve the 5 million consumers in Chicago and suburbs. Wow.

Short final on right, followed by taxi to gate, and arrival.

 

 

 

 

This shows most of the enhanced scenery area.

 

 

This shows the quality of the detailed custom scenery.

 

 

This one shows the night lighting in the buildings.

 

This one shows the general quality of the scenery.

 

 

 

 

A ton of creative work went into building these custom structures.  Checkout the inside of the terminal building.  I understand the colored wall tiles are an exact match to the real one that is still standing, although unused.

 

 

 

 

One of the advantages of using the Steam Edition is that your scenery is stored in your Steam Library which gives you constant access regardless of the platform you may choose to access your Steam Account.  So how does the Orbx enhanced scenery with the new default replacement trees, the animated figures, custom buildings and custom terrain mesh compare to the FSX-SE default scenery – no real comparison.

I called up the Meigs Field area in P3Dv2.5 just to see how it compares to this new Orbx KCGX for FSX: SE.  You be the judge, I think there is no comparison at the actual airport location.  P3D does have a much improved marina and the major landmark structures aren’t as detailed but, yet they are very identifiable and properly located.  Now if I could just move the P3D marina over to the Orbx version.  Just kidding.

 

 

 

 

Sales and special pricing at FSXInsider.com

I seldom mention the purchase price of an add-on in my reviews, however, when I see what I consider an outstanding value, I feel obligated to say something about it.  I was browsing the FSX: SE home site last night and discovered this product is on sale for 50% in all three currencies.  It is hard to believe that you can buy this much improvement for less than $10 or the equivalent euros or pound sterling. I’m sure this in for a very limited time, so jump over and check it out.  https://fsxinsider.com/shop/meigs-field-kcgx-add-on/

 

 

 

Conclusion and Recommendation

This newest Meigs Field should be an instant classic for FSX: SE users.  The untimely destruction of this one of a kind airport in 2003 for personal and misplaced political reasons can no longer be corrected; however, the Orbx scenery package brings it back to simulation big time.

I can’t imagine anyone not wishing to have an operating airport like Meigs Field up and running again, if only in our flight simulators.  The one extra wide runway should make it especially easy for those using Meigsto learn to fly, as our forerunners did for so many years. The exceptionally well done, ramp, terminal, control tower and refueling areas all contribute to the immersion and simulated reality.

The staggering beauty of the South Shore area of Chicago and Lake Michigan is captured at a very high level.  Grab one of your choppers or maybe BOB and go exploring.  The expansive parks and Soldier Field stadium, along with the McCormick Center (also world’s largest convention center) are approaching real world levels.

Walk or fly down to the water’s edge just past the displaced threshold for runway 18 and browse around the Adler Planetarium (first planetarium in America)then cross over to the Shedd Aquarium (largest in the world, at one time) with 5 million gallons of water and 32,000 animals. Then, a short trek up to the Field Museum (named after Marshall Field) of Natural History (National Register of Historic Places) and yep, one of the largest such museums in the world.

 

 

See if you can figure out whyCloud Gatein Millennium Park is called ‘the bean’.  Maybe go throw a few pennies into Buckingham Fountain pool. Or how about a few touch and go circuits using runway 18 and flying directly over downtown in a hang glider.

First, to do any or all of these recommendations, you will be to visit FSXInsider.com and purchase Meigs Field for FSX: SE.

I highly recommend that you do exactly that.  This one is just too good to pass up.

Bonus Screenshots – high resolution scenes around Meigs Field.

 

 

 

 

Ray Marshall is a seasoned reviewer for Avsim.com and holds a Commercial pilots license, multi-engine land, instrument, single engine sea rating, and a couple of type ratings.

 

Credits

Thanks to Dovetail Games for providing the add on for review.

Special thanks to Alex Goff for answering my questions and providing background information about the project.

Special thanks to Brian J.Terwilliger for the 2 minute Meigs segment from his One Six Right: The Romance of Flying DVD.

 

Photos and Screenshot credits

Photo of Northerly Island – Photo by Nick Ulivieri Photography. Many other grand scenery shots, Name on photos, lower right.

Jeff Lewis, ChicagoPhotoShop.com for large aerial photo with marina near the center, looking Southeast.

I’m not sure who snapped the ‘getting dark’ screenshots, but they appeared in my screenshots folder.  They are not my work, because they are far superior in quality. Thanks to whomever you are. A guess would be AirDailyX.net  Andre.

REVIEW - RealAir Simulations Legacy V2

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RealAir Simulations Legacy V2

A review by Ray Marshall

 

 

 

 

 

My flightsim dream plane arrived on Saturday morning.  No, not the A2A biz jet that I have had on order for way too long, this one is my fun airplane.  I am talking about serious fun, very serious and very fast turbocharged fun.

 

Would you believe a two place, custom tourer with retractable gear, laminar flow wing, speed brakes, dual turbocharged 400+ hp engine without any ugly bumps or bulges in a super clean cowl, bubble canopy, oxygen system, full IFR panel with an honest to goodness TAS of 300 knots. That is knots folks, or as the Cessna Citation salesman would say – almost 350 mph.

 

This one arrived in two downloads.  One for FSX and FSX Steam, the other for P3Dv2 and v3.  Completely debugged, thoroughly testing by a team of experts over several grueling months, and a handful of new, never before seen repaints with several matching interiors, and would you believe full Flight1 GTN integration in both FSX and P3D.  Not only that but for those of us that are still clinging to our RXP GNS systems, they also work in the FSX versions.

 

Be not dismayed, if you happen to have neither, you can use the user friendly GPS500 with your full load of matching Bendix King  nav/coms, ADF, transponder, and top of line and fully functioning KFC-225 autopilot. 

 

I briefly mentioned the new oxygen system that comes with a finely tuned hypoxia system that reacts to the ‘personal fitness profile’ that you select along with the selectable O2 tank size.  You may want to choose the large canister if you are planning on getting high.  I am talking about FL350 type high.

 

I don’t have full performance charts just yet, because this is a custom kitplane and the supplier requires that individual owners prepare their own POH and performance curves and tables.  I do have some recommended MP and RPM settings and some expected TAS numbers lower down and generally below FL180.  A POH template is available for downloading.

 

We will get into some of those details a little later, but be advised this one is filled to the brim with brand new flightsim technology, much of which is not even thought possible by many of our developers.  We are taking about true ground breaking design enhancements that can be turned on or off, or adjusted with new custom sliders on the fly.  Did you catch that last part – on the fly.  Yep, go to windowed mode, minimize, open the config panel, make your selections or changes, save, exit, maximize the window and hit reload.  A few seconds later you are on your way with your custom selections.

 

You are not interested in all those options, you say.  No problem, the installation comes with a pre-selected choice of options for a well-heeled, attractive and successful brave young flyer just like yourself.  You can opt not to do anything more than choose your avionics package, depending on what you have available in your virtual hangar, or not even that, and be ready to taxi in short order.  However, if you choose not to even glance at the spanking new 127 page Flying Guide, actually it is properly titled Flying and Setup Guide, you are doing yourself a real disservice.

 

First, a quick look at the RealAir Legacy V2

 

 

The Legacy V2 is a relatively small, high performance, aerodynamically clean and very attractive, composite, two-place, low-wing, high speed touring plane with retractable landing gear, large engine with 3 bladed propeller and outfitted with a full IFR panel, and oxygen system. 

 

This ‘fastest in the air’ airplane is unique  because it is only available as a kit.  Yes, you read that correctly, you can only buy a Legacy RG in kit form, build it yourself or hire a professional team to build it for you, or maybe built parts of it for you, but when completed, it will only be certified as an ‘experimental’ kit built airplane.

 

There are hundreds of real world Legacy airplanes flying today, some with fixed landing gear and some with advanced retractable landing gear like the one modeled by RealAir Simulations as this Legacy V2.  Many of these ‘homebuilt’ Legacy aircraft rival the best factory made airplanes and are in many cases better equipped with the latest avionics and integrated glass panels.

 

 

 

 

Here is an example of a top of the line buildout.  It has been flying since 2008.

 

As many of you already know, I am a stickler for documentation and ‘how to’ tutorials and guides so we can properly enjoy our add ons.  This one ranks right up at the top of the heap for usefulness.  As a matter of fact, if this flight guide was presented in book form, I would guess it would be on the Best Seller list and recommended by all the reviewers for newbee and seasoned veteran flight simmers alike.

 

The reason it is so good, is that is doesn’t just list the choices, but it makes recommendations for certain choices – i.e., this is good, but may not be the best choice.  Reading the RealAir Flying guide is almost like receiving special instruction directly from a master designer. Nothing is added to the guide that is not explained by why it is there, or why or how the system or feature was designed.  Many times we learn some of the short comings of FSX or we might gain insight into some of the work arounds for specific shortfalls in FSX coding.

 

 

 

The Flight and Setup Guide is arranged in a logical and easy to read manner with a concise index with page numbers and nice bold section headings.  Starting with the short History, then New Features, Realview, a little about your flight sim – just to make sure you are reading to correct guide for the flight sim you are currently using, followed by the Setup Guide, Config Panel, and VC.  I have to stop here to mention the VC clickspots. 

 

This may be the most fun you can have in a cockpit with your clothes one.  I don’t want to spoil it for you, but if there was an Oscar for the ‘most useful feature in a starring role’ the VC Click-Spots that allow you to jump between VC views would win my vote – hands down. When I fly one of my other 97 add ons, those not built by RealAir Simulations, this is one feature that I miss the most.  More on this later in the review.

 

The RealAir Realview needs a special introduction for those new comers and first time buyers.  Realview is like a large umbrella that covers a comprehensive collection of advanced  aerodynamic effects, animations and sound effects related to flight simulation.  Of course, it is so much more than this.  For instance, instrument needle and cockpit vibrations, propeller torque effects and sounds, the airframe shake as you approach a stall, the changing sounds of the air or wind passing by the window as you turn, speed up or slow down.  The bumps and thumps made by landing gear moving or the doors closing, the buffet effect when you deploy flaps or spoilers. 

 

All these type things, and there are many more, including several totally new and never before felt, heard, or experienced fall under that large Realview umbrella.  You can think of Realview as Accu-sim on steroids plus a whole lot more.  Of course, Rob and Sean were developing and using their RealView effects a good ten years prior to the first Accu-sim product.

 

OK, back to the Flight and Setup Guide overview.  After the VC comes a discussion on Gauges and Switches.  I bet you didn’t know there were that many different methods or ways of flipping a switch or turning a knob or looking at a gauge.  And every one of them are available for your choosing as your preferred method. 

 

Then the Standard GPS discussion where you are introduced to the left click – right click, or click drag inner/outer knob choices when using your standard two button wheel mouse. Then on to the Flight1 GTN discussion on how to install them and how to use them. If you already have your own F1 GTN units then you already know all the advantages these units bring to the flight sim.  If not, you are missing some if the better features that you could be using while flying in the sim.  Just the moving charts and approaches are reason enough  to add the GTN750, but that is already covered in another review.

 

 

 

Adjustable back lighting is one of those things that most everyone that owns the GTNs have been asking to be figured out. Well, this setup has it figured out and installed so when you dim the panel lights, all the panel lights dim, including the 3rd party GTNs. Kudos to the team.

 

The custom installation of the Flight1 GTNs are so specific that if you choose the big GTN750, then the separate Audio panel goes away leaving more room in the panel, because all the audio functions are built-in to the 750.  But, if you choose the smaller GTN650 which does not have the audio functions built-in due to the smaller footprint, then the Audio Panel is present in the panel. Great minds at work, again.

 

Because the GTN has built-in dual Nav/Coms and transponder, you can choose to have separate, but not necessary, units installed.  Most folks will probably not elect to have the additional transponder or nav/coms but who knows. The option is yours.

 

Although you can have dual GTN750s, which just about fills the panel with just enough room for the autopilot and ADF, you still have the popup feature available with the big, easy to find click-spots.

 

We all know the Reality XP folks are officially among the missing, except for the sales website.  The old standby GNS 530/430 are perennial favorites for many flight simmers, myself included.  The Cross-fill feature will have to be setup using the included RXP Config program.  A panel mounted GPS/NAV switch is placed near the Oxygen System panel on the far right of the new V2 Legacy panel for use with the GPS500, but is not needed for the RXP units. The RXP units have a built-in button for Nav/GPS selection.

Like the options available with the Flight1 GTNs, you can also elect to have separate dual Nav/Com radios in addition to the RXP built-in Nav/Com feature.

 

 

 

We now arrive at the Hypoxia and Oxygen section, which is quite lengthy and new to most flight sim add ons.  You will want to read this one more than once, because once you start passing out while flying, it may be too late to read the manual.  Don’t worry you will be given sufficient warning that something is amiss.

 

A short intro to the optional turbo charged high horsepower engine comes next followed by a discussion of the 3D landing lights and limitations with suggested work arounds using default landing lights.

 

Then after a whopping 93 pages, we come to the fun part – Flying the Legacy.

 

This is the section with the meat. Read it, read it again, and then reread it.  It is that important if you really want to enjoy flying this magnificent airplane.

 

I am not going to go into all the detail that you really should already know, but most of us either had lousy instructors, we didn’t pay enough attention in class, or we have gotten old and forgot most of it, but any safe pilot should be aware of most every word in this section.

 

Ask yourself this question.  When was the last time you bought an add on for your flight sim that came with a bondafide detailed description of how to actually start the damn thing, how to taxi, tips on how to use those touchy differential brakes, things to do and consider before take-off, how to take-off, climb and cruise.  Followed by how to get it back on the ground in one piece.

 

 

If there was ever an airplane that needed speed brakes, this is the one.  The Legacy reminds me of a group of cranky old NASA engineers crowded around this perfectly shaped model that has just completed its final wind tunnel test and they are considering how to shrinkwrap it. 

 

 

One wants to squeeze it just one more time to make sure all the bulges are gone, another want to make sure it looks like a jelly bean that has been sent through one of those candy making machines where they stretch and twist it until all the air bubbles are gone and then it comes out smooth as a baby’s butt.

 

In the Flight Guide, Ron gives the impression that using the speed brakes or spoilers is sort of cheating when descending and landing.  I totally disagree on this point.  In my humble opinion, using the spoilers should be thought of just as you would think of using the flaps  - speed or descent control devices. Both are secondary flight controls and can and should be used as needed with no thought of ‘getting away with something’ or a ‘cheat’ device.  As a matter of fact, I would enjoy the RealAir Legacy V2 a lot less if it did not have wing spoilers or for some reason I could not use them. I use the spoilers on practically every flight in the Legacy V2. 

 

Watch out below, because if I see an interesting looking airport or landmark as I am cruising along at FL250, I may in an instance, disengage the AP, deploy the spoilers, roll over and point the nose at the ground and fly a needle width under Vne (276 kts) until reaching the 250 knot limit at 10,000 feet.  I can be entering the traffic pattern in a matter of minutes.  It is not uncommon to have the Vertical Speed indicator pegged at -4,000 fpm but tooltips will reveal twice that descent rate for short periods.

 

Sorry, sometimes I drift off. There are discussions about speed management and you will most definitely become as master of speed management if you fly this new Legacy. Even though you have these large and very effective spoilers, you might want to perfect you side slip technique for close to the ground work. Hints are available.

 

The Legacy is so powerful and so aerodynamically smooth and flies so fast that you have to fly it almost like a jet.  Meaning, you need to be ahead of the plane at all times and thoroughly plan your approaches and give yourself plenty of distance and time to slow down in order to get the gear and flaps deployed and be at the correct speed and altitude when arriving over the fence.  Spoilers will save the day for you.

 

 

 

Although the Vle speed is somewhat low at 132 kts, you can deploy the 1st increment of flaps at 170 knots.  Just make sure you don’t accidently move the flap lever to the second notch at that speed because you will hear the flaps fluttering and feel some abnormal vibrations just prior to a loud bang as the flap controls fail.  You are screwed until you reload your Legacy.  You can still fly the plane with the broken flaps, just don’t land where your friends can see your mistake. This feature can be disabled under the Realism Tab of the Config Program.

 

 

 

With one of the largest and most powerful non-turbine engines available for a light plane and that big wopping 3-bladed Hartzell prop biting into the wind, you will also want to make sure you are well versed in engine management. Remember, you probably don’t have many fuel injected, high horsepower engines in your hangar so go find some web sites where you can learn more about the ‘care and feeding’ of your new pet.

 

You may have read or heard that Lancairs are known for their speed and fuel economy.  Well, not that is an old wives tale.  Speed absolutely and in spades, fuel economy, yes that too but, we still have to prove those numbers, but early results look very promising.  When you are looking at 38 inches of manifold pressure at sea level with the Critical Altitude just shy of 15,000 feet it opens up all kinds of possibilities.

 

A key to knowing how to manage your engine is knowing how to read the engine monitoring gauge. Fortunately, the new Legacy V2 has one of the best and easiest to read at a glance. It even has a flashing warning message to get your attention, when needed. Just in case you missed the big flashing red light in front of your nose.

 

One of the many great features of the VM1000C Engine Monitor is that you have a constant easy to see readout of fuel flow in gal/hr, fuel pressure in PSI, and fuel quantity in each of the wing tanks.  The digital readout is quick to read, but the graphic display is nice also.

 

 

I downloaded the manual for the real world VM1000C which is 66 pages and covers the basic operation that I am interested in but, also covers the installation and setup. The real one in loaded with optional and customizing features that we probably would seldom or never use in FSX/P3D. Our RealAir simulated unit has plenty of easy to see and easy to understand features.  One feature that I especially like is that everything to do with monitoring the engine is in one spot and we are only a click away of a zoomed view and another click away from back to monitoring the flight instruments.  On my wish list is the ability of read % Power in the sim version as one of the engine monitoring choices like in the rw version.

 

You will want to learn all the ins and outs of leaning that beast up front not only for best fuel air ratio but also monitoring the temperatures for longer engine life.  The turbocharger’s inlet temperature is measured by the TIT but we only have a graphic for these readings. The individual cylinder head temps have a dedicated readout in the lower left corner of the Engine Monitor with a composite or summary that we use as an average for all 6 cylinders.  Most mechanics are quick to tell you that the most important thing you can do to keep your turbo’d engine running long and smooth is to control the temperature and the CHT is the key.

 

It seems like using the EGT digital readout is the preferred method of fine tuning the fuel/air mixture in lieu of the TIT.  When you read that 50 degrees LOP or 150 ROP or any such cryptic recommendation, do you know what they are talking about?  Knowing that LOP is Lean of Peak and ROP is Rich of Peak narrows it down a bit.  So using the mixture knob all you have to do is find the peak or highest number then either continue leaning for another 50 or so degrees for LOP or push it back toward the firewall for ROP.

 

 

Many old timers rely on the engine sounds with their ear tuned to any change in engine sounds to indicate they might want to tweak the mixture a bit.  They can’t necessarily tell someone else how to do this, it is just one of those acquired talents based on years of flying experience.

 

Precise mixture adjustments, percent of power, LOP, ROP, TIT, EGT, and similar readings seem to hold special meaning to only a very select few sim pilots.  Most only adjust the mixture when the engine starts coughing.

 

 

 

 

Ah acrobatics, or maybe aerobatics.  The new Legacy V2 is designed and stressed for limited or mild acrobatics  (utility category).  This means if you perform your loops and rolls and hammerhead stalls correctly it will be very enjoyable. If you are a little rusty then you will hear some strange sounds and new shakes and vibrations to let you know the Legacy has also noticed you are a little rusty and you may be headed for trouble.  Yes, you can spin the new V2 Legacy in your flightsim provided you have the proper sliders   

set correctly and you know how to enter and exit spins.  Read the book to find out what I am not telling you. Hint – You must have the Realism slider full right, not almost, full right for “realistic”. This can be very enjoyable in the V2.

Checklists.  A full featured checklist is provided for your use.  Make sure you use it every time you fly and you may live to fly another day. Should you wish to become more familiar with the RealAir Legacy V2 you will find the specifications, and performance data bundled with the Checklists.

 

A few of the early purchasers posted their version of a personalized Legacy checklist and was inundated with howls and suggestions to correct a few obvious errors and omissions.  A cut or two later, a more workable and correct checklist was made available for sharing.  I personally think these checklists are on the lengthy side, but hey, whatever blows your skirt up.  What is important is that you use a checklist every time you takeoff and again every time you come back to earth.

 

Your checklist can be as simple or as complex as you want to make it, but as a minimum it should keep you from running out of gas, landing with your gear up, and include the proper settings for the mixture and prop controls just in case you have to make an aborted landing or go around for some reason.  GUMP is as brief as I get and it has saved my butt numerous times.

 

 

As mentioned earlier, because the Lancair Legacy is built from a kit, a Pilots Operating Handbook is not supplied with the kit package.  A download link is provided for a POH template, with a big ugly watermark planted diagonally across each page, for a generic retractable gear Legacy.  In the real world, the kit builder/owner is required to inspect his work, test the installed components and flight test the completed aircraft and record performance data under the supervision (not really) of the FAA inspectors.

 

There have been over 195 Lancair accidents with 159 fatalities in Lancairs since the first on August 1, 1989 at Oshkosh when a Lancair 235 was lost with two fatalities. The reasons for the accidents are varied but in the majority of cases the pilot failed the airplane, the airplane did not fail the pilot. The most striking statistic is that 50% of our accidents to date have been with PIC’s who have less than 100 hours in make and model. Many of our losses have occurred on the first flight. Good flight training cannot be overemphasized. (Source: Lancair Legacy Training Manual)

 

Because RealAir used specific design criteria the specifications, speeds, quantities, fuel flows, etc,  are specific to their basic 310 hp powered Legacy V2.  The optional turbo’d 400+ horsepower engine is experimental or maybe fictional, and therefore has much less specific performance data.  I did notice the RealAIr Legacy and the real world Lancair Legacy have a few differences in speeds, but not enough to be concerned.

 

AFAIK, there are less than a handful of Legacys flying with dual turbos, and especially with that huge 400+ engine.  There was one for sale that has its own website and lots of photos and links to performance data.  Let me just say, it is a real screamer with lots of custom mods – one of those real deal racers with a couple of speed records. The RealAir Legacy V2 was loosely based on this one but without the mods, according the Rob.

 

These specially modified racing Legacys with the dual turbos also have modified cowlings to enclose the extra baffles and piping for the turbos.  The unmodified IO-550N Continental is a very snug fit without any modifications.

 

I have never seen a Legacy with a Lycoming engine, but things like this are possible when dealing with a simulated model.  Our RealAir Legacy V2’s exterior appearance is the same with or without the optional turbo engine selected.  The only change is the additional 8 inches of manifold pressure, the ability to climb faster and higher, and of course the improved top end airspeed when using the dual turbo option.

 

There is a very extensive troubleshooting section in the guide and answers to most of your questions concerning this and other add ons that you may have been having problems in your sim.  If you do indeed require support for your new V2 Legacy, go to the back of the guide and make sure that you really do need support.  Most support issues are solved by reading the manual.  Hint. Hint.

 

 

 

The VC Click Spots Feature

 

This feature alone makes the RealAir models stand out and above the crowd.  This works well, even if you use Track-IR5 or not.  If this is not enough, you can assign keyboard shortcuts to jump between your most used VC views or even better, map them to your joystick or flight stick.  Neat stuff.

 

Background, beginning and history

 

I retrieved the Avsim review of the RealAir Legacy that I authored back in July 2012 and read the first couple of pages. Rather than try to improve to the history that has not changed one iota in the last three and half years, I decided to simply correct a few typos and fix some of the grammatical mistakes and paste it here.  I was pleased to note that the original Legacy review has been viewed 25,668 times so it must have some substance.  You can read the full review here. http://www.avsim.com/index.php/_/reviews/lancair-legacy-r402

 

Let’s start at the beginning of the story. It seems a young boy who was exposed to high performance flying machines while visiting his uncle got lots of passenger time in a Meyer 200, a very advanced Navion looking aircraft. Twenty years later and now a graduate graphic artist, Lance Neibauer was looking for a used personal airplane. Finding nothing to his liking or thin pocketbook, he joined the Experimental Aircraft Association (EAA) to design his own.
He had become captivated with the possibilities of using composite materials - fiberglass or carbon fiber held together with epoxy to revolutionize homebuilt aircraft design.

Neibauer prepared a very extensive survey of fellow builders asking what features they were seeking in a homebuilt design, compiled the results then immediately started work on his new design. Looking for high performance and the latest possible features, he selected a new NASA Natural Laminar Flow airfoil. After overcoming a few obstacles, and doing some re-shaping and minor changes, the Lancer 200 was shown at Oshkosh ’85. This first design was equipped with a used 100 hp Cessna 150 engine but easily out flew anything powered by the same engine. A naming conflict was easily resolved by changing his original chosen name of  Lancer to Lancair (pronounced "Lance air").

Neibauer loved flying, but existing production designs didn’t interest him. He felt most production airplanes were boring, me-too machines. “That was my primary motivation for starting on the Lancair 200 in the first place,” he says, “to build what I hoped would be an aesthetically more pleasing design with better performance and handling.”

 

Using his natural talent for lines and symmetry, Neibauer conceived a two-seat, composite airplane that was as wide as a Bonanza and almost as fast—on nearly 200 less horsepower. The first Lancair 200 was a lightweight work of art with a gross weight of only 1,275 pounds. It featured a DuPont NOMEX honeycomb structure with epoxy-impregnated glass cloth covering.

“That first airplane was intended as a one-off machine, and I never assumed I could build a business around it. To start the process, I bought a Cessna 150, gutted it, sold the airframe and kept the engine, instruments and avionics. I wanted to see how much performance I could wring from the little 100 hp Continental O-200 engine by using an extremely light, low-drag airframe and wing.”

The 200 was soon replaced by the Lancair 235, equipped with the slightly more powerful Lycoming O-235. Re-engineered versions quickly followed; the Lancair 320 with the 150 hp Lycoming O-320, and the Lancair 360 with the 180 hp Lycoming O-360. These designs provided the highest performance in the single-engine GA class, and as the kit-build market was dominated by pilots looking to outperform existing "off-the-shelf" designs, the Lancair's kits sold well. By the end of 1990 they had sold over 600 s for the various two-seat models, giving them what Neibauer claimed was 30% of the kit-built market.

 

After a very successful 4 seat design, the Lancair IV, then starting and selling off  a few companies, and collecting a double handful of new speed records, Lance then returned to his roots and came up with a back-to-basics, fixed gear Legacy ES aka Columbia.

15 years after the Lancair revolution began; the Legacy represents the culmination of more than a decade of development, testing and invaluable input from Lancair builders and fliers. Redesigned from the tail to the nose, it’s bigger, faster and easier to build.

This latest version, and the one we are most interested in, the Lancair Legacy, offers increased interior size and even higher performance. Fitted with the 310 hp Continental IO-550-N six cylinder, four-stroke engine and a 3-bladed propeller, this low-wing retractable-gear composite monoplane is a true personal rocket. The byline on the Legacy brochure is ‘The heart of a sports plane, the soul of a rocket’.

 

 

With the 310 h.p. Continental 1O-550, the Legacy achieves stellar performance, by cruising 280 m.p.h. at 10,000 ft. The Legacy’s climb rate of +2200 fpm will amaze you.

MyJetReview.com

 

RealAir Simulations have been creating quality flight simulation software since 2001. They have developed a reputation for creating some of the finest quality and most innovative add-on simulation software in the industry. Their releases have received the highest awards available in the flight simulation world.

They introduced the first aircraft with accurate stall and spin behavior; the first aircraft with realistic side-slip behavior; their ‘Smooth Gauge Technology’ adds smoothness and clarity to virtual cockpit gauges; their exclusive ‘RealView’ system simulates the forces experienced by a pilot in flight as well as simulating the buffeting felt during a stall; realistically simulated engine failures; user-configurable VC panel layouts, and much more.

Sean Moloney was a student pilot when he first teamed up with Rob Young to design the Citabria for Fly. He is currently living near Brisbane, Australia. Sean designs all the graphics, gauges and 3d models for RealAir.

Rob Young, now living on the South Coast of England, has designed flight aerodynamics for many of the major flight simulator developers. He designed flight models for Fly! II and since changing his focus to Microsoft Flight Simulator has designed the aerodynamics for a diverse group of developers including Lago, Just Flight, Eaglesoftdg, feelThere, and MAAM-Sim, picking up awards for nearly every aircraft he has co-designed.

 

Introducing the newest RealAir Legacy – the Legacy V2.

 

Because this is version 2, you really should know more about the original RealAir Legacy (we will call version 1) but that is all available for reading in the Avsim review and also the excellent Mutely Hangar review by Andrew Godden where it received the perfect 10 in every category.  The Legacy may be the only airplane to ever receive the perfect 10.  Read it here. http://www.mutleyshangar.com/reviews/ag/rll/rll.htm

 

Once you read these two reviews, you might ask, how in the world can this be improved?  I am of the opinion that no matter how good a product may be on a given day it can be improved over time.  This is usually due to new discoveries or in this case the unexpected introduction of FSX Steam by Dovetail Games Franchise in Frankfurt, Germany just last year.  Or consider that P3Dv2 or v3 did not even exist when the RealAir Legacy was introduced in 2012.

 

Once many of the flight simmers jumped onboard the Lockheed Martin Prepar3D bandwagon, there were immediate wishes and desires, and even demands for RealAir to build a P3D compatible Legacy if for no other reason than to have Flight1 GTN compatibility.  RealAir was very straight forward in their response that they did not wish to release a simple port over from FSX to P3D because quite frankly, it didn’t work like that.  The Flight1 GTN add ons for P3D can only be purchased from sister company – Flight1 Aviation Technologies (Flight1tech.com) and will not work in FSX. The only way to get what we were asking was to go back to the drawing boards and do what RealAir does best – learn all you can about the simulator of choice and figure out how to build a ‘designed for P3Dv2 and v3 Legacy’.

 

I think the FSX Steam edition was a bit easier to accomplish and now we have available the FSX and the P3D versions.

 

It is probably safe to say, RealAir cut their teeth with Prepar3D when they designed their V2 RealAir Dukes with P3D compatibility.  Now they had to apply all that expertise to the P3D edition of the Legacy once they had added all the new touches and features to the basic Legacy.  This is not to be taken lightly, this was full time work for more than a year.

 

Borrowing just a bit more from my 2012 review, my first flight in the RealAir Legacy was over the swamps in South Florida and I captured the essence as follows:

 

The Legacy is light years ahead of your typical FSX add-on aircraft. Not only are you introduced to more than a dozen totally new and previously unseen aerodynamic actions but you instantly know they look correct, feel correct, and sound correct. What is most impressive to me is how Rob and Sean were able to put this all together and get it working so smoothly in FSX.  (Note:  Although Lockheed Martin had Prepar3D available for commercial use in 2012 , the flight sim community was not convinced they could legally use the low priced academic version for non-educational sim flying.)

I was flying late last night in South Florida and just casually practicing some basic commercial pilot maneuvers – chandelles, lazy eights, accelerated stalls – and I got so excited because it was so realistic. Not just how the aircraft handled, which is absolutely marvelous, but the smoothness of the motion, the spot on sounds of the interrupted air, the propeller pitch changes with attitude, the creaks and groans, the shakes and vibrations at just the right instance. Altogether, the Legacy must be the most advanced and most realistic flight simulator package available for a desktop.

The Everglades is a great place to fly in FSX as there is almost nothing to drain any FPS away from the simulation. Try KTNT, a large boondoggle of an airport, in the middle of nowhere.

 

OK, Can we talk about the new Legacy V2 now?

 

 

 

 

Yes we can.  There are actually so many new features mixed in with a host of upgraded or refined features that I am afraid I don’t know where to start.  To make sure I don’t miss telling you about something that you consider really important, I am going to put the onus back on you.  A neat way of doing this is to send you over to the dedicated Legacy V2 section of RealAir’s website for you to read what Ron’s has to say about it.  This way I can spend more time talking about those things that blow my skirt up.

 

I just found out that you can download the full Flying and Setup Guide prior to making the decision to purchase the V2 Legacy.  Get it here.  (http://www.realairsimulations.com/legacyv2/downloads.php?page=legacyv2_downloads)

This alone is worth the price of the V2 Legacy provided you read it and put what you have read into practice.

 

Now, for those of you that are only casually interested in the V2 Legacy, I am not going to list all the reason we are so excited about having this new addition for all our flight simulators. (Yes, I know X-Pane is also a simulator, but this in not available for X-plane so you don’t need to leave dozens of messages for me).

 

In case you missed it, this short, concise announcement was on our front page starting January 24, 2016 with a link for additional information.

 

RealAir Simulations announced the release of their Lancair Legacy V2 for FSX/FSX-SE and Prepar3d V2 and V3.
The Legacy V2 now has full integration of Flight 1's GTN gauges in FSX and P3d V2 and V3, and continues support of Reality XP GNS integration with FSX. In addition to several new liveries, many new features have been added including a turbocharged engine option capable of up to 4,000 fpm climb rate and 300 knots true airspeed.

The Legacy now has oxygen and hypoxia simulations, enhanced aerodynamic visual and sound effects, panel light dimmer and other new features making it our most advanced aircraft yet released. For further information and details please navigate to the RealAir Simulations Homepage.

 

 

 

 

There should be one or two items on the list that get you excited.  For me, the real biggie is the optional turbocharged engine and the new Oxygen and Hypoxia system.  Why you may ask. 

 

Good question.  I will now tell you that just having a really, really fast state-of-the-art homebuilt two-place pocket rocket kitplane, with retractable landing gear, wing mounted lift spoilers, bubble canopy, 3-bladed prop, and full IFR instrumentation with the ability for you to add your own GTN or GNS GPS/Nav system is just not enough for some people. I fall into that category.  No matter how good it looks, or how good it flies, or how reasonable the purchase price may be, it is just not enough, we always come back with, “I want more”.

 

Try this on for size.  How about they add something special to the airplane and reserve a special place for us to play with our new toy? 

 

 

A few of the rich guys have already added the JT-6 turbine to the Legacy and broke all the speed records for climb time, speed over a set distance  and won a few of the unlimited class races. Sure it looks kinda like a Legacy from a distance but when you get a little closer you see these outrageously oversized exhausts pipes the size of pipelines sticking out the sides of the cowling.  Take a look at these photos.                                           

 

So when they go flying, they have to go really high to make use of their turbines.  Maybe a low altitude for them would be somewhere around FL260. 

 

Now consider the hundreds of finally completed and flying Legacy 2000 series homebuilts and we find most of them hanging around the 6,000 – 12,000 altitude band and clipping along at 200 – 220 mph and thinking ‘ain’t life grand”. 

 

You see, the Lancair Legacy kit builders brochure does a good job of convincing you that the $65,000  IO-550 310 hp Continental engine and the $16,000 Hartzell propeller is all anybody should ever need for this aerodynamically slick Legacy.  Btw, the full all-inclusive RG-550 kit is only $259,500 prior to taxes and delivery.  And after you put in 3 –10 years of build time and maybe another couple of hundred thousand dollars for shop/hangar rental, tools, jigs, and such you can something real similar to the base 310 hp RealAir Legacy V2.

 

Now consider if you will, what are our options for flying above the crowded denser air skies, above say 12,000 feet and below the high-twenties flight levels where you find all those turbine powered King Airs and old Citations.

Answer:  That area that has a floor of say 12,500 and an upper limit of say FL250.  The dense air folks can’t fly there because they generally don’t have oxygen on board and their engine conk out due to oxygen starvation, and the Turbine guys just zoom right through it on their way to the assigned altitude of FL260 and above where their engines are more efficient.

 

The second part is that we are going to assume that we choose not to cut holes and stick big exhaust pipes and things into the slick, beautiful lines of our new V2 Legacy.  This gives us two basic choices, once we decide to install an Oxygen system and the new Hypoxia system so don’t forget to add the O2 bottle and flip the switch on the panel.

 

 

 

 

We could get into the age old argument of whether adding a Supercharger is better than adding a Turbocharger but, we can totally avoid the discussion and just recognize that RealAir chose the Turbo route.  It is a done deal and is it does no one any good to present their case for an alternate method of adding ram air to the engine.

 

We find that with the simple movement of a slider switch about a quarter-inch to the right we can elect to change our already wonderful Continental IO-550 310 hp engine into a growling, howling, whinning dual turbocharged, intercooled 400+ horsepower engine with automatic wastegates so we don’t over boost at low altitudes.

 

"I am told by those experts with hearing tuned to a very discernable level that RealAir Legacy V2 may have the best turbo ‘whine’ sounds they have ever heard in the flight sims." .

 

Once we save our configuration and exit the config program we notice the maximum manifold pressure moves from the upper 20s to the upper 30s.  Yep, almost an additional ten inches of manifold pressure that will hold steady right up to the critical attitude of something close to FL150.  Remember, we have to make our own performance booklet because this is an experimental homebuilt aircraft.  No way around it. FAA says so.

 

You should be able to maintain the maximum MP while climbing from sea level up to the Critical Altitude.  This is usually defined as the altitude at which the engine can no longer maintain full-rated manifold pressure minus one inch.  But, where the extra available manifold pressure really shines in way up there in the thin air above much of the weather and where you get better gas mileage while approaching cruise speeds near that magic 300 kts.

 

In summary, we now have an optional turbocharged engine custom designed and installed in our V2 Legacy with the necessary stay-alive Oxygen and monitoring system for us to get way up there over the weather where we can fly even faster, longer, and therefore further.  The fuel flow is significantly reduced where we will be flying.

 

For those of you that lean toward the technical side, I asked our designers if they would describe for our readers this new turbo optional engine for the V2 Legacy.  Almost word for word, here is the scoop.

 

                As you know in a high performance aircraft like the Legacy you can add either supercharging, which is a mechanical turbine driven via belts from the engine directly, and places extra strain and wear on the engine parts, or turbo charging which extracts exhaust gases and uses that energy to force more power, and is regulated as you say by (in this case) an automatic waste gate.

 

We simulate dual turbo chargers that are serial, not parallel in that they are driven by two separate exhaust manifolds. This is less of a strain on engine parts and is overall more efficient. The lag associated with turbo chargers is a slight problem on cars but not really on aircraft as a slight lag is insignificant.

 

The wastegate is essentially an auto-functioning diaphragm which prevents over-pressure at low altitudes but still can provide extra power even at near sea level. The limit for the Legacy with dual chargers is just over 38 inches of manifold pressure. The wastegate automatically prevents the manifold pressure from exceeding that limit.

 

As altitude is gained the diaphragm, which is hydraulically driven, allows more and more exhaust gases to boost the inlet pressure and maintain power even though the outside air is thinning. Care has to be taken not to whack the throttles suddenly forward as the diaphragm adjustment can't keep up with the sudden power increase. You can see this on the Legacy's MP readout which can exceed limits temporarily (more than 38.2) then settles back. With normal throttle control this is less likely to happen.

 

The critical altitude of the turbo chargers is that which provides the maximum, non-wastegated power, and in the Turbo Legacy that is between 17,000 and 20,000 feet, which is why the magic 300+ knots TAS can be achieved around this altitude. Beyond this altitude the turbos cannot compensate wholly for the thinning outside air and the MP begins to decrease. However outside temperature plays a big part in this. If the ambient sea level temp is hot then critical altitude kicks in lower down. Generally speaking though, the Turbo engine will provide a remarkable amount of boost to very high altitudes. The Legacy starts to lose significant power from 25,000 feet upwards and by 30,000 feet is struggling. By 35,000 feet there is little climb power left. Except for the thrill of achieving this extraordinary altitude for such a modest little aircraft, there is not much point in cruising at altitudes more than 25k.

 

Also remarkable is that the turbo chargers are extremely efficient compared to superchargers and fuel flow remains quite low given the boost in power.

 

 

A description of the RealAir Legacy V2

 

 

The Lancair Legacy is a high performance, two-seat, amateur built aircraft, and it is powered by a Continental IO-550N engine. This engine drives a three bladed Hartzell constant speed propeller. The aircraft features a composite airframe of predominately carbon fiber in an epoxy resin matrix. The wings have electrically actuated full-slotted fowler flaps and mechanically actuated high aspect ratio ailerons.

 

Speed brakes, or spoilers are installed at mid-span on the top of the wings. The elevator and rudder have centerline bearings. The elevator is push rod actuated; stainless steel cables actuate the rudder. The tricycle retractable landing gear is hydraulically actuated. The nose gear is a self-centering free swiveling unit and all three gear legs utilize air/oleo struts. The main wheel brakes have their own independent system and are hydraulically actuated.

 

The battery, alternator, and the magneto/start switches are located on the instrument panel. The circuit breakers are generally located on the far right of the panel.   A 70 ampere gear driven alternator is mounted on the right front of the engine. A transistorized voltage regulator adjusts alternator output to the required load, which may be either 14 or 28 volts. The engine starter is located on the engine accessory case (aft right side). To energize the starter circuit, hold the magneto start switch in the START position. There is a 30 second limit on starter operation. The radio master, pitot heat and internal and external light switches are also located on the left subpanel. An ammeter/ loadmeter generally should be installed.

 

 

 

 

OK, how about some performance numbers.

 

Owning a blazingly fast airplane that can fly as high as the new V2 Legacy, while having the fuel onboard for 4+ hours of endurance opens up a vast number of overnight getaways for me.  Let’s do a little simple math to get us started with the Turbo’s Legacy performance book.

 

Fuel on board – 66 gallons  (62 gal useable)

Fuel Flow  –      10.1 - 12.7 gal/hr @ FL250

Endurance  –     4.4 – 5.4-  hours w/60 min reserve (for planning purposes only)

Cruise speed -  280 knots (fast cruise) 

                                    260  knots (normal cruise)

                                    240 knots (economy cruise)

Range -                     1,150 nm   Normal cruise speed w/one hour reserve

 

These numbers are being verified by our flight sim community but should be very close, I plan to make a few more cross country flights to confirm that these numbers are indeed achievable.  The Legacy is one fugal flyer.

Should a pilot wish to extend the endurance, I suspect you could add several hundred miles to the range by flying closer to the 55% power curve.  I’m not sure how to compute a specific power level for the Legacy but some interpolation of the CAFÉ report data would probably be close enough for flight sims accuracy. 

 

 

 

Turbocharging vs Turbonormalizing

 

First, let’s make sure we all understand that we are using a Turbocharger system as in turboboosting and not a Turbonormalizing system.  The fairly common Turbonormalizing systems are what we see on the Cirrus SR22 Turbo and the Cessna 210 Turbo and similar airplanes.  These are designed to maintain sea level manifold pressure (~ 30 IN) at altitude to avoid the progressive reduction in horsepower that occurs in normally-aspirated engines as we climb.

 

The turbo boosting system that we are using boosts the manifold pressure about 8 inches higher than sea level ambient, to a little over 38 inches.  This system is better suited for those that might use high elevation airports like Denver or Jackson Hole, or live and fly at high elevations.  For us that live at near sea level, it just gives up that much more available power as we climb.

 

This increased horsepower has to be contained or retrained so as not to blow up the system.  This is where the automatic wastegates that Ron mentioned above comes in. These are butterfly valves that vent excessive pressure when we attempt to overboost the engine by going to full throttle to quickly, but supplies the proper exhaust volume to the turbine otherwise.  You need to be smooooth when increasing or decreasing the throttle.  The intercooler keeps the system from overheating and operating within limits.

 

 

 

 

Smart pilots always adjust power slowly on any airplane, normally aspirated or turbocharged, but it’s especially important on engines with a blower out front.

 

Automatic control.

 

Fortunately, our system is fully automatic using simulated hydraulic wastegate actuators and a pressure controller to keep our dual turbo output at the desired pressure. There is nothing for us to turn on or turn off, just fly the airplane and pay attention to the engine monitor readings.

 

Of course, you will find that if you don’t pay attention to the fuel mixture settings you will not be developing the necessary horsepower to climb or go fast.  Proper leaning of the Legacy’s turbocharged engine is a continuous learning process. 

 

A little later you will learn about LOP and ROP. This refers to the digital readout of the TIT, Turbo Inlet Temperatures. The EGT, Exhaust Gas Temperature and the CHT, individual Cylinder Head Temperatures are also used as indicators of engine performance.  There is a peak setting, and if you continue to pull the mixture knob towards you, you will be Lean of Peak and if you ease it back inward toward the firewall you will Rich of Peak.  Full In is full rich, Full Out is full lean (that is when the engine quits running)

 

 

 

Different engine manufacturers recommend LOP or ROP depending on many factors, like age, condition, ambient conditions, break-in periods, etc.  You might read or hear about 50 LOP or 50 ROP for recommended settings.  The two compelling reasons for these settings are to develop maximum horsepower while keeping the engine from overheating and to extend the life of the engine.  Overheating is always the culprit and will damage you engine if left unchecked. 

 

I understand from rw Legacy pilots that TCM does not recommend flying LOP at power settings over 65% with the stock IO-550N Continental.  For our optional dual turbo’d Legacy it would be rare circumstances where one could actually fly LOP.

 

I see this question all the time – Where should I set my mixture?  There is no one answer and the better question might well be – Where should I NOT set my mixture?

 

In the flight simulator is doesn’t really matter where you set the mixture if you are reasonably close to the correct setting.  Many sim pilots just ease the mixture setting out until the engine begins to run rough then push it in just enough to get a smooth sounding engine.  As you climb higher, you must lean the mixture setting to develop the necessary horsepower. You will need to remember to “enrichen the mixture” as you descend for the same reason. Usually around sea level the mixture is set to full rich or almost full rich.

 

At the extremes if your mixture is too rich the engine will run rough, you will foul the sparkplugs, and the whole airframe might shake and shimmy.  If your mixture is too lean, the first indication might be the rise in CHT and EGT and the Warning flashing on the VM1000C as you exceed the temperature limit, then one of the things most feared by pilots, the one propeller that you have quits turning or maybe starts windmilling as the engine quits running due to fuel starvation.

 

The new repaints and interiors.                                                 

 

 

 

 

The new Legacy V2 comes with 4 new repaints, all with lightning bolts and jagged striping.  The original Legacy’s 5 repaints have been brought over to V2 to make a total of 9 liveries.

 

The main cabin panel is different enough from the prior model due to the new Oxygen System panel, a new Hobbs meter, a new dimmer knob and a lesser number of electrical breakers.  The Nav/GPS switch has been relocated from above the airspeed indicator to the far right side and the new light dimmer knob has been added at that location.  These additions and changes do not allow you to use the original Legacy interior texture files with V2 without modification.  You will also have to update the V2 interior files if you want your call sign displayed above the DME display.  The original Legacy did not have call signs displayed on the panel.

 

 

Here you can compare the old and the new panels.

 

 

 

 

 

How do I fly the Turbo Legacy V2?

 

Just like almost all things, there always are more than one way to do anything, but just in case you would like to hear mine. Here goes.

 

We have to taxi before we can fly and the free-castoring nosewheel which is another way of saying “freely rotating” which means it is not connected to the rudder pedals as you might expect.  To taxi the Legacy you will need to steer using differential braking.  This may require a little practice so go slowly while learning.

 

On your takeoff roll the rudder becomes effective fairly quickly and then you will be holding the centerline with rudder pressure.

 

Should you not have rudder pedals with differential brakes as part of your flight sim setup, then you can disable the freewheeling nosewheel and steer with rudder pedals with whatever means you use.  Tight or sharp turns are difficult with rudder pressure only.

 

Let start off with the term WOT.  This is the normal position of the throttle when I am flying the Turbo Legacy.  This means wide open throttle, or sometimes referred to as Full Throttle, or balls to the wall (actually have never understood this one but, I hear it often).  This is not your Grandmother’s Cessna, Piper, Mooney, Bonanza or whatever, this is the new Turbo Legacy.  This leaves me with only two controls for setting the needed horsepower – the Propeller and the Mixture. 

 

Ron has run some tests and determined that only minimal differences can be found with the variable prop settings in the Turbo Legacy.  He recommends 2,400 RPM as an almost fixed setting and I see no need to mess with that.  Every time I glance over at the Engine Monitor I expect to see something really close to the 2400 RPM setting.  I use the Saitek x52 Pro Flight System and the excellent throttle unit leaves a lot to be desired for setting the Propeller.  Sometime I have to choose either 2395 or 2405 because that sucker does not seem to like good round numbers.  But, this is most likely closer than the age old ‘needlewidth’.

 

I am going to let you in on a little secret that I learned over years of flight simming. The FSX coding for the mixture is crap.  Some of our developers have learned to live with it, others have added custom coding to make it a little more forgiving and reasonable.  That is why the ‘higher end’ add ons tend to have mixture setting that may seem extreme when looking at the physical knob.  I use the tooltips and my mouse wheel for fine tuning the mixture settings.

 

Now we come to a clear difference in choice of how to best use that extra 8 inches of manifold pressure if we are starting out at or near sea level. We can set a climb profile using WOT by setting the throttle fully open and leave it there until there is a compelling reason to reduce power.  The other choice is to fly like we don’t even have a turbo charged engine and as we lose manifold pressure as the altitude increases, we continually add more throttle. 

 

Cruising in the Turbo Legacy

 

With the RPM permanently set at 2,400 RPM, and full throttle, the only remaining control to adjust is the mixture.  Should you really want to fly slower to maybe increase your endurance, you can tweak the mixture level down to some really low fuel flows.  According to most articles that I read about the rw Legacy and comments at some of the builder’s blogs, these fuel flows are a bit unrealistic and probably could not be achieved.

 

RealAir is working on a new Performance and Endurance Chart specifically for the Turbo Legacy V2.  Here is a pre-production copy that we are using to fine tune some of the numbers.  If you like to fly cross-country, you can have a ball with this one.  Checkout the endurance in the upper Flight Levels.  Wow. 

 

This Turbo Legacy uses so little fuel when climbing that I can’t think of any good reason not to climb high for extended  touring.

 

 

 

 

 

 

Flying the Legacy V2 in the different simulators.

 

I have FSX:SE and P3Dv2.5 installed on my fast pc and I try to alternate sims when writing reviews and flying.  I don’t see much difference in performance although the scenery seems much improved with P3D but that may just be my setup and not a knock on FSX.

 

What is very noticeable is having the Flight1 GTN units available in the Legacy when flying in P3D.  That was one of the things I that I really missed. 

 

An unexpected, maybe I should say surprising feature when flying the new Legacy in either sim is all the new airflow or wind sounds. I think RealAir calls them aerodynamic sounds, but they are very noticeable. These aren’t just canned sounds that you expect to hear in your run of the mill add ons.  These are the sounds that airplanes make when taxiing and flying.  It must have something to do with the pitch and volume changes of the various sounds at different speeds and attitudes, because they are so believable.

 

Once you start paying attention to some of these little extras, it is hard to fly straight and level.  I keep wanting to side slip on final, or do what I like most – practice commercial flight maneuvers. I really enjoy the sounds and vibrations and such while flying Cuban Eights, chandelles, and the various stalls. The Legacy V2 makes them all come to life.  I have been doing a lot of slow flight, just to pay attention to try to find one more new item that has been added.  The side benefit is that I am becoming a fairly proficient and much smoother pilot, once again.

 

You will most likely find conflicting speeds and procedures when reading how to fly a homebuilt airplane. This is not uncommon and should be expected.  Even within this review, I’m sure many people will use different techniques, differing speeds, and so on.  In a flight sim, this should not affect the flight model or your general safety.

 

Specifications for Legacy V2 310 hp engine (non Turbo)

 

 

Fuel System

 

The aircraft has two wet wing fuel tanks in the outboard wing sections holding a total of 66 gallons. The tanks are vented to the outside atmosphere by ports on the bottom of each wingtip and each cell has flush type filler caps mounted at the outboard end. There are two low point drains on each wing. Fuel runs into a baffle tank on the inboard end of the cell. There are two one-way flapper valves to keep fuel from running outboard in unbalanced flight. Generally, only 1/2 gallon per wing is unusable. (very early models had up to 2 gal unusable per side)

 

The selector valve located on the center console and has LEFT, RIGHT, BOTH and OFF positions and I don’t see how anyone could misread the position.  Just make sure the sharp end of the red selector knob is in one of the fuel flow positions and not stuck between detents. Fuel will not flow if the pilot selects an intermediate position. The pilot must select the respective tank and switch tanks often in flight in order to maintain a balanced wing or just select BOTH.

 

Fuel flows from the selector valve to an electric boost pump in the center console and mounted on the aft face of the nose gear tunnel and then through the firewall to the fuel strainer (gascolator). The boost pump has an overboard drain should the pump diaphragm fail.

 

The fuel strainer should be drained often to keep water and debris out of the engine. Fuel flows from the fuel strainer to the engine driven fuel pump on the accessory pad of the engine. Excess fuel returns to the fuel tank selected via a return fuel line.

 

Using the FSX/P3D Tooltips

 

Placing your mouse pointer on any given gauge, switch, knob, or level should reveal additional details.  The easy method of viewing your TAS is to simple place your mouse pointer on the face of the airspeed indicator. You will be able to read both IAS and TAS.  You can cross check the accuracy by using the OAT from the engine monitor and using the knob at the 5 o’clock position to set the density altitude and temperature at the top of the gauge.

 

A lot of detailed information can be seen using these tooltips, Should you place your mouse pointer on the [HSI] gauge you will be given the current heading in degrees, however if you place the pointer on the Course knob you can read your yellow arrow course selection. If you place the mouse pointer on the Heading knob itself you can read the Heading Hold selection degrees.

 

Of course, none of these tooltips are available should you Pause your sim.

 

Note: The tooltips for the Flap deployment is in Percent only. First notch = 10 degrees (25%), 2nd notch = 20 deg (50%), etc.

Included in the tooltips are reminders of the click spots or hot spots for the unique VC view zoom locations. For instance, directly below the bottom row of switches you can left click for a zoomed in IFR view or right click for the main VC view.  The area directly above the 3 engine levers and below the center avionics bay you can left click for the throttle view and right click for the main VC view.

 

The click spot that I use most often is the face of the autopilot with a left click to see the GTNs, the engine monitor, the AP and just the corner of the mixture knob.  I would like to have this view zoomed out just a hair so I can see the annunciator panel at top center and the throttle, prop and mixture controls at the bottom. 

 

With all the click spot choices none of them includes the annunciator panel. I can see the annunciators ion the full VC view only I can see and the color is green or red so I know something is amiss, but I can’t necessarily read the text. There are 20 unique annunciations announced there.

 

 

 

Speaking of annunciators, I would love to see a small indicator light either just above the speed brake (spoiler) switch or maybe on the switch itself that stays on whenever the speed brakes are deployed. I realize there is an annunciator that is On whenever the spoilers are deployed but, if you are using any of the VC click spot zooms you can’t see it.  This all assumes you are flying in the windowed mode.  In the full screen mode you can see the annunciator panel.

 

My standard GUMP checklist is now GUMPS so I can remember to check that Speed brake prior to landing. Some folks use the S for seats adjusted and locked, others for Seatbelts buckled, but I never fly with my seatbelt off but I have been known to slide my seat back a few inches on some long cross country flights to stretch my legs and be a little surprised when I can’t quite reach the rudder pedals when entering the pattern. Duh.  Remember, use those checklists.

 

 

 

Another little tip is to take advantage of the new panel lights dimmer switch located just above the airspeed indicator.  I find it needs to be turned to the low end of the range to avoid the bleed through in some of the AP indicators. See screenshot.

 

DESCENTS

 

 

 

 

Descents from high or fast cruise in the Legacy requires that you stay ahead of the aircraft. Smooth air descent can be at speeds approaching Vne until reaching 10,000 feet MSL, where you should slow to 250 Kts. In bumpy air the aircraft should be slowed to Vno or 220 kts and if in turbulent air slow down to Va Maneuvering Speeds of 170 kts at near gross weights and 158 at 1900 lbs.

 

You will have to keep checking your mixture setting as you descend.  A continuously richer mixture will be needed in the denser air.

 

Throughout your letdown, monitor your engine instruments and speed while making clearing turns. I use the speed brakes in order to stay higher longer and then make a somewhat steeper descent than I would if I did not have the wing spoilers. Power should be reduced to maintain cylinder head temperature and keep the oil temperature in the green and usually a richer mixture setting is needed to keep these engine temperatures within limits.

 

APPROACH & LANDING

 

You will appreciate those nice big electrically actuated full-slotted fowler flaps that extend from aileron to fuselage as you get closer to landing.

 

 

When approaching the airport area I aim for an airspeed of about 160 KIAS to allow for the first increment of flaps.  A shallow descent with a gradual reduction in power but holding 2400 rpm will allow for an good view of the airport traffic from about 3 miles out. The Vlo speed for the Legacy V2 is 132 knots so I aim for 130 knots as I blend in with the traffic pattern at the standard 45 degrees angle.

 

Enter the pattern on the downwind leg at 1,500 feet AGL and lower your power setting to 11 to 13 in MP/2400 rpm.  This should keep the aircraft at 130 KIAS. Lower the gear at the abeam position - opposite the intended point of touchdown and begin a gradual descent.  Small adjustments of the throttle will control your rate of descent.  Flying the RealAir Legacy you will be able to hear the changes in airflow as you fly your approach.

 

When turning base, reduce power and add additional flaps as necessary to maintain 110 – 120 KIAS and a 700 – 800 fpm descent. Halfway through base leg your altitude should be approximately 700 – 800 feet AGL at 110 kts .with half flaps extended.  I like to perform my final landing checklist at this time. I have never landed with the gear up because I always use a checklist and have never experienced a mechanical failure of the landing gear.

 

I usually try to turn final no closer than 1/2 mile from the end of the runway and at approximately 500 feet AGL. I aim to cross the fence or threshold at 100 KIAS and usually with full flaps. I add or reduce power as necessary to maintain my chosen rate of descent and I aim for the numbers.  The Legacy RG’s recommended normal landing configuration uses full flaps.

 

You can certainly fly the Legacy V2 at lower speeds over the fence, even as low as 85 knots with full flaps and lighter weights in smooth air, but I reserve for speeds for those short grassy runways with the tall trees.

 

Allow your airspeed to bleed off and aim to touchdown at 80 kts with full flaps.  Don’t use a large flare like you might in a small Cessna or Piper – you have a high performance laminar flow wing so fly the aircraft onto the runway just slightly nose high.  I try for a near 3 – point touchdown, using minimal flare. That is just me and it may be because I have been flying small jets so much recently.  With an 80 knot full-flap touchdown you may well see the nose well up in the air.

 

For those of you that may be transitioning from the Cessna 172 trainer or maybe one of the smaller Cherokees all these pattern speeds and climb speeds will be about 20 knots faster and will require some time for your to ‘catch up’ to the Legacy.

 

You sit high in the Legacy with outstanding visibility so making greaser landing are a chinch in the Legacy.  Remember, everyone in the coffee shop will be watching so make it a smooth one with the nose wheel dead center of the runway.  If you are not sitting high enough, you can use the appropriate keyboard strokes to change the eyepoint.

 

Here is a well thought out traffic pattern that has had input from hundreds of real world Legacy owners and pilots. This VFR airport traffic pattern depicts the flight techniques and procedures being taught and flown by most Lancair Legacy pilots.

 

This is not the only method, but is one to learn if you are seeking a standard for approach and landing in the

RealAir Legacy V2. 

 

 

 

You may have to use a slightly lower gear down speed than the graphic due to the real world RG having 140 kts for Vlo and use the 2400 RPM setting recommended by RealAir.

 

There are a dozen ways to fly a traffic pattern and I have seen all of them.  Some are too large, too high, too low, too slow, some look like Navy carrier landings and some break all the rules when some dude flies straight in to whichever runway may be aligned with his flight path. These are usually one of those guys with a half million dollar airplane but is using the free 10 year old VFR map that a few states still publish or maybe even a Shell Oil road map.  Duh.

 

What is important is for you to blend in with the existing traffic and modify your chosen pattern if need be.  The problem could simply be a new pilot on is first solo in a Cessna 152 or Cherokee 140 and is flying an extended pattern. This would not be the time to show off your talents with your new faster and sleeker Legacy RG.

 

I like to listen to the ATIS or CTAF to monitor the chosen frequency to know what is happening at my destination airport long before I can see it.  Knowing the active runway and traffic will enable you to preplan you entry in the traffic pattern with ease.  But don’t get complacent; remain vigilant for that tractor mowing the grass that may decide to cross your runway or that pilot that may be practicing his cross wind landing technique and thinks it is his own private airport.

 

The built-in default ATC in FSX/P3D will allow you to monitor airport traffic and announce your intentions to fellow pilots.

 

A Tutorial Example of How to Fly an LPV Approach with the Legacy V2 and GTN750.

 

I asked my good friend Bert Pieke to prepare a brief tutorial for our newbees and some of our old timers so that you can see how the Legacy V2 and F1 GTN750 handle an LPV approach.  I ask J van E to beta test it and then I flew it a few times and added a piece of text here and there. Bottom line – we have a ‘Quick and Easy Instruction Box for those that think LPVs are old hat and we have the same approach with a more turn for turn instruction.  Take your choice, they both will get you to the air`port. Zoom image of choice and print.

 

 

 

 

 

 

Why are there not any Weight and Balance calculation examples?

 

I suppose because the weight part should take care of itself.  The pilot and copilot can be a little heavy or a little light as long as they physically can fit into the seats, and you can close the canopy and still move the flight stick.  The wing tanks are almost dead center of the balance envelope and if you don’t add too much baggage everything should stay in balance. As fuel is consumed, the CG will move with a slightly forward bias, which is the direction we would like and at near empty tanks the elevator effectiveness and the elevator trim should keep the fore and aft pitching motion in check.

 

Running a simple Fuel and Payload/Weight and Balance calculation using the FSX/P3D dropdown feature we find: 

 

 

 

Empty Weight                                                                                                   1400 lbs

Payload (Pilot, CoPilot, Baggage) (170, 170, 64)                   404 lbs

Fuel (full tanks)  66 gal x 6.0 =  396                                                            396 lbs

Gross Weight                                                                                                     2200 lbs

 

Max Allowable Gross Weight                                                                      2200 lbs

Max Allowable Fuel                                                                                        396 lbs

 

Put a couple of chubby guys or girls in the seats and (210, 200) and baggage is limited to a very light flight case and a toothbrush. If the chubby flight crew actually needed to carry 50 pounds of baggage, they would have to limit the fuel to 396 – 56 = 340 lbs or 56 gallons. Ten gallons (15% of full fuel) of fuel weighs 60 pounds to not exceed the MTOW of 2200 pounds.  Easy Peasy.  My understanding is only about ½ gallon per tank is unusable fuel.

 

After reading just about everything I could find related to the later model Legacy RG that this RealAir Legacy V2 should emulate, the Empty Weight of practically all of them tilt the scales higher than 1,400 pounds.  I’m sure the retractable landing gear and typical full avionics panel are the main contributors to the increased weight.  A higher Empty Weight would require  lighter weight crews and maybe even a reduction in the full load of fuel to remain within the MTOW.  For flight sim purposes this might do nothing more than create a flashing warning that the max weight is exceeded when viewing the FSX/P3D drop down Fuel/W&B feature.

 

The CAFE Report for the Lancair Legacy N199L, February 2002

 

This official report is probably the most detailed and most accurate measurements and recorded data for any kit built airplane – ever.  There are tons of information and data recorded and a myriad of measurements that are normally only done for certified aircraft developments.

 

The IO-550N develops 310 horsepower at full throttle, 29.6 in MP and 2700 rpm. A cruise climb setting of 2500 rpm and full throttle initially yields 240 horsepower, but power available will start decreasing after approximately 6,000 feet MSL. (from CAFÉ report).

 

One key concept was introduced based on this particular report.  The CAFÉ Foundation term VbC defined as “velocity for best CAFÉ”, or best Comparative Aircraft Flight Efficiency.  This occurs at a particular mixture setting that delivers the best CAFÉ score for a given RPM, altitude and throttle position. This special power setting depends on the drag curve of the aircraft, the torque and fuel economy characteristics of its engine, the propeller efficiency, etc.  This is getting a little deep for a flight sim model so I am going to see if we can approximate some of the report finding and see how the RealAir Legacy V2 compares

.

My test will be to match as close as practical the test Altitude, RPM, and Fuel Flow and then record the TAS.  We will do this at two altitudes – 8,500 ft and 12,500 ft and at 2550 and 2300 RPM for both altitudes. I used MTOW and climbed directly to the test altitudes. We will only use the base model 310 hp engine because that is the engine that the CAFÉ report used.

 

The bottom line is this new VbC Index should the absolute best cruise power settings using about 55 – 65 % power. Not exactly what a flight sim pilot with a virtual credit card and therefore an unlimited fuel and oil budget might be seeking.

 

8,500 FT 22.3 MP 2300 RPM  12.6 gph  262 smph converted to kmph = 228 kts  227 kts    12.6 gph
8,500 FT 22.1 MP 2550 RPM  14.2 gph  282 smph converted to kmph = 245 kts  234 kts    13.6 gph
  (I was not able to reach 14.2 gph at this altitude with the RealAir Legacy V2)

 

                                12,500 FT 19.1 MP 2300 RPM 11.5 gph  262 smph converted to kmph = 228 kts   220 kts  10.7 gph
                                12,500 FT 18.9 MP 2550 RPM 12.0 gph  266 smph converted to kmph = 231 kts   227 kts  11.6 gph
                                  (I was not able to reach either 11.5 gph or 12.0 gph at this attitude with the RealAir Legacy)

 

 

There is a section is this report that should be of interest to most anyone that has an interest in the Legacy.  Starting with First Impression (Awesome performance), External Appearance Stands out from the crowd), Cockpit (Long text), Ground Operations (Mostly Superb). Takeoff and Climb (WOT climb), Maneuvering, Stability, Roll Rates, Trim, Stalls, Field of View, Descents, Traffic Patterns, Landing and Summary (Superior performance and handling qualities). Plus many tables of data and minute details of the flight data. 

 

You can find the report with a good search and read it front to back, if interested. I found it at

 

http://cafefoundation.org/v2/pdf_cafe_apr/legacy.pdf

 

Here is a copy of the test Legacy data and specification table. I did notice a few differences in N199L and our RealAir Legacy V2 base model. We have wing spoilers and a 3-bladed propeller. N199L does not have spoilers and has a 2-bladed propeller. This was a very early model when only 8 – 10 kits were flying, although a hundred or more were in work.

 

 

 

There are other differences but none that should influence how you fly the RealAir Legacy V2 in your simulator.

 

 

 

 

 

 

 

 

 

 

 

Legacy V2 Turbo option Performance

With the new Oxygen system, you can fly both airplanes at FL180, The conventional or normally aspirated 310 hp will still cruise at 210 kts on 8.6 g/h with a light load when properly leaned or on a good day will return 240 kts TAS at 8,000 feet.  Of course, you can expect the Turbo Legacy V2 to climb to the higher altitudes much faster and then keep climbing into the Flight Levels.

At 18,000 the Turbo Legacy V2 will easily accelerate to 300 kts TAS on any given day, some days a tad more.  You can also achieve remarkably high cruise speeds in the mid-teens with equally remarkable fuel economy.

I made several timed climbs in the Turbo Legacy from Sea Level to various altitudes and then recorded my TAS and fuel flows. Using full power and 2400 RPM and paying special attention to leaning the mixture for peak power, I was able to climb to FL250 in less than 10 minutes – every time.

At maximum Manifold Pressure, 2400 RPM and leaned for best climb/cruise conditions my notes show:

  8,000 feet, 267 kts TAS, 33IN MP 2400 RPM, 17.2 gph, TOC in 3 minutes
12,000 feet, 276 kts TAS, 33IN MP 2400 RPM ,17.4 gph, TOC in 4 minutes
15,000 feet, 291 kts TAS, 33IN MP 2400 RPM, 17.5 gph, TOC in 5 minutes
18,000 feet, 300 kts TAS, 31.7 MP 2400 RPM, 17.7 gph, TOC in 6 minutes
22,000 feet, 286 kts TAS, 26.9 MP 2400 RPM, 15.1 gph, TOC in 7 minutes
25,000 feet, 280 kts TAS, 23.7 MP 2400 RPM, 12.7 gph, TOC in 9 minutes

A visit to some Legacy builder’s site.

First, not just any Legacy builders site, the site of one of our very own repaints – N508DB.  This site can keep you captivated for days. The narrative starts with the excitement of the first flight, followed by the owner’s first solo the next day.  There is a builder’s log starting with the arrival of the big kit, then follows the 2,200 hours of work, and concludes with a generous gallery of N508DB photos and another gallery of other Legacys.   Work started in early 2002 and it came out of the paint shop in April 2005.

http://lancairlegacy.com/introduction.html  (Legacy #198)

 

 

Be sure to visit or follow all the heading and links. (There are a lot of dead links due to the age of the website).

Award Winner – N25XY Builders’s Site

A second builder’s site follows N26XY and has flight videos and other articles of interest.  This is a Grand Champion winner at Oshkosh and was started in March 2004 and had the maiden flight in August, 2009. Painting was completed in June, 2011 just in time for Airventure 2011. This builder’s log contains 65 photo albums that covers just about every step of building this stunning Legacy. These are fascinating stories if you are interested in following some of the human interest stories of Legacy builder and owners.

https://lancairlegacyn26xy.shutterfly.com/

 

 

Our Special site is the home of N321TF – 14 years in the making  

                                                                                                               

 

Valin and Allyson Thorn are NASA retired aerospace engineers and owners of N321TF and Starflight in Broomfield, CO, a custom design and supply firm for Lancair Legacy customization options,  innovative cockpits, rudder pedals, and other improved features for the Legacy.

After retirement, Valin and Allyson focused on completing their Legacy build project of 14 years.  N321TF, which they call the “StarHawk Legacy”, is flying and has completed flight testing.

He sent me this image of what their N321TF Legacy’s instrument panel will look like when it comes out the paint shop.  The paint scheme remains a guarded design and will probably be unveiled when on final at AirVenture later this year.  I have seen the sketches and it will make the astronaut corps proud.

The Thorn’s had their paint scheme design concepts modeled for 1TF by Joseph Thompson to help in refining the design concepts.  Valin told me that he’ll make the repaint textures available to the flight sim community this summer before Oshkosh AirVenture.  This futuristic panel should be the envy of those seeking glass panels and more situational awareness.

 

 

 

N321TF made its first flight the end of September and now has a grand total of 72 hours flight time.  A recent trip over the Rockies out to the birthplace of the Legacy in Oregon had them cruising at 16,500 MSL with the stock Continental 550N Platinum engine.

Valin upgraded his RealAir Legacy to the new Legacy V2 model and is enjoying flying in FSX while 1TF (One Thorn Flyer) is down for painting.  He says he was happy to see the GTN750 panel option but keeps hoping for an option for the Garmin G3X Touch system he and so many builders are now installing.  Be sure to zoom up these panel and cockpit images.  Wow.

I thought a NASA aerospace engineer and newly flying Legacy builder/owner that has already upgraded to the RealAir Legacy V2 could provide the flight sim community with a unique view and perspective of how the RealAir Legacy V2 compares to the real deal. Valin says:

I’m still exploring the RealAir Legacy V2.  So far I see the model is amazingly accurate in exterior, interior, and visual effects modeling. I noticed even the label for the brake calipers is shown! The sounds are very accurate. Yes, the electric fuel pump really does sound like that at the high setting. Performance modeling, engine and aerodynamics, is very close to the real world Legacy.  If anything, it under models the rw performance.

As far as handling goes, even on the most accurate, sensitive settings, the rw airplane is much more responsive. In the rw Legacy, the slightest pressure on the control stick at anything above pattern speeds results in a response from the airplane. The rw airplane is flown at most higher speeds with only fingertip pressures. It would be difficult to model that type of control responsiveness in a home sim.

I can say that I truly love the Lancair Legacy.  The performance, handling, visibility, and good looks are fantastic.  I’ve talked to a number of veteran, life-long pilots, who’ve flown almost everything out there, and they say the Lancair Legacy is their favorite airplane to fly.  I asked one of them if they’d flown a P-51 and he said yes, and the Legacy is more fun to fly…

It’s great that sim pilots have the RealAir Legacy available that so faithfully models the truly special, real world Lancair Legacy airplane.

What the RealAir Legacy V2 doesn’t have.

I have either mentioned most of what is included with the RealAir Legacy v2, or provided links for further reading, so now let’s explore what is not included.

Our flight sim model does not have any type of winglets, a movable elevator trim wheel in the cockpit, no operating buttons or switches on the flight sticks, no maintenance tracking or repair functions, and no visible icing on the airframe - or my often asked for feature  – bug splats on the windshield or windscreen.

 

Caution: Flying the RealAir Legacy V2 may be habit forming and may affect your sleep patterns and interfere with your real world hobbies and home life. Not only that but for some strange reason almost all my other add ons seems dull and a little lifeless.

 

We can certainly do without the small winglets and the movable trim tab and even do without the maintenance, but having a Legacy that looks, sounds, and flies like the real world equivalent, shouldn’t we be expected to fly in real world weather conditions.  With the new ability to fly really high where icing is usually found I think the realism should include looking out and see some ice buildup on the leading edge of the wings or in the edge of the canopy.  I don’t know for sure about England or Australia but here in the southern U.S. bugs on the windshield are as common as apple pie and coffee.  Just my 2 cents.

I already can guess what Ron and Sean are going to say about the icing and the bug splats.  As designer and developers for flight sim add ons you have to draw the line someplace, otherwise you might never get the add on to the level needed to bring it to market and every option can’t possibly be included.

Another consideration has to be a concern for keeping the FPS in check and running smoothly on the lower end PC systems (I almost said the legacy systems, duh).  But, maybe just one or two small bug splats  . . . . .

 

 

 

You can read the manual in advance of purchase using this free download link.  http://www.realairsimulations.com/legacyv2/downloads.php?page=legacyv2_downloads

Do not overlook the hundreds of special features included in the Legacy V2.

I was severely criticized for using too much information from the developer’s website in the original Legacy review, so I will probably be criticized for not using enough in this V2 review.  But, what is important is to realize that practically everything you see, touch, feel, or experience while flying the Legacy V2 in the flight sim has been put there after being thoughtfully researched, skillfully coded, tested and retested.  You will not find any examples of poor coding, sloppy workmanship, or such that seems so prevalent in many of our recent add ons.

You can expect things to not only look realistic, but to act and react realistically as you fly.  The more time I spend in the cockpit of the Legacy V2, to more I little thing that I notice and appreciate just how difficult it must have been to make it look and feel so right.  All those fingerprint and smudges that give the instruments and avionics that ‘recently used’ look and how every gauge and instrument looks like it was ordered and installed from Aircraft Spruce & Specialty.  Everything is full 3D with just the correct amount of dirt, dust, smudges, nicks and dents.

I found a youtube video showing many of these details using Ezdok to capture some close-in views with good commentary. Although using the original Legacy, just keep in mind that V2 is at least that good but in many cases better with the improvements and additional new features.

 https://www.youtube.com/watch?v=OMb2q7koswI  56:32  A full HD extreme closeup look and verbal description of the original Legacy by flightsim481. Ooozes with comments like gorgeous, awesome, brilliant, lovely.

Conclusions

In short, this is the most aerodynamic and best handling, highest performing and realistic airplane I’ve ever flown.  I thought the Quickie 2 was the ultimate kit in the early 1980s  but the Legacy has a 30 year advantage for advancements, both inside and out.  I’m surprised that someone like Burt Rutan didn’t come up with the original design but Lance Neibauer beat him to it, otherwise the Legacy would probably have had a Canard Wing up front.

 

What makes the RealAir Legacy V2 unique, other than all the realism, is that we actually get two airplanes for the price of one. The normally aspirated IO-550N Continental engine and the special 400+ hp Lycoming with dual turbochargers.  A flick of a single slider in the config program is all that is needed to switch from one to the other.  All the extras are applied to both airplanes.

Let’s check on the Recommendations from my RealAir Legacy Avsim review in 2012.

Avsim Gold Star

The RealAir Lancair Legacy for FSX is no doubt the most advanced, most realistic, and most fun to fly of any general aviation add-on available today. The awesome combination of many totally new visual effects and animations with their accompanying sounds are absolutely astonishing. I therefore recommend the coveted Avsim Gold Star be awarded to RealAir Simulations. I really wish there was a recognition that was even a little higher than our Gold Star, maybe a Platinum Star or a Sierra Hotel Gold Star. I would surely recommend that one also. The Legacy is that good.

Update for V2.  Not much more I can add to this.  This new V2 improves on almost everything, plus adds new and improved sounds and vibrations, plus the new Oxygen and Hypoxia systems and the dual turbo optional engine.  I suppose the biggie in the bunch is that models are now offered for FSX / FSX:SE and P3Dv2 / V3 and all with the GTN 650/750 and the Reality XP units for the FSX models. If you like that turbo whine and high performance, then this is the one for you.

The Future (My personal recommendations for improvement from 2012)

How about adding Page Numbers to the Flying Guide and Checklists for the printed copy (for those of us who like to print and bind the documentation)?  DONE.  Big page numbers now and printable Checklist.

Sunglasses at night needs to be revisited by the design team.  NOPE! Cool pilot still wearing sunglasses at night, errrgh.

While you are there, how about adding an old bald, blue eyed, pilot with a mustache (now who could that be?) as an alternate pilot figure. You could save a few polygons with the reduction of hair and sunglasses!  NOPE!  I really didn’t expect this, but you never know.

I wonder if the canopy could be cracked open a couple of inches for ventilation for taxiing on those long taxiways on the hot summer days? Open/Cracked Open/Closed/Locked   DONE.  Yes, you can taxi with the canopy unlocked and cracked Open. Very realistic.

You have to admit it, 2 out of 4 ain’t bad.  I just wish I had added my bug splats on the windscreen to this list back in 2012.

My suggestions for the new Legacy V2

 

 

 

A few low key bug splats on the windscreen really would add to the realism.

Maybe some FPS savings can be found in the future to make room for some visible icing on the airframe that melts as we change altitudes.

VC rain is still a favorite for many of the flight simmers.  Can the Duke VC rain be adapted to the Legacy V2?

A carryover from 2012.  The pilot is no longer cool when wearing sunglasses at night.

 

 

Just a casual suggestion.

I would like to see an illuminated indicator that Speed Brakes are deployed.  Sure, I know the annunciator panel has it but not at or near the switch and not close to the flap actuator switch.  Like this – check the switch.

I forgot to mention that when looking into the cockpit from an external view, you will see the same view as you would if you were using the VC view.  This may be the first FSX/P3D model to have this feature.

This is another reason that having alternate pilot figures would be nice.  That old bald headed, steely blue-eyed guy is still available for a photo session.  Maybe even a hot chick for a change of pace in pilot figures.

Video Link – Legacy V2 at new Orbx Meigs Field, Chicago

I looked for some short videos of the Legacy V2 to capture some of the special sounds and features but failed to find a short one.  I did find a rather long video at the new Orbx Meigs Field in the rain.  This one is slow moving, but if you are into the details it has captions and captures the gest of flying the new Legacy V2 and it is in HD.  Crappy weather for flying, but it is Chicago in January. I had to pause the video and put on a sweater,  brrrrr.

https://www.youtube.com/watch?v=qLDhOjuhRIE   24:24 Thanks to Gunter Willems for making the video.  You will notice the Garmin GTN does not have Meigs Field in the database.  This video was made on the very first day of availability of the Legacy V2.  Impressive learning curve, Gurnter.

Here is very short but outstanding video that I used in the 2012 review of the original RealAir Legacy.  You can compare the old and the new.  https://www.youtube.com/watch?v=bmd1ryys4JA  2:26  I love this video by Steadyflyer – it is short, bright, uses excellent scenery, sounds are absolutely superb and the flying is first-rate.  This one highlights the sights and sounds from both inside and outside of the Legacy.  You will notice that almost all Legacy landings sound hard but remember this is a stiff landing gear.  No heavy trailing link mains to soak up the weight on a homebuilt.

https://www.youtube.com/watch?v=y63-oalEjfU&feature=player_embedded 8:27 This features real world VH-ZYA Legacy that has appeared in several print articles in AU. 

 

 

 

No doubt, we will have plenty of videos featuring the Legacy V2, given enough time. This review is coming out so quickly I am ahead of the video production curve.

 

My Newest Repaint – Red, white, and gorgeous .

You just never know when something totally unexpected might drop into your lap.  Take a look at this repaint with its first flight at the new Meigs Field for FSX:SE.  I’m sure it will eventually work its way into the public domain and maybe the Avsim Library.

 

 

Final Thoughts

This RealAir Simulations’ Legacy V2 is the culmination of a year-long project of the RealAir design team and is as up to date as possible.  Practically every detail was looked at, evaluated, and if possible, brought to an even higher level than the original Legacy – which was already at the top of the heap.

Most folks really do not understand how difficult it is to improve an add on that is already the leader of the pack.  Sure, much of the work was to solve the dilemma to bringing the Legacy to the P3Dv2 platform, but with P3Dv3 looming the production schedule had to be stretched to comply with the new and untested P3Dv3.

It was when I was watching fightsim481’s (https://www.youtube.com/watch?v=OMb2q7koswI) video that I took time to totally appreciate many of the smallest details of the model and how difficult it must be to balance the level of detail and the expected FPS needed for the older PC systems.  And then there is this other crowd, that keep asking for more and more, and even more. Asking why this or that was not included, or why the design team didn’t choose to update a different add on or create a new one.

The catch-22 of flying the new Legacy V2 hit home for me when one of our forum members posted that he had just completed a long cross-country flight and he was disappointed that he had arrived at his destination so quickly.  He stated he wished he could have flown the new Legacy just a little while longer.  Duh.

Our broad spectrum of flight simmers as a whole are obviously delirious with the new Legacy V2 on several levels.  I think most everyone agrees that having the Legacy flying in P3D with GTN avionics satisfies most wishes.  The unexpected big 3 improvements – Oxygen, Hypoxia and Turbo Optional engine – certainly will tilt the scales for anyone wondering if they should upgrade their Legacy to the Legacy V2.

On yet another level, we will find those hard core flight simmers that look past all of these totally new features and just sit in the cockpit and listen to the turbo whine or continually flip switches just to hear and feel the feedback. Yet others will marvel at the overall complexity of a homebuilt glass airplane that flies at FL250 and will reward you with a TAS of 300 knots while you wonder how the canopy and instrument reflections work and appreciate the stunning colors and shadows brought to life with Prepar3d V2 and V3.

And the fact that practically every forum member will agree – the support provided by RealAir Simulation is next to none.  Not that much support is actually required other than the question - did you overlook the discussion on page so and so of the manual?

I think the one single factor that stands out most for me is the through testing and final polish of the model prior to making it available for download.  I don’t think I have ever even heard of a broken RealAir model or one of those silly misspelled placards or switches that work backwards or maybe autopilots that won’t engage or folks asking for help in understanding the basic design logic.

This review is beginning to drag out and is seriously impacting my flying time. Time to send it to the Review Editor.  As before, the RealAir Legacy V2 is my all-time favorite propeller driven airplane and I have no qualms recommending the coveted Avsim Gold Star continue with the new V2.

 

Credits

 

Thanks to Rob and Sean for providing the models for review.  Special thanks to Rob for answering my seeming endless list of questions.

Thanks to Valin Thorn, owner of N321TF, for using his Normal Traffic Profile graphic and for providing his new panel design graphic and interior sketches.  Also thanks to Valin for providing his unique view and comments about how the RealAir Legacy simulator model compares to a real world Legacy model.

Credit is given to the CAFÉ Foundation for providing the Legacy Report of February 2002.

Credit is given to the hard working folks at the Legacy Owners and Builders Organization for much of the background used to understand the details I used to describe systems and such.

 

 

 

 

REVIEW-P3D by Lockheed Martin

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P3D by Lockheed Martin

A review by Marlon Carter

 

 

 

 

INTRODUCTION

 

No one can argue the fact that the Flight simulation hobby has transformed dramatically over the past 20 years. It seems that with each release of a Flight Simulator platform, we become closer and closer to achieving the most realistic experience that can be had on a home based PC. One of the transformations that stood out to me personally was the dramatic improvements seen between FS95/98 and FS2000. This transformation changed what we once thought was possible and just when we thought things couldn’t get any better, FS2002 was released and later FS2004. For many of us, the release of FSX was by far the most exciting moment in the history of flight simulation.

For many years, FSX was a very popular platform and it saw support from numerous developers down to today. This being the case, it was quite understandable that the FS community was saddened to hear that there would be no further development on a new Flight Simulator to replace FSX.

 

Thankfully though, this sadness was short-lived and in November of 2010, Lockheed Martin announced that it would continue the development of Microsoft ESPTechnology into Prepar3D. The intent of this “new” simulator was to meet the training needs of Private Pilots, commercial organizations, militaries and academia with a far more immersive environment. As with the changes seen in MSFS, over the years since P3D v1, P3D has also undergone numerous changes leading up to the newly released v3.

 

The features that have been implemented into P3D were nothing short of revolutionary. Many of the issues we once had with FSX were either fixed or significantly enhanced. Some of these changes were so dramatic that many have all but abandoned the use of FSX in favor of the ever evolving P3D platform.

 

What are some of the basic features of P3D v3? Here is a listing provided on the P3D website.

 

 

Virtual cockpit capabilities allow exact replications of 3D cockpits with fully interactive displays and representative physical switches

Microsoft© DirectX 11 rendering engine takes full advantage of modern day graphics cards

Increased performance, increased realism, and offers the full control over what is displayed

Dynamic shadow system, including internal virtual cockpit shadows, terrain, and cloud shadows.

HDR lighting system brings increased immersion when training in all times of day.

Volumetric fog and increased fidelity of clouds and weather.

High quality graphics support texture limits as high as 4096 x 4096.

Different times of the year or different times of the day will change how you simulate with our real-time weather system, continuous time of day, seasons, and a variety of lighting effects.

Visit 40 high-detail cities and almost 25,000 airports, with 3-D buildings specific to the city (e.g. The White House is in Washington D.C.).

While moving across different regions, users will notice accurate topography with regional specific scenery textures to make it feel like you’re actually there.

Modern user interface – faster and easier to customize your learning, training, and simulation experience.

Extensive configuration options to give users additional control on what and how Prepar3D performs and simulates.

Easy system configuration across laptops, desktops, and multi-monitor environments.

Multiple view support allows a single machine to output multiple views on multiple devices and create an immersive experience that engages the senses

Quickly save and load panel and scenery window locations across multiple monitors.

Multiplayer allows up to 64 users across the globe to train and collaborate with others in real-time.

Sensor Cameras – Users can experience night vision and infrared sensor camera options to enhance military mission or night flying training.

Realistic Scenery – Millions of square kilometers of the earth have been checked and upgraded to accurately represent the urban environment. High resolution (12cm) content added for specific locations.

Using real data from the U.S. Geological Survey, users can simulate an underwater experience using our submarines with our up-to-date bathymetry.

Expanded Hardware Controls – Users, especially fighter pilots, can train with realistic hands on throttle and stick (HOTAS). Prepar3D is fully compatible with almost any Windows supported controller or device.

Artificial intelligence (AI) controlled non-user entities include highway vehicles, air and maritime vehicles and traffic, as well as livestock and wild animals.

Air Traffic Control (ATC) capabilities – New pilots can learn the basics, and veteran pilots can practice their skills. Communicating with ATC in Prepar3D mimics the way pilots and controllers communicate in the real world.

Flight Planner feature allows users to create a realistic scenario of flying from one airport to another, choosing different types of routes and flight plan types.

Fully expandable vehicle library with outstanding default vehicles:

Lockheed Martin F-35A from Dino Cattaneo and the India India Alpha Foxtrot Echo team

Lockheed Martin F-22 Raptor from IRIS Flight Simulation Software

H-60 Black Hawk from Virtavia

Beechcraft Bonanza A-36 from Carenado

Extra 300s from Alabeo

See the Vehicles page for a complete listing

A Professional Plus license enables extensible military weapons training capabilities, as well as the Learning Management System interfaces and customizable military based AI behaviors.

A fully-configurable, dynamic weapons system allows our military-focused customers the ability to perform weapons-based training. Support for targeting, bombs, missiles, guns, and countermeasures are included, as are examples to show you how to implement features in your training.

 

 

In addition to these features, there are also a few new features aimed at developers.

 

SimDirector is the cutting-edge training and simulation scenario generation tool

Rapid creation of training scenarios – Drag-and-drop scenario creation requires no programing experience.

Virtual Instructor allows dynamic delivery of training feedback to trainees.

Flight Instructor Mode allows for instructors and trainees to create, grade, and debrief flight segments and flying maneuvers in real-time.

Software Development Kit (SDK) allows developers the ability to create and integrate their own content

SimConnect SDK can be used by programmers to write add-on components and access complete simluation data

SimObject API allows developers to implement their own flight, aerodynamics, and physics models in their simulations

Modeling SDK consists of a set of tools that help in the building of 3D models, panels, and gauges

Environment SDK supports integration of scenery, terrain, and airport data

Custom post-process system allows developers to write custom effects and apply those to further customize how 3D image is generated

Highly configurable air-to-ground radar simulation and visualization that is controlled by C++ plug-ins and XML gauges.

 

 

From the list of features shown, P3D v3 seems to be a promising step forward in the field of flight simulation. However, in an effort to provide some more insight into this new version of P3D, We will be having a brief chat with Adam Breed who is the Software and Technical Lead on this project. Then, we will also look at the expanded feature list.

 

 

Hi Adam can you tell us;

 

-Why did LM decide to introduce a completely new version of P3D?

-Prepar3D v3 combines well over a year of intensive development backed by major changes to improve core functionality.  It builds on the legacies laid by Microsoft Flight Simulator and Prepar3D v1/v2 and further refines the experience while adding some vast new capabilities.  We expect some of the new capabilities to redefine the simulation landscape and offer new immersive training capabilities never before seen in a publically available commercial simulation platform. Our audience for Prepar3D v3 is quite broad - from novice learners to military service members, Prepar3D v3 provides an even more realistic training environment for critical mission readiness.

 

-With P3D v2 being quite popular, can you share some of the benefits of using V3 over V2?

-Prepar3D v2 was definitely a tipping point in the flight simulation community’s interest in Prepar3D.  We have seen an even more overwhelming community response to Prepar3D v3 and we are very encouraged to see the amazingly positive response to the release.  One of the key updates are the new memory management capabilities.  Many users are reporting their “out of memory” issues have been entirely eliminated.  Additionally, we expect a lot of the new Prepar3D v3 features to really begin to blossom once third party developers start utilizing them.  For instance, the new Autodesk® Scaleform® capabilities allow rapid gauge/panel creation with an extreme level of fidelity.  In addition, the new avatar mode enables advanced maintenance training and allows users to have a new perspective of their simulation environment.  Finally, we’ve fixed bugs and made improvements based on customer feedback.  We take our user experience very seriously and listen to our customers when developing features.  Most of those updates and enhancements were driven directly by our public forums.

 

-Can you tell us what the future holds for P3D V2.5?

-We have provided nearly two years of support and updates to the v2 baseline and expect many customers to continue to use it. It is not required that anyone update or move to Prepar3D v3, but we hope most customers will find value in the numerous updates and platform enhancements to justify the cost of the new license.  As with Prepar3D v1, we will continue to offer Prepar3D v2 for sale on our website and facilitate support through our Forums.

 

-Is P3D v3 going to be a stable platform for LM moving forward, or will it eventually be replaced or upgraded to v4.0 if new features are added?

-Prepar3D v3 will be a stable platform moving forward, but we plan to start work on major features that will eventually lead to a Prepar3D v4 in the future.  Our current primary focus is developing point releases in support of Prepar3D v3.

 

-From a developer's view point, are there any major differences between P3D v2 and v3?

-Prepar3D v3’s key updates are from the developer’s point of view.  Specifically, the Autodesk Scaleform capabilities will be a huge gain to content developers.  Scaleform really opens a lot of possibilities for interactive courseware and integration of content.  Plus, it is a quick new way to develop panels/gauges over the typical legacy C++/XML methods.  Additionally, further refinements to the Prepar3D Development Kit (PDK) allow full control over nearly everything in Prepar3D.  No longer is SimConnect the only way to interact with Prepar3D.  We have opened up the entire system for developers to use.  Finally, SimDirector continues to evolve and improve.  SimDirector is the industry leading courseware creation tool, allowing developers to create fully immersive scenarios for training.  Users have created some impressive training scenarios.  Scenarios are a great discriminator for developers to showcase their content.

 

-Are there any new features or enhancements planned for P3Dv3? (Note – this question was made when the review started, end of 2015)

-We are currently developing Prepar3D v3.1, which will be released before 2016.  One of the major updates to v3.1 is a new controller calibration screen that will further support legacy controllers.  We continue to work on various new features for point releases, but we can’t discuss specifics.  Because Prepar3D exists at the core of many of Lockheed Martin’s complex flight simulators, we know how important it is to continue enhancing the training experience. We believe 2016 will be quite an active year for the Prepar3D team!

 

-PC performance has always been a big factor in using Flight Simulators; can you tell a bit more about how V3 differs from V2 in this regard? Also, if you can, can you comment on how this also compares to FSX?

-Absolutely.  Fully utilizing next generation hardware has always been a focus of the team.  At the same time, we are doing our best to maintain backwards compatibility.  For example, memory efficiency in Prepar3D v3 is greatly improved compared to Prepar3D v2, v1, and FSX.  As a result, developers and users are taking advantage of more high-definition add-on content than was ever possible in previous versions.  Also, with Prepar3D v3 more particle simulation work has been offloaded to the Graphics Processing Unit (GPU) improving the performance of smoke, fire, and weapon effects for more realistic performance. There were also a number of other optimizations made through the engine to improve overall performance and smoothness of the simulation based on the ever improving hardware.

 

 

Thank you for sharing some of this information with us Adam.

 

 

 

 

For those of you who would like to a more detailed feature list, here is a detailed breakdown of what’s new in V3.

 

Autodesk® Scaleform® Integration

Gauges and panels as well as scenario object content can be built using Adobe® Flash® and integrated using Autodesk Scaleform.

Several UI screens have been replaced with Scaleform implementations such as the ATC window, the Menu System, the InfoGen, and Menu Prompts. These aforementioned UI can be themed by third party developers.

Avatar Mode

Enter and exit vehicles in Avatar Mode

Avatar fully controllable in first and third person views

Third party avatar support

Updated User Interface

New default theme for v3

Fixed UI layouts, position bugs, and improved overall usability

ATC window now transparent and can be docked into main view

Menu system performance and appearance improved

InfoGen readability improved

Fixed bug in menu system where blank entries could be created

Fixed a bug where drop-down menu state would not always update while open

Added close buttons to docked views when window titles are enabled (feature was always present but no visual indicator existed)

Default scenario is now visible in Load Scenario screen

Fixed a bug where Prepar3D.cfg setting 'ShowATCText' was not enabling ATIS captioning

Fixed a bug where Prepar3D.cfg settings for ATC message color customization was not being respected

Fixed bug with InfoGen where text would not appear when pausing or entering slew after changing start page to 0 in scenario

Fixed issues with modifying default and favorites in save and load screens

Load scenario page now shows vehicle name along with scenario description

Trimmed down amount of menu items in certain cases including multiplayer and the context menu

Fixed bug with Flight Planner that would prevent a flight plan from saving out if it was between two airports with no intermediate waypoints

Fixed bug with certain text boxes where pasting text would not respect current selection and incorrectly move cursor

Fixed bug where undocking a message view would instead undock the main view

Fixed bugs with Scenario Startup screen where weather theme changes would apply when clicking cancel and user defined weather would not get applied when changed

Fixed bug that prevented multiplayer menu items from being added to customized menus

Fixed bug with Scenario Startup screen that prevented vehicle selection background from updating with the time of day

Enhanced ATC window to provide feedback when ATC communication is disabled, i.e. Sim Paused, No Electric, etc.

Fixed bug with ATC window that prevented UI from refreshing when switching from an AI camera back to the user

Updated graphics profile UI and added prompt when attempting to save over existing profiles

Time Preview window now takes up less space and readability improved

Updated visual style of scroll buttons to be more clean

Instrument Panel menu option now disabled if vehicle has no panels

Added restrictions on what items can be accessed during Structured Scenarios (default restrictions can be overridden by developer)

Removed redundant UIs used when importing and exporting controls

Reassigned menu shortcut keys to remove duplicates

Added Settings button to main menu screen

Fixed bug where "Esc", "Spacebar", and "Enter" keys would not function in Scenario Startup screen

Changing full-screen resolution while in full-screen now immediately changes resolution

Fixed bug with category selection in Settings menu

Fixed bug with UI scaling at low resolution and high DPI settings

Made OK/Cancel button alignment consistent across screens

Updated About Menu

Platform Improvements

"Flights" terminology has been changed to "Scenario" better reflecting Prepar3D's full land, sea, and air training capabilities

Fixed controller/joystick dropping issues with Windows 8.1

Fixed multiplayer issue preventing user log out when exiting

Multiplayer NET_VERSION correctly incremented to prevent different versions connecting with each other

Fixed a bug where the main view could be closed while window titles were enabled

Fixed bug where crash would occur when entering invalid license

Fixed bug where thumbnail images for scenarios and aircraft would not match correctly

Fixed bug where piston engine failure could reverse itself back to 100% health

Fixed and updated multiple areas in the Learning Center

Added more options in Scenery.cfg to accept more variables

Fixed bug causing certain library objects to be rendered in wrong locations

Fixed issue with multiplayer weather serialization

Oculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected.

Fixed scenario reset bug where full scenery reload would occur when not required

Added content error reporting for gauge loading errors

Fixed an issue when deleting a scenario from the Load Scenario screen, the xml file would not get deleted from the Prepar3D v3 Files folder

Fixed focus issue with multiple views. Would sometimes cause the camera to change on the wrong view when using context menu

Panel-only prevented from being set on non-main views

Fixed bug that would cause frame drops when hitting escape during instant replay playback

Fixed bug that would cause full scenery reload to occur even when not moving vehicle

Fixed bug where application icon would not appear in taskbar when booting into multiplayer

Fixed bug that would always prevent user from entering lobby when booting into multiplayer

Fixed bug where TowerController could spawn on the ground in multiplayer

Added greater customization of InfoText appearance

Scenario captions now on by default

Fixed bug where child views could become panel-only after being opened

Scenery library items which cannot be found are now prompted for removal

Fixed bug that would prevent Scenario Briefing from being displayed in certain cases

Fixed bug that would prevent pilot records from updating

Fixed crash that would occur from misconfigured weapons and pylons

Fixed weather serialization bug in multiplayer

Fixed bug that would cause custom camera zoom levels to save out incorrectly

Invalid flight plans are now prevented from being saved

Fixed bug where non-unicode languages would alter starting location

Fixed bug with booting into multiplayer from command line that would prevent scenario from loading

Fixed bug that prevented cockpit button picking from working in FS9 BGL models

Changing default scenario now immediately writes out to the Prepar3D.cfg

Fixed bug that would prevent thunder sounds from being audible

Updated vehicle load failure popup to relay when user will be placed in viewer sim

Fixed issue that caused instability when using hoist and sling features

Fixed docked view positioning bug when undocked views were opened

Undocked views now position themselves on top of other open views

Change low speed thrust limit on propeller in order to better blend the low and high speed thrust calculations

User tips now enabled by default

Fixed bug that would cause the WindowPlugin system to hang when changing between certain vehicles during a crash sequence

Fixed bug where slew would not disengage when entering Instant Replay

Fixed bug where changing the assignment of the "esc" key would not register

Fixed bug that caused XBox 360 controller triggers to register as z-axis on first assignment

Added Camera Center Offset to camera configuration

SpeedTree Integration (IDV Inc.)

Platform now supports SpeedTree models which are high quality 3D trees, with wind animations and smooth LOD transitions

SpeedTree models can be placed using SimDirector

New Content

Virtavia Sikorsky H-60 Black Hawk

India India Alpha Foxtrot Echo F-35A

18 new scenery library models of 3D trees (powered by SpeedTree)

Rendering and Performance Updates

Updated Visuals and Performance

Updated HDR to increase default brightness and enhance color clarity

Developed animation blending support enabling lifelike avatar animations

Fixed issues with water reflections that were affected by secondary views

Fixed bug with non-tessellated terrain that would prevent ground detail flag from being respected

Fixed visual bug with ground normal particles

Fixed bug where taxiway lights would shift at large airports

Removed old sun glare effect

Fixed issue where virtual cockpit night lighting would not work as expected

Fixed issue where global environment map would fail to load in some cases causing aircraft to look dull

Fixed shadow issues seen with bathymetry enabled

Added alpha write option for virtual cockpit panel textures

Fixed bug where GPU terrain would shift at high altitudes

Fixed light scaling issues

Fixed issue that would prevent models from instancing in certain situations

Fixed bug where applying vsync with triple buffering would cause rendering to freeze

Fixed bug where shadows would not display properly on non-tessellated terrain

Improved memory management reducing overall VAS usage and spikes

Fixed bug that caused different objects to burn through fog including the sun, moon, galaxy, airport lights, and lens flare

Fixed bug where material NO FOG setting was not always respected

Multiplicative particles now fog correctly

Fixed bug where pre-lit objects disabled fog

Fixed water rendering issues while using non-tessellated terrain including reflection appearance and shadow brightness

Optimized texture unloading during loads

Unused terrain detail textures no longer loaded

Added modifiable saturation effect to HDR enabling greater customization of visual appearance

Fixed bug that would cause panel transparency to also affect virtual cockpit panels if Mipmap VC Panels was enabled

Fixed issue where certain clouds would disappear at certain camera angles when on the ground

Exposed bloom material scalar to Prepar3D.cfg to allow finer control of bloom

Fixed bug that would cause fog to flicker when changing views

Fixed bug where fog would not respect ShowWeather flag in camera config

Fixed bug with fog appearance in reflections

Overall shader optimizations for increased performance

Fixed bug where certain scenery effects would only occur during the day

Fixed bug where landing lights would draw incorrectly at steep angles

Fixed bug where HDR and FXAA would not applied for one frame when switching views

Fixed crash bug that could occur when opening multiple views in quick succession

Fixed bug with wave animation wind offsets

Enhanced Particle System

Optimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithms

Fixed issue where certain particle effects would not render due to prioritization errors

Fixed bug with particle lifetimes

Fixed z-fighting issue with particles using same emitter

Fixed issue where certain aircraft light emitters would not be deleted

Fixed bug where extrusions would not connect properly with certain effects

Enhanced Multiple GPU Support

Fixed bug where lights would not draw correctly multiple GPUs

Fixed bug where batched scenery objects would flicker across multiple GPUs

Fixed bug where scenery objects would not correlate correctly across multiple views

Fixed issue where effects would not synchronize properly between multiple GPUs

Fixed bug where particles and extrusions would flicker and get out of order in SLI

SimDirector Updates

Added Lua scripting support to SimDirector. Scripts can be fired through actions and ScenarioVariables can be used enabling more complex scenario logic

Full avatar support in scenario creation. For example, the avatar can be referenced by other objects and can be given waypoints.

Added scenery import and export support in SimDirector. BGLs can now be created from scenarios with scenery in SimDirector which greatly simplifies the scenery creation process

Visual Path object added which can be attached to moving objects or waypoints

Fixed bug where hang would occur occasionally when exiting backstage

Updated internal error checking to prevent intermittent crashes

Fixed bug that would prevent mobile scenery from appearing in preview window

Fixed waypoint placement issue that would prevent waypoints from being placed close to other objects

Fixed validation bug with timers

Fixed issue where mouse cursor state would not change in certain cases

Fixed bug with Menu Prompt Trigger that caused windows to close prematurely

Fixed bug that prevented Jet Fighter Time Trial from loading in SimDirector

Fixed tabbing issues in Catalog UI

Fixed crash that would occur when attempting to play back VI session while in Virtual Instructor mode

Fixed bug where sound would distort when entering SimDirector

Fixed hang that would occur when booting directly into SimDirector

ATC menu no longer stays open when entering SimDirector or switching SimDirector modes

ThreatDome models added to object catalog

Color property now supports alpha (e.g. Focal Point Color, Area Definition Color, On Screen Text Color)

Fixed bug where SimDirector camera would be changed when switching the time of day

Fixed bug with failure system index that would cause all instances to trigger when index of "0" was used

Fixed bug where effects played in preview mode would persist when leaving preview mode

Removed empty scenery objects

Fixed bug that would cause a crash when entering SimDirector with auto validation on

Fixed issue with ViewChangeAction that would prevent camera list from repopulating when loading new scenarios

Fixed bug with POI scaling

Fixed bug that would cause app to be disabled when pressing Ctrl+V in a group

Enabling mouse yoke no longer prevents SimDirector controls from functioning

Triggers now have OneShot set to false by default

Improved scenario save and load times

Scenario no longer unpaused when starting recording playback

Fixed issue where help button was not selectable in undocked views

Fixed catalog view to show selected object when using arrow keys to navigate through menu

Fixed issue where SimDirector could crash if closed while changing modes

Scenarios can now be saved in .spb format

Snap to ground is now a global setting

Minor errors in scenario .xml files no longer prevent scenario from loading

Updated SimDirector settings page appearance and added options to enabled error logging

Scenario error logging now on by default

Fixed resource path issues that could occur when modifying scenarios in both core Prepar3D and SimDirector

Fixed issue where sounds in sound subfolder would prevent scenario from being previewed

Improved scenario loading times

ScenarioMetaData no longer required but still recommended

Validation window now opened if validation errors are reported during a mode change and user cancels

Fixed issue that could cause SimDirector to slow down after prolonged use

Object titles in Scenario Visualization now show ellipsis when string is too long to fit instead of just clipping out

Fixed crash that could occur on shutdown caused by invalid objects being accessed

TargetPlayer now settable in actions that can occur in multiplayer scenarios

Fixed bug that would prevent DisabledTrafficAirportsDescr from updating

Failure Action no longer shows systems that are not applicable to current vehicle

Fix crash that could occur when loading scenarios with invalid containers

Modified FlightRealism object to prevent users from opening the Flight Planner, entering slew, and changing location, vehicle, or fuel during Structured Scenarios

Added WorldRealism object to prevent users from changing world settings (weather, time) during Structured Scenarios

Fixed bug where SimDirector UI styles would be applied to core application when leaving SimDirector

Updated OnCompleteActions to support multiplayer concepts including IsGlobal and Triggering

Triggers now have one shot set to true by default

Fixed bug where switching between an entity and scenery object would not correctly update the preview window

Fixed bug where Scenario Name and Description would be changed when leaving Preview mode with legacy flight (FLT) files

SimDirector window title now uses the File Name instead of Scenario Title

Fixed crash that could occur when bringing an item in the History into view

Failure Action can now be applied to specific subsystems

Fixed bug preventing weather settings from being respected in SimDirector

Added message box to show when LoadScenarioAction would fire in Preview Mode

Fixed issues with resource path when saving the same scenario both in and out of SimDirector

Fixed bug that caused placed objects that were scaled in SimDirector to cull out prematurely

SDK and SimConnect Updates

The ATC, Menu System, and InfoGen support third-party skinning through the Scaleform SDK

SimConnect_WeatherRequestCloudState now returns correct range of values

Fixed bug with SimConnect_AIReleaseControl not fully releasing control of AI

Enhanced ISimObject property management

Additional improvements to path configuration files to support third party developers

Multiple configuration files added to support the path configuration system

Added command line parameters for developers to add or remove additional paths to core content

Sample projects updated to use Visual Studio 2013

SetupAcesRoot.ms script added back to 3dsMax SDK

Fixed incorrect Learning Center scenario names in documentation

Cameras can now be attached to model attach points

Base scenery can now be overridden without being deleted

DLL.xml can now be modified through command line

Scenery.cfg now supports command line activate and deactivate operations

Added Weather System PDK allowing developers to set weather related settings and interface with weather station data

Updated Learning Center descriptions for goals and mission objective SimConnect enumerations

XToMDL tool now displays exceptions more clearly

Updated carrier documentation

Restructured Add-Ons documentation

Added function to CabDir tool to strip trailing slashes or quotes from end of path

Corrected how up events and up/down data are returned when using SimConnect_MapInputEventToClientEvent with joystick buttons and POV hats

Added new blend mode for instrument panels to better support HUDs.

Installer Updates

Installer now split into three separate components which can be updated and installed independently: Client, Content, and Scenery.

Folder organization scheme modified to support new content and scenery installers

Updated versioning scheme for installed files

Legacy SimConnect clients no longer installed with Prepar3D installer. Separate installers for these are provided in install package if needed.

Process of activating from another computer has been simplified

The licensing and Digital Rights Management (DRM) system has been completely overhauled

Source reference http://prepar3d.com/SDKv3/LearningCenter/what_is_new/new_v30.html

 

 

 

As you can see, over the past year or so, the development team has been very busy fine tuning numerous updates for what would become P3D v3. These updates and additional features were so significant that it warranted a new license and version number. What does this mean for v2.5? Well as Adam nicely indicated, support for v2.5 will continue and users of this platform are not required to move over to v3. However, taking into consideration the level of work that has gone into v3, one can easily see why it can be viewed as a whole “new” simulator.

 

As an example, let’s look at the Avatar Mode, Interface and Speedtreesthat comes with P3D v3. The new Avatar mode serves a number of uses within the virtual world of P3D. Given the fact that P3D can be useful to Private Pilots, Commercial Organizations and the Military, having an Avatar mode creates an immersive experience for training purposes that has never been implemented in a simulator platform of this type before. This new feature allows you to enter and exit vehicles with first or third person views, creating endless possibilities for training which includes maintenance training and even aircraft walk-around familiarization.

 

Avatar Mode

 

 

 

 

As for the new User Interface, this includes a new default theme, improved ATC window and Menus along with numerous other improvements that are outlined in the expanded feature list. All of these updates are as a result of the innovations created by the development team and the valued feedback from loyal customers.

 

Another interesting feature that is worth mentioning is the fact that for the first time ever, we now have high quality 3D trees that are animated by the wind. The animation of these “Speedtrees” is very realistic and it truly adds a new level of realism to any flight simulator. In the Prepar3D v3.1 SDK there is a new SrtToMDL tool that will work with the SpeedTree Modeler to convert their Srt files into a Prepar3D readable MDL file.This means that scenery developers can now use these Speedtrees and place them just about anywhere as part of their scenery package. The end result is that we will now have scenery products that provide a new level of realism and immersion into the environment.

 

SpeedTree

 

 

 

 

On another note, while the SpeedTrees will be pleasing to the eyes, it can also serve a practical purpose. Given the fact that the SpeedTrees are animated to move with the windspeed AND direction, this creates a new level of immersion that was once unheard of for a flight simulator. For General Aviation enthusiast, you can now determine the wind direction when flying into smaller grass strips or even when doing a forced landing due to an engine failure. In the past, we mostly depended on 3rd party weather programs to tell us the wind direction, but now, we can look at the trees for a good indication of the winds direction. Whether you choose to make use of these new trees simply for eye candy or as an added tool to determine wind conditions at an airport, everyone will love this new addition.

 

Here is a short video by Rob Ainscough that nicely shows this feature.

https://www.youtube.com/watch?v=gFUQux5qZoM

 

 

 

But is this all P3D v3* has to offer? Well let’s dig a bit deeper.

 

* During the course of this review, v3.1 was released and this review focuses on the v3.1 update.For a detailed listing of fixes and features added to V3.1, have a look at this link

http://prepar3d.com/SDKv3/LearningCenter/what_is_new/new_v31.html

 

 

THE EXPERIENCE

 

GETTING STARTED

After starting up P3D, the changes in the new interface were very obvious. If you are a v2.5 user, many of the menu options remain the same in that they offered the ability to adjust many of the settings to your liking or PC performance.Unlike FSX however, the various setting for the graphics and scenery options are much more detailed and they offer you the ability to fully customize your experience whether it is for maximum visual performance or for optimizing your performance. If this is the first time you are having a closer look at P3D, perhaps it would be beneficial to have a quick overview of some of these new menu options.

 

Menu Options

 

 

 

 

In the scenery/graphic sections of the P3D settings menu, you will notice that there are a few interesting new features such as HDR, Bloom Effect, Shadow,Tessellation and Water and Bathymetry settings. What do all of these fancy settings do? Well let’s start off with something that most FSX users may be familiar with. Some FSX users may be well aware of a mod called ENB Series which adds a bloom effect to the overall scenery. This mod wasn’t quite perfect and at times it required tweaking to soften the effect. With P3D, LM added this effect as a default option that is fully customizable. Next in the lighting department is the HDR effect. HDR is an abbreviation for High-Dynamic-Range lighting and it displays a more realistic lighting environment with an increased level of detail. HDR lighting renders a more detailed scene by using light calculations done with a larger dynamic range. This appears to the user as sharper and more natural light reflections of the sunbeams and rays, as well as moonlight effects on the surrounding atmosphere. If you are a current user of P3D v2.5, you will notice that in v3 there are more sliders for fine tuning the HDR effect.

 

HDR on and off

 

 

 

 

 

Bloom Effect w/3rd Party Ground Textures

 

 

 

 

Another interesting feature is the Shadow settings which allow you toadjust the quality and frequency of the rendered shadows. Other options allow you to have the Terrain, clouds, Simobject, buildings and vegetation cast shadows. This new feature is one of many features that truly set P3D apart from any other simulator on the market.

 

Shadows Detail Progression

 

 

 

 

Finally, within the graphic and water settings you will immediately notices two new features called Hardware Tessellation and Water and Bathymetry. Tessellation enables GPU terrain rendering, which reduces CPU usage and stutters by offloading terrain mesh generation to the GPU.  This system also enables features like time preview, dynamic terrain shadows, 3D water, and per-vertex materialization for lighting and sensors.  Prepar3D v2/v3 includes an option to disable tessellation and fall back to FSX/ESP/v1 terrain for legacy support and lower-end GPUs but it is strongly recommended that this feature be left on if you are using current generation graphics hardware.

 

Water and Bathymetry settings allow you to take full control of every aspect of the water simulation within P3D. Using the Water detail controls you can adjust the number of detail textures used. When Tessellation is enabled, this allows you to access the Ultra setting for 3D waves. Bathymetry (which is basically the measurement of water depths), uses water depth data to affect wave heights and in areas where no data is available, the water depth is approximated based on water classification. This feature is a significant update to the basic FSX platform and it allows you to take a vehicle underwater!

Since the water surface mesh is dependent on terrain and mesh resolution, it is recommended that the mesh resolution be set to the highest value when using the Ultra water setting. From the screenshots below, you can clearly see why doing this will produce the most visually impressive environment.

 

Here is another preview video of the Water Bathymetry from v2.4 of P3D.

https://www.youtube.com/watch?v=TrrziW3ec7c

 

 

 

Bathymetry On and Off

 

 

 

Water Screenshots

 (Q400, C90GTX and Lancair Legacy are 3rd party products)

 

 

 

 

After setting up my display preferences and loading up P3D for the first time, one of my first observations was that the day time environment was much brighter than both FSX and P3D v2.5. How so? Well the development team had upgraded the rendering processes to improve the realism.  A key improvement was to the HDR system (mentioned earlier) which changes how luminance, exposure, and saturation are applied. The end result is a simulator that is a definite step up from FSX and P3D v2 from a visual perspective.

 

 

 

 

Before taking off, it’s also fitting to comment on the new ground textures and autogen that comes along with P3D. In FSX, a single ground texture was generated per-tile with lighting, shadows with day/night texture variations baked in.  This required textures to be constantly rebuilt as simulation time progressed.  Ultimately, this will affect your performance and it causes inconsistent lighting/shadows between tiles which could be noticeable at sunrise/sunset. With P3D, lighting to create shadows and effects are not “pre-baked”. As an alternative, P3D calculates per-pixel lighting of both the sun and moon on the GPU and it utilizes land class information to better simulate how light reflects off different surfaces like rocks and snow. A suggested way of seeing these differences is through P3D’s time-preview feature. While the ground textures of P3D are superior to the default FSX textures, you will also be please to know that P3D works closely with 3rd party developers to easily create content that improves the look and feel of the environment. To that end, products such as Ground Environment X and FTX Global products work quite well with P3D and are often the preferred choice for individuals who wish to give their simulator a visual upgrade.

 

 

Time Preview Video

https://www.youtube.com/watch?v=OqwBvq11mI4

 

Default ground textures and Autogen

 

 

 

 

 

 

When it comes to autogen, most of us will agree that in the beginning, the FSX autogen was quite nice. Some of the drawbacks however was that the autogen settings in FSX significantly impacted frame rates. Is P3D v3 any different? Well I am quite pleased to say that the autogen system was given a massive overhaul to improve the memory usage. The new system is said to use 17x less memory per tree over FSX, which you have to admit is quite impressive. This was accomplished by taking a few innovative steps such as moving much of the workload to background threads and to the GPU. Also, the transition of trees and buildings into the scenery was improved by allowing this process to take place smoothly. From my own observation, I found that the overall look and performance of the P3D autogen was a most welcome improvement over FSX.

 

 

 

TAKING TO THE SKIES

After admiring the features on the ground, it was time to take to the skies for a better view of what P3D had to offer. For our test flight there is an abundance of aircraft choices provided by P3D.Some of the default aircraft are a carry-over from FSX, but there are also a few add-ons from IRIS, Dino Cattaneo, Virtavia, Alabeo, Carenado, Justflight and Lionheart! If you’re worried that your favorite FSX add-on may not be supported by P3D, you may want to reference the Developer Network Listing on the P3D website found HERE

 

With so many new additions to the default aircraft line up, some of you may be wondering whether the flight characteristics of P3D differ in any way to FSX. To answer this question, there were countless updates to the flight characteristics of P3D. Many issues that existed in FSX were corrected and numerous enhancements have been made to better simulate specific features. For example, configuration files, weight and balance and other features have greater tuning capabilities to improve flight characteristics. Additionally, I was told that the P3D development team also created the ISimObject capability which allows developers to create their own simulations with their own characteristics for integration into P3D. This new feature gives developers the opportunity to create extremely complex training systems which is another step forward over FSX.

 

Knowing that so much has changed, I was quite eager to take to the skies to see whether or not the changes were easily discernable. However, from the numerous flights I’ve done so far I honestly couldn’t single out a specific detail that has changed. Does this mean that all the hard work was for nothing? Not at all, in fact, what I CAN say is that I enjoyed flying in P3D much more than FSX. This in itself was a clear sign that the numerous changes made to P3D has indeed resulted in an overall better flying experience.

 

Apart from the joys of flying within P3D, I was equally captivated by the stunning visual experience offered by P3D. One of the most remarkable features of P3D seen from the sky is the stunning water animation which was actually improved in the 3.1 update to have a realistic appearance at high altitudes. As mentioned earlier, when the waves setting is set to Ultra, 3D waves are generated based on the wind speed as determined by the weather simulation.  This offers a more congruent training environment by matching the visuals to the actual weather simulation. Another equally stunning feature is the true to life volumetric clouds that reflect off the surface of the water. Over the ground, the clouds also generate shadows over the terrain which is yet another remarkable feature that is offered in P3D. While on the topic of reflections, a brand new feature to P3D v3.1 is the addition of dynamic reflections which replace the static environment map we have all grown used to seeing. This means that the reflection seen on the aircraft will change depending on your location or viewing angle.

 

 

Clouds, water, dynamic shine pics

 

 

 

 

When flying at night, the environment looks very different to FSX. What immediately popped out was the fact that the lighting on the ground was much brighter in more developed areas. In addition to this, with some of the enhanced lighting effects enabled, you will notice that the runway lighting is much better than what we’ve grown use to with FSX. If you are a long time FSX user, you will be quite familiar with the fact that flying at night can take a toll on your frame rates when compared to flying during the daytime. How does P3D v3 fare in this regard? Well LM had this to say “As with all simulations, a large number of point light effects are rendered at night.  In Prepar3D those effects were CPU intensive in the v1 rendering engine, but they have since been optimized extensively for Prepar3D v2 and v3.  Low lighting situations are challenging because they are affected heavily by differences in monitor settings and subject to user preference.  Prepar3D’s HDR lighting in v3 is tunable via the user interface and Prepar3D configuration file, which allows users to tweak their system to match their visual expectations.”

 

From the above statement, we can see that P3D’s night lighting is far superior to FSX and it offers the user the option to configure the settings to suit their needs. When using products such as UTX/GEX or even FTX Global, the night environment takes on a completely different perspective that brings users even closer to a realistic night time environment.

 

 

Default Night time

 

 

 

 

P3D with FTX Global

 

 

 

 

 

 

P3D with GEX (Works well with v2.5 and v3 with no difference in appearance)

 

 

 

 

 

 

 

 

As far as3rd party products for scenery, weather and aircraft are concerned, initially there were just a few products that were compatible with v3 even though they previously worked with v2.5. For scenery products, most developers have included or added installers for P3Dv3 since its release. Some of these developers include Drzewiecki Design, Aerosoft,Flytampa,Flightbeam, FSdreamteam, latinVFR, Taxi2gate and much more.

As far as weather programs are concerned, Active Sky Next wasn’t far behind with an update to make their popular product compatible with v3. I haven’t been able to test other weather programs but it seems that others such as Opus also work with V3.  While it’s great to know that scenery and weather programs can also be enjoyed in v3, most of us are concerned with the compatibility of 3rd party aircraft add-ons. From my testing thus far, it seems that Carenado was among the first few developers to have their products compatible with P3D v3. In addition to Carenado, other popular developers such as PMDG, Aerosoft, RealAir, A2A, and Majestic Softwarehave also made most of their products compatible. This is good news for most of us who enjoy using these products and the added benefits of the new memory management within v3 will ensure that OOMs will be a thing of the past. On the matter of performance, how does v3 compare to FSX and v2.5? The next subhead will elaborate.

 

 

3rd Party Products Compatible with P3D v3

 

A2A (Various)

 

 

 

RealAir(Legacy v2)

 

 

 

Majestic Software (Q400)

 

 

 

PMDG (777)

 

 

With P3D’s new memory management, new features such as the Taxi Camera can now be seen in the VC display of the 777!

 

 

 

 

Drzewieck Design (NYC v2)

 

 

 

Carenado/Alabeo (Various)

 

 

 

 

 

PERFORMANCE

Be Honest, you came directly this section didn’t you? Well, it’s no surprise that performance is perhaps one of the topics weighing heavily on the minds of prospective P3D users. For users of FSX, depending on the number of 3rd party add-ons and your PC specs, you may be well familiar with the dreaded OOM (Out Of Memory) message which tends to occur at the worst possible time during a flight. What causes OOM? Well, I am by no means a technical expert, but the general understanding is that FSX is a 32bit program that can only utilize up to 4GB of memory. The Virtual Address Space (VAS) of certain add-ons increase this usage and if you have the “perfect” combination of high end product, it will result and an OOM. With P3D v2.5, while many of the advantaged of v3 are present, users still experienced OOMs. With v3 however, the ultimate solution to OOM issues was implemented by limiting the amount of data being loaded to the location in which you are currently flying. This new feature results in an overall lower VAS usage that allows you to use your favorite add-ons without worrying about an OOM.

 

Apart from the OOM issues being resolved,it’s important to note that P3D differs to FSX in another significant way. With FSX, having a powerful processor was the order of the day to achieve the best performance since FSX was designed to rely heavily on the PC’s processor. With P3D, many of its resources are drawn from the graphics card which relieves the processor of the too much usage. This being the case, in order to have good frame rates, it is recommended that you have a mid to high end graphics card. In my case, I have an ATI 1GB graphics card with an FX-8 processor and I was sufficiently satisfied with the performance thus far while using a few scenery product from FSdreamteam, Flightbeam and add-on aircraft from Carenado, A2A and Majestic Software.

 

Other points to consider on this topic is the fact that your graphics card settings and applying various tweaks to P3D can result in improved overall performance. Either way, if you currently have 30-60 steady frame rates with your current FSX setup, the chances are good that P3D v3 will perform quite well even if you have to adjust some of the settings.

 

 

CONCLUSION

In conclusion of our short overview of P3D v3, I honestly believe that this platform should be the FS platform of choice moving forward. While FSX is still very good and perhaps won’t be going anywhere for a while, P3D v3 is a dream come true for long time FS users who have longed for something better than FSX. The innovations included are truly remarkable and it shows that the sky is the limit for Lockheed Martin when it comes to delivering fresh ideas. Both the developers and the general public are to be thanked for this amazing simulator since it is the combined efforts of the development team and the suggestions from customers that have made P3D v3 this successful.

 

For those of you who currently use P3D v2.5, rest assured that this version will continue to be developed and supported. If you are thinking about moving over to v3, I can honestly say that after using v2.5 and moving to v3, I was impressed with the enhancements that were made. The changes may seem subtle on the surface, but when you dig deeper into the numerous upgrades and new features of v3, it is fully understandable why this can be viewed as a whole new simulator and not a v2.5 patch.

 

For those of you who are fans of FSX, moving over to P3D v3 will be a night and day experience that will leave a smile on your face from ear to ear. If you have a mid to high end graphics card, your experience with P3D v3 will be mind-blowing to say the least and it’s no surprise that many have already switched to P3D without looking back.

 

Finally, it’s important to note that moving from FSX to P3D comes at a cost other than the purchase price of P3D. Due to licensing options, most developers of 3rd party products may charge an upgrade fee, a separate purchase prices or a significantly higher cost for using their products on P3D. At this point one can easily ask the question, why are some developers charging more or a separate purchase price for P3D products? Well the answer to that question can be complicated, but generally it must be understood that P3D is not sold under an entertainment license. This can easily open up a can of worms for developers who have very complex simulation products that can be used for “official” training purposes. The risks that go along with this type of use are very high and some have taken the safe route by charging more for their products if they are to be used in a training capacity. For other products that are not very in-depth, you will usually find that the developer will simply offer a separate purchase price (which will likely have a different EULA), a small upgrade fee (for the additional work in making their products compatible) or a multi-installer for both FSX and P3D. Either way, it’s important that you consider these factors before making the move.

 

 

On the topic of licensing, The Academic License will cost you $59.95, while the Professional License will cost you $199.00. If you purchase the Professional Plus License, be prepared to spend the significant sum of $2300.00 per license!If you are confused about which license is best for you, LM has posted a very clear description of each license and all that’s required is for you as an individual to select the one that best describes your intended use. In the end, the product is still the same and you will be able to truly enjoy a flightsim experience like no other. It should come as no surprise therefore, that P3D v3 is definitely worthy of a Gold Star Award as one of the most innovative flight simulators to date! With P3D v3.2now released (As of March 2016), it’s was unfortunate that we didn’t get to cover the features of this update but I am sure we can only look forward to bigger and better things from LM.

 

 

 

 

 

 

 

User Comments on P3Dv3

If you want to hear more on what others think of P3D v3, here is a link to the Avsim Forum with a few comments from individuals who currently use P3D v3.

 

http://www.avsim.com/topic/484866-your-thoughts-on-p3d-v3/#entry3385894

 

 

ACKNOWLEDGMENTS

 

I would like to take this opportunity to thank the following individuals and companies.

 

- Adam Breed for contributing a copy of P3D v3 for this review and for all his assistance with some of the technical aspects of P3D.

- Carenado for contributing their new C90 GTX for screenshots and

- RealAir Simulation for contributing a copy of their new Lancair Legacy V2.

- Simeon “Kroswynd” Richardson for assisting with some amazing screenshots.

- Drzewiecki Design for contributing a copy of their NYC v2.

- A2A Simulations for contributing P3D versions of their products.

- Robert and Kyle from PMDG for contributing some amazing screenshots of PMDG products in P3D v3.

 

 

Links to some of the products seen in this review

Carenado C90 GTX

 

Drzewiecki Design NYC X

 

RealAirLancair Legacy V2

 

A2A Simulations (Piper Cherokee, Cessna 182, Piper Comanche)

 

PMDG 777

 

GEX P3D World

 

FTX Global

 

REVIEW- Just Planes "Norwegian 787 LAX Drea...

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Norwegian 787 LAX Dreamliner

A review by Marlon Carter

Publisher: JUST PLANES

Description:  Norwegian 787 LAX Dreamliner

Format:
Blu-Ray/Download

Reviewed by: Marlon Carter

 

 

 

INTRODUCTION

 

 

 

                                      

 

 

 

+ Cockpit filming using 6 cameras for great views on takeoff & landing!

+ Pilot Presentations

+ Briefings & Checklists

+ External Walkaround

+ Departure & Arrival Airport Charts

+ Detailed Cockpit Presentation

+ Boeing 787 Systems

+ Special look at what’s new in the 787 Cockpit

+ Flight Planning & Fuel

+ ETOPS

+ Presentation of ADS (Automatic Dependent Surveillance)

+ Presentation of HUD (Head Up Display)

+ Great scenery enroute and on approach & landing

 

Flight Information

A/C

Reg

Flight

Route

Flt Time

Destinations

787-8

EI-LNF

DY 7087

ARN-LAX

10h30

ARN Stockholm Arlanda, SWEDEN

LAX Los Angeles, USA

787-8

EI-LND

DY 7084

LAX-OSL

  9h31

LAX Los Angeles, USA

OSL Oslo, NORWAY

 

 

 

 

HIGHLIGHTS

 

This program is perhaps one of the best presentations on the 787 done by Just Planes. After meeting the flight and cabin crew, the Captain briefs his team onboard the aircraft as they prepare for a 10-hour flight from Stockholm to Los Angeles. For this flight we have the Captain, First Officer and a relief Captain who takes us through the walkaround segment of this program. The walkaround was very detailed and it nicely showcased some interesting details about the 787. For example, when examining the landing gear, you will notice the absence of hydraulic lines. This is due to the fact that the brakes on the 787 are powered electrically. 

Moving back to the cockpit, the First Officer engages the viewers with an interesting presentation on the FMC. This presentation will be of particular interest to fans of the 787 who are curious of the innovations that have been introduced into this aircraft. Other interesting presentations included the EFB and the performance calculation capabilities it contains. While enroute to LAX there were many highlights that are guaranteed to pique the interest of viewers which included an in-depth look at the EFB, Time Zones, Decompression routes and charts. The Captain also discusses some of the major differences between the 787 and other aircraft which includes reduced noise levels in the cockpit, better humidity, lighting and cabin altitude control. All of these features truly set the 787 apart from older long haul aircraft and it results in lower levels of fatigue as a result of long flights.

For our return flight to Stockholm, some of the highlights included an in-depth presentation on the FMC, details on the other aspects of the cockpit and a more personal look at the career of the Captain. The 787 is a remarkable aircraft and Norwegian is proving to be an equally remarkable airline with a dedicated staff, top notch training and flight crews that truly enjoy sharing their knowledge of aviation. Ultimately, I think this program is well worth having and I hope that we will see more of Norwegian in the future.

 

 

 

                                                                     

 

 

 

Video Preview

https://www.youtube.com/watch?v=Nt5GY66e7wQ

 


REVIEW- Just Planes "Tropic Air" Avatio...

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Tropic Air

A review by Marlon Carter

Publisher: JUST PLANES

Description:  TROPIC AIR

Format:
Blu-Ray/Download

Reviewed by: Marlon Carter

 

 

 

 

 

INTRODUCTION

 

 

 

 

 

 

 

 

Flight Information

A/C

Reg

Flight

Route

Flt Time

Destinations

Caravan

Airvan

V3-HHM

V3-HGZ

9N 001

9N 002

SPR-SPR

SPR-SPR

1h00

0h24

Blue Hole

Air to Air

Caravan

V3-HHM

9N 361

TZA-BZE

BZE-DGA

DGA-PLJ

PLJ-PND

0h06

0h12

0h12

0h16

TZA Belize City Municipal, BELIZE

BZE Belize City International, BELIZE

DGA Dangriga, BELIZE

PLJ Placencia, BELIZE

Caravan

V3-HHM

9N 360

PND-DGA

DGA-BZE

BZE-TZA

0h25

0h18

0h04

PND Punta Gorda, BELIZE

DGA Dangriga, BELIZE

BZE Belize City International, BELIZE

Caravan

V3-HHM

9N 290

TZA-BZE

BZE-CUK

CUK-SPR

0h06

0h10

0h06

TZA Belize City Municipal, BELIZE

BZE Belize City International, BELIZE

CUK Cave Caulker, BELIZE

Caravan

V3-HHM

9N 700

9N 701

SPR-CZH

CZH-SPR

0h15

0h17

SPR San Pedro, BELIZE

CZH Corozal, BELIZE

Caravan

V3-HHM

9N 600

9N 601

SPR-ORZ

ORZ-SPR

0h17

0h08

SPR San Pedro, BELIZE

ORZ Orange Walk, BELIZE

Caravan

V3-HHM

9N 290

TZA-BCV

BCV-CYD

CYD-SPR

0h18

0h13

0h37

TZA Belize City Municipal, BELIZE

BCV Belmopan, BELIZE

CYD San Ignacio, BELIZE

 

 

 

 

HIGHLIGHTS

 

Tropic Air is a newcomer to the Just Planes line up and it can easily be one of their best programs available. Given the fact that I live in the Caribbean, I am always please to see programs that feature a Tropical climate. Tropic air is based in Belize and while Belize may be far away from the rest of the Caribbean, it is still classed as part of the Caribbean Community.  Over the past view years; Just Planes has mainly featured large airlines and aircraft in their programs. This time, we go back to the basics with an in-depth look at a unique airline that has experienced tremendous growth since its humble beginning with just a Cessna 172.

 

Tropic Air had its beginning in 1979 and since then, it has quickly grown into the largest airline of Belize. Today, the fleet of Tropic Air consists of the following aircraft; Cessna 172, Cessna 182, Cessna Caravan, Beechcraft Kingair 200 and the GippsAero GA8 Airvan. For a brief period, Tropic Air also operated the Twin Otter but at the time of filming this program, the aircraft was entirely removed from the fleet. In this program, we will be flying onboard the Cessna Caravan and the Airvan on flights to the Blue Hole, Dangriga, Belize City Municipal, Cave Caulker, San Pedro and many other destinations.

 

What highlights can we expect from this program? Well some of the highlights I enjoyed the most were the stunning scenic views on flights to the world famous Blue Hole which is a large marine cavern with a circular island-like coral reef surrounding it. With Belize being a well-known tourist destination, this is definitely one of the must see attractions of this country and you will be awestruck with the amazing views captured by Just Planes. Other points of interest in the program include numerous presentations by owner and the chief pilot who guides the viewers through a detailed look at the cockpit and exterior of the Cessna Caravan.

 

Another interesting segment features the simulator training done by new pilots on a very unique Caravan simulator which is a first for this region. This presentation nicely showcased the professional training environment at Tropic Air and after viewing some of the amazing takeoffs and landings at the smaller airports; it’s no wonder that Tropic Air ensures that their pilots are trained to the highest standard!

While on the topic of presentations, I previous mentioned that the fleet of Tropic Air included the GippsAero Airvan. For some of you, this may be the very first time hearing about this aircraft. The role of the Airvan is comparable to the Cessna 206 and it can hold 8 passengers including the pilot. This program features an insightful presentation on this aircraft and it also includes some amazing air to air video clips of the Airvan and the Caravan!  

The final highlight I would like to mention is the fact that the numerous camera views truly made this 3hr+ program a joy to watch. With cameras based on the ground, wing and cockpit of the aircraft, this gives viewers a perspective unlike any other. Tropic Air is presented in this program as an airline that would be any pilots dream job and as a pilot; I would welcome the opportunity to experience this type of in a heartbeat. If you are a fan of General Aviation, Scenic flying or even regular aviation enthusiasts, I would definitely this video program and I can assure you that you won’t be disappointed!                

 

 

 

 

 

 

Video Preview

https://www.youtube.com/watch?v=J5PejbbXZpQ

 

PREVIEW - FlightSchool by Dovetail Games

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PREVIEW

by Will Reynolds

We were included in the Group Release by Dovetail Games for their upcoming software, Flight School.

 

Before we get anywhere, I decided to ask the Dovetail Team a few questions so we could clarify what IS FLIGHT SCHOOL and what is NOT FLIGHT SCHOOL.

 

1 - What made you think of Flight School as a product?  Was it market driven or an old project? Why?

Dovetail Games Flight School was a market driven concept. We have spent the last two years listening to existing and would-be simmers alike. We have been intent on discovering what keeps you all simming, and what stops those who would like to get into flight simulation from doing so. We have learned that flight simulation appeals to an incredible amount of people, but a lot of them find it too hard to get started with. It is our aim to reclaim and attract those would-be simmers, but in order to do so, we need to present flight simulation in a way that doesn't initially overwhelm them.

 

That is where Flight School comes in.  We wanted to create an experience that makes flight simming accessible to anyone who wants to try it. Doing this as a standalone release allows us to focus on tailoring the experience more at these players.

 

Dovetail Games Flight Simulator, which is due to be released at the end of this year, is aimed more at existing simmers.

 

2 - How does Flight School tie-in with the new upcoming Flight Simulator?  Is it the same base code? Same GUI?

Dovetail Games Flight School and Dovetail Games Flight Simulator do share the same underlying technology. DTG Flight Simulator is still in development and is planned to be a much more feature rich and encompassing experience compared to the focused pilot training of Flight School.

 

3 - What can we expect from these products being 64 bit? What performance improvements can we expect?

The biggest benefit is that it’ll be much harder to run out of memory! 64-bit allows for bigger, more detailed scenery, aircraft, and airports to be used in-sim without the OOM errors that are prevalent in 32-bit simulators.

 

4 - Would we be able to use any of our current FSX-Steam aircraft or scenery in Flight School?

No, Flight School is a standalone experience and is not compatible with add-ons or content released for other simulators.

 

5 - What kind of DLC can we expect for Flight School?

There will be no DLC for Flight School as it is designed to be a standalone experience. We are, however, releasing a free update, which includes a DA42 and multi-engine lessons post-release.

 

6 - Any new features for Flight School such as multiplayer, shared cockpit or instructor control?

No, there are no multiplayer/shared cockpit/instructor control features in Flight School. Flight School is all about your journey from a humble beginning as a rookie through to an accomplished pilot. This is a very personal experience and we didn’t feel that multiplayer fitted into that concept.

 

7 - What can we expect in the future for Flight School?

As previously mentioned, Flight School is a standalone experience, so from here, we will be focusing solely on the development of Dovetail Games Flight Simulator. We will, of course, be providing ongoing customer support Flight School and will continue to offer it in our Steam store for the foreseeable future alongside FSX: Steam Edition.

 

 

So there you have it folks, black and white. No point discussing about how to tweak it or if it will be FSX...it is not, it is simply Flight School.

 

Now that we have that cleared up, let’s look at it closer:

 

 

Installation:

Those familiar with FSX-Steam will know this part...you need a Steam account, and you purchase it via Steam. The download was around the 10G mark and starts up automatically.

 

There were a few familiar screens when installing, such as Creating Scenery File Indexes, etc...all familiar to those who have installed FSX at one point or another.

 

Let’s Run it

The first thing that you see is the change in GUI...gone are the 1995-style vertical menu options, replaced by full screen rolling screen menus.

 

First, you need to set your Home airport...and yes, I saw a full database of airports, however, I also did see that the database was exactly the same as FSX-SE....in other words, this is 2006-vintage, and it is missing airports built since then, like Bangkok’s new VTBS airport, etc.

 

 

Also noticed that old names are still current such as South Africa’s FAJS which changed name a long time ago.....so the navigation database has not updated....is that a dealbreaker??  Not really....you see, this is Flight School, you will not be flying Airliners here, you will learn to fly in small aircraft and then have some fun in the virtual world once you are confident with it.

 

Now we see the main screen, and the options at the bottom left of the screen, the legend of the icons is found on the opposite side of the screen:

 

 

 

Let’s look at SETTINGS first....this menu entry has a combination of several Menu entries in FSX or P3D. Again, no old style vertical menus, all changed.

 

 

 

Once we have set our preferences, let’s look at the first Flight item available....Flight Training.

You have two flight schools to choose from, and the training is done sequentially, ie you must successfully complete one training class to unlock the next. For what I have seen, the “classes” are well made, with a basic explanation of instrumentation and controls all done by voice and text....you also see the instruments being discussed highlighted in your panel to make it easier to identify.

 

The lesson then goes live and you are expected to complete certain basic steps

 

 

 

If you fail, you simply try, try again.

 

 

Next we look at “Missions”....it follows roughly the same format....there is an expected outcome, but you are free to choose any of the Missions at any one time...a successful conclusion will earn you points in your log. The missions have voiced-over companions reinforced by text which adds to the atmosphere.

 

 

 

Finally, let’s look at the Free Flights....here you can choose any airport in the world, pretty much like you would in FSX or FSX/SE, you have a small choice of aircraft, all courtesy of Alabeo with a handful of repaints:

 

 

 

 

Now we can create a Flight Plan...this is also with a new interface...you can click anywhere in the map to select your departure aerodrome, your waypoints and destination...all with mouse clicks and your plan is created. In this case, I decided to look around the Innsbruck area (LOWI).

 

 

 

Now that we are ready, we start moving....as soon as I became airborne, I changed the time to Night to check out the textures...personal opinion, but they are better and more varied that what was available in FSX...you can clearly see windows lit in apartment blocks, etc.

 

 

 

As a further test, I took a flight out of YBBN and the lights of the city included street/traffic lights, very neat.

 

 

I also did a test with rainy weather....performance was not degraded enough to make an impact, visuals were good but although the clouds were “good enough” they certainly were not payware-quality....but for what they will be used in Flight School, they are more than good enough.

 

 

 

 

Conclusion

So what can we say about this?  Well, first...it is still in BETA...I did notice a few mini stutters when aircraft was turning and some scenery flashing but I am not concerned, as the product is not yet finished.

 

This product is clearly aimed at a specific market, the developer says so, their Marketing department says so, and I believe it will find a successful niche in it.

 

Those who have flown the Missions available in FS9 or FSX will be somewhat familiar with the intent, but Flight School makes good use of voice/text guidance to give a good atmosphere and encouragement to novice fliers. At present there is not much point going over performance or texture quality as we don't have access to the final product, when it is released, we will do a full review, but for now, this is simply a First Look at what this upcoming title is about.

 

Would I buy it?  Yes, I have a pair of nephews very keen on aviation, and this would be a great starter for them.

REVIEW- Narita International By Wing Creation I...

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Narita International By Wing Creation Inc.

A review by Marlon Carter

 

 

 

 

 

Introduction
 

Formerly known as the New Tokyo International Airport, Narita International is the predominant international airport of Japan which handles the vast majority of international air transport. While Narita may be very popular, it is still the second largest airport after Haneda which now handles the domestic and some international markets. Given the fact that Narita handles the majority of international travel, within the world of Flight Simulation it is quite understandable that having a highly detailed rendition of this airport will have a far greater appeal for those of us who love long haul flying to new destinations. Given the fact that Wing Creation is based in Tokyo, it is no surprise that they ceased the opportunity to create the highest quality scenery for Narita to date. For those of you who are not familiar with Wing Creation, they aren’t necessarily a brand new developer since they were founded in 2012 and have already released 5 high quality add-ons for Japan. As far as Narita International is concerned, here is a listing of some of the features we can expect.

 

Features

 

Video Preview
https://www.youtube.com/watch?v=IXNTN0FQ7w4

 

From the features listed above, it would seem that this scenery product offers some of the basic things we all look for in an airport add-on. While the feature list include the things we enjoy, it’s quite obvious that some features such as volumetric grass, surrounding custom autogen and Self Shadowing are not present. Does this mean that this product isn’t up to par with the rest? Well let’s have a closer look to find out.

 

 

Installation & Documentation

 

The installation of this product for both P3D and FSX are quite simple and we need not waste anytime delving into the specifics. What may be of greater concern to customers is the documentation that comes along with the product. The manual for RJAA is a 15 page PDF document that nicely outlines the feature of this product and the recommended setting for the best visual experience. Also included in this document is an insightful history of the airport and the numerous changes that has been made over the years. At the time of the development of this product, many changes were made to the real world Narita that were not captured in this product. The developer didn’t conceal this fact and they nicely outlined some of the updates they were able to capture as well as those that they did not. In the event of any issues, there is also a FAQ section of the manual that addresses issues such as AI disappearing in the daytime and Jetways not connecting to the aircraft. For users of DX10, please keep in mind that it is not recommended that DX10 be used with this product since some default library parts may disappear at night time. Ultimately, the documentation provided in this product is sufficient and it is written in a manner that is easy to understand.

 

 

 

The Scenery

 

At first glance it was quite evident that a significant amount of research when into the development of this airport. The layout of the airport is very detailed and it sufficiently represents the terminals and surrounding buildings at the time that this product was developed. While the level of detail is high, I think it’s important to mention that there are a few features missing from this product. For example, there is no animation for the shuttle system and there are a few missing details in the taxiways and Cargo 5 and LCC terminal. If you are familiar with the present day Narita, you will also notice that the new terminal 3 and the relevant taxiway and apron changes are also missing. While this may seem to be a shortcoming of this product, it is quite understandable that keeping up with airport development can be a challenge that requires compromise. Despite the challenge however, Wing Creation has done an outstanding job with the layout of the airport.

 

After taking a closer look, it was clear to see that the modelling of the terminal buildings were very detailed in their general appearance and this can especially be seen at terminal 1 and 2 with their unique and very detailed design. The detail that’s missing however, is that the terminal windows are not transparent and most of the details are texture based. While some of us may not see this as a problem, I am sure that many who have grown use to the detail of other airport developers may be a bit disappointed. Nonetheless, one can still appreciate the fact that a significant amount of work went into ensuring that many of the details of these terminal buildings were sufficiently captured.

Other interesting details on the terminal buildings include working Jetways which is a must have feature for any airport product these days. After testing this system with various aircraft such the 747 and 777, I found that the Jetways are fairly accurate in lining up to the doors on the aircraft. If you experience any issues in this regard, the manual discusses possible solutions to this.

 

 

 

 

 

The airside areas of the airport were also very detailed. In this case one can clearly see that Wing Creation (WC) made good use of aerial photos to ensure that the markings and general look of the apron was captured. Aerial images were also used for much of the ground texture work that covers parking lots, grass areas and roadways. While using aerial images has its advantages, I thought that it may have been better if these images were used as a reference for more detailed custom texturing and 3D modeling for the airport surroundings. Despite this fact, the aerial images that were used are all high resolution and this certainly helps to improve the overall look of the airport environment over the default FSX/P3D airport environment.

 

For users of FTX and GEX, the textural compatibility might be a bit of an issue since real world textures are often very different in appearance. As a suggestion to the developer, perhaps having optional textures for compatibility with FTX and GEX will result in a more natural transition between the two textures.

 

While discussing the airside of this airport, it is also important to note that products such as GSX work just fine if you want to have a true to life experience when using this airport. If you commonly use product such as WOAI, you can also rest assured that there will be more than enough parking spots for other aircraft.  To ensure that cargo and passenger aircraft park in the correct spots, you may want to read the FAQ section of the manual if you are experiencing any issues. In the end, I think that WC did a good job with accurately recreating aprons and taxiways of this massive airport. 
 

 

The final three areas we will consider is the surrounding terrain, night time environment of the airport and performance. One of the features of this product that was most welcome is the addition of seasonal textures. Given the fact that the entire environment of an airport can change dramatically at a specific time of the year, it’s unfortunate that many developers neglect this feature. Thankfully however, WC saw this as a necessary addition to enhance the realism of this airport. In this regard, custom textures were added to enhance the look of the airport at different times of the year. Other aspects of the surrounding such as roadways and grass are all textural and to the disappointment of many, there is no volumetric grass or use of speedtrees in the case of P3D.

 

At night, the airport takes on a completely different atmosphere and the custom night textures and lighting create an authentic experience which may not be perfect, but is surely among the best available. Personally, I would have enjoyed the night time experience more if the terminal windows were transparent and more use was made of 3D lighting effects. Ultimately, Narita is still a very good product and when used with other 3rd party products such as FTX, UTX and even the addition of the default FSX vehicular traffic, the environment truly comes to life. Here are a few more screenshots showcasing the night time environment.

 

 

 

 

Finally, when it comes to performance, this scenery product is very balanced. By default, the textures used are all high definition and this can have an impact on performance depending on your PC specs. If your PC doesn’t deliver high end performance, WC has also included an optional texture folder than will increase performance without sacrificing too much of the visual quality. After testing both texture sets, I can say without a doubt that both work quite well, with the lower resolution textures having the best performance.

 

 

Conclusion

 

In conclusion, I think that this is a very good product that nicely represents Narita airport. While the quality may not be on par with some of the more popular scenery developers, I think that everyone will be quite pleased with what WC has offered. The price (EUR 41.65 or 35.00 excl VAT)may be a bit more than we typically pay for a scenery product, but one has to understand that the developers would have spent a considerable amount of time and money in visiting the actual airport and gathering enough data to make this product as true to life as possible. Given this fact, it’s understandable that the price would be slightly on the high side. If the price is an issue for you and you are interested in purchasing this airport, I would recommend taking advantage of any sale discounts which are often offered by WC. 

 

Overall, I think that Narita is a product worth having since it creates an immersive environment with custom landclass and seasonal textures. The addition of moving Jetways is also a plus since some developers do no offer this in many of their scenery products without the aid of other ground service products. Finally, adding optional textures for better performance was a most welcome option to customers who are concerned about frame rates. Wing Creation has certainly proved that they are capable of producing high quality work and we can only look forward to seeing bigger and better products from them in the future. On that note, Wing Creation is already busy with their Haneda Airport project with a v2 of Narita planned thereafter. These future products will no doubt see many new features but in the meanwhile, their current Narita airport is a fine addition to your simulation if you enjoy flying long haul flights to new and interesting destinations.

 

 

  • Custom landclass textures and seasons
     
  • Animated Jetways
     
  • Docking System
     
  • High resolution textures
     
  • Night Textures and lights
     
  • Countermeasure for Frame rates
     
  • This product is incompatible in DX10 preview mode.

REVIEW- Just Planes "Iceland Air 757" A...

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ICELANDAIR 757

A review by Marlon Carter

Publisher: JUST PLANES

Description:  ICELANDAIR 757

 

 

 

Format:
Download

Reviewed by: Marlon Carter

 

INTRODUCTION

 

 

                                      

 

 

 

 

Flight Information

A/C

Reg

Flight

Route

Flt Time

Destinations

757-200

TF-FIT

FI 613

FI 612

KEF-JFK

JFK-KEF

5h59

4h45

KEF Keflavik, ICELAND

JFK New York JFK, USA

757-200

TF-FIJ

FI 520

FI 521

KEF-FRA

FRA-KEF

3h00

2h59

KEF Keflavik, ICELAND

FRA Frankfurt, GERMANY

757-200

TF-FIO

FI 679

FI 678

KEF-ANC

ANC-KEF

7h06

6h30

KEF Keflavik, ICELAND

ANC Anchorage, USA

 

 

 

+ Cockpit filming using up to 6 cameras for fantastic views on takeoff & landing!

+ Detailed Preflight Preparations

+ Crew Briefings

+ Checklists

+ Aircraft Walkaround

+ Departure & Arrival Airport Charts

+ Detailed Cockpit Presentation

+ Detailed Systems Presentation

+ The 747 Love Affair with Air France

+ Great scenery on both flights+ Cockpit filming using up to 6 cameras for great views on takeoff & landing!+ on ground at JFK!

+ Pilot Presentations

+ Flight Preparations

+ Cockpit Set-up

+ Boeing 757 with standard cockpit (JFK) and with new glass cockpit (ANC & FRA)

+ Pilot Briefings

+ Checklists

+ External Walkaround

+ Departure & Arrival Airport Charts

+ Cockpit Presentation

+ Etops flying + Polar flying

+ Fantastic Canarsie arrival into New York's JFK Airport runway 13 Left!!

+ Dramatic images of our air to air encounter with the Boston-Keflavik 757 over the Atlantic!

+ Midnight arrival into Iceland with great views of the midnight sun!

+ Amazing scenery on all flights, especially on polar flight to Alaska

+ Our Frankfurt Captain takes you on his private Cessna for a beautiful flight over Iceland!

 

 

 

 

HIGHLIGHTS

 

The fact that this program was available on Blu-Ray and has since been sold out in a VERY short space of time tells us that this is not your ordinary Just Planes video program. While this is the second time that Just Planes has visited Icelandair, this program features some of the most unique moments of flight ever captured by Just Planes.

We begin our journey from Keflavik to New York with a briefing among the flight crew as they discuss important details such as the weather and routing. Once this is completed, we join the First Officer as he takes us on a detailed walk around of the 757-200 which was very enlightening. Other interesting highlights that stood out for our first flight includes a presentation on the cockpit of the 757, history of the 757 at Icelandair, ETOPS and an amazing landing on 13L at KJFK. While the return flight to Keflavik was entertaining, the next most outstanding segment of this program is featured in our flight from Keflavik to Frankfurt which showcased the 757 with upgraded avionics and a closer look at the cockpit preparation and FMS setup that is performed before a flight. Another equally interesting and visually stunning flight takes us from Keflavik to Anchorage which is a 7 hour flight to a region well known for its beautiful landscape.

The final bonus highlight of this program is a beautiful aerial tour of Iceland onboard the private Cessna of one of our Captains from the Frankfurt flight. This aerial tour showcases the lush green and ice capped terrain that is synonymous with Iceland. Ultimately, this program was undeniably one of the best presentations of the 757 ever captured by Just Planes and I think everyone will truly enjoy the insightful presentations from the cockpit and the beautiful scenery from the aircraft. – Highly Recommended!

 

 

 

Video Preview

https://www.youtube.com/watch?v=qMaO_LV5bcs

 

REVIEW- Alabeo Aztec for FSX/P3D

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Alabeo Aztec

A review by Ray Marshall

Flight Sim review by Ray Marshall

 

It is not uncommon to find a discussion in the forums seeking the perfect light twin for flight simulation.  Now what specific models would or should be considered as a light twin. In my mind, I would immediately think of the Beech Barons, the Cessna 310, and then, uh, hmmm, maybe the newer Pipers like the Seneca V, or the Diamond DA42.

 

No turboprops, no jets, no singles, no commuters, what does that leave?

Should I search for the best twin for FSX I will surely get several recommendations for the Beechcraft B60 Duke, Cessna 310, Beech Baron B58 and the smaller E/B55 Barons and the Twin Otter.  Maybe the Diamond DA42 is mentioned by the newer pilots or the old time favorite Twin Comanche by the older ones.

 

A couple of my favorites that are glaringly absent from the payware choices are the Aero Commander 500 and the Piper Aztec.  Well folks my wish list has just been cut in half.  Alabeo introduced their PA-23-250 model F Aztec on Thursday.

 

What is a PA-23-250 model F Aztec you ask?

This was the mainstay 6 place light twin from the Piper Aircraft Company for a little over 20 years.  The Aztec was initially a 5 seater and it sported twin 250 hp Lycomings on the wings from the gitgo and it was always named the Aztec. 

 

 

The Aztec experienced only one change in max weight from the introductory 1960 gross weight of 4,800 pounds until its first update two years later when the B model was capped at 5,200 pounds. The C through the F models were mostly changes in stretching the nose from very blunt to very pointy and the reshaping of the engine cowlings from bathtub to tiger shark, and the evolution of the flight panel from scrambled eggs to an acceptable form of the standard 6 flight instruments on the left with the avionics stacked vertically in the middle and all engine instruments on the right.  The Century III autopilot is lower left and mostly hidden by the pilots yoke.

 

The major forms of the Aztec were the normally aspirated, the most popular, then the turbo equipped which opened up the heavens to FL250 and bumped the cruise speed from pedestrian to decent, and the float model which the guys in the outback are still flying and think of it as a gift.

The production run was from 1960 to 1981 and the prices ranged from the initial introductory price of $49,500 fully equipped, yea right, to the 1981 fully equipped turbo model that went for around $250,000.  None of these models were ever intended to create a love affair or even long term bragging rights.  No, the Aztec was always intended as what many would call an honest airplane.  A loose definition of an honest airplane is one that you could reasonably expect to place a full sized person in every seat, add a reasonable amount of baggage for each of those folks, fill it up with gas, and expect to fly a reasonable distance - and still be under the maximum gross weight limitation and within the allowable CG range.

 

 

 

More than a handful of light twins will meet two or three of those requirements but only the exceptional ones will meet all of them. The Aztec for the most part will. For a long time it was a common line that you could fill the seats, (and there are 6 full sized seats) fill the baggage compartments (two very large areas), fill the tanks (144 gallons) and take off and fly for about four hours. It was not unusual to hear that if you could close the door after stuffing it full of people and then close both baggage doors then it was OK to fly.

 

This was a bit of an exaggeration but not totally untrue.  Aztecs have always been heavy haulers and it is not uncommon at all to see 6 full-grown men climb out of an Aztec and when the baggage starts coming out, the line boy calls for a second and sometimes third taxi.

 

My first impression when I crawled into the left seat (only one door on the right) for my first lesson on the way to a multi-engine rating was the spacious cabin with generous headroom throughout and the 5th and 6th seats were real seats, and not the baby seats like in most 6 place planes back then.  I will never recover from not being able to find the trim handle when looking for a Cessna like wheel in the lower center but, seeing instead a yellowed cigarette-stained finger pointing straight up.  That is also when I first noticed the steel tubes extending from the corners of the windshield down to the instrument panel. I later read about Piper’s el cheapo method of aircraft design and how expensive it would have been for them to build them like Beech and Cessna.

 

Yep, all these Aztecs and similar models had a ’53 Studebaker looking crank handle mounted upside down on the ceiling of the cabin.  It works amazingly well, if I could just remember to reach up for it rather than down as I was accustomed in the Cessnas and Aero Commanders.

 

 

As a matter of fact, most of the military aircraft designs on both sides of the big pond had ceiling mounted cranks for elevator trim controls.  It was the newer, smaller general aviation designs of the early to mid-60s that changed it to a small wheel and moved it to the more convenient lower center location.  But, not all of course, the big old clunky DC-3 that was my transition aircraft once I received my multi-engine rating in the Aztec, had a huge, properly placed trim wheel ‘bout a foot in diameter that you just rested you hand on one once you were in cruise mode. These large wheels were mounted on both the left and right side of the throttle quadrant for the pilot and copilot.  Most of the early prop driven airliners, like the Convairs and DC-4 and DC-6 had similar large dual trim wheels.

 

Another odd Aztec layout feature was the location of the Landing Gear and Flaps controls.  Most folks think they are reversed and blame Piper designers for their gear up mistakes. I never really had a problem confusing a landing gear lever with a big round wheel for the grab knob and the more delicate wing or airfoil shaped flap control lever.

 

The fat, high lift, Hershey-bar looking wing design has a lot to do with the low speed handling and outrageously low stall and VMC speeds of the Aztec.  Of course, that is also the limiting factor in trying to squeeze a few more knots of cruise speed out of two engines with 500 horses.  The Aztec wing is not that different from the J-3 cub, other than one is fabric and the other metal, of course.

 

I guess the timing just did not support the rush of speed mods or any of the lightweight scimitar shaped multi-bladed props for the Aztec.  Seems like I posed that question to a Hartzell rep and he replied something along the lines of “You put a tie on a pig and you still have a pig”.  Well. Thank you very much.

 

 

About 5,000 Aztecs were built in the Piper plant at Lock Haven, Pennsylvania with the B and C models being the most popular. Once the nose was stretched only the Aztec pilots and owners could tell the difference in models when parked on the ramp.  The final F model, sold the least number when looking strictly at units delivered, but they were also the most expensive.  The typical B – C – D models were all priced in the reasonable $60,000 - $80,000 range. The big kicker was the ever escalating price of gasoline, services and wages.

 

When the decision was made in the late 50s to use gas guzzling 250 horsepower Lycomings the price of av gas was about 19 cents a gallon. The rise in the Aztec operating cost per hour is a mirror image of the rise in gas prices and cost-of-living increases throughout the 70s, especially the late 70s and early 80s when gas was up to a staggering $1.75 a gallon.  Of course those guys in southern California that were paying $8.00 gallon last week would love to see those early 80s prices again.

 

 

 

According to Piper records, you could expect to operate your Aztec C model for about $19.34/hour wet in 1964.  Ten years later in 1974, gas was still only 52 cents a gallon and the hourly wet cost for the E model had moved to about $25.00/ hour.

 

It seems there was never any serious attempt to streamline the Aztec with the intent of gaining speed or fuel efficiency.  The nacelle were flattened and elongated along the way and the gross weight was increased from the initial 4,800 pounds to 5,200 pounds and the fuel load was bumped up with the optionally outrageous total of 184 gallons but the empty weight kept increasing as more and more avionics, radars, turbos, and heavier seats were added.  At the end of the day, the useful load for the all optioned turbo model was eroded to the age old 4 people in the 6 seats like everyone else’s light twin.

 

To be fair though, Piper was introducing sleeker, faster, and sexier models all along.  The Twin Comanche and Seneca lines carried the flag for fuel efficiency and speed, while the Navajo was the mini-airliner or big cabin model and the Ted Smith Aerostar was the speed demon. The Aztec, never the fastest, nor the prettiest, just kept plugging along as the 6-seat heavy hauler in the family.

The early Aztecs found a home with the small charter outfits, the air taxi and air ambulance services and especially the FBOs with training fleets. TwinAir, an Aztec only TWA commuter service operated from New York’s JFK airport to downtown and cross town and to other nearby major airports, Philadelphia, Boston and Washington DC for years. The Aztec on floats has its own name – the Nomad Floatplane and Amphibian. Now this is a super specialized aircraft and would make an outstanding follow-on model expansion from Alabeo, IMHO.

 

 

Finally, a new Piper Aztec for FSX/P3D

 

From time to time I read in the forums where one of our members is asking, or wishing a Piper Aztec would be the next new add on for our flight simming pleasure.  Be careful what you wish for.  Alabeo just released one yesterday and the screenshots and website information says it is the one that most of us would choose – the Aztec F model.  The proper model number is the PA-23-250 but that in itself is never enough to know exactly what specific model we are talking about.  The last Aztec off the Piper production line in New Haven, PA was the F, as in Foxtrot, model that included some nice aerodynamic changes to the previous E model.

 

About the only thing we could have added to our wish list would have been to make sure our Aztec included the optional turbos.  I suppose, because we weren’t specific with our wishes, we have the normally aspirated model and will just have to be satisfied flying slower and lower and through the weather, rather than over the weather.

 

But wait!  The new Alabeo Aztec F is turbo powered with the big TIO-540-C1A factory supplied turbos straight from Lycoming. This means we will have the factory built turbo edition with fully automatic wastegates and therefore we will have the extra manifold pressure for climbing higher above the weather and can fly faster and further.  I guess the Alabeo website didn’t think this was important enough to make this distinction in their description. Now, this is something to get excited about.

 

 

 

 

According to the website, Alabeo, a fully owned Carenado company, was created with the aim of bringing a different type of flying experience for those that may not otherwise have the chance to experience it.  I am not sure I understand what Alabeo does that Carenado doesn’t, but I do like the recent model choices of aircraft by both companies.

 

 

The lines are somewhat blurred and I’m not sure I can actually tell any difference in the modeling, textures, sounds, flight dynamics and such when I compare an Alabeo model and a Carenado model.  Obviously, many of the details are shared between the two companies that also share office space.

I asked this exact question some time ago and I think I remember being told that Alabeo would be building the “fun and immersive models’.  I then asked if that was any different than what Carenado was building.  I don’t think I got an answer.  Not that it matters, both Alabeo and Carenado are cranking out some outstanding looking models and choosing ones that I immediately want to add to my virtual hangar.

 

 

When I hear the term Aztec, or the coffee shop conversation at the airport comes around to ‘light twins’, sooner or later someone will ask the difference between an Apache and an Aztec.  I think the standard answer is that it is just a matter of time.  Both the Apache and Aztec shared the exact same model number for several years. For at least two years they had very similar specs just different names, but the Aztec was always intended to be a step up from the Apache.

 

The Apache was the slower, lower powered, and less attractive of the two, but was the one that started Piper down the path of building metal airplanes.  Until the Apache was built to compete with the Twin Bonanza and the Cessna 310, Piper was still building tube and fabric milk stool looking Pacers, Tri-Pacers, and Cubs.  As the old timers are quick to tell us, Son, if it wasn’t for the Apache, you wouldn’t have an Aztec.  There is obviously a lot of truth in that statement because most folks consider the Aztec just a grown up Apache.

 

Let’s take a quick trip down memory lane and see just how our Alabeo PA-23-250 Aztec F arrived in our download box.

 

 

 

1948 - Piper bought the Stinson Aircraft Company from Consolidated Vultee and received an original design for an unbuilt ‘Twin Stinson’ along with the rights to the single engine Stinson models.  The Twin Stinson was only a proposed design with a twin-boom tail, small engines with unfeathering propellers but did have mostly retractable landing gear.  Think of a mini Beech D-18 with a front nose wheel.

 

 

 

The first prototype PA-23 was a four-seat, low-wing all-metal monoplane with a twin-tail, powered by two 125 hp Lycoming O-290-D piston engines.  It first flew on 2 March 1952, but performed badly and it was redesigned with a single vertical stabilizer and an all-metal rear fuselage and more powerful 150 hp Lycoming O-320-A engines. Two new prototypes were built in 1953 using this redesign and entered production in early 1954. More than 2,000 Apaches were built with very minor changes other than slightly larger engines.

 

The initial production model was designated PA-23 Apache, with follow-on models PA-23-150 Apache B, C, D, then in 1958 the PA-23-160 Apache E, G and H was produced by upgrading the engines to 160 hp . The G model got the longer internal cabin and extra windows.  816 were built before being superseded by the Apache 235 in 1962. With a 1962 price of $45,000, the Apache 235 was to be the last of the Apaches but looked very much like the Aztec with a swept tail that would replace it.

 

In 1958 an upgraded version of the Apache G with 250 hp Lycoming O-540 engines and a swept vertical tail was produced as the PA-23-250 and named Aztec. These first models had five-seats and was first available in 1959. In 1961 a longer nosed variant, the Aztec B, entered production.

 

 

 

So there was an overlap of the late model Apache and the early model Aztec for a couple of years.  Check out this early sixties sales brochures for the B model. 

 

The long blunt nose of the B and C model Aztecs would be a familiar site at most of the larger general aviation airports throughout the sixties and seventies.  No other model by any manufacturer looked like the long nosed, big-engined Aztec.

 

In 1963 Piper introduced the Twin Comanche for those low end buyers looking to step up to a twin. The Twin Comanche had smaller, flatter looking nacelles housing 4-cyclinder Lycoming engines with only 160 hp initially, but were soon upgraded to fuel-injected 200 hp and a few years later a turbocharged version was available.  These were quite a bit smaller than the Aztec and initially found a good home with flight schools as inexpensive trainers and first-buy twins.

 

The Twin Comanche had a cruise speed very close to the Aztec but was much lighter with a 3,600 MTOW and only had 4 full seats with 2 baby seats added later on.  With aerodynamic wing tip tanks and the flat engine nacelles and sleek lines, the Twin Comanche was a very efficient and very light twin.

Most casual observers might miss the sometime minor, sometime not so minor changes or upgrades for the C, D, E and F models.  But we as pilots probably would like to know the subtle changes.  OK, here is the short version.

 

The 1962 Aztec B is the model that most pilots are familiar (Piper did not use any A model designations). The enlarged nose serves as a second baggage compartment, also helping with the weight and balance with a gross weight of 4,800 pounds. This was one of the first airplanes to have a modular instrument panel, allowing easier maintenance of the individual instruments and avionics. The left side middle window serves as a pop out emergency exit. The optional AiResearch turbocharged engines allows a cruise speed 235 mph (204 KTAS) at 25,000 feet.  Fuel injection and dual alternators were first offered on the B model as an option.

 

 

The 1964 C model introduced the Twin Comanche's streamlined "Tiger Shark" engine nacelles and fiberglass landing gear doors.  The optional fuel injection and dual alternators from the B model became standard. The normally aspirated C had a top speed of 218 mph (189 knots).  Long range cruise was a whopping 1,300 statute miles (1,130 nm) with no reserves with the incredible endurance of almost 8 hours.  Normal cruise at 80-percent power would yield 208 mph (181 kt) with 4 hours endurance and 830 miles range with no reserves. Piper did a lot of print advertising for the B and C Aztec models and targeting both the businessman and the well-heeled family man looking to transport a young family to vacation spots almost anyplace.  Check out these ads when Piper teamed up with the Bahama Tourist Bureau.  Six full sized seats, plenty of baggage space, 200 mph cruise and 1,400 miles range were certainly good specs.

 

The businessman ad’s headline was “You can’t beat the Piper Aztec C for day-in, day-out dependability, passenger appeal and profitability.” And “Passengers like the big seats, the big windows and the solid feel of the Aztec in flight.”

 

The boost in max gross weight to 5,200 pounds would be the standard for the balance of the production runs.  In 1966 the fuel injected turbo option became a full-fledged model with a standard oxygen system.

 

 

Being in production for five years, the longest period of any individual model, the C had the largest production total of the almost 2,000 Aztecs.

The 1969 D model is where the instrument panel and power quadrant were upgraded to what you might call the modern Piper look. Not to the level of the mid to late 90s like the Saratoga II TC total makeover, but to a desperately needed basic layout for flight instruments, engine instrument grouping, switch alignments and grouping, etc. 

 

The haphazard shotgun or scatter placement of ‘stick it anywhere’ was finally organized to a standard that would last through the next decade and until the end of production.  This was the sorely needed grouping of flight instruments, with a full avionics stack in the center right, and engine instruments and gauges on the right of the avionics. A new row of fairly accessible switches were placed just above the flying pilot’s knees with a spill over to the left side wall for the ignition and starter switches.

 

 

B model on left                                                                                            F model center and right

 

 

A new control wheel was introduced that allowed a clear view of the flight instruments.  All new color coded and standard shaped knobs for the throttle, props, and mixture handles.  The cabin seats were upgraded with removable armrests for the front and middle row seats.

 

A few joints were smoothed and flared resulting in a gain of a few knots of airspeed in both the normally aspirated model and the turbo version.

The load-carrying ability of the Aztec had always been one of its selling points. You can fill the tanks, put a standard weight person (170 lbs) in each of the 5 remaining seats and load up both baggage compartments (150 + 150 lbs) and still not reach the maximum certificated takeoff weight of 5,200 pounds in the normally aspirated D model. The standard D has a useful load of 2,267 pounds, the turbo, 2,077 pounds.

 

The 1971 E model’s base price had escalated to $69,990 (add $10,125 for the turbocharger), and came with the stretched, pointy nose with a recessed landing light. The stretch reduced the useful load by about 100 pounds. The nose baggage compartment grew in volume but was still limited to 150-pounds.  The landing light placement opened up space to add weather radar in the nose. Additional options included strobes, automatic prop synchronizers, heated windshield, and a flight director system.  The E model is the only one that I can recognize from a distance due to the single recessed landing light dead center of the big nose.

 

By this time, the Aztec's low VMC of 70 KIAS, superior short- field performance (820-foot takeoff roll, 1,250 feet to clear a 50-foot obstacle, 1,250 feet to clear the same obstacle coming back, and 850-foot landing roll), rate of climb (1,490 fpm fully loaded for the normally aspirated E; 1,530 fpm for the turbo), and 1,600-pound cargo payload had made it a favorite both at home and abroad in mail, cargo, and air ambulance applications, as well as air taxi and charter work, and Piper pursued these markets with vigor. By 1974, gas was still only 52 cents a gallon and operating costs ran about $25 an hour, according to Piper.

 

 

Now we come to Aztec F model and the one of choice by Alabeo for our flight simulator version.  The F model was the final model and was built from 1976 through 1981.  All models of the Apache and Aztec from the very first stubby nosed, under powered 5-seater to the very last F model were all built at the Piper assembly plant in Lock Haven, PA. Other than the short break in production in 1972 to recover from the Hurricane Anges flood that wiped out every plane in production, some model of the Apache and/or Aztec has been coming off the assembly line.

 

When it was introduced in 1976, the F model had a standard price of $99,600, but by 1981, the price had ballooned to $165,960, and avionics packages could increase that by another $34,000; the "turbo group" of options added yet another $39,580. Fuel was now $1.75 a gallon, and operating costs had risen to $80 an hour for the normally aspirated F and over $95 an hour for the turbo. Oh my.

 

A fully equipped Aztec could cost over a quarter of a million dollars: The turbo F featured in the December 1979 AOPA Pilot magazine had a price tag of $247,988, not chicken feed then and equivalent to about $850,000 today.

 

The first few years the F model was decked out with and a newly designed rectangular stabilator with oversized balance horns on the tips, but, the pilots didn't like it and kept complaining until Piper returned to the previous E mode l stabilator in 1980.  We will have to see which version Alabeo has chosen for our simulator model.

 

Squared-off wing tips were added for the F model along with an direct interconnect between the flaps deployment and the stabilator trim to counteract the long-time nose pitch-up as flaps are deployed.  A very visual change from the E to the F model was moving the balance weights for the stabilator out to the tips from the earlier location inside the tailcone.  From the photos of the real world F model it appears to have a squared off and wider stabilator in the early years but no one seems to know for sure what the 1980 and 1981 models had other than “Piper reverted back to the earlier model stabilator”.

 

 

Update:  I am now told the whole story.  Piper received so many pilot complaints about this new stabilator design not having the correct ‘feel’ and the FAA issued an AD that addressed the cracking, fastening, and bushing problems for the large exposed horns at the tips.  The fix was to totally remove the new stabilator changes and go back to the previous E model stabilator with some slightly different damping and balancing. Using internal bob weights up forward on the elevator instead of the inside and adding a lower-tension downspring was to make the ‘feel’ more predictable. Also, it is said that pitch stability at cruise was improved with this fix.

 

Visually, the E model stabilator and the reverted F model stabilators should be practically identical.  This is what I see on the Alabeo model. Further, Carenado stated that their real world model may have received some stablilator damage at one time so that could explain the reversion to the E model look alike. Hmmm.  A good cross check are the photos of the F model used for the flight test in the AOPA Pilot magazine in the December 1979 issue – the Aztec may have actually been a 1980 year model that had the reversionary fix.

 

The B – E models all had four 36 gallon fuel wing tanks for a total of 144 gallons.  All of these had 137 or 140 gallons useable, depending on the specific serial number.  The F model, that we have, comes with the standard 144 gallons in the wing tanks but does not have the two optional 20 gallon tip tanks.

J

ust so you know, the normally aspirated models all use 91/96 octane (blue) or 100/130 octane (green), but the turbo models all require 100/130 (green) fuels.

 

 

Our F model fuel capacity is the standard 144 gallons (137 useable) in four 36 gallon wing tanks.  That is still a lot of gas folks.  The range at intermediate cruise (~75% power) is 725 nautical miles with 45 minutes reserve. Long Range endurance looks like about 830 nm (~55%) with 45 minutes reserve when leaned to best economy.

 

When sitting in the pilot seat of the Alabeo Aztec it is not obvious that the cowl flaps and fuel selectors are in a suspended box as shown in the drawing.  It must be the flight sim limitations that tend to make the controls look flat and almost 2d.

 

The F lost a little takeoff performance but has a shorter accelerate/stop distance than its predecessors (1,985 feet). A full set of copilot instruments was an option. The four front seats got new backs like the ones on the Navajo; the fuel filler ports and caps likewise came from the Navajo.

The new F model was introduced just in time for Piper to convert the airspeed indicator from mph to knots.  The Pilot Operating Handbook for the E model (1971 – 1975) is in mph with an occasional speed with both mph and kts, but the POH for the F model is only in Knots throughout so make sure you are alert for this if you are using an older flight manual.  All references to airspeed in the review will be only in knots.

 

Almost 5,000 Aztecs were built during the airplane's 21-year production run, and more than 2,500 remain registered with the FAA today. Many have headed overseas to satisfy foreigners' insatiable hunger for American airplanes. A well-equipped 1981 F model will run you about $94,500, with the turbo costing about $110,500. An average 1968 C model would go for around $38,500, with the turbo version running about $42,500, according to the Aircraft Bluebook-Price Digest.

 

The F model Aztec used for the AOPA Pilot Magazine flight test in December 1979 was a fully equipped turbo model that carried a price as tested of $247,988. Woah.  This one is probably as close to the Alabeo model as we are going for find.  You can read the full article here.

 

http://www.aeroresourcesinc.com/uploads/197912-1979%20Piper%20PA-23T-250%20Aztec%20F.pdf

 

The true Aztec lovers will find several well written and informative articles on the E and F models (1977)in Flying Magazine and the AOPA Pilot magazine (1979).

 

 

Of course, we have the advantage of installing our F1 GTN750 or Reality XP GNS530 in the top slot for greatly improved situational awareness, not to mention moving charts and full LPV approach capability for the F1 GTN owners. 

 

Alabeo has made this 3rd party upgrade as simple as humanly possible.  In the root directory of your installed Aztec F you will find 3 exe files.  One for the default GNS530, one for the Reality XP GNS530 and one for the Flight1 GTN750 installer.  You can execute one of these files, provided you in fact own either or both premium avionics packages and in less than a minute you will be ready to fly with the GPS and panel arrangement of your choice.

 

 

You can revert back or change your mind and simply run one of the other exe files to change your configuration. One of the nifty features and well thought out installation is that when you choose the F1GTN750, the installer will remove the Collins transponder and Garmin Audio Panel because they are both included within the GTN750.  I am very glad to see such well-designed features coming from Alabeo.

 

 

Not taking anything away from the 3rd party installers, but I feel Alabeo missed a golden opportunity to really shine with their special installers for the Aztec F.  Many of  those who own the F1GTN750 also owns the GTN 650 and can use them in tandem as a combo.  This provides much more than one might think. You can have alternate approaches on the 2nd units, you can monitor additional frequencies, and best of all you have Nav/Com 2 units built in.  I like to fly the approach on the 650 and monitor progress on the big 750 with the chart display zoomed up.

It looks like it would have been an extra few minutes of design time to allow the installation of the 750/650 combo with the removal of the old Collins big faced square Nav/Com 2 units.  The fit is near perfect and the result would have been outstanding. Not that Alabeo could not include this feature in an update somewhere down the road.  Think v2.0, maybe even v1.1.

 

A lapse in memory must have contributed to the popup clickspot for the GTN to be placed at the top center of the unit (which is where Carenado and Alabeo place all their avionics popups) while the return is in the ‘normal’ and expected lower left side of the frame.  I noticed some posts that actually thought Alabeo had forgotten to include the popup click spot.  This can be fixed by our community mods group but shouldn’t have left Santiago this way.

 

The Aztec was incrementally refined over the years, but it never really changed much in any big way. Aside from the wildly disorganized instrument panels found on pre-D models, the systems in one are pretty much like the systems in another.

 

Flaps and landing gear are hydraulic, driven by a pump on the left engine. Though later models had one on the right engine as well, many older airplanes have been retrofitted with an auxiliary electrically powered hydraulic pump. Should both fail, manual gear (and flap) extension can be easily accomplished using a hand pump that telescopes from under the power quadrant; 30 to 40 strokes are required to raise or lower the gear (about a dozen for the flaps), but the leverage is excellent.

 

 

 

The Alabeo Aztec F does not seem to have any references to anything hydraulic such as pumps for providing pressure for the landing gear, flaps and brakes. The documentation someplace mentions the props can be feathered so that will make the engine out emergencies much more realistic.

Most early models also were equipped with a C02-powered blow-down system, activated by pulling a ring under the pilot's seat in case of hydraulic system failure, but I think they have gotten away from that system.

 

The flaps and landing gear handles are still reversed from today's defacto standard, with the flap handle on the left and the gear handle on the right.  As stated earlier, that has never been a problem for me.  I think everyone should hesitate a few seconds and consider the consequences before operating a gear handle while still on the ground.

 

The fuel system is straightforward. Inboard or outboard tanks are selected for either side. The console between the front seats houses these fuel metering controls. Each wing has two 36 gallon fuel tanks, one on each side of the engine, hence the inboard fuel tank and the outboard fuel tank.  All total we have 36 x 4 = 144 total gallons of fuel.  Our drop down box for the simulator allows us 140 gallon total useable fuel.

Mounted on the front of the fuel metering box toward the panel are the two cowl flap controls.  These are individual manual controls for the engine cowl flaps and can be set at any value between full open and fully closed. When the knob is straight up, the cowl flaps are fully open and allowing the maximum amount of cooling air flow into the engine nacelle.  Each engine has two cowl flaps, one on either side of that engine and the two are operated as one unit.  We never refer to the individual cowl flap on a given engine as Left or Right, just the cowl flaps for the number one engine or the cowl flaps for the number two engine.

 

The fuel tank selection process, crossfeed control, and cowl flap levers is a model of ergonomic efficiency. Crossfeed is either on or off and is generally unnecessary unless a long distance must be flown on one engine; fuel can be pumped from any tank to either engine. There are some nice sounds associated with moving these fuel flow controls.

 

 

 

Due to the placement of the fuel and cowl flap controls it will be difficult to see your settings while flying without some head down time looking straight down between the seats.  I never was able to get a good view of the cowl flaps levers looking from the front back between the seats. The Ezdoc users will want to set up a couple of custom views for this.

 

I was having difficulty getting the props to feather so I was doing all sorts of throubleshooting things, like making sure the fuel tank feeding the dead engine was totally out of fuel. So I used the drop down feature to set fuel to zero.  The strange thing was that with zero fuel, if I moved the mixture control out of cutoff for the dead engine I could hear engine start sounds although I could not see any evidence on the gauges such as increasing manifold pressure or any RPM changes.  This may need some looking at the coders by Alabeo.

 

All my comments are based on the initial release of the Alabeo Aztec, so any SP1 or patch may fix these things. UPDATE:  Not going to happen. Carenado tells me that an update to the Alabeo Aztec is not planned at this time.

 

Climbing into an Aztec for the first time, you'll notice steel tubes extending from the corners of the windshield down to the instrument panel. The Aztec's skin is wrapped around a tubular steel cage, a throwback to the days when Piper planned to produce the Apache with a fabric fuselage. By the time the decision was made to go with metal, re-engineering the fuselage was deemed too expensive.  End result, every Aztec has the steel tubes interfering with the view from the pilot’s seats – only twin I know with this unique feature.

 

 

The Aztec's docile handling characteristics make it an ideal multiengine trainer. If it seems to handle like a really big J-3 Cub, that's because it shares the cub’s wing cross-section. The Aztec accelerates briskly at a light training weight to a rotation speed of VMC plus 10 percent, 76 KIAS, and then on through VYSE, 89 kts, to VY, 104 kts.

 

I don’t know how you configure your simulations, but I seldom takeoff at MTOW unless I am running some timed tests for a review. I typically start with half fuel and either one or no passengers so the airplane performance should be more responsive than a fully loaded or fully laden aircraft.

Here are some weight calculations that I made for gross weight with full seats and full fuel.  There is always going to be some give and take, even with an Aztec. The later models, especially with the weight of the turbos and a full panel of avionics have a hundred or so less pounds available for payload, but nothing that can’t be worked out.

 

My first calulation used standard FAA pilot and passenger weights and full baggage weight limits and full fuel to see how we fared – not real bad, overweight by 190 pounds.  An adjustment here and there using real world expected weights and we can takeoff with the 6 seats occupied, an ample amount of baggage, full fuel and 1 pound under gross weight.

 

 

 

I assume if you are buying a twin for your FSX/P3D that you probably have some type of yoke or flight stick for your simulator.  If so, you will want to make sure your elevator trim is mapped properly to your yoke or flight stick because you will be using it most of the time you are flying the Aztec.  You may as well check the flaps, gear and such are also properly mapped to an easy to use button or switch.

 

Not everyone has a twin throttle setup with individual controls for Propellers and Mixture so it makes the engine out simulation a little harder, well that part is not hard, it is getting the proper prop, mixture, and throttle back so you can put the single propeller into the feather position.

The recommended cruise climb speed of 117 KIAS results in a very leisurely climb rate. Visibility over the nose is not bad at 120, and the cowl flaps do a good job of keeping cylinder head temperatures in the green.

 

In cruise, the flight controls may feel heavier than the typical lighter airplane as you start your roll, maybe not so much so in pitch. Steep turns can be accomplished fairly easily and are one of my favorite maneuvers in the Aztec.  I like to make lots of clearing turns when approaching an airport, especially when coming out of the clouds. If I am going to make a turn, I usually make it a steep turn and then roll from one direction directly to the other. 

 

Power-off stalls are unremarkable; you'll feel the flight sim equivalent of the buffet through the control wheel well before reaching the 55 KIAS stall speed. Nose it over to accelerate through VMC before adding power; this takes a moment with the draggy landing configuration. Departure stalls are similarly bland; lower the nose and let the airplane accelerate.  I performed some fairly aggressive stalls but other than a wing dropping just before or just after the nose dropped they were all pretty much the same.

 

 

 

Remember, not to confuse the Calibrated Airspeeds with the Indicated Airspeeds when flying at the low end of the flight envelope.

What I miss when doing stalls or any aggressive flight maneuvers when flying the Carenado or Alabeo models are changes in wind noises or aerodynamic sounds that are possible in the simulator when flying some of the RealAir or A2A with Accu-sim add ons.  I guess it is just a lot less realism due to the total absence of feel in the yoke and rudders and for sure the absence of any g-force changes in anyone’s add on, but the changing sounds sure help.

 

This may be out of place in the review but I want to make sure I call your attention to this slight error in the Alabeo provided performance charts.  It is always important to read the conditions or details of any chart to make sure it matches you airplane’s exact configuration.  Take a look at these range charts and see if you would have caught the faux pas?

 

 

 

 

Under the hood, you will find the airplane stable and predictable, even with the critical engine feathered. I would guess that the folks with the F1GTN 750 sitting high and pretty in the VC will be flying a lot of LPV approaches and those that don’t will be flying ILS approaches so be prepared for some serious enjoyment.  You have probably heard me say this plane is ‘as stable as a table’ in so many reviews that you just skip over such statements. But, this one flies real similar to the Carenado Seneca V and the Alabeo Saratoga II TC which are both excellent IFR training airplanes.

Once you setup on a given glide path you should be able to maintain your proper rate of decent with only small touches of power changes.  We can get into the age old choice of power for altitude and pitch for speed, but, use whatever works for you. Visibility is excellent and the Alabeo team coded just the right amount of reflections in the windows and the glass scratches are as realistic as anyones, including those in the real world.

 

Just my one standard statement about the two pilot figures not being selectable as one or none and being the same two guys that fly every model of every plane from Carenado and Alabeo from crop dusters to mini-airliners and corporate jets is getting a little old.  I suggest that they at least add some choices for sunglasses, ball caps, different color shirts or something to make them appear slightly different.  They do add shoulder boards for the corporate and mini airliner models, so we know they know how to do it.

 

 

 

While I am at it I may as well mention my disappointment with the scare documentation.  Wish Alabeo could add a little more information about the airplane, systems, lack of systems, maybe a few how-to items or something more.  The Shift + # has some very nice features but AFAIK there is nothing, anyplace that tells the new users to use the Shift + # keys for additional features and choices.

 

Personal suggestion would be to make good use of the FSX Kneeboard for listing the specs and performance of the airplane as it is currently lacking this critical information. A quick check of the [General] and [W & B] sections in the aircraft.cfg file revealed a faux pax or two.  The big one is the Maximum range of 1310 nm.  Hmmm.  This was most likely taken from an incorrect range chart – probably the 177 gal fuel optional tanks in the normally aspirated engines Aztec F. 

 

My best guess would be maybe something near 1,000 NM max range with 45 min reserve using best economy leaning and 24 in MP and 2200 RPM. (this would be crawling along at about 150 kts all day long)

I found no mention of any type of Oxygen system in the Alabeo Aztec. This is a turbo, would be nice to know how in-depth the Oxygen system is for altitude operations, if at all.

 

 

There is a total absence of any hints at how to actually fly the Alabeo Aztec but you might want to start a habit of burning fuel from the outboard tanks first just in case someone did code a little dutch roll into the simulation.

 

There’s really nothing special about the cockpit of the Aztec except for its generous size. It’s laid out in the traditional manner, and these airplanes are getting old now and individual modifications through the years have left each one like a fingerprint and totally unique, especially with upgraded radios and GPS.  Gear and flaps are hydraulic and not electric. 

 

Prior to the Piper Aztec F, the hydraulic pump was on the left engine. If that engine quit, the pilot would need to give a hefty 30-50 pumps of the manual gear extension to get the wheels down. The Aztec F added an auxiliary hydraulic pump on the right engine.

 

I’m not sure how the Alabeo hydraulics work without a pump.  A guess is they are electric, but they also work with the master switch off. Hmm. If I intentional kill the left engine and secure it, I can still operate the gear and flaps using the normal up and down controls.  Maybe, we just need to assume we have the aux hydraulic pump also on the right engine and it is automatically taking over the work of providing hydraulics.

Apaches and Aztecs have wings with constant, long chords, and this gives them great slow-speed performance, making takeoff and landing on short fields a breeze. This’ll cost you a few knots in cruise though, especially given the rest of the plane’s overall short, generally chunky appearance.

Engine failures are easily coped with. The yaw is overcome with moderate pedal pressure, and a quick turn of the trim crank relieves that. The trim controls are overhead and consist of an outer crank for pitch and an inner crank for yaw. After a couple of flights, you become acclimated to the proper directions to turn them. This is important because, as noted above, the airplane exhibits a moderate pitch up with flap extension and pitch down with flap retraction. Most of the pitch change comes with the first quarter flaps, which is no big deal on pattern entry or downwind, where you'd normally first deploy them.

 

 

 

The challenge comes on the go-around, when the full- power/flaps-up drill requires considerable back pressure on the wheel until you get retrimmed. There is little if any trim change with gear extension or retraction.

 

Quarter flaps can come down at 139 KIAS, but there are no detents; there is a flap-position indicator on the panel, but it's more efficient to learn how long to hold the flap lever down or up to reach the desired setting. Gear can be extended at 130 KIAS. The gear handle, in the shape of a tire, is clear plastic; if a throttle is retarded with the gear up, a red light in the handle starts flashing. If both throttles are brought back below about 12 inches of manifold pressure, the gear horn sounds. The gear handle is equipped with a mechanical latch to prevent inadvertent gear retraction on the ground (there's also a squat switch).

 

Makes we wonder how all those dummies keep having unintentional gear retraction on the ground in their Aztecs’.

A smooth power reduction over the numbers, accompanied by a slight nose-up attitude, and the airplane touches down gently just as the throttles hit the stops, the arrival cushioned by big oleo struts. The gear is beefy enough to absorb clumsy landings or unimproved landing sites, and, if proper speed control is exercised, the airplane stays planted; when that wing stops flying, it stops flying.

 

 

 

Nosewheel steering is heavy, as might be expected. Even at idle power settings, the airplane will build up speed in the taxi. Avoid riding the brakes. Instead, take a tip from the airliner cockpit: Let the airplane speed up on its own, then apply the brakes to slow to walking speed. Cycling the brakes in this way helps keep them cool.

 

I found this description of the Aztec, but I couldn’t find the source for the credit.  Just so you know, I did not write it but I would have if I were a writer.

“The Aztec was never the fastest light twin, nor the one with the greatest payload, nor the most powerful. But in terms of cabin space, load- hauling ability, fuel economy, range, VMC, short-field performance, durability, and accelerate/stop distance, it matched or beat its rivals handily. What it lacked in panache, it made up in good manners. Today, more than 30 years on, it continues to provide comfortable personal transportation and to labor honestly in the vineyards of commercial aviation. Perhaps more important, it offers many students their introduction to the challenges of multiengine flight, where, like any good instructor, the Aztec is a gentle and reliable friend.”

 

Piper was never bashful about running their engines hard to squeeze another mph or knot out them.  It was good for the marketing people as they say. The timing was perfect for Piper to choose our Aztec F 1976 model as the one to convert the airspeed indicator from miles per hour to Knots/hour.  (required by the FAA)

It is not found in print in many locations, and it is often mis-represented but Piper liked to use four performance chart settings.  These are Normal, Intermediate, Economy and Long Range.  The Airplane Flight Manual for the Aztec F model uses these four terms in the performance section.  These 4 setting are roughly equivalent to 80%, 75%, 65% and 55% power setting.  Not exactly, but very close.

 

In addition to the four ‘Cruise Settings’ there are two fuel/air mixture settings – Best Power and Best Economy.

The Turbo charts are not to be confused with the High speed or Fast Speed cruise settings used by some of the other manufacturers.  In the normally aspirated Aztec without the TIO engines with turbochargers the performance charts do not have charts representing anything faster than the Normal settings.

 

 

For the Turbo equipped Aztec F with the TIO-540-C1A engines Piper has provided specific cruise power charts similar to those for the Aztec F with normally aspirated engines.  In this case the Normal Cruise charts are replaced with the Turbo Cruise charts and the Intermediate, Economy and Long Range charts have (Turbo) added to the title.

 

Anytime you are using any performance related charts, take the time to check the title and the engine number that the charts are intended.  Some charts are for either the normally aspirated engines or the Turbo equipped engines such as descent and glide related speeds and distances.  Also check the conditions for each chart. An example would be those charts specific to using the optional tip tanks that our Alabeo model does not have.  Another example would be the Landing distance charts that would apply to either or both models.

 

Most performance charts have conditions such as temperature, altitude, wind, runway condition, etc. Other charts are more specific about the airplane condition such as using a specific propeller, flaps deployed, or not deployed, landing gear extended or not extended and yet others are specific to the mixture settings or throttle settings.  Most airspeeds used in performance charts use KIAS for indicated airspeed as read directly on the airspeed indicator, but some are KCAS and require the use of the Airspeed correction card to obtain the calibrated airspeeds.

 

The Performance Charts provided by Alabeo are straight out of the official POH.  Like a said earlier, just always make sure the chart details match your engines numbers and fuel configuration.  The turbo model only has one identifier for all turbo models – TIO-540-C1A and the fuel load will be shown as 137 – 140 gallons useable depending on specific block production runs.  Ours has 144 gal total, 140 useable.

For those charts that specify that one engine be feathered, you can simulate a feathered engine by using 11 IN manifold pressure and 2175 RPM.  Cowl flaps settings are not specified but are normally closed when an engine is feathered.

 

I made a summary chart of the book performance speeds and fuel flows taken directly from the Airplane Flight Manual for the F model Turbo.

 

 

 

You will notice the difference in fuel burn and cruise speeds for the 4 settings. Best speed is 9 knots faster at the 80% best power setting than the 75% intermediate setting at gross weight, but it will cost you 4 gal/hr more fuel. The difference between the best power mixture and best economy mixture at the four settings averages about 5 gallons per hour.

 

You can find the sweet spot that fits your style of flying by studying this chart.  The savings in fuel or those costs for by higher maintenance and jug replacements that the real world Aztec drivers are constantly weighing may not even be a concern at all for the sim pilot with a virtual credit card.  Then again, not everyone wants to see how fast their Aztec will fly, some like to take it easy and cruise at the economy or long range settings.  To each his own.

 

 

Navy Model Aztec

 

An ex-United States Navy U-11A on display at the Pima Air & Space Museum.  I made a repaint for the flight sims using this one as a model, of course, mine is the most modern Aztec F, but it still looks very Navy.

 

Using this photo I came up with our modern day equivalent Navy Aztec for the flight sims. You can find this ready for downloading in the Avsim library.

 

 

The b&w images on the left appeared in a Lear Radio ad in the October 1954 issue of Skyways magazine. Lear advertised that his line of radios would add value to any of these flying twins.  A little later on, Bill Lear invented the autopilot, 8-track tape players and of course designed the LearJet. I added more recent photos to show how each one evolved over time.

 

 

 

What it lacks in size, it makes up in an almost complete lack of habits

AOPA, Seth B Golbey

 

 

 

What do I get in my download?

 

You get 6 very different repaints, plus the standard white one with two interior color choices that will fly in FSX, Steam, and P3D v2-3.  Check out the chart here.

 

 

 

 

 

The standard GPS is the Carenado GNS530, but come with automated installers for the Reality XP GNS530 and the Flight1 GTN750 (both of these require 3rd party purchases)

 

The Alabeo Aztec F comes with full instrumentation including dual nav/coms, ADF receiver, DME, VOR/LOC/GS, and slaved gyros, RMI, a switch for most everything, plus a few more, including a full circuit breaker panel.  It does not have the copilot gauges (4 black blank gauge covers) which is probably a good thing for the flight simmers with challenged PCs.

 

This one comes with the factory installed turbos with fully automatic wastegates so it is mostly add power and go fly. The turbos come into their own at about 8,000 where the advantage of the blowers begin to show and the practical upper limit for the Aztec F turbo is FL250. The sweet spot altitude seems to be FL220 for best speed. Sure you can climb higher but there is no payback.

 

 

What can I do with my new Alabeo Aztec F?

 

I chose to use the Sporty’s N706SP red and white repaint and based it at Sportys hometown airport I69.  This is a very convenient suburban airport with a 3550 foot runway in excellent condition in the shadows of the Cincinnati Lunken airport, LUK, that has SIDS and STARS and the full boat load of instrument approaches to make good use of that big ole GTN750 sitting high in the panel.  Here are some screenshots at and around Sportys.

 

 

 

Should you already own a Flight1 GTN750 and you are in the market for a light twin, the Alabeo Aztec F is a slam dunk.  With more than 3,600 LPV approaches available in the USA and practically every one of them are ready to fly in the GTN, it makes for some great instrument work in the twin Aztec. 

WAAS is really coming into its own now.  Not only do we have this great number of LPV approaches that are for all practical purposes as good as an ILS approach, but the GPS brings more than a 1,000 new airports into play for precision approaches.  Meaning these 1,000+ airports do not have an existing ILS approach.  Yeah.

 

http://www.faa.gov/about/office_org/headquarters_offices/ato/service_units/techops/navservices/gnss/approaches/

 

To be fair to the folks that don’t have a GTN, don’t want a GTN, and are probably tired of hearing about them, you can use the basic approaches, including the ILS, LOC, ADF and whatever to fly your instrument approaches in your new Aztec F.  In FSX you can use your Realtity XP 530 instead of the F1GTN750 should you have one.

 

 

 

The F1 GTN will work just fine in P3D but you need to buy a P3D specific version to do so.

Of course, if you are a VFR pilot and are just moving up to a twin for load carrying capacity, or for the safety of having a 2nd engine, then you can just ignore that Glide Slope and go out and enjoy flying high above much of the weather and filling up your six seats and going someplace.

I would expect a lot of engine out emergencies where you identify the failed engine, clean it up, feather the propeller and go looking for a runway to make your single engine approach and landing. You can choose to continue on with your flight with one engine and practice your fuel transfers and maintaining course and altitude with one operating engine.  Most folks recommend disengaging the autopilot when flying with one-engine out.

 

Some of the early posts in the support forums were making untrue statements that the props could not be feathered (because they didn’t know how to do it). It is not as simple as say the Realair Duke but it certainly can be done.  Mixture full back, prop lever full back, keystrokes CTRL+F2 to put the prop control into the feather position.  Those users with FSUIPC can automate this to make it a little easier.

 

 

 

You can also practice some of those intentional gear up landings.  Do it at night and make some spectacular sparks as you gouge the concrete.

You can spend as much time as you like doing your engine runups and pre-takeoff checks to fine tune your procedures.  The mag drops and prop exercise is not perfect and the correct sounds are not present but it is certainly close enough for your basic light twin.  Just make sure you are using the recommended RPM settings in your procedures. Here is the Run-Up from the Normal Procedures in the POH.

 

BTW the Alabeo provided Normal Procedures are word-for-word the same as the real world version.

 

 

 

And best of all you can take some nice long cross country flights in the lower Flight Levels.  The Aztec has never been known as a frugal airplane but with a virtual credit card who really cares about the price of av gas.  Go ahead and see how it feels to fly for extended periods at 80% power.  Just keep a close eye on the cylinder head temps because Aztecs tend to run on the hot side of the scale.

 

 

Does the autopilot work correctly?

 

Glitches in autopilot operation seems to be common faux pas at Carenado these days, did it spill over to Alabeo?

I’m not sure, but I don’t think so.  The Aztec has the proper time period Century III AP and even though I think it does indeed work properly, it is not real intuitive at first look.  I suggest you at least read the Alabeo provided 3 page pdf for the autopilot, and if you want to know a little more, you can download the real world manual.

 

 

The Century III is a full 2-axis autopilot including pitch hold, pitch command, altitude hold, and GS coupling (but not VS command or altitude preselect).  There are thousands of Piper aircraft with this exact AP installed, but with a special arrangement, the faceplate says Piper Altimatic IIIc, later on that switched to Autocontrol III. Behind that faceplate is the Century III AP.

 

The Century III was a top of the line autopilot in the early 1970s.  Other than being about 4x as large as the modern AP and having an extra button called OMNI (which can be used to fly a LOC course without the Glideslope), and a missing button – APPR, and no obvious On/Off switch, there is not much difference in this one and any other AP that we see in the flight sims add ons.

 

The Century III AP in the Aztec has ALT hold, HDG, NAV, LOC (Norm), and LOC (Rev) modes. The only thing missing is APPR, but not to worry.  Use your NAV mode for your approach and when at your IAF or FAF and on course, switch to LOC Norm.  The glideslope should engage if you are slightly under the required altitude.  I usually use ALT hold for my approaches just so I have more time to look around and enjoy the approach, but for the Century III it is a requirement.  You might notice that glideslope is a little slow at engaging – this is the way the Century III works and is normal.

 

 

 

According to the real world manual, three conditions must be present for GS capture.  1. Set to LOC Norm, 2. Must be in the ALT mode, and 3. GS deviation indicator must be deflected upward for 20 seconds. This provides assurance that the glide path will be intercepted from below in a normal manner.

 

There is a Pitch mode with a Pitch Command Wheel directly to the right of the switch.  Use your mouse wheel to select the VSI desired in increments from 1 -5 up or down.  This Aztec does not have an Altitude Pre-select mode.

I am intentionally not going to tell you where to find the Master Switch for the Century III AP.  The answer is in the first paragraph of the 3 page pdf manual supplied by Alabeo with a big red circle around it.

 

As to how it works, it seems to do everything correctly.  There are some limitations for speed and bank angle, but you shouldn’t have the AP engaged in either of those cases.  Just remember the Century III like that 20 second delay.

 

 

What is a Stormscope? Does it show weather?

 

Show weather - No, show lightning strikes – No.  Does in work in FSX/P3D?  Well, sorta, but, you have to have some FSX weather for it to see and you have to have the Stormscope turned On and set to the proper distance.  Then you will get some little green patches showing the worst of the weather that you can probably see looking out the windshield.  The real world Stormscope shows lightning strikes as individual points or dots.

 

 

 

So how is the fit and finish of the Alabeo Aztec F?

 

In a word, excellent.  Looks like a real world late model Aztec. The VC textures are as good as anyones, the exterior may be even better. The material shines and reflections are the best in class and add even more realism to the simulation.

 

 

 

The extras are typical Alabeo/Carenado and should not be taken lightly.  These extras add a lot to the simulated realism when flying the Aztec and are almost expected for a premium model nowadays.

 

I especially like the window scratches (never seen an Aztec without them), and I like the gauge reflections (this is personal choice so it is covered for everyone).  I like the click sounds of the switch movements, the realistic fuel pump whine, and many of the other sounds (more on this later), and although the web site doesn’t mention it, but I notice the little things like the aircraft settling down on the ramp when weight is added.  You will appreciate the volumetric side view prop effect when flying the Aztec.  The emergency exit (left side, 2nd row window) is designed but not functional.

The upholstery is near perfect also. It has that slightly worn, but well cared for look and it looks like simulated leather.  Nice.

The Alabeo Aztec abounds with little touches to give it that used look, like the metal heel plates show the proper amount of scratches and the paint is worn near the most used switches and knobs.

 

 

How about the animations?

 

The animations are about what is typically found in the Alabeo/Carenado mid-level models.  Which is more than many of the competitors.  The little pilot’s window opens and closes and the sounds change when open or closed. The sun visors work, but only full up or full down – no intermediate positions available.

 

 

 

The yokes can be hidden individually.  I personally do not care for the Alabeo advertising on the return button for the yokes – This is not something found on any real world Aztec and is a distraction to me. The door handle and lock is animated but like the visors, it is either open or closed and locked – you don’t get to participate – just watch.

 

 

 

The real Aztec had a slide latch to push forward to lock prior to flight and also a pull up/push down door lock similar to any typical American automobile. Alabeo captured both along with the movement of the car handle locking door handle.

 

 

 

Everyone expects all the levers for engine controls to be movable and therefore animated, but not everyone does a good job on some of the secondary knobs, levers, and controls like the Fuel Management area.  This one is perfectly done, however, just like in the real Aztec, it requires total head down time if you want to see what you are doing.

 

Day to day Aztec pilots can manage the fuel flow and cowl flaps with nothing more than a quick glance to confirm the positions or settings.  Sim pilots will have a much tougher time with this.  I guess the Ezdoc users can figure out a how to see it but, the standard FSX/P3D view is not much use in an emergency situation.

 

 

Shift + Number 2 – 7 popups.

 

The Shift+4 popup window should list all the available 2d windows but, it is a little honked up.

There is never going to be a Shift+1 popup in FSX/P3D as shown and the AP is in the Shift+2 position, but other than that these are very useful to first time users and also the popup AP is necessary unless you fly with the pilot’s yoke hidden.

 

 

 

Also the Shift +3 Window Manager is the only place I know for selection of static elements (chocks, remove before flight items) and instrument reflections and VC windows.

 

 

Flying Instrument Approaches

 

The Alabeo Aztec is a near perfect instrument flight airplane. I guess I better add, as long as you fly with the pilot’s yoke hidden or the autopilot in a 2d window when needed.  The gauge layout is ideal and the 3d looking gauges are in the standard 6 configuration.  The engine instruments are not that easy to read from the pilot’s seat, but the primary engine indicators, like the manifold pressure, RPM and Fuel Flow are very readable due to their large size and placement.

 

 

 

The EGT is practically unreadable without zooming in, then it is very readable.  Once you are familiar with the expected EGT settings you will only be looking for needle placement (9 o’clock). I did notice the temperature is shown as deg F x100 so make sure you are thinking that 1,600 deg F is the upper limit for EGT temperatures.

I made several LPV approaches and then immediately followed up with the equivalent ILS approach if the airport had both.  There is not much difference anymore, we just have a lot more precision approaches available provided you have the F1GTN installed.

 

 

Sound Package

 

The Alabeo provided sounds should be sufficient for the casual sim pilot. Those sim pilots that can actually hear the turbo whine will have to strain and do a little imagining while searching for realistic engine and turbo sounds.  The cockpit sounds – those clicks of the switches and the movement of the lever in the fuel management controls are above average.  Door opening and closing and the small pilot window movements both have great sounds that add to the immersion.

 

 

 

The gear movement, propeller sounds and general engine sounds are pretty much standard Alabeo/Carenado sounds.  What is missing is that throaty Lycoming roar at takeoff power and full propeller pitch and totally missing is the turbo whine at all settings.  Most flight sim pilots that have never heard the sounds of the real Aztec will probably be satisfied and never think twice about improved sounds. 

 

But, for that special group with the discerning ear that want to hear those missing sounds. No problem. Our friend Aaron Swindle at Skysong Soundworks has taken his Piper Twin Comanche sound set and added the turbo whine and a few other tweaks to make it fully turbo Aztec compatible.  You can hear his sounds prior to purchase and those listening for the throaty Lycoming roar and the turbo whine will probably want to upgrade the Aztec sound package.  Look for the Aztec adapted twin Comanche sound set for FSX.  You can hear it here and read the list of sounds.  This is a nice boost in the overall sounds of the Alabeo Aztec and can be purchased for less than $10. Highly recommended.

 

http://skysongsoundworks.com/product_info.php?cPath=25&products_id=38

 

 

How about the Frame Rates?

 

I have no problem whatsoever with the Alabeo Aztec and FPS.  Set to unlimited in P3Dv2.5 mine bounces around 45 – 55 FPS with no stutters.  I would suspect the only ones that might have a problem with FPS are those with Legacy Systems and they are going to have FPS problems with most any add on.

I checked the forums and did not find a single thread on FPS for the Aztec.  That must say something.

 

 

Additional repaints and panel colors.

 

I have added 6 additional repaints to the Avsim library for download. Some are original repaints and others are simply registration number changes requested by fellow flight simmers.  I have also added 3 new panel colors for those that wish to have something more than Blue or Gold.  Blue and Gold has served the Naval Academy well for more than a hundred years but for flying an Aztec in 2016, I prefer the easier on the eyes Ivory, Gray, or Black.

http://library.avsim.net/search.php?CatID=root&SearchTerm=aztec+ray+marshall&Sort=Downloads&ScanMode=1&Go=Change+View

 

 

 

 

 

 

Summary and Conclusion

 

I think Alabeo has brought us a good turbo Aztec that will fill the void in many virtual hangars.  It is a late model and turbo equipped, with the possibility to add either your Reality XP 530 GPS or your Flight1 GTN750 to the VC panel with no more effort than selecting the proper exe file.  I commend Alabeo for adding this highly requested feature to a 30 year old airplane.

 

As previously mentioned the texture quality inside and out is the best in class and far superior to what we typically see in this price range.  As expected, other than switch clicks and knob movements, the systems depth is not much deeper.  I expected at least an oxygen switch, outlet, sensor or something with the word Oxygen somewhere in the cockpit when the plane was delivered with factory turbos.  I also missed seeing any reference to a hydraulics system, no switch for a pump or no gauge for pressure, which is a little strange on a plane with hydraulic flaps, brakes, retractable landing gear, and two hydraulically actuated constant speed propellers. The answer here is rather simple – Alabeo chose to make all things hydraulic electrical for this flight sim model.

 

On the positive side, the fuel management system can keep you occupied and delighted going into and out of crossfeeds and using your full-feathering propellers to simulate one-engine operations.  You have operating cowl flaps to help control engine temperatures and best of all you have factory built twin turbos with fully automatic waste gates for super simple operation.  You have 4 fuel tanks with the ability to feed from any tank to either engine and to move fuel around for balance.

The Alabeo Aztec comes with excellent instrumentation, easy to read placards and switch labels, good lighting, good backlighting and a very capable time-period autopilot. You can fly ILS and ADF approaches just as it comes out of the download using the standard GNS530 GPS or add a ton (3,600+) of LPV approaches when you add the Flight1GTN750.

 

You have an ample selection of liveries (6 + white) and a limited choice of interiors (2) but more are available for downloading at the Avsim library.

Overall, there is still a lot going for the FSX/P3D Aztec F.  Many seasoned pilots and flight simmers alike crossed paths with one of the Aztec models somewhere along the way.  These same pilots and sim pilots have yearned for a realistic FSX/P3D Aztec to help them re-live some of those days.  The Alabeo PA-250 Aztec F can do exactly that for you.

 

 

Recommended.

 

 

 

Comments about flying the Alabeo Aztec posted at Avsim.

It may not be a Real Air or A2A product, but, after flying the Aztec for about 30 minutes, I cannot find any problem with this aircraft so far. The modelling both internally and externally, as usual with Alabeo, is beautiful and so far everything I have tried on the Aztec has worked perfectly, although I have not as yet flown it on the autopilot. The sounds also are excellent and, as someone with RW flying experience in these albeit many years ago and in the older Aztec D model, I can confirm that the flight dynamics appear pretty realistic. With half tanks I successfully flew this in and out of a 1000ft strip that I once flew from in the RW and it coped with it very comfortably. I'm certain I will be doing a lot of flying in this impressive aircraft.    Bill (scianoir)

 

16 February 2016 Avsim Forums

Ditto on the flight dynamics... with a caveat. I very much enjoy flying on two engines. It handles well in flight and through the flare to landing. Notwithstanding the different types this flies as well as their Titan. However... there is no drag with a windmilling prop. Which is just as well since there is no way to feather a failed or shut down engine's prop. 

As long as you are not expecting real world single engine performance, this is a decent hand flyer and the AP is pretty intuitive... if you have flown the A2A P-51 Civilian version...  One simple thing I wish they would fix is to put in the clickspot to bring up the GTN 750 2D popup.  Donald Trail

 

19 February 2016  Avsim Forums

I'm having no problem whatsoever feathering the props. Very realistic behavior. Very impressed with this aircraft. A great simulation! P.S. Sounds and lighting are good on my setup. Autopilot behaves perfectly as it should. An Alabeo Home run for me.

JesC,

 

04 March 2016 – Avsim Forums

My error, I wasn't giving it enough power before pulling back the prop levers.

 

Love this aircraft, it has fantastic STOL performance - I've just gone back to some Idaho dirt strips I tried with the Cessna 185 before Christmas and with care the Aztec can handle some of these, the large flaps mean I can drop onto the runway at just over 55/56 knots. Fantastic - a twin bush plane!

 

27 April 2016 Avim Messenger

The AP is acceptable and fits the style of the plane. It holds HDG & ALT well. It's not hard to use.  I have Klipsch speakers with a Creative XFI Titanium HD audio card so everything sounds good. The sounds seem realistic.  I love the VC, external model, and the flight model. Overall is an excellent light twin that I highly recommend to any simmer.  DJJose (real world Flight Instructor)

 

 

Credits

Thanks for Carenado and Alabeo for providing the Eval copy for this review.

SETH B. GOLBEY and AOPA for their research and text used from the Piper Aztec, Hello Old Friend article that appeared in September 1991.

Flying Magazine for their timely articles on the E and F model Aztecs.

David and Jose for the excellent screenshots.

Jesse and Jose for passing along key information about flying the Alabeo Aztec.

REVIEW - Approaching Quito for FSX/P3D by Aerosoft

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Review

by Max Pyankov

Here is an interesting scenery, like no other I have dealt with to-date, that I received from Aerosoft for review.  On the one hand, it should attract simmers who enjoy testing their skills in mountainous navigation approach and departure procedures.  On the other, this scenery boasts a "historic procedures!" feature on the product cover, with a control tower and a scenic city landscape behind it.  Looks promising.

 

 

The 'historic procedure' feature caught my attention – a number of questions immediately popped in my mind…  What does it mean?  Why historic?  Certainly I can use modern navigation tools to land at a 'historic' airport?  These and other questions prodded me to do more research than I would usually do even before installing this product.

I went online thinking that, perhaps, the airport recreated in this scenery was closed down (or repurposed) due to a new city airport, opening in place of this one, that would provide for better safety and would accommodate more airlines and passengers as well as, perhaps, the bigger aircraft.  I found a ton of interesting information which I will try to summarize at a very high level here, before we get into scenery review.  It is important that we understand the background context to fully enjoy and appreciate the historic aspect of this package!

First of all, I came across this Wikipedia article, which started with a sentence "For the old airport, see 'Old Mariscal Sucre International Airport'".  The scenery we are interested in is really the 'Old Mariscal … Airport", which is talked about in this Wikipedia article

 

Key facts about the old airport:

Was one of the highest in the world, at 9,200 feet AMSL (2,800 meters).

Operated from 1960s until 2013.

"The former airport is now the site of Parque Bicentenario, the biggest urban park in Quito".

The airport used to be TAME's main hub.

The airport served both domestic and international routes (with Iberia operating a final international route on Feb 20, 2013).

"Due to its' location in the middle of the city surrounded by mountains, the … airport could [not] be expanded to accommodate any larger aircraft or an increase in air traffic.  Its' operation posed risks; six serious accidents and several incidents have occurred in recent years".

 

To summarize – the airport I am about to review (ICAO: SEQU) is physically no longer there.  It was replaced by an airport of a similar name (ICAO: SEQM) in 2013.  For those of you who enjoy reading about airports I came across this interesting The Economist article about the new airport, with the airport administration responding to this article via a linked blog.  Very interesting.

Back to the Simulation world.  If this airport no longer exists, how do I plan my inbound and outbound routes?  Hence the 'historic' aspect of the scenery.  Again, before installing this package I went to Aerosoft.com and pulled the Manual for this product.  Unlike many other products where you may skip the manual, I would advise that you review this one, as it provides helpful information on the following topics:

Where to find older charts for the airport, which are not available at common chart sources;

Special steps that need to be executed in order to be able to see this airport in the FMC of a modern airplane, which need to be done after every update of AIRAC;

VOR and DME approach peculiarities;

As well as where you can find the text that needs to be added to Nav data files.

 

To summarize – a lot of interesting and useful information even before I install this package.  Now, let's get into this review!  This scenery is compatible with FSX Service Pack 2 (or Acceleration), with FSX Steam Edition, and with Lockheed Martin Prepar3D V2 and V3.  This review is done on a standard FSX with Service Pack 2.

 

 

 

Purchase, Install, and Manual

FSX (standard edition) does have this airport (SEQU) in its' database prior to installation.

 

 

I loaded the default scenery for comparison, and this is what it looked like before I  installed it:

 

This package can be purchased from Aerosoft.com for $21.74.  Download is a very easy step at file size being a little over 118MB.  The installation process itself is straight forward Aerosoft process, with the only customizations being the choice between the "Default or FSGlobal Mesh" options, and between the "Full Autogen or Runway light" options.  These options can be changed after installation in a Config tool.  As far as mesh choice is concerned, the manual says that "the non-default mesh version provides more accurate and true-to-life terrain, including the infamous small hill at the end of RWY 35".  This review is based on default mesh.  The autogen vs. runway lights choice is applicable for FSX only.  "You can select between the display of Approach light to RWY 17 or Autogen just short of RWY 17.  Selecting both is not possible due to a limitation in FSX.  As there were hardly any approaches during night or bad conditions to RWY 17 we recommend the display of the autogen."  I followed this recommendation and selected the autogen option.

 

 

 

Taking the same kinds of screenshots as above, post installation, provides the following for comparison:

 

 

 

In addition to the aforementioned manual, which provides special navigational marker/data installation steps, there are also a link to a Mesh-Config tool, and to an Appendix PDF document.  Mesh-Config tool is very simple with the only options allowing you to change Mesh and Autogen/Runway-Lights options, described in the installation paragraph above.  Appendix is an interesting, eight-page document (four pages in German and four pages in English), which describes high altitude operations.  In it you will find a brief Flight Sim high density altitude concept explanation and a few helpful hints on operating aircraft, at that density, during the prep, takeoff, and landing phases.

 

 

 

Of course, as I mentioned above, there is one more step that is necessary in order to be able to see this airport in add-on aircraft FMCs.  In order to execute this step, I searched for "wpNapAPT.txt" using Windows search, and found three instances of this file:

 

 

 

I made sure that all three files had the aforementioned entries (one of them already had it, the other two – I manually added).  The instructions provided covered PMDG aircraft only; I emailed Aerosoft inquiring about other add-ons or updates necessary (i.e. Aerosoft Airbus, Captain Sims, etc.).  In the meantime I tried to start a triple-seven cargo run into Quito (SEQU).  When I got to the step of programming FMC, I was unable to move on due to "NOT IN DATABASE" after trying to punch in SEQU for the destination airport.  I proceeded to search for the solution online, and ended up in avsim.com's forum thread, which explained additional steps necessary to ensure the airport is shown within the sim.  Following the steps in the forum I was able to verify SEQU, as a valid destination, in PMDG FMC.  While this distraction was minor, it was nevertheless disappointing as I spent quite a bit of time preparing for the flight before realizing I could not proceed.  Ideally, the manual should have had all steps necessary for a full installation outlined in the Special Steps section.

 

 

 

The following day (next business day after my initial contact) I received a reply from Aerosoft, which pointed me to a "NavDataPro Vintage Download" program (about 265 MB), which can be used to install historic navigation data of cycle 1303.  Installation of this package was also fairly straight forward.  It resulted in a new program installed on my machine – NavDataPro Vintage Edition.  After email/serial number registration (I used the Approaching Quito serial number), you have a chance to (theoretically) easily update your navigational data to cycle 1303.  An easy tool, which also gives you a way to backup and go back to your current navigational data set, and it really should be mentioned in the Approaching Quito manual.

 

       
 

 

However, even as I used this tool, I ran into further update issues.  I went back to Aerosoft support, but never did receive a full resolution before completing this review.

 

 

 

Features and First Impressions

My first introduction to the scenery in the sim happened as I came down to 15,000 feet through the bumpy clouds in a freighter 777.  This Quito airport had only one runway – 17/35 – and in this case I was cleared to land on runway 35.  Weather was good, with some scattered clouds above the city of Quito.  The airport elevation was 9,850 feet above sea level, and the final approach intersect point was at 12,000.

 

The amount of custom Autogen became evident right away (and is documented in the pre- and post- install screenshots, above).  During the low-swinging overfly over SEQU, very similar (albeit not quite as dramatic) to approach to Innsbruck RWY 8 when approaching from East, you would, weather permitting, take in and observe the numerous one and two-story buildings of the city of Quito below you.  The city was playing hide-and-seek with me with the low hanging patchy clouds revealing and hiding buildings over and over again.

 

 

My framerates and overall performance did not suffer at all, with the framerate going down by 1-2 frames with Fraps video recording engaged.

In the screenshot below you can see where default terrain ends (lighter shades), and the Aerosoft scenery begins.

 

 

Back to my first approach to runway 35.  Basically (historic charts are installed as part of setup and can be found in the \[FSX Installation Path]\Aerosoft folder), passing the Condorocha VOR (QIT), at 14,500 feet, I descended down to 12,000 feet flying the 152° radial away from the VOR until it was time for me to turn to my right to intercept runway localizer and glideslope. 

 

 

Coming out of the right turn, I captured the localizer, but failed to intercept the glideslope.  With clear weather and the runway in sight, I proceeded to land manually.  You can watch this landing in the video below.  Trying to catch up with glideslope, and then continuing to maintain the aircraft on it during the final approach was an exciting and scary experience as the rooftops of the buildings south of runway 35 seemed to reach out for my main landing gear!  Runway, while not the shortest in the world, nevertheless seemed to evaporate in an accelerating manner even before I touched down, which is probably attributed by the dense urban backdrop around the airport.  After touching down and applying major break power there were no issues whatsoever and I carefully taxied into a parking spot.

 

Landing Video

 

It was great to experience a rich urban environment around the airport that added a great deal to the effect of realism.

You can also observe, in the video, various tarmac textures, which look fabulous.  From concrete panels, cracked and worn down, to stained asphalt with oil stains, half dried out puddles (rains a lot), and patches of newer asphalt here and there – the tarmac really looks very good.

 

 

 

Another sign of the high quality tarmac is evident by the weathering effects, applied throughout the airport.  Review screenshots below – from the layers of paint drawn on top of one another, to the very warn out runway centerlines, to the clearly newly painted signage already fainted and cracked from the weather elements, it all looks great.

 

 

 

My only question about the tarmac has to do with the tire marks off of (or on to) the runway – they look unnaturally straight and exhibit fairly sharp angles, leaving me wondering how they got there. 

 

 

These tire marks may or may not have looked this way in reality, back when the airport existed, but for our purposes they are far eclipsed by the overall quality of tarmac throughout the airport.

Next – let us examine the buildings.  Moving from the north of the airport, down south, we have what appears to be a private jet terminal, followed by a set of general purpose hangars and a cargo area, followed by the terminal of the airport.

 

 

 

This set of buildings looks fine for the purpose it serves.  You won't find any intricate details, such as fire extinguishers or trash cans next to the doors, but that is a non-issue.  What I liked most about these buildings is the extremely authentic look achieved with the very rusted and weather worn sheet metal roofs and the almost dilapidated look at the front of some of the hangars.

 

 

 

The cargo area tower has the same characteristics – a fairly simple texture on the front of the buildings, with the roof being the main highlight – at least for me.  The barrier, separating the cargo and private jet area from the main terminal, looks great and carries the same worn look of outdoors.

 

 

 

The level of detail of the buildings noticeably increases as we move towards the main terminal area.  You can look at the screenshots below and draw your own conclusions, but this is what I have as the main highlights:

Love the continuing theme of very worn looking terminal – no matter where you look – whether it is the gate number callout, the signage on the building, the columns holding up the jetways, the roofs, or the metal bars holding up various structures – the signs of frequent rain are ever-present.

The jetways look  fabulous, from the cracked and worn out looking rubber sleeves at the end of the jetway, to the authentic looking advertisements, to the rust and various scratches along the jetways, it all looks great.

The textures on the windows seem fairly simple and may appear, when you examine them alone, lacking detail.  However, when you zoom out and look at the scenery as a whole, they blend in nicely into the scenery.

 

 

 

As you move south of the terminal, you will encounter a few more VIP and cargo hangars and buildings, which exhibit the same characteristics as the already mentioned similar structures in the north of the airport.  Another feature to note about the buildings, before moving onto the next section – the buildings do have a front-facing façade (the view from the street), as well as well identified structures right across the street from the airport, such as a gas station, a hotel, and numerous billboards.

 

 

 

With the airport being right in the city, the big appeal of this scenery is cityscape all around the airport.  It looks dense, and realistic – all around.

 

 

 

There aren't very many vehicles that you will find in the airport, and certainly none that are moving around.  There are a few cargo dollies, which look pretty good from above, but which lack the underneath wheels and appear to be "hovering" above the ground.  The same extends to the fuel tankers sitting by the fuel depot – they too do not have the stands extended – instead, they appear to be suspended in the air on one end, with the wheels at the back on the other end.

 

       
 

 

In addition to absence of vehicles, there are no static aircraft included in the scenery.  Unless you are using a traffic add-on app, you will end up with an airport that that has no traffic and no airplanes, other than your own aircraft.  This is a miss.

 

 

Night Light and Seasons

From my research, I understand that the airport did not operate in the night hours.  Not sure about real life, but the scenery runway is completely unlit at night, rendering it useless at night.  I am okay with it, based on what I know from my research.  The terminals are lit up and look fine, allowing you to start early morning and late afternoon (dawn and dusk) flight prep (or shutdown) operations.

 

 

 

The city of Quito is located in the subtropical highland climate and, because of its high elevation and closeness to the equator, Quito has a fairly constant cool climate.  The seasons are referred to as the "dry" season (June through September) and the "wet" season (October through May) and, as such, there is no need for seasonal variability in the scenery either.

 

 

Closing Remarks

In the end, I liked this scenery and will be a frequent visitor when I have an urge for a dense urban landing challenge.  There are, without doubt, a few areas that could be implemented better – namely - the installation of this historic scenery, which no longer exists, could have been made more straight forward, especially for getting this airport installed for all of your add-on apps and aircraft (EFB Flight Bag, add-on FMCs, and so on).  Another area for improvement is the lack of traffic and static aircraft, which may create a lonely feeling if you don't have a traffic add-on to accompany you.

On the other hand, the level of detail of tarmac and buildings is superb.  The weather worn and, at times, a somewhat rundown look that betrays the long rainy months is very authentic.  That, coupled with the airport locale, with urban city backdrop, make this a fantastic, challenging, and fun scenery to fly in and out of.

What I Liked

Rich urban environment around the airport.

Challenging, exciting approaches.

Framerate friendly (as tested on my Sim machine).

Very authentic looking tarmac textures.

Very authentic, weather-worn looking buildings.

 

 

Areas for Improvement

Updating navigational data to historic period, when the airport was operational, was a somewhat complicated experience.  What should have been a 10-15 min install turned into a much more prolonged exercise.

I was never able to successfully run the "NavDataPro Vintage" software (can be downloaded separately from the installation package), the sole purpose of which is to update your various add-ons (i.e. PMDG, Captain Sim, EFB Flight Bag, etc.) to add this historic airport to them.  As such, you may have to do a little research to make sure it shows up in the various FMCs in your add-on aircraft.

While tarmac textures, overall, look very good, the runway textures have a strange 'straight-angle'-type tire marks on them, which do not make much logical sense.  However, without having been to the actual airport, I do not know that it did not look like this in real life.

Lack of ground support vehicles and static aircraft create an empty and lonely feeling to this otherwise very nice scenery.

 

 

Final Score

(On a scale of 1 to 10, with 10 being superb, and 1 being very poor)

 

Installation

7.5

Documentation

8.5

Airport Buildings

9.0

Airport Tarmac

9.5

Airport Traffic and Objects

7.5

Night and Seasons

NA

Performance

10.0

Price

9.0

Final Verdict

Very Good

 

 

 

References

Wikipedia (2016, May 12).  Mariscal Sucre International Airport.  Retrieved from https://en.wikipedia.org/wiki/Mariscal_Sucre_International_Airport.

Wikipedia (2016, March 8).  Old Mariscal Sucre International Airport.  Retrieved from https://en.wikipedia.org/wiki/Old_Mariscal_Sucre_International_Airport.

The Economist (2013, April 11).  Quito's new airport.  Retrieve from http://www.economist.com/news/21576168-letter-quiport-company-built-and-runs-quitos-airport-quitos-new-airport.

System Specs Reviewed On

Intel® Core™ i7-4770K @ 3.5 GHz, Overclocked to 4.4 GHz

Installed RAM: 8 GB

NVIDIA GeForce GTX 780

Running on Windows 7 Home Premium, Service Pack 1

DirectX 10

REVIEW - Aspen Extended by Aerosoft for FSX/P3D

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Review

by Marlon Carter

 

 

 

Introduction

Aspen Pitkin County Airport is an airport that can either strike fear or excitement into the heart of any seasoned pilot. Located at 7,280ft, this airport gives the illusion that high altitude performance may be the only issue to consider when landing or departing. However, when we factor in the high terrain surrounding the airport and the unpredictable weather patterns, things can easily “go south” if you are not well prepared. To fully appreciate the dangers associated with flying into this airport, one simply has to glance at a few accident reports with the most recent being in January of 2014 when a Challenger 600 crash landed due to poor weather conditions.

Despite the challenge of getting there, Aspen is well known as a hot spot for the wealthy and this is quite evident from the fact that the traffic mostly seen at this airport consists of Learjets, G5’s and other private jets. It is perhaps for this reason that Aerosoft decided to create this airport for the FSX platform a few years ago. Since then however, much of the technology used to develop scenery products have changed significantly and the development team decided that this intriguing airport truly deserved a makeover. What can we expect from the newest Aspen Extended product? Well here is a list of some of the features and improvements that have been made.

 

 

Features

Up-to-date rendering of Aspen Pitkin County Airport (KASE), including extended runway and new taxiways, Fire Station (with Oshkosh Striker 1500), Fixed-Base Operator, Terminal and hangars.

Fully baked high resolution textures with ambient occlusion shadows and light maps for all airport and town models.

100 square kilometers of high resolution photo scenery (30cm, LOD17) covering the Aspen Valley, with full seasonal and night variations.

5 meter (LOD13) mesh covering 2400 square kilometers of the Rocky Mountains around Aspen.

Tarmac and runway markings with realistic wet weather and specular effects.

All current VFR and IFR approaches.

Detailed rendering of the Aspen Valley Hospital and emergency helipad (CO50).

Dozens of custom local landmarks, including Aspen High School, Aspen Chapel, Aspen Recreation Center, Hotel Jerome and Benedict Music Tent.

Animated `Silver Queen` gondola to Ajax.

Extremely dense custom Aspen-style autogen houses and mansions.

Static CRJ-700s in United Express and Delta liveries.

Realistic new runway and street lighting system.

Animated windsocks.

Compatible with Vero-FS `Heart of Colorado` photo scenery.

 

With such an “extended” list of features, it’s quite clear to see why this product had been in development for quite some time. Also, a most welcome feature to this product is that it includes not only the immediate area around the airport, but it also included residential and other areas that are well known in Aspen. Let’s dig a bit deeper to see just how good this product really is and whether you should serious consider adding it to your scenery library.

 

 

Documentation

The documentation provided with this product was well written and it provided a wealth of information that will assist you in properly installing the product and adjusting your simulator settings to achieve the best visual experience. Also included is information on the airport itself that virtual pilots will find useful. Information on landing, takeoff, density altitude and a link to airport charts is provided and if you are not familiar with this airport, it’s important that you read this manual before flying in or out of KASE. If you are familiar with the procedures of flying to this airport, the information will serve as a valuable reference when in doubt. For P3D or DX10users, information is also provided that will assist you in getting the most out of this product. Overall, Aerosoft did a fine job at keeping the documentation concise.

 

 

The Scenery

As noted earlier, flying into Aspen can be a fun but challenging experience due to the high terrain surrounding the airport. From the look of the terrain and textures with optional seasonal textures, it’s quite clear that attention to detail was a major focus with this product in order to have an authentic experience.

As we look at the airport itself, we see a great rendition of the main terminal, GA parking areas and hangars. Also included are the extended runway, new taxiway, fire station and static aircraft. All of these details nicely blend together to create an intriguing airport environment that give you the impressing that you really are at KASE.

While the terminal building isn’t very large, it does have a unique design that stands out. Aerosoft did a fine job at modeling the terminal and it is a drastic improvement over the previous version with a much more convincing stone and wood texture used on the building. Perhaps the only shortcoming of the terminal is that the interior wasn’t modelled and uses of high quality window textures offer you a glimpse of the interior of the terminal. Nonetheless, the terminal looks great and while some of us would have liked the added detail of interior modelling, quite frankly at the end of the day it hardly matters when your main goal is flying.

 

 

 

Moving now to the ground textures, here we can see some very detailed textures used for the taxiways, runways and airport surrounds. While some of the textures seen seem to be custom textures, others are quite clearly high quality photo real textures that significantly improve the look and accuracy of the ground detail. At night, the airport and its surroundings take on a beautiful appears with the use of high quality textures and new runway and street lighting. Here are a few screenshots that nicely showcase the texture work and modelling detail.

 

 

 

As we move away from the airport itself, the level of detail contained in this product is clearly seen with the custom autogen that features locally accurate buildings, mansions and some popular landmarks. An interesting feature of this product is that it contains the animated Silver Queen lift which is a popular attraction that offers tourist and locals to view this city from the highest perspective. Other landmarks include the Aspen High School, Aspen Chapel, Aspen Recreation Center, Hotel Jerome and Benedict Music Tent. As an added bonus to you helicopter pilots, you will be happy to note that the Aspen Hospital also included a usable helipad. With so much detail, it is no wonder that Aerosoft saw it fit to label this product as Aspen Extended since it has extended the level of quality and detail in every respect that is expected by FS users. Here are a few more screenshots.

 

 

 

When it comes to performance, given the level of detail contained in this product, the performance is remarkably good with stable, high frame rates being experienced even with bad weather (as tested with FSX STEAM). This is an impressive feat given the level of detail and added features. Unfortunately, I’ve never had the opportunity to try the previous version of this product to draw a comparison, but I can confidently say that 95% of all users will thoroughly enjoy this product to the full with little to no impact to your PC performance. Throughout the years there have been many improvements in scenery modelling and there is no doubt that the developers have implemented many of these improvements to deliver stunning visuals and excellent performance.

 

 

Conclusion

In conclusion, Aspen Extended is a product that I would highly recommend if you are constantly looking for a challenge to your flying abilities. In comparison to the previous version, a screenshot comparison alone can clearly show that Aspen Extended is far superior in quality and overall coverage. What also makes this product outstanding is that it offers seasonal textures in an effort to also have a visually authentic experience. In addition, this product not only covers the airport itself, but it also extends to popular landmarks, attractions and residential areas of this popular destination.

The challenge of managing the performance of your aircraft at high altitudes coupled with the sometimes harsh weather conditions at this airport is the ultimate thrill for a virtual pilot and Aspen Extended offers just that. For the price of $21.31 USD, this product is quite a bargain considering that it covers 2400 sq km of the Rocky Mountains, 100 square kilometers of high resolution photo scenery (30cm, LOD17) covering the Aspen Valley and is also compatible with Compatible with Vero-FS Heart of Colorado photo scenery. For users of GEX or FTX Global this product blends in quite well with minimal textural differences. Either way you are guaranteed to have an enjoyable experience flying in or out of this unique airport.

 

NOTAM:The version reviewed in this article was v1.0. After this review was completed, v1.1 was released. Here is a link to some of the updates in version 1.1.

http://forum.aerosoft.com/index.php?/topic/111983-aspen-extended-updated-to-version-110/

 

 

 

Acknowledgement

Thanks to Mathijs of Aerosoft and the development team for contributing this fantastic product for review. If you want to find out more about Aspen Extended, click HERE

Thanks to Carenado for contributing a copy of their PC-12 which is a common aircraft seen at KASE. If you are interested in the PC-12 you can find out more HERE


REVIEW - KMIA and KEYW by LatinVFR for FSX/P3D

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Review

by Marlon Carter

 

LatinVFR Miami International Airport KMIA v3

 

Introduction

If one were to compile a list of all of the most well-known airports in the U.S, it is without a doubt that Miami International may be at the top of the list. KMIA has a very rich history that stretches all the way back to 1920sand today it serves as a primary gateway to Latin America while also handling more European carriers than any other airport in the U.S.

Within the context of Flight Simulation, KMIA has also proved to be a popular airport for a number of reasons and throughout the years there were many attempts to recreate the look and “feel” of this airport for all to enjoy. One of the developers who are now on their third attempt is LatinVFR. Many of you will recall that a few years ago LatinVFR released their first version of KMIA which was a very popular product, but it also suffered from performance issues which prompted the release of version 2 sometime later. With the vast improvements in airport design and features, LatinVFR saw it fit to continue making improvements to this popular airport with KMIA v3. What can weexcept from this new product? Well here is a list of some of the feature.

 

 

Features

Miami Int'l Airport KMIA modeled with significant attention to detail.

Texturing in HD mapping for all buildings, shading and occlusion (texture baking) effects on all buildings.

High resolution ground textures / Custom runway textures.

Surroundings extremely detailed with dozens of customized buildings.

80 square miles of photo scenery with thousands of hand placed autogen.

Animated trams.

Custom animated (CTRL+J) jetway and static.

Custom vehicle (apron) animations.

Static aircraft.

Fully AI traffic compatible.

Optimized for excellent performance.

Excellent night effects.

Inclusion of manual in PDF format.

FSX, Prepar3Dv2, Prepar3dv3, support.

Much more!

 

 

Additions since V1 and V2

New ground textures and designed polygons (runways, taxiways, aprons, smoothing taxiway lines) updating new markings, new taxiways and new taxi denominations.

New HD photo scenery and , with added coverage and autogen to the west for more realistic approach (normal from the west) photo scenery increased from 125sq KM to 175 sq kilometer.

Corrected taxiways, parking position positions.

Re-texturing of all buildings with new and more detailed textures.

Re-design of concourse J terminal.

Re-work of Concourse G-F and E. (fixes)

Re-design of north terminal (Concourse D) with sections of interior modeling.

Addition of animated (Ctrl J) jetways

Re-work of the terminal night texturing, and adding new flood lights to lamps.

Re-design of the old National Airlines hangar (old Pan AM)

Re-design of the main control tower.

Re-design of the General Aviation international terminal , Landmark aviation center.

Addition of the new LAN airlines MRO hangar.

Re-design of the airport entrance road.

Addition of sorroundings, the magic city casino, Ocean Bank (rwy 30 app) Walmart, new over passes 836 & 826 etc (rwy 09 app) new objects near Lejeune Rd (rwy's 26 app) Downtown Doral buildings (rwy's 08 app) addition of buildings on 36th Street.

New radar tower.

Addition of holding point warning lights.

Addition of optional volumetric grass.

Addition of the service road tunnel.

LatinVFR Miami Int'l KMIA v3 manual

Updating library objects, clutter new vehicles, static aircraft.

Updating airline gate assignments (November 2015)

New animations, Concourse E tram, North Terminal tram and People mover.

New apron animations

Further performance optimization removing old FS8 codes.

Configurator tool that allows you to add/remove scenery elements.

Lowering of VAS usage.

 

From the list of features outlined, it’s quite clear that V3 isn’t simply a patch for v2. While this may not have been a complete rebuild, the added features truly bring KMIA to the standard that we all expect today. Not only do Flight Sim enthusiasts want a product that looks good, but they also want a product that is filled with options that create an immersive environment.

 

LatinVFR Key West International Airport

 

The next airport we will be featuring in our review is another updated airport that tends to be more popular with the GA crowd. Key West International airport is yet another airport that his a rich history going back to 1913. With an approx. 4800ft runway located near the southern coastline, this airport sees both GA and Commercial traffic on a daily basis. A few years ago, LatinVFR released their first rendition of this airport which was an instant hit for simmers that are fond of flying in Florida.  However, as was the case with KMIA, over the years there had been many developments and improvements in scenery design and LatinVFR saw it fit to give this popular airport a facelift. What can we expect from v2 of KEYW? Well here is a list of new features that are quite similar to the new KMIA v3.

Features

 

KEYW (EYW) Key West Int'l airport completely modeled with significant attention to detail.

Texturing in HD mapping for all buildings, shading and occlusion (texture baking) effects on all buildings.

Custom reflection maps and customized global environment map (FSX)

Surroundings extremely detailed.

150 square miles of photo scenery with thousands of hand placed autogen, extending from Boca Chica Key to the Marquesas.

High resolution ground textures / Custom runway textures.

Landmarks, island buildings.

Scenery configurator tool

Custom vehicle animations.

Static aircraft.

Fully AI traffic compatible.

Optimized for excellent performance.

Excellent night effects.

Inclusion of manual in PDF format.

FSX, Prepar3Dv2 support.

Much more!

 

 

Now that we have a preview of the features for KMIA and KEYW, Let’s dig a bit deeper to see whether or not these updated airports should be added to your simulator.

 

Installation & Documentation

As with most scenery products, the installation of these scenery products was quite simple. For users of FSX, FSX Steam or P3D, you will be happy to know that the installer for this product has numerous options to make this product compatible with your simulator. As far as documentation is concerned, both documents are short and to the point. After providing a brief history of each airport, the manuals go on to high light some of the features, performance information and an FAQ that I highlight recommend you have a look at since it contains some information for you DX10 users. Another very helpful bit of information found in the KMIA manual is a listing of all the airlines that fly to KMIA and their assigned Concourse. This will be very helpful to those of you who want to park your aircraft at the correct gate when flying into or out of KMIA.Ultimately, the documentation provides all of the information you need with no fillers. That being said,let’s have a closer look at these scenery products.

 

 

The Scenery

At first glance, an overview of Miami International and its surrounding areas can easily leave you with a smile from ear to ear. Why? Well it seems that after years of waiting patiently for a scenery package that aptly captures the look and atmosphere of KMIA, LatinVFR has finally hit the nail on the head so to speak with v3 of their rendition of this popular airport.

 

 

 

Starting with the Terminal buildings, it’s quite clear that the developer spent a significant amount of time ensuring that the smallest of details were included. If you previously owned v1 or v2 of KMIA, you will be quite surprised with the updates seen with v3. For example, all buildings were re-textured with improved detail; Concourse J, G-F and E have all been either re-designed or reworked with the inclusion of interior modeling at Concourse D. Other improvements included a re-designed main control tower, National Airlines hangar, GA terminal and Landmark aviation center. If you look closely, you will also see that the new LAN airlines MRO hangar was also included. With all of these improvements, it’s clear to see that this isn’t a simple update to v2. KMIA v3 is an entirely new airport that is vastly superior to its previous versions.

 

 

 

When it comes to ground textures, once again we see some remarkable improvements with the use of new HD photo scenery with added coverage to the west. What was also impressive is the fact that the high quality of the textures can easily convince you that some of the objects seen on the ground are 3D. This in addition to the high quality autogen allows for a truly immersive experience when flying over Miami. At the airport itself, the ground texture detail was also improved with the addition of new runways, taxiways, aprons and runway markings that give a truly authentic look to this airport.

 

While on the topic of ground textures, it is perhaps fitting to also comment on the surrounding areas of the airport. Some new features for KMIA v3 included the addition of surrounding buildings such as the Magic City Casino, Ocean Bank, Walmart, overpasses and Doral buildings. We can list numerous features but I think these screenshots speak for themselves.

At night time, KMIA looks equally as realistic with detailed night lighting that meets the expectations of even the most critical of flight sim enthusiast. While the night time textures are very well done, LatinVFR have also added flood lights for an added element of realism. However, if you want to have the ultimate experience, it is my recommendation to use this product along with UTX USA 2.0 since it adds street lights that significantly enhances the experience of flying over Miami at night. Here are a few screenshots.

 

 

 

When it comes to special features, KMIA v3 is loaded with extra goodies that were not present in previous versions. As an example, KMIA v3 comes with new animations for the Concourse E and North Terminal Tram in addition to moving people. While there are also special features such as volumetric grass and holding point warning lights, many perspective customers will be happy to know that this scenery also includes animated Jetways. As an added bonus, the gate assignments for most gates are updated and you need not worry about parking your airliner in the wrong spot.

 

 

 

Now that we’ve had a closer look at KMIA, it’s time to hop into our A2A T6 for a quick flight over to KEYW.

 

 

As we approach KEYW, it becomes quickly apparent that this product incorporates much more than the main airport itself. Much of the surroundings extend some 150 square miles to offer the most realistic environment for this amazing airport. One of the things that stood out the most is the amazing high quality texture that also extends to the tropical waters. With custom autogen featuring various landmarks and island buildings this will easily become one of your favorite destinations in Florida.

 

 

 

As we have a closer look at the Key West airport itself, it isn’t as large as KMIA but rest assured that this product is still packed with stunning detail. Both the main terminal and GA sections of this airport are remarkably detailed incorporating both all signs and other minute details seen at this airport.

As with KMIA, the ground textures are very detailed and they are perhaps some of the most realistic looking textures you will be privileged to find these days. At night the environment takes on a completely different feel with some of the most beautiful night time textures produced for FSX/P3D. If you are a user of UTX USA 2.0, the street lighting added to this scenery creates an environment that will leave you speechless as it adds another level of realism to this product.

 

 

As far as special features are concerned, KEYW offers optional ground vehicle animations, static aircraft and special night time lighting effect that nicely compliments the detailed buildings and airport layout. These photos nicely showcase this fact.

 

 

 

 

By now you must be wondering what about the performance of these airports? Do they use up valuable VAS? Well in the case of KMIA, earlier versions suffered from performance issues that were well noted by the developer. Since then however, older coding and enhanced modeling techniques have resulted in a drastic improvement in performance with V3. In addition to this, there is a configuration tool that allows you to make use of lower resolution textures and the ability to disable some features that may impact on frames and VAS usage.

 

 

 

With KEYW, despite the significant improvement in quality over the previous version, LatinVFR has been able to also improve the overall performance by optimizing this product as much as possible so that all will enjoy using it. As with KMIA, there is also a configuration tool that allows you to disable features that may help to further improve performance. Personally I was very impressed with the overall performance of both products after testing them in FSX Steam and P3D v2.5. I was unable to test these products with P3D v3, but I imagine that the performance should be the same or better since P3D v3 has better VAS management than v2.5.

 

 

Conclusion

In conclusion,I think that both KMIA and KEYW are must have airports if you enjoy flying in the U.S. The notion that these products are simply a minimal upgrade to their previous versions is far removed from the truth. The work that has gone into these products are indeed a labor of love to the FS community who continue to have an ever growing standard of excellence. What makes these products stand out from other scenery products is that it focuses not only on the airport itself, but it is also incorporates the surrounding terrain, buildings and landmarks that create a truly immersive experience. The high quality ground textures and custom autogen presents these products in the best possible light with very doubt that you are flying in the beautiful state of Florida.

For those of you who are mostly interested in the functionality of these products, as stated before, products such as GSX work wonderfully and with the added ability to control Jetways, LatinVFR has come a long way since their initial offering with KMIA v1. KEYW is also quite a treat both to the eyes and from a functional view point. If you enjoy VFR flying, flying from Ft. Lauderdale to Key West will be quite a treat with the addition of KEYW to your scenery library. From the performance perspective, both products had outstanding performance with the options to remove some features such as static aircraft. In my case, I had all options enabled and I was quite pleased with the smooth performance of both products. When it comes to pricing, you can have KMIA v3 for 24.00 Euros for new customers while owners of v2 prior to June 2015 will be require to pay 10 Euros. Customers who purchased v2 after June of 2015 will receive the v3 update at no additional cost.If you would also like to purchase KEYW, you can do so for 19.99 Euros or pay an 8.00 Euro charge if the previous version was purchased after 1/1/15. With such reasonable pricing that is often lowered for specials you honestly get quite a bargain with these products and you won’t regret adding these products to your simulator. To LatinVFR, a job well done on these products! I honestly look forward to updates for past products such as TTPP, TTCP and other Caribbean airports in addition to your development of new airports.

 

Acknowledgement

Special thanks to Ricardo from LatinVFR for contributing this product for review and to A2A for the lovely T-6 Texan.

 

Links to products seen in this review.

UTX USA v2.1
PMDG 737 NGX
A2A T-6 Texan

REVIEW - F4U Corsair BirdCage by JustFlight for...

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Review

by Mike Cameron

 

Introduction

The F4U-1 Birdcage aircraft package for FSX and P3D was developed by Aeroplane Heaven and is being distributed by Just Flight Software.  The information for this introduction was gathered from the product page, documentation and the airvectors.net website.  In 1938, the U.S. Navy Bureau of Aeronautics issued a request for proposals for a ship-borne fighter aircraft.  Vaught-Sikorsky (later Chance Vaught) answered the call with a proposed design powered by a 2,000 horsepower, twin-row, and 18-cylinder radial engine from Pratt & Whitney, known as the ‘Twin Wasp’, one of the most powerful aircraft engines of the period.  Such a large engine needed a big propeller to soak up this power, so the design featured a 4.06 meter (13 feet, 4 inches) three-blade variable-pitch constant-speed propeller designed by Hamilton Standard.  The big propeller posed a problem for the design team.  It dictated long landing gear so that the prop arc would clear the ground on take-offs and landings.  The problem with the long landing gear is that they tended to be too weak to tolerate the hard carrier landings.  The designers came up with a unique feature that everyone associates with the Corsair, the low-mounted, “inverted wing” or “cranked wing”.  With this type, the wings are bent down from the root and then back up to the tip, with the main gear mounted at the lowest point of the wing.  This arrangement also improved the pilot’s field of view and the right-angle connection between the wing and the fuselage improved aerodynamics.

The first test flight of the prototype XF4U-1 was on May 20th 1940 with formal naval acceptance trials of XF4U-1 starting in February, 1941.  The initial Navy production order of 584 “F4U-1’s” was placed on June 30th 1941 and this type was given the name ‘Corsair”, which had been the name of several pre-war Chance Vaught aircraft.   The first production F4U-1 performed its initial flight on June 24th 1942 and the Navy received its first production Corsair on July 31, 1942 with carrier trials beginning on the USS Sangamon on Sept 24th 1942.  Getting the Corsair into service proved difficult.  The framed “birdcage” style canopy gave a poor field of view for deck taxiing, a serious concern given the serious damage the oversized propeller could do to anything that got in its way.  Even more serious, the aircraft had a tendency to “bounce” on touchdown, which could cause it to miss the arrestor hook and slam into the crash barrier, or even go out of control.  Despite this, production was going ahead anyway, with Vaught building 178 Corsairs by the end of 1942.

These aircraft soon found their way to front line duty in the Pacific Theater, immediately flying combat missions in 1943 with the US Marines Corps based in the South Pacific Islands.  The Marine Corps saw the potential for this type of aircraft by its nature and was less intimidated then the Navy by the Corsair’s unpleasant features, seeing them more as a challenge and was willing to work out the bugs in parallel with production.  Although the Navy would come to accept the F4U, the Corsair would always be more of a Marine fighter aircraft than a Navy one.  The type was certified “ready for combat” at the end of 1942, though it was only qualified for operations at land bases until carrier qualification issues were worked out.  The US Navy did not get into combat with this aircraft until September, 1943, and in fact the British Royal Navy Fleet Air Arm (FAA) would qualify the Corsair for carrier operations first.  The first combat mission was carried out by VMF-124 on February 11, 1943.

The most prominent marine squadron of Corsair pilots was VMF-214 led by major (later Colonel) Greg “Pappy” Boyington.  VMF-214 was called the “Black Sheep” because the pilots were gathered from other squadrons in the Pacific Theater.  VMF-214 racked up large scores against the Japanese in the South Pacific.  The Corsair served with great distinction throughout the remainder of World War II and later in the Korean conflict.  Later variants of the Corsair were employed by other international forces such as the French and Argentine navies, flying into the 1950’s and 1960’s.  Over 12,000 Corsairs were eventually built and many airworthy examples exist in private ownership.

 

 

Specifications:

Wingspan: 41 Feet (40 feet for the British clipped wing B Model)

Wing Area: 314 square feet

Length: 33 feet, 4 inches

Empty Weight: 8992 pounds (4074 kg.)

Maximum Take-off weight: 12656 pounds, (5740 kg.)

Power Plant: Pratt & Whitney R2800 18-Cylinder ‘Twin-Wasp’ radial engine, 2000hp

Propeller: Hamilton Standard fixed-speed, variable-pitch, 13 feet, 1 inch diameter

Maximum Speed: 417 MPH @ 19,900 feet

Climb Rate: 3870 FPM

Service Ceiling: 36900 Feet

Maximum Range: 1015 Miles

Fuel Capacity: 237 US Gallons – fuselage

2x 62 US Gallons – wing tanks

1 optional drop tank of 175 US Gallons

Armament: 6x50 caliber machine guns

1 x 1000 pound US Standard Bomb

 

 

Product Features:

High detail model featuring  fully functional virtual cockpit, intricate cowl flap mechanisms, oil cooler & intercooler doors, wing folding mechanics, tail hook, animated bomb & drop tank release and more.

Additional external model that depicts the Royal Navy F4U-1B clipped-wing variant.

Accurately modeled F4U-1 Corsair designed using real-world aircraft plans.

Six Authentic Paint Schemes:

Number 15 ‘Daphne C’ flown by Captain James N. Cupp of VMF-213, Munda Sept. 1943

17-F-13 in the tri-color scheme as it appeared aboard the USS Bunker Hill with the US Navy VF-17 units in 1943.

Number 576 ‘Marine’s Dream’, flown by Major Gordon of the ‘Flying Aces’ VMF-222, December 1943.

 Number 18 ‘Bubbles’ of VMF-124, flown by Lt. Bill Crowe.

5A British Royal Navy F4U-1B with clipped wings.

RNZAF NZ5201 recently restored and located in New Zealand.

Numerous animations of various aircraft surfaces.

High definition textures are used to produce the highest possible texture quality, and bump & specular mapping are used throughout the aircraft to reproduce a truly 3D fill.

Accurate flight dynamics

Authentic animated virtual cockpit with cockpit sounds such as switches, knobs and levers.

In-game options: Special configuration window allows for seat height adjustment and view angles in the VC and the removal of the pilot from external view.

PDF Operations Manual with flight guide and PSD paint kit.

And More

 

 

Installation

Installing Just Flight products are very easy but do require an active internet connection for activation.  After downloading the setup file, double-click to start the unlocking process.  This will open the activation page, simply enter your Just Flight account information and select “Login”.  Your purchase will be confirmed and the install process will start automatically.  This procedure is self-explanatory but I want to commend Just Flight for including a multiple installer for all of the current simulators on the market today, FSX, FSX: SE and the P3D versions.  I like this because many people own both simulators and this will save them some money and I appreciate when simulator add-on companies provide this wonderful feature for their customers.  Once activated and installed, Just Flight products can be removed and reinstalled as many times as you would like on the same system but if you purchase a new system or you replace your hard drive, simply download again and repeat the above process.  I already mentioned the nice Operations Manual that is included and it is nice that the Paint kit is also included as part of the install instead of being a separate download. 

 

 

Virtual Cockpit

   Before starting the review process I decided to find some World War II era, South Pacific scenery to use as background.  I found a free scenery pack called “Solomon 1943 Version 2” of the South Pacific Solomon Islands during World War II.  It is available from http://www.sim-outhouse.com/sohforums/showthread.php?75393-Solomon-1943-V-2-FSX-P3D-open-beta-Feb-3 .  I was able to install the scenery into P3D without issue and it greatly adds to my review experience.  It does require that you manually add it to P3D, so be sure to read the instructions thoroughly.  I am now seated in the default VC View and as you can see from the first screen grab, only the top portion of the instrument panel is visible.  The default zoom level is .80 so if you want adjust this and or your eye positions for better views.  You always can use the simulator controls to perform these functions but Aeroplane Heaven provides a wonderful utility for adjusting your height or eye position in the cockpit or from an exterior view.

This 2D Options view is the only 2D window included with this aircraft and is opened with Vehicle Instrument Panel menu in P3D V3.2 or Shift+1.  I will explain the other features of this utility later in the review.  The nice thing about the Options window versus using the simulator functions is that there is a “Reset” button to return to the default view.  Looking at the right side of the cockpit, there are electrical switches along with the map light, radios, arresting hook and canopy controls.  I love the amount of “wear” textures included in the cockpit.  Switch labeling is very easy to read and it is nice that there are sound effects associated with switch operation.  You are also rewarded with nice sound effects during the opening/closing of the canopy.  I adjust my eye position so that I can have a better view of the rear of the cockpit with the canopy open and am very satisfied with the three dimensional features and texture quality.  Looking down I get a good look at the Corsair seat with a 2D parachute (still looks pretty good) and the controls on both sides of the seat.  The oxygen metering valve is on the left and the emergency release bomb or drop tank controls is on the right.  Also visible here are the wing folding controls.  Resetting the view to look at the left side are the trim and engine controls along with the fuel tank, landing gear and at the lower left portion of the instrument panel, the flaps, carb heat and the magnetos.

Looking forward and down I is a very nicely textured control stick and rudder pedals.  Moving up to the instrument panel, the default VC view provides a good view of the entire instrument panel and all are large enough to be easily readable.  The Operations Manual does a good job explaining the layout so I am not going to repeat it here but will concentrate on the extra cockpit features included with the Just Flight F4U-1 Corsair.

 

 

 

Before commenting on these features I first want to zoom in close of a cockpit label and this label looks outstanding.  It is these small but realistic details that I look for with a premium flight simulator aircraft product.  To the right of this label is the control to toggle the gun site reticle and brightness control.  I reset the view in order to see the gun site in the simulator and I could not control the brightness level so maybe this feature is not simulated.  Below the Airspeed Indicator, Turn & Bank, Vertical Speed and the Outside Air Temperature gauges is a click spot to open the chart table and clicking on the table closes this table.  This looks great but I wish Aeroplane Heaven would have included some form of simulator feature when this is opened such as the ability to open the simulator map.

Another feature that can be opened with a non-simulated switch on the electrical panel is the optional navigation radios.  An ADF radio, the localizer for instrument approaches, NDB/VOR gauge is located here and they are mounted underneath the chart table.  I am glad that these are included for modern cross country flights but I am also happy that they are an optional feature when you want to operate the Corsair as a historic warbird.  When opening the chart table, these move along with it though this looks like it would be uncomfortable for the real world Corsair pilot.  There are two alternate views, “Engine Controls” and “Cockpit Overview” but I probably will just adjust my views rather than using the overview of the cockpit.  Lastly, the instrument panel lighting looks very nice.

 

 

 

 

Exterior Features:

There are six different Corsairs included with the package, five Birdcage models and one SA British Royal Navy F4U-1B with the clipped wings.  For most of this section I am going to be using a Corsair that would have seen action in the South Pacific, No. 576 ‘Marines Dream’, flown by Major Gordon of the ‘Flying Aces’ VMF-222, in December 1943.  At the end of this section I will include spot views at various angles of the other Corsairs included with this package.  The Operations Manual makes a point of explaining that the developer decided to use exterior textures that reflected how hard the environment of the South Pacific was on these aircraft.

I appreciate that Aeroplane Heaven did this for the realistic look but I wish they would have included one with textures of a Corsair that has been restored or a museum model.  Load the aircraft and placing it in ‘Spot’ view, I love the quality of the exterior textures.  I adjust the zoom level so that I can get a closer look of the entire Corsair.  A feature that I look for with premium aircraft is the ability to display or hide exterior ground objects as well as removing the pilot from the exterior views.  These are controlled with the Options window mentioned in the previous section.  The textures and the animation of the pilot are very nice.  Also from this screen grab, I can see the quality of the exterior textures such the pinup girl, the environmental textures and the engine cylinders.  To toggle the pilot simply flip the switch on the Options window and with the pilot removed I like the amount of cockpit detail that I can see from the exterior views.  I open the canopy to look at the cockpit from the outside and from this view I can see more of the impressive exterior features.  Everything is three dimensional and looks fantastic.  The external fuel tank or the bomb can also be toggled with the Options window.  From this viewpoint I can also see the detail of the gear assembly along with the harness for the drop tank or the bomb.  The drop tank or bomb can also be release in flight using the Options window which I will attempt to capture during the flight model review.

There are six alternate angle views to allow for better close-up views of different areas of the Corsair exterior.  I will adjust the zoom level if needed for screen grabs.  The wing folding controls are located in the cockpit and with the wings folded; the exterior detail of this mechanism is impressive.  The wing folding animation is wonderful but oddly there is not much if any sound effect associated with this operation.  I could not get the flaps or the arrestor hook to operate while on the ground so I will capture screen grabs of the flaps and the arresting hook in the next section.  I probably am missing some procedure and will have to study some more about lowering the flaps and the arrestor hook.  Before moving on I am going to turn on all of the exterior lights and change the time to dusk.

The Corsair includes plenty of exterior lighting controls.  There are three Recognition Lights (Red, Green & Orange), Landing light power & extend/retract switch, Section (power & brightness) and the Running or NAV lights (power & brightness).  The lighting features are very impressive but I could not get the landing lights to work on my system.  The final screen grab of this section is of the clipped wing British Royal Navy F4U-1B.

 

 

 

 

Flight Model

The Operations Manual provides a basic guide for operating the F4U-1 ‘Birdcage’ Corsair.  The document provides some detail about the climb and cruise phases of flight which is nice but is awkward to read while trying to operate the Corsair for the first time.  Obviously, the Corsair does not have an autopilot so it is hard to fly and read at the same time.   I recommend placing the simulator on pause and then reading the manual to help get the most out of the simulation.  If this is the first time operating a World War II era warbird, I recommend reading this section several times until you understand what you are reading.

There is an HTML checklist for you to print out or read from the aircraft kneepad in the cockpit but unfortunately Aeroplane Heaven created this document to be used alongside the Operations Manual with sections simply referring to the Operations Manual for optimal settings.  I am disappointed about this so I decided to create my own checklist with notes from the manual which is easier to grab and use in flight rather than using the Operations Manual.  If you want to do something similar, copy the text from the checklist to Notepad then add whatever notes that you would like.  Now it is time to get started.

 

 

If you have never operated a warbird and/or tail wheeled aircraft on the ground, I suggest that you start on the active runway or at an airstrip without a lot of other static aircraft.  The Corsair has a nose high attitude and it is very difficult to see over the cowling when taxiing.  The recommended taxi procedure is to perform a series of S-turns to see where you are going or adjust your seat height to see over the cowling.  Similar to all aircraft, verify that the parking brake is applied.  I should also point out that when you first load one of the Corsairs, they do not open in a full cold-and- dark state, some switches are already turned on and some levers pushed in.  Turn on the Master Battery and Avionics switches and they have a nice sound effect associated with this action.  Push in the Carb Heat (Alt Air) lever, place the fuel tank selector to “Reserve” and turn on the Fuel Boost Pump switch.

Some controls like the Fuel Tank selector require left and right mouse clicks to move the switch left or right, very easy but I wish the mouse wheel control was also an option.  The sound effects of the fuel pump is very nice but I recommend until you are comfortable starting the Corsair waiting to perform this procedure until just before engine start because on my system after several minutes without the engine starting, it would power itself off and I could not start the Corsair without loading the aircraft again. Later I discovered that the battery is draining when this pump is turned on and if you wait too long it will drain completely and shut down the electrical systems.  I do not know if this is realism or a bug but now that I know I try to be faster with engine starts.  I recommend reading the checklist several times until you are comfortable with this procedure.  Also because of a simulator issue, when the fuel pump is turned on, the Fuel Pressure gauge is supposed to read 17 pounds but it will remain at zero or a very low setting until moving the Mixture full forward to the Auto-Rich (both hardware and cockpit controls) position.

I captured a close of view of the Mixture labeling because it is very hard to see from the default position but it easier just to remember to move it to the Auto-Rich setting.  Moving along, turn on the Master Ignition, which is very hard to see (use tool tips or adjust your position) and Magnetos to “Both”.  The Magneto switch requires a right-click to move right or the “Both” position and be careful if you accidently left-click and place them in the “Off” position, this action will also turn off the Master Ignition.  I know this because I learned the hard way and wondered why the Corsair would not start after following the checklist precisely.  Place the Supercharger (Blower) to the forward or “Neutral” position and open the Cowl Flaps 2/3.

On my system I had the option between 62% or 70% so I chose 70 percent.  Unlike most general aviation aircraft where the propeller control is placed full forward or up for “Full” or “Max RPM” setting, with the Corsair this position is down.   The checklist says to place the Mixture control to the “Idle Rich” position but I could not see this so I just place it into the “Auto Rich” position which will be used later.  Flip the guard on the Start switch and if everything was performed correctly, the engine should start without issue and has some nice sound effects associated with this action.  These procedures are not all that complicated and most virtual pilots should not have any problems with the engine start procedures.  Idle the engine at 750RPM to warm up and the engine instruments are animated very nicely.  The final procedure before taxi is to make sure that the wings are lowered and locked.  Also, unlock the tail wheel for taxi if you are going to taxi to the active runway.  Missing from the Operations Manual and the checklist is any mention about exterior lighting so I turn on the exterior lighting now.  I have already commented about the taxi procedure and if you have not already done so, practice until you are comfortable.

 

 

Now that I am at the active runway it is time to perform the Pre-takeoff procedures.  These are self-explanatory so I am not going to repeat them here other than to comment about a few of them.  First the Oil Cooler and Intercooler door levers are very close together and I sometimes had trouble controlling them because the tool tip mouse positions was slightly off so I would sometimes control the wrong lever by mistake so I had to carefully hold the mouse in the correct position.  Also the labeling is very hard to read from the default VC view but the closed position is at the top and open is at the bottom.  These levers also take some time learning to use properly but after some time they are really quite easy to use.

The documentation does not explain this important operation but basically, left mouse click to unlock  and hold left mouse to open and right click to close, releasing where you would like them position.  The checklist says to use 6 degrees right rudder & right aileron wing down trim and 1 degree nose up elevator trim.  I will start with these settings and will adjust if it is too hard to control the Corsair with my controls.  I am not going to perform a carrier take-off but if you are the flap setting is 2/3 flaps but for land based airstrips, no flaps.  Similar to all aircraft it is time to perform the magneto check and thankfully this realistic procedure is simulated.  Also, I continue to monitor the instruments for any issues.

 

 

The Operations Manual does a good job explaining the takeoff and climb procedures so I am going to do my best to summarize here.  Gradually add power and the Corsair should lift off at 45” Manifold Pressure and 2700 RPM but the document states that you can use 53.5” MP if needed.  Just past 45” MP I apply slight back pressure on my stick and the Corsair nicely lifts off of the runway.  I quickly decide that I am not going to use the recommended rudder & aileron trim settings because with my controls, the Corsair wants to constantly turn to the right.  I reduce these settings to zero and I am gladly willing to give up some realism for greater playability and enjoyment.

If you I like flying with the most realism or have nicer hardware then I am using, the settings are there for your enjoyment.  At 110-120 knots raise the gear and this animation looks very nice in the simulator.  The Corsair climbs very nicely, it can climb at 3000 fpm at full military power but unless you want to drain fuel fast it is wise to start adjusting power and other settings to maintain performance as well as conserving fuel.  The recommended settings are as follows, after five minutes at full power, reduce to 43.5” MP & 2550 RPM, Blower at Neutral and keep the Mixture at Auto-rich.  With these settings they will still provide a very acceptable 2000 FPM at 125 knots airspeed.

Engine failures are not simulated with this aircraft (other systems will provide warnings) and simulated fuel is free so if you want to fly unrealistically around the sky at full power, you can but if you like to fly as realistically as possible, follow the procedures.  My hardware controls are very sensitive and I have trouble getting these numbers exactly but I make do and even though I cannot get the exact performance numbers on my system, I still have terrific climb performance.

To maintain performance past 8000 feet, throttle back to 39 – 40” MP, place the Blower into the “Low” position and increase power to 47.5” until 13500 feet.  Before I know it I am passing through 11500 feet.  The Corsair is a wonderfully fun aircraft to fly because it is very responsive to my control movements.

 

 

 

As I am climbing I notice that the Carb Air Temperature warning light is illuminated so I will have to address this.  According to the Placard, it says “Shift to a Lower Blower Setting” which I have already done.  The Operations Manual explains to open the Intercooler Flaps fully and to reduce power.  As soon as I open the Intercooler, this warning light immediately extinguishes.  It also recommends keeping this at least half open in order to maintain safe Intake temperatures.  If you are planning to climb past 13500 feet, place the Blower into the “high” position and increase power to 48” MP.  The optimal setting is to try to maintain 135 knots until you reach your desired cruise altitude.  For this flight my cruise level is going to stay at 13500 feet.

The documentation provides the procedures for maximum cruise but I am going to use the recommended cruise settings of “Auto-Lean” mixture, 2150 RPM and Blower “as required” which I will keep at the low setting.  Once I am at cruise it is time to select one of the wing fuel tanks and the left one is preferred because the left wing drops first in a stall so having less fuel helps.  Not mentioned, I close the Cowl Flaps and my trim control was very sensitive but I was able to stabilize the Corsair for level flight.  At the above power settings my airspeed is 155 knots at 14000 feet.  Now it is time to have some fun.  I am going to fly over the ocean so that I can simulate the bomb or external fuel tank drop.  I was not able to capture a view with the just released bomb but I am able to get a look at the impressive detail of the mechanism that holds the bomb or drop tank in place.

The Corsair is a very fun aircraft to practice aerobatic or combat maneuvers.  Just make sure that you have plenty of altitude because the Corsair loses altitude rapidly if you are not careful.  The documentation was not kidding about the left wing drop during a stall.  The stall speed in the landing configuration is 77 knots and in a clean configuration, 85 knots.  The Corsair does not have a stall warning horn but rather a warning light that illuminates when approaching a stall.  During a landing configuration stall, there was a left wing dip but it was not anything that I could not recover from.  I had a more difficult time with “clean” stalls, the Corsair wanted to spin and I lost control a couple of times so I will have practice some more.  Now it is time to descend and setup my approach for landing.  The documentation explains the procedures for diving which I follow.  The only thing I am going to mention here is that you use the Dive Brake control to lower the main gear and follow the rest of procedures.  As I get closer to the airstrip, I decide to lower the tail hook so that I can capture a screen grab.  The landing procedures are as follows, canopy open and adjust seat height.  Aeroplane Heaven provides a keyboard shortcut for doing this but I could not see a difference in the cockpit but the pilot has changed position when viewed from the spot view.  I will probably simply adjust my view in the cockpit.  The approach procedures are self-explanatory and I did not have any issues with them.

Approach speed is 110 knots and should be 90 knots when crossing the runway threshold.  Reduce speed to 80-90 knots and idle power for the main landing gear to touch down.  The flap setting for land based airstrips is 30 degrees and full for carrier landings.  Now this is a very important procedure, allow the tailwheel to settle on to the airstrip and do not apply brakes until all of the wheels are on the ground or you my perform the dreaded ground loop.  It took some practice but after some time I was able to land without issue.  I recommended practicing at an airstrip with a long runway.  I think the Aeroplane Heaven/Just Flight Corsair is pretty forgiving so most pilots should not have a problem should not have an issue operating and landing the Corsair.  A serious omission as far as I am concerned is that they did not provide shutdown procedures with the documentation.  I simply shut down all of the electrical systems and reverse the engine start and pre-start procedures to place the Corsair in a cold & dark and parked state.

 

 

 

 

Conclusion

Accessibility

The Corsair is only sold at Just Flight so this makes it not very accessible.  This product includes a multi-installer of FSX, Steam and the P3D products without having to purchase additional licenses so for me this makes up for the lack of other retail stores.  Another factor of accessibility as far as I am concerned is how forgiving is the flight model for simulator pilots that are new to this wonderful hobby.  I think the flight model & systems of the Just Flight Corsair are forgiving enough that pilots of all skill levels should not have any issues flying the Corsair.

Affordability

The Corsair package is priced at $29.99 USD which I consider a fair price for the amount of included aircraft and all of the simulators supported. 

 

Ease of Installation

Just Flight products are extremely easy to install with all that is required is your Just Flight account credentials for activation.  Also, there are no extra procedures that need to be performed if reinstalling to the same computer and it is equally easy if you buy a new system, just download the Corsair again and repeat the above procedure to activate on your new computer.

Features & System Performance

I will start with performance which is excellent in P3D.  I would not expect anything less from an aircraft with analog instruments.  The quality of all aircraft features (textures, sounds and animations) are excellent and I do not have any issues with them.  The flight model is also very good and should appeal to simulator users of all skill levels.  If you are an expert World War II warplane simulator pilot that expects as close to the real thing simulation, you probably will be disappointed because I believe the Just Flight F4U-1 ‘Birdcage’ Corsair has a more simplified system model than maybe what other developers would provide.  That being said, I think there are just enough realistic features to satisfy most simulator pilots.  The extra feature that is included with this aircraft is the wonderful 2D Options window which allows you to control your cockpit views, enable/disable exterior & ground features, remove the pilot and load & drop the bomb or the external fuel tank.  Yes, that is correct, even though this is not a combat simulator (no guns), Aeroplane Heaven allows you to drop a bomb in the simulator using the Options window.  What I like most about this utility is that you can reset to the default view with a click of a button.

 

 

Final Thoughts

I am going to keep this short.  Aeroplane Heaven/Just Flight F4U-1 ‘Birdcage’ Corsair is a wonderful aircraft that should satisfy simulator pilots of all skill levels.  Did I encounter any issues or possible bugs, maybe a few or possibly something I was doing wrong, but these did not ruin the experience for me and I had and will continue to have a lot of fun flying around the skies in this Corsair.

 

Test System

Hardware:

Computer Specs:

Intel Desktop Computer

Intel i5 4670K 3.4Ghz Non OC Processor

8GB DDR3 1833 Memory

2TB SATA HD (7200 RPM)

NVIDIA GeForce GTX970 Video Card with 4GB GDDR5 Memory

Logitech Extreme 3D Pro Joystick

Software:

FSX: Steam Edition, Prepar3D Version 3

Windows 7 – 64 Bit

REX 4 Texture Direct with Soft Clouds

Orbx HD Trees, Global, Vector, Europe Landclass & Multiple Regions

FS Global 2010 FTX Compatible

DX10 Scenery Fixer

FSX Fair Weather Theme

Flight Test Time:

25 hours

REVIEW - DH.104 Dove&Devon by JustFlight fo...

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Review

by Mike Cameron

 

Introduction

The de Havilland 104 Dove and Devon package for FSX and P3D was developed by Aeroplane Heaven and distributed by Just Flight Software.  The DH.104 Dove is a direct descendent of the famous ‘Wooden Wonder’, de Havilland’s Mosquito fighter/bomber, the Dove was developed by the same designer, R.E. Bishop, who also designed the DH Comet racer and the Comet jet airliner.  The Dove was Britain’s first successful post-war civilian aircraft and is one of the few successful Brabazon Committee projects.  The Brabazon Committee was established during World War II to define requirements for British post war civilian aircraft.  The Dove was developed in response to a requirement for a small feeder airliner for U.K. and Commonwealth domestic services.  The resulting aircraft featured new versions of the Gypsy Queen engine, a raised flight deck with separate passenger cabin and all metal construction.  The first flight of the Dove was on September 25, 1945.  The DH.104 was an immediate success with steady sales as a regional airliner and corporate transport (particularly in the United States), and was also boosted by significant military orders (RAF versions were known as Devon & Royal Navy as Sea Devon’s).  The Royal New Zealand Air Force operated a modified Devon version for many years and they were used for training purposes until the 1970’s.  Many airlines both large and small have operated Dove’s on short-haul routes and as executive transport aircraft with many transferring to new owners and operating into the late 1990’s.  Restored aircraft make popular tourist attractions for air show rides and several are travelling around the world today as flying museum pieces.  The DH.104 Dove remained in production until the middle 1960’s with a total of 544 Dove’s built including 200 for military operators.   Several variants of the Dove & Devon were manufactured including:

DH.104 Dove Mk.2: Fitted with a clear Perspex roof cockpit and clear Perspex ‘Cock’s Comb’ aerial, a characteristic of the early Dove’s & Devon’s.

DH.104 Dove Mk.5/6: Cockpit now had a solid plastic/fiber roof which was painted.  Many of these variants were continuously upgraded in service and went on to operate with private companies as air taxi and executive transports.  The product includes two Mk.6 models one with the classic analog avionics and one with modern avionics.

DH.104 Dove Mk.8: The last of the Gypsy Queen powered Doves and was built primarily for the United States market.  This model featured a lengthened cockpit roof and roof aerials were removed in favor of more modern types.

DH Devon C Mk.1 and Sea Devon C Mk.20: These were operated by the Royal Air Force and the Royal Navy.  These aircraft had the military specification cockpits, designed for a single pilot and navigator/engineer seats. The copilot had a large Deccalog analog flight recorder with moving pen and a complex system of dials and controls to plot the flight.

DH Devon C20 RNZAF: A unique variant of the Devon, built specifically for the Royal New Zealand Air Force.  It is fitted with a large navigation dome on top of the fuselage and a big viewing bubble on the forward starboard window.  The wings are dominated by two – three mast aerial arrays mounted on the top wing surfaces and below the nose is a long tube which houses the ‘Long Wire’ antenna, a navigation aid.

 

 

Specifications:

Seating Capacity: Crew of two and seating capacity in passenger cabin of eight with maximum seating of eleven with a modified seating arrangement.

Wingspan: 57 feet

Length: 39 feet, 3 inches

Height: 13 feet, 4 inches

Empty Weight: 6325 pounds from manual, 5725 pounds from included Quick Reference file

Maximum Take-off Weight: 8950 pounds from manual, 8800 pounds from Reference file

Powerplant: Two de Havilland Gypsy Queen 70-3 series air cooled engines.

Propellers: 3-blade de Havilland constant speed feathering propellers

Fuel Capacity (Mk.6): 168 imperial gallons, with auxiliary tank increased capacity of another 52 imperial gallons.

Performance (taken from manual and reference file):

Rotate Speed: 85 MPH or 75 Knots from Quick Reference

T/O Safety Speed: 95 MPH or 82 Knots from Quick Reference

Stall Speed Clean: 75 MPH or 65 Knots from Quick Reference

Stall Speed Approach Configuration: 63 MPH or 55 Knots from Quick Reference

 

Maximum Speed: 230 MPH (200 Knots) manual, 237 MPH (206 Knots) from Quick Reference

Max Cruising Speed: 187 MPH (163 Knots) from manual, 184 MPH (160 Knots) from Quick Reference

Normal Climb Speed: 104 MPH (91 Knots) from Quick Reference

Turbulence Speed: 145-155 MPH (126-135 Knots) from Quick Reference

Max Landing Gear Operating: 125 MPH (109 Knots) from Quick Reference

Max Landing Gear Locked Down: 125 MPH (109 Knots) from Quick Reference

Max Flaps Operating Speeds:

20 Degrees: 150 MPH (130 Knots) from Quick Reference

60 Degrees: 125 MPH (109 Knots)

 

Approach Speeds

60 Degrees Flaps: 87 MPH (76 Knots) from Quick Reference

20 Degrees Flaps: 93 MPH (81 Knots)

 

 

All performance amounts below from manual.

Range: 880 Miles (765 NM, 1145 kilometers)

Service Ceiling: 21700 Feet

Rate of Climb: 1135 ft. /min

 

 

Product Features:

Base Pack: Six Liveries

BOAC – Dove Mk.6 Early

LTU – Dove Mk.8 fitted with modern avionics

Royal Air Force Transport Command – Devon C Mk.1

Royal Navy – Sea Devon C Mk.20

Royal New Zealand Air Force – Devon C20

South Australian Air Taxi – Dove Mk.6B, package includes two variants of this aircraft one with analog avionics and one with modern avionics.

Livery Pack: Four Liveries, Two from the UK, One from Holland and One from South Africa

Air Lynx: G-BBYA

Fair Flight: G-AZPG

Martin’s Air Charter: PH-MAD

South African Airways: ZS-BCCS

Three types of virtual cockpits are included with this package. A civilian aircraft with period analog avionics, a civilian model with modern avionics and the military Devon and sea Devon models with military cockpits.

 

The modern avionics package features:

KAP 140 Autopilot

GNS 430 GPS

SL30 Communication Radio

Bendix/King KR87 Transponder

GTX 328 Flight Computer

GNC 255 NAV radio

GMA 340 Audio Panel

All aircraft also include finely tuned flight dynamics and authentic sound set to enhance period flying.

 

 

Installation

Both the base package and the Livery Pack require an active internet connection for activation.  This process is very easy and fast.  Double-click on the downloaded file to start the unlocking process.  This will open the activation page, simply enter your Just Flight account credentials and select “Login”.  Your purchase will be confirmed and the install process will start automatically.  The rest of the installation process is self-explanatory but I want to say that Just Flight includes a multiple installer for those that have both the FSX series and the Lockheed Martin P3D series simulators, no additional purchase required.  I appreciate when the simulator add-on companies provide this wonderful feature.  Once activated and installed, Just Flight products can be removed and reinstalled on the same hard drive as many times as needed.  If you replace the hard drive or purchase a new system, simply download again and repeat the above procedure to unlock again.  A nice Pilot’s Guide is included describing the cockpit layout in detail along with a tutorial flight.  A tutorial flight file is also included for both FSX and P3D.  Lastly, the latest full version available which I am reviewing includes a FDE Switcher so that you can choose which flight dynamics model that you would like to use.  The three options are “Original” which was originally supplied with the first release of the package, “Standard” the updated FDE to address reports of poor takeoff performance, climb rate & trim authority which is now the default FDE option.  The last FDE option is “Alternative” which is the Standard FDE but with increased aircraft performance and handling characteristics.  I will be using the Standard FDE for the review which according to the website is the most realistic but I like Just Flight is providing options.  

 

 

Virtual Cockpits

Normally I start the review with the interior model but Aeroplane Heaven and Just Flight did not develop the interior to view from the inside for the Dove & Devon.  As mentioned in the introduction, this package includes three instrument panels, two civilian models (one early analog avionics and one with modern avionics) and a military specification cockpit in the Devon and Sea Devon.  To compare the early DH.104 Doves with the aircraft with a modern avionics instrument panel, I am going to load the South Australian Air Taxi livery which has two aircraft in the package, one with early avionics and one with modern avionics.  This particular aircraft is a Dove Mk.6 variant.  Sitting in the pilot seat looking at the right side of the cockpit, I am immediately impressed with the textures.  I like the “wear” textures on the arm rests, control stick and the yoke.  I also like that this feature is not overdone meaning where you would think there should be some signs of wear there is which greatly adds to the realistic look of the cockpit.  Signage and switch & other labeling also have excellent looking textures and are clear and easy to read.  The interior shading in Prepar3D is also very good.  This view also provides an excellent example of the cramped but very functional cockpit.  For example, the Generator 2 and Auxiliary Fuel tank control is behind the co-pilot seat.  The Generator 1 switch and the two fuel control switches are behind the pilot seat and in the real world the pilot could probably reach these controls from their seat but in the simulator it is easier to use the ‘Right Seat’ view.  While I am in the right seat I zoom in on one of the outstanding labels on the left side of the cockpit.  The only minor issue that I have so far is that even though some of the various switches are animated, there is not an associated sound effect which I miss.

 

 

 

I switch back to the default VC view so that I can capture the entire instrument panel on both the early and modern instrument panels.  The first picture is the default view when you first load one of these aircraft.  As you can see from the first screen grab below, the pilot is seated pretty high and can only see the top right of the instrument panel.  For my everyday flying I am going to keep this eye-point position because when I pan down I am close enough to read all of the critical instruments and the avionics easily.  The default zoom level is .80 but I am going to reduce this to .60 so that I can see the entire instrument panel.  Even with this zoom level, the instruments are still close enough to be easy to read.  There are a lot of instruments but they are organized in a very logical way that the pilot can easily see and control most everything from his seat.  I will comment more about this during the flight model review.  The Pilot’s Guide does a nice job describing the instrument panel layout so I am not going to repeat it here.  Unlike the side panel switches, the instrument panel switches are animated and also have a nice sound effect.  Other than the modern avionics, the rest of the instrument panel is the same on all civilian variants.  Before capturing screen grabs of the various alternate views I am going to load one of the Devon aircraft to display what these cockpits look like in the simulator.  As you can see the Devon cockpit and instrument panel is quite a bit different but according to the Pilot’s Guide, the basic instrumentation is the same as the civilian models so the simulator pilot should be able to operate either the civilian or military models without too much difficulty.  The primary difference is the large Deccalog analog flight recorder that is operated by the co-pilot or flight engineer to plot the flight.  Obviously this is not simulated but it would have been nice if Aeroplane Heaven would have included a click spot here to open the simulator map or flight planner so that it would have some usability besides taking up a lot of panel real estate.  Also the left side wall has some type of cartridges and the right side wall has some additional controls.

 

The Pilot’s Guide only provides detail about the civilian model.  Now I am going to start the engines so that I can see how the instruments and avionics are simulated.  Before continuing I want to note an oddity with the analog radios.  Without the Battery, Generators and Master Avionics switches powered on, the radios do not tune, the knobs move but the frequency digits remain stationary which is strange because these are analog radios so even without electrical power, you should still be able to dial the frequencies.  The exterior lighting, fuel pumps, pitot heat switches and the Transponder are located in the lower left portion of the instrument panel and are partially hid by the yoke.  There are a few ways to access them with the easiest to just hide the yoke which is the space below the gear indicator lights.  While on the ground with the parking brake set is to pull the yoke out of the way.  There is not an alternate view looking at this area of the panel but you can see them from the right seat (tool tips help from this view), the pedestal view works for operating the Transponder but you need to zoom in close.  The center pedestal looks very nice with clear easy to read labeling and just the right amount of “wear” textures.  Lastly, you can adjust your eye point but I do not usually use this option because I have to readjust right away to fly the Dove.  I usually like to operate my simulated aircraft as realistically as possible but with the Dove/Devon, I probably will just hide the yoke unless I am on the ground.  The switch labels are very legible which is wonderful.  Another unusual feature about this aircraft but maybe a real world label, the on position for the taxi light is labeled “TAXY”.  At the rear of the cockpit above the cabin door are the No Smoking and Fasten Seat Belt switches and when switched on, they each have illuminated red indicator lights.

 

 

 

The engine priming controls are located on the lower right side of the instrument panel and depending on your eye position may be partially hidden so adjustments may be required. The needles on all of the instruments are realistically animated.  The Dove & Devon is definitely a two pilot aircraft because as mentioned previously some controls and instruments can only be operated or viewed from the right seat.  Another example of this is the Oil Temperature & Pressure gauges are obstructed from the default view but can be seen from the right seat but may still require some eye position or zoom adjustments. 

The two ammeters are located on the lower right portion of the instrument panel and it is nice to see that they are simulated.  Below the ammeters are the aircraft circuit breakers.  The other alternate views that are available for you to use is Autopilot (more about this during flight model section), Center Panel and the Compass view overhead above the windshield.  Navigation radio 2 is also located with the compass.  The Pilot’s Guide does a good job explaining about the F8 compass operation but after reading it several times, I am still not sure how it operates.  There is a traditional compass mounted between the left and right windshields.  Before moving to the exterior model I turn on the cockpit lighting which is simulated very nice.  I am also going to capture a screen grab of the modern cockpit with the avionics turned on.  As you can see from my screen grab of the modern avionics, I could not turn on some of the avionics.  The Pilot’s Guide said to rotate the power knob to the right to power on these units but when I tried with the mouse wheel or right clicking, nothing happened.  I sent in a support ticket and Just Flight support responded right away.  This operation requires holding down the left mouse button and manually rotating the knob.  This works but I prefer using the mouse wheel because it is easier for me but thankfully you will not have to operate the power controls in flight.

 

 

 

 

Exterior Model

I am going to start with the aircraft included with the base package and will provide exterior screen grabs of the expansion pack at the end of this section.  I am going to load the early models whether Dove or Devon first and will proceed from there.  I will also provide examples of the various external angle views which usually provide nice close up views to examine the various areas of the Dove/Devon exterior.  If needed, I will adjust the zoom amount better viewpoints.

 

I had a difficult time finding an early model of these aircraft in the simulator because Mk.2 is not included in the simulator aircraft description and the Pilot’s Guide & product page were not that much help either.  I finally decided to load the Dove Mk.6 Early flown by British Overseas Airways Corporation.  Why did Just Flight not just describe this as an Mk.2 in the simulator?  As you can see from the first screen grab this aircraft has the clear Perspex cockpit roof and the Perspex ‘Cock’s’ Comb aerial which were characteristics of the early Dove’s & Devon’s which look very nice in the simulator.  Also, according to the product page, the Royal Air Force Transport Command aircraft is supposed to be a Devon Mk.1 but in the simulator this aircraft is described as a Dove Mk.8.  At least the Royal Navy aircraft is listed as a Devon but Sea Devon would have been more realistic.

 

 

I am now going to load the Mk.6 variant with the solid plastic roof.  Also from this spot view I can see the overall quality of the external model, with three dimensional features and no blurry textures.  The animated flight crew has realistic head movement which is nice.  For the LTU Dove Mk.8 model I am going to get a close up view of the passenger compartment door which displays some of the care and quality of the external features that Aeroplane Heaven and Just flight have included with this Dove/Devon package.  I will open this door now to get a look inside the passenger cabin and even though there is not an interior view of the cabin, it has been modeled for viewing from the various external views.

The passenger cabin looks very nice from these views with three dimensional seats.  Another small detail that I appreciate is that the interior of this door is modeled with nice textures because it would have been all too easy to just include a plain door texture instead looking realistic.  There are three doors that can be opened using the Shift + E, 2 and 3 keyboard shortcuts.  I sometimes have trouble opening doors using this method but I did not have any trouble with this aircraft.  Another feature that I consider important with quality premium simulated aircraft are ground static features when the aircraft is parked with the engines off.  I like how this is simulated with the Just Flight Dove & Devon package.  Rather than using a menu selection, the user needs to flip the Secure Aircraft switches in the cockpit to display the passenger stairs, chocks and flags.

These aircraft require a ground power cart for engine start and the GPU are brought to the aircraft by switching the Ground/Flight power selector in the cockpit to the Ground position and when not needed to the Flight position.  These ground static features look wonderful but I wish they would have included sound effects for the GPU!  I am going to close all of the doors and remove the ground features to look at all of the alternate views and the aircraft included with the Livery Pack.

 

 

 

The Royal New Zealand Airforce Devon C20 has the unique exterior features of this model, (large navigation Plexiglas dome on top of the fuselage & the big viewing bubble on the forward starboard window), built specifically for the New Zealand Air Force.  Also unique with this aircraft are the three mast aerial arrays mounted on the top surfaces of each wing.  Just like the other features these are three dimensional and look very realistic in the simulator.  The caution cone in the picture is not part of this package but is included with the FSDT Ground Services product.

The last aircraft that is included with the Base Package is the Royal Navy Sea Devon Mk.20.  I had the simulator paused when I captured the screen grab of this aircraft and it looked like the tires were sunk into the ground but when I un-paused the simulator the wheels raised to a normal level.  There are four aircraft included in the Livery Pack and there are twelve alternate views for me to get a good look at the rest of the exterior features.  I will zoom in when needed and am not going capture screen grabs of the same view from each side of the aircraft.

Just as I have commented already, all features both small and large look great in the simulator.  I am going to turn on all of the exterior lights which also are nicely done.  There are three landing light positions, retracted, extended off and extended & on.  Most of the exterior screen grabs from this section are with retracted landing light and the two below are of the extended (off) and extended (on) positions.  Another example of a small but realistic feature included with this product.  The last four screen grabs below are of the four aircraft included with the Livery Pack.  The cockpit and exterior model look great but now it is time to review the flight model of the Just Flight Dove & Devon.

 

 

 

 

Flight Model

Just Flight provides a tutorial flight for the Dove from Hawarden Airport (EGNR) to Biggin Hill Airport (EGKB) with a couple of waypoints enroute.  The Pilot’s Notes document provides instructions for the aircraft procedures with photos of how to operate the Dove & Devon in a very easy to understand manner.  I always appreciate when simulator aircraft developers provide expanded documentation for users with limited knowledge of their aircraft because this really helps the virtual pilot of all skill levels.  I am not an expert in flight dynamics and have never piloted one of these aircraft so I approach my aircraft reviews with how easy or hard the aircraft is to operate from a novice to intermediate skill level point of view.  I have already reviewed the preflight procedures so I am going to start after the GPU has been connected and operating.  Again, I want to comment about how useful the tutorial is explaining the startup procedures and I recommend novice virtual pilots use this as a template until they are comfortable and then procced to using the checklist.

I am glad that several alternate views are included because there are procedures where the co-pilot would normally perform and some things cannot be performed from the default VC view.  The first example of this is when the fuel quantity of both main tanks and these instruments are located on the right side of the instrument panel.  If you adjust your view it is possible to see these instruments from the pilot position but it is probably easier to just use the ‘Right Seat’ view.  Other controls that are easier to verify/operate from the co-pilot position are the fuel control switches and the Generator 1 switch.  I also want to point out as part of my personal pre-flight procedures is that I adjust the zoom levels of all of the alternate views to make it easier for me to see and operate.  The rest of the pre-start procedures are very easy and in many ways are similar to other twin engine, retractable gear aircraft.  The Pitot Heat and lighting switches are obstructed by the yoke but since I am on the ground I simply pull the yoke out of the way to turn on the Pitot Heat and NAV light switches.

The next procedure is something that is not on most modern twin engine aircraft, verify that the propellers are in the “Off” position and you will need to use the tool tip to verify this because these controls are not animated.  If the propellers are in the feathered position, adjust them until the tool tip changes from “Feathered” to the “Off” display.  For ultimate realism or if you do not like using the tool tip displays, simply remember the propeller position for the off position and place the controls there.  Moving down on the pedestal, verify that the fuel tank selectors are on (down) and that the Cowl Flaps are fully open, also in the full down position.  The mouse wheel works great for these procedures but click and drag also works.  According to the Pilot’s Guide it is time to setup the avionics and instruments for departure and this where it is different than an aircraft with modern avionics where you do not turn on the avionics until after the engines are running.  I have already explained the avionics operation earlier so I am not going to comment any more about this here other than to say that I did not have any issues with this procedure and I waited to perform these procedures until after the engines had started.  That is the next set of procedures that needs to be completed, engine start.

If you have not already done so, close the doors now.  Turn around and turn on the Fasten Seatbelts and No Smoking signs, there is not a sound effect with this action but there are lights to indicate that they are turned on.  I mentioned this earlier but verify that both fuel controls are open.  Switch on the anti-collision lights and both fuel pumps.  The tutorial said to verify that both fuel pressure gauges are in the green.  The first couple of times that I tried the engine start procedures, the fuel pressure gauges did not come anywhere close to the proper setting.  The Dove & Devon does not have mixture controls but I do have hardware mixture controls and I needed to place my hardware controls into the full rich (forward) position for the needles to move on the fuel pressure gauges.  I looked on the support forums and apparently this is pretty common so if you have trouble starting the engines, move the mixture controls to full rich.

At this time also place the propeller controls into the max RPM or full forward position.  In the real world the starting the engines would be done from the co-pilot position because all of the controls are on this side.  On my system it was easier to start the left engine from the pilot seat and the right engine from the right seat.  Open the left primer guard & left click the primer once, place the left magnetos in the up (on) position and press the left start button which is located right below the left primer.  Close the engine start guard and the engine should start right up, just monitor the engine instruments and wait for them to stabilize.  This is pretty easy and most virtual pilots should not have any issues remembering this.

I do not know what the real Dove sounds like but the startup sounds are pretty quiet but if this what it is supposed to sound like then good, if not, Aeroplane Heaven & Just Flight please fix.  Switch on the left generator and verify that the left ammeter is working correctly, I love that this is simulated and verify that the left generator fail light is extinguished.  Repeat for the right engine and even though the tutorial omitted this, switch on the master avionics switch.  Now that both engines are running move the ground/flight switch to the “FLT” position to remove the GPU.  The magneto check is done at this time and thankfully this realistic procedure is simulated.

Another omission from the tutorial but is included on the checklist is to verify that the Artificial Horizon is uncaged which it is by default.  While the engines are warming up, now would be a good time to setup the radios and instruments for departure.  Place the taxi lamp to the “Taxy” position and yes that is how it is spelled and put the flaps into the 20% takeoff position.  Normally I would contact ground now but I am not going to be using ATC for this trip so that I can follow the tutorial.  Before we start to taxi we need to know where we are going so open the simulator map and zoom in so that we can see where Runway 23 is located.

If this is your first turboprop aircraft, it may take some time to get used to the ground taxi procedure.  It takes some time before the engines have enough power to start moving the aircraft, resist the urge to keep applying power or you suddenly will be moving way to fast.  Move the power controls slowly, and when the Dove starts to move, stop increasing power and see how fast you will be moving.  If you think that you are moving too fast, reduce power and/or apply some brake.  The sound effects of using the brakes are very impressive.  Approach the hold short area and similar to other aircraft turn off the taxi light and place the landing light in the extended “on” position.  From now until we reach cruise things are going to progress rapidly so I recommend reading this part of the tutorial several times before departing or have the pause key nearby.  Basically, line up with the centerline of the runway, start with about 25% power and when the instruments stabilize, slowly increase power to maximum.  The Dove handles nicely during this phase, all that is required is small rudder movement to maintain centerline and rotate at 80 knots.

Again, this operation is very smooth in the simulator.  After safely clearing the end of the runway, raise the gear & flaps and continue to fly the runway heading.  Part of the process of setting up your radios is to set the runway heading on the Heading Indicator so this helps to maintain the runway heading.  By this time the RMI gauge should be seeing the Honily VOR (HON) and what I love about the RMI gauge is how easy it is to use.  The VOR needle points to the station and you turn the aircraft towards that heading which on this flight is 138 degrees.  At this time you want to trim for a climb speed of 95 knots.  The Just Flight Dove is a very nice aircraft to manually fly, it is very responsive to my controls and the trim works very well for all phases of flight.  The tutorial only provides a very basic explanation of a flight from these two airports and only provides recommended airspeeds and not Manifold Pressure and RPM settings.  This should be alright for the novice pilot but if you are more experienced and would like to operate the aircraft as realistically as possible, then you should use the settings from the Quick Reference document.  I recommend printing this out and keeping it with your checklist for reference.  These settings through the climb phase of the flight are as follows, take off (3000 RPM, 45” MP for a maximum of 5 minutes), max continuous (2700 RPM, 42” MP) and normal climb (2600 RPM, 36” MP). 

This may be a hardware issue on my end but when I adjusted the propellers controls for an RPM setting the needle movement on the Tachometer was very extreme and not smooth at all.  This is a good time to point out that the De Havilland Dove has a very unusual Tachometer, where the large numbers are the hundred’s digits which makes it very easy to read.  Now that we are established in the climb to our cruise altitude of 12,000, we need to trim for 100 knots and when we pass 5,000 feet, turn off the landing lights.  The Cooling Flaps should now be moved to the 25% open position but on my system there was only 22 and 30 percent so I used 22 percent.  Also turn off the non-smoking and fasten seatbelt signs at this time.  Again, not overly complicated and most experienced simulator pilots should be able to remember these procedures or just scan the checklist.  Once past 5,000 feet we can now transition to the cruise climb setting of 120 knots which is the normal climb setting on the Quick Reference.  The transition between these early climb settings is very smooth and the tonal sound changes are also very impressive.

According to the tutorial we should reach our 12,000 foot cruise altitude at about 40 miles from the Honily VOR.  The early era avionics do not have a DME instruments so for this tutorial flight the only way to verify this is to open the 2D GPS or modern avionics windows.  Other than for this flight, I probably will only use the simulator navigation log or the simulator map.  The tutorial does a pretty good job explaining how to use navigation modes of the autopilot and both work good.  Basically, once we are lined up with the HON VOR and have this VOR dialed in the NAV 1 radio, turn on the autopilot and active NAV mode and it will fly the aircraft to that VOR.  Because this is a simulator and we have a flight plan loaded, later in the flight we can switch to GPS mode but I will probably not use this mode unless I am using the modern avionics.  For now until I reach the cruising altitude, I simply monitor the instruments and enjoy the outside scenery.

 

 

 

As I approach 12,000 feet, I trim for level flight and per the tutorial it is time to activate Altitude Hold mode on the autopilot to maintain the 12,000 foot cruise altitude.  I have read reports that if you adjust power while in Altitude Hold mode, the autopilot will do some strange things, which is the case so I will manually climb and descend and will only use the autopilot to hold my altitude.  This autopilot does have a Vertical Speed mode so you should be able to use this mode to adjust altitude but I could not get this function to work correctly, so I will leave this to other reviewers with more experience to comment about this.  The tutorial says to adjust power for cruise (85% power, 2400 RPM and 34” MP) after selecting Altitude Hold mode but because of these issues I recommend setting the power first then applying the autopilot mode.  This may be something on my system, so follow the tutorial and if you have issues, follow my suggestion.

According to the cruise checklist, it says to adjust the Air Cooler flaps as required but the tutorial says to close them entirely, which is what I will do.  I wish the tutorial and checklist would provide the same information because this becomes confusing.  If you do not have a printed checklist available it is also available on this aircraft’s kneepad for reference which brings me to another minor issue.  Aeroplane Heaven or Just Flight did not name the Quick Reference document correctly in the aircraft.cfg for it to be included on the kneepad.  I want to thank Just Flight forum user Snave for pointing this error out, it should be named “DH104_Ref_2.htm” to display on the kneepad.  The fuel pumps can now be turned off for cruise and auxiliary fuel tank can also be turned on now because it is only supposed to be used during the cruise phase of flight and we will turn it off before descent.  The tutorial has us now in GPS mode following the simulator flight plan and does not provide this information but I decide to load the second VOR waypoint (Daventry DTY) into the NAV1 standby position and will switch it to active after passing over the Honily VOR to use the RMI for reference.  The autopilot automatically turns the aircraft to the next waypoint and now that I am flying direct to DTY, I switch this frequency to active and the RMI needle smoothly moves to the correct position pointing to the station, which is wonderful.  I continue flying with the autopilot until reaching Lutton where I will start the descent phase into Biggin Hill (EGKB).  I disengage ALT hold, adjust power and trim for about 800 FPM (Quick Reference values, 500 FPM, 1800 RPM and 28” MP for a descent speed of 135 knots).

The descent procedures are essentially the reverse of the climb procedures but I use the checklist to verify but it does not tell me anything other than the propeller and throttle settings.  I wish Aeroplane Heaven and Just Flight would have been more thorough with the checklist.  I tune the Biggin Hill VOR which is located on the airport so whether using GPS or NAV mode on the autopilot, it should direct us to the airport.  After turning towards the airport, the tutorial explains that we will be landing on Runway 21 which has an ILS so I dial that frequency into the standby position on NAV1 radio and will switch when I have the airport in site.  The ILS runway heading for this runway is 208 degrees so I set this on the VOR indicator to manually fly the approach.

The autopilot does have an Approach mode but I am not experienced at this type of approach and I am not sure accurate the simulation is for this mode so I will not be reviewing that autopilot mode.  I am descending without issue so I start to mentally prepare for the approach.  I decide to capture a screen grab as I fly over London.  Because we are descending and because it is not to be used on approach, I turn off the Auxiliary Fuel tank.  I can see the airport in the distance so I switch the ILS frequency to active, and switch back to NAV mode on the autopilot.  The autopilot automatically turns the Dove towards the ILS course.  Per the tutorial, I reduce speed to 110 knots and set 20 degrees of flaps.  I am too high so I disengage the autopilot and manually fly the approach.

The tutorial does a good job explaining the various approach speeds but as you can see from my approach screen grab, I am going to have to practice some more or a lot.  The Dove is a wonderful aircraft to manually fly and I look forward to piloting it on many for flights.  Even though I was high on approach I was able to slow it down enough so that I did not use too much runway for landing and the brakes are very responsive.  I taxi to my parking spot and begin the shutdown procedures which are as easy as the engine start procedures.  I am not going to repeat the tutorial or checklist here other than to say is that you pull each of the fuel control switches behind the pilot seat to shut down each engine.  To summarize, the Dove or Devan is very nice aircraft to operate that should be accessible to simulator pilots of all skill levels and I look forward flying it on my regional virtual airline flights.

 

 

 

 

Conclusion

Accessibility

   The Just Flight Dove/Devon package is very accessible because besides being sold from Just Flight it is also available from other flight simulator stores.  For me accessibility also means, how easy or hard is the aircraft to operate for simulator pilots of all skill levels.  There is a slight learning curve for novice pilots who have never operated a turboprop aircraft but considering these aircraft, even the modern avionics instrument panel, do not have overly complex systems that most virtual pilots should not have too hard of time learning to operate the Dove or Devon without issue if they follow the tutorial.

Affordability

   At $29.99 USD the base package is not inexpensive but considering the number of different aircraft and instrument panels included, I still consider this a pretty good deal because both FSX and P3D simulators are supported without having to purchase an additional license for each simulator.  Now if you expect ultra-realistic flight models and systems then you will be disappointed but if you would like an easy to learn classic twin engine aircraft, this is the aircraft for you.

Ease of Installation

   I cannot say how easy the package is to install if purchased from another retailer but if purchased from Just Flight, it is a very easy process.  You simply use your Just Flight account to activate and if you ever replace your hard drive or purchase a new system, simply download and activate again.  The rest of the install process is self-explanatory and I did not have any issues.

Features & System Performance

   System performance was spectacular which is what I would expect from an instrument panel without glass panels or any form of GPS installed in the panel.  I like the variety of aircraft models and instrument panels included with the base package and if you like to have more Dove’s or Devon’s in your virtual hanger, then purchase the Livery Pack or wait for some repaints to become available.  I also like that Aeroplane Heaven and Just Flight includes ground static features which I look for with premium aircraft.

 

 

Final Thoughts

If you are in the market for a classic twin engine turboprop aircraft for FSX or Prepar3D than you can’t go wrong with the Just Flight DH.104 Dove & Devon package.  If you want an aircraft with a full featured autopilot with all of the bells and whistles, then this may not be the aircraft for you.  But if you like to manually fly your classic aircraft but still have a basic and functional autopilot (NAV, GPS & ALT Hold modes) then I can definitely recommend this package for you.  Did I have some issues, yes, but for the most part I consider them minor and I can work around them, plus an issue to me may not be an issue to you.  I want to thank Just Flight for providing the review copy of this package.

Test System

Hardware:

Computer Specs:

Intel Desktop Computer

Intel i5 4670K 3.4Ghz Non OC Processor

8GB DDR3 1833 Memory

2TB SATA HD (7200 RPM)

NVIDIA GeForce GTX970 Video Card with 4GB GDDR5 Memory

Saitek Cessna Yoke and Rudder Pedals

Software:

Prepar3D Version 3

Windows 7 – 64 Bit

REX 4 Texture Direct with Soft Clouds

Orbx HD Trees, Global, Vector, Europe Landclass & Multiple Regions

FS Global 2010 FTX Compatible

FSX Fair Weather Theme

Flight Test Time: 20 hours

 

REVIEW - PF3 by OnCourse Software for FS9/FSX

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Review

by Mike Cameron

Introduction

I have been looking for an enhancement to the default FSX/P3D air traffic control for a long time.  First, even though the default pilot & ATC voices sounded nice, there were a limited amount of voices so you may have the same accent in the United States as well as in other parts of the world.  More importantly, I stopped using the default ATC when flying an IFR flight plan because I got tired of what seemed like endless vectoring by ATC throughout the flight even though there was no AI traffic near my aircraft.  Also, if you were not careful, ATC would direct you into a side of a mountain, but as pilot in command, it is my responsibility to avoid this but this would be hard when flying at night or instrument conditions without modern avionics that displays terrain altitudes or warnings.  I have looked at other ATC options but I was not interested in an online environment (VATSIM), subscription based or required a headset for voice control.  This is why I am reviewing On-Course Software’s standalone ATC program for FS9, FSX or Steam and Lockheed Martin Prepar3D, PF3 – ATC at its Best.  PF3 (Pro Flight 3) is a complete rewrite of their previous ATC program for FS9 & FSX, Pro Flight Emulator Deluxe and before that Pro Flight 2000.  Some of the many features of this product include:

New standalone program that does not require/use anything from previous programs.

119 voice-sets covering 26 geographic regions in the PF3 world.

Monitors all AI aircraft on the ground as you taxi to/from the runway to ensure that there are no conflicts.

Provides automated taxi speed control to assist you in maintaining a steady taxi speed.

Gone from previous versions is the requirement of having to compile ADV files in order to use the program.  Simply loading a simulator flight plan is all that is required.

Additional ATIS voice sets included with PF3.

Comes complete with its own unique radio enhancement voice set (previously sold separately).

Allows you to configure Control Center hand-off altitudes for each of its geographic regions.

PF3 does not alter your original flight plan in any way (no more missing or duplicate waypoints).

Configurable to use with most voice recognition programs.

Ability to add missing ATC frequencies.

Ability to use either COM 1 or COM 2.

ATC control zone boundaries have been completely overhauled, providing more accurate handoffs.

PF3 supports alternate airports which you can divert to for whatever reason.

PF3 offers much improved emergency situations and diverting to nearest suitable airport.

Look of program interface is customizable with over 40 skins available to use.

PF3 SID/STAR Names have been changed to allow up to 7 characters in length (changed from a maximum of 5 in previous versions).

Hold procedures have been completely rewritten and brought up to date.

Free utilities that are included, Remote-Text, PF3 Display and Remote Radio Stack.  I will provide more information about these later.

Supports Project Magenta’s Boeing type MCP.

 

 

Try Before You Buy Version

On-Course Software has what I consider the best “Try before You Buy” version of a product that I have ever downloaded.  Not only are you not limited by limited time functionality or a small geographic area, the demo is mostly fully functional with only a few limitations.  These limitations are that the demo will only accept flight plans that are less than 200 miles in length but you have the whole world at your disposal.  The demo only includes four voice sets and one ATIS voice set (full version has 119 voice sets with 4 ATIS voice sets).  The primary downside of this is that the included voice sets are pre-set for the demo and are not changeable (one for the pilot, one is AI pilots and two are ATC voices).  The ATC voices will switch every time that you tune a new ATC facility.  Lastly, the program will place the simulator on pause every 15 minutes and you have to select “OK” on the message in order to continue your flight.  I can certainly live with these limitations because the 200 mile limit should allow most people to try the features of PF3 and see if it works for them without spending any money.  I wish other developers would have as generous demonstration product policy.

 

 

Installation

Installation of the PF3 – ATC program is very easy but does require an active internet connection for activation and will take up to 50 minutes to install depending on your system.  After purchase you will receive a download link and an activation code.  The unpacked folder is 2.38 GB so I recommend using a download manager.  If you are going to be installing PF3 on a computer without an internet connection the manual details how to prepare the program for on a computer without an internet connection.  As recommended by most developers, temporarily disable your anti-virus for installation and activation, then enable it and exclude Pf3 and its sub-directories from scanning.  Start the setup program, select your language preference, accept the license agreement and accept or change the preferred install location.  Also recommended is to use an install location other than the Windows Program Files or Program Files (X86) folders.  After selecting the install location, select “Next” to install PF3.  The rest of the install process is self-explanatory; just follow the instructions on the screen.  The time required to install PF3 is because it has to inflate all of the sound files used by the program.   Click “Finish” to complete the install process.  Start the program by right clicking on the desktop icon and select “Run as Administrator” and the first time that you run the program it will ask you for the activation code.  On the next window enter your email and desired password for reactivating PF3 if your hard drive fails, purchase a new computer or you lose your account password.  Select “Activate” and if everything is entered correctly you will receive an introduction screen.  The second page of information is very important because it asks if you would like PF3 to check for updates each day when you first start the program.  I select “Yes” and you can always disable this feature on the PF3 Options window.  The program needed to update after my installation and after the update installs, PF3 will need to close and restart to complete the update process.  I am going to review all of the PF3 options later but for now I have captured a screen grab of the program interface.  One of the options on this screen is the ability to change the look of the PF3 windows by selecting “Prev Skin” or “Next Skin” and if you would like to use the PF3 original skin, select the button below these.  The program crashed when I tried to use the original skin option but after restarting PF3, this button worked.  There is also a button to check for updates if you do not have automatic updates selected.

The first time that you open PF3 or if you install new scenery, you will need to rebuild the PF3 database and this feature is located at the bottom of the Options 1 window.  PF3 – ATC uses the Make Runways program and the FSUIPC module to communicate and extract data from the simulator.  The manual does a great job explaining this procedure so I am not going to provide it here.

 

 

 

Before reviewing the many options that you can control I want to first comment about the optional programs that are included with this package for you to use.  TGS Gauge is an instrument that provides a display for taxi guidance which provides full taxi instructions to/from the active runway similar to what ATC provides at controlled airports.  There are also instructions in the PF3 manual for installing the TGS gauge into your instrument panel if you are experienced at doing this type of editing.  If you are like me and prefer to leave the instrument panel editing to others, the stand alone TGS Gauge is the answer for you.  This program is located in the TGS Gauge folder of the PF3 directory and you simply run it after starting the simulator and connecting PF3 to your simulator.

This program is very easy to use, your aircraft is in the center of the display and above the aircraft symbol is the taxiway that you are currently on or about to turn on according to the ATC directions and below the aircraft symbol is the taxiway that you were previously on.  The manual provides instructions about how to edit this program to display when you are pressing the brakes or have the parking brake set.  PF3 also provides audio taxi guidance so this is used for additional assistance especially if you have a second monitor to place it on.  I only have a single monitor so I only have used this a few times, preferring to just use the audio guidance along with the GPS or simulator map to see where I am supposed to taxi.  I pinned this program to my Windows 10 Start Menu for quick access.  The second included program that I use on all of my flights is the PF3 Display program and is located in the PF3_Displayer folder inside the PF3 directory.  I also pinned this application to my start menu for easy access.  The PF3 Display provides a quick way to see what commands are available for the currently dialed frequency.  Before I started using this program I was using printouts of all the various commands and it was time consuming to find the proper command that I wanted to use but with PF3 Display, they are right there on my screen.

This program would not be very good unless it displays the frequencies that you will be using at your departure and destination airports along with the Control Center frequency.  This program is very helpful and I am glad that it is included but I do have a minor nitpick with it, the frequency information will only display on your screen for as long as you are holding the left mouse button down.  The other two optional programs are a remote radio stack (again, useful if you have a second monitor) and Remote Text which allows you to display the ATC messages on a remote computer.

 

 

 

 

Options 1

There are two buttons that you can use to select the various PF3 features that you would like to use.  I love the amount of options that On-Course Software has included with this program and the majority of them you will only need to select or enable once to suit your preference.  Others that I will comment about throughout this review, I will use as part of my preflight routine in order to get the most out of PF3-ATC.  The first screengrab of this section is of the entire Options 1 interface and I will divide this into sections for commenting/review.

Most of the options are self-explanatory & easy to understand but with some I will comment in more detail.  Let’s start with the top left quadrant and some of these features I will adjust as part of my preflight routine.  Here you can select your pilot’s voice, aircraft call sign, heavy aircraft or not and airline selection.  There are many pilot voices to choose from with both male & female and Country or regional voice sets.   All have a small sample audio clip included with each selection which is nice but I think it is too short because this sample audio may sound pretty good here but when you are in the aircraft with longer ATC phrases, some will sound more realistic than others.  What I mean by this is that with the longer phrases the voice set will start to sound more robotic (computerized) than others.  That is what is so nice about having such a large selection, during my preflight routine I will select a new voice set depending on where I am flying to have a maximum of variety and I will also do this for the “Taxi Guidance System Voice Prompt”.

A future feature that would improve this would be a random option so that with every flight I would use a new voice set without having to manually select one.  Next to the pilot voice option is the “Call Sign” and “Heavy” options if you are operating a large airliner.  I recommend that if you are operating a non-airline general aviation aircraft that you enter your aircraft registration number in the call sign box to have more realistic ATC communications.  Otherwise the PF3 ATC controllers will use the default call sign which on my system was the number “4” with ATC simply referring to you as “4” which simply does not sound right.

Finally, select an airline name if you want an airline name associated with your ATC communications.  The one feature that I would like to see implemented with the airline selection is the ability to add a custom airline for virtual airline pilots.

 

 

 

The middle area of this section is where you select the Virtual Co-Pilot mode and this is self-explanatory with information on the screen briefly describing that mode.  Basically, “CP Mode 0” turns off this option and you control everything, radios, autopilot and communications.  At the opposite end of the complexity scale is “CP Mode 3” with your co-pilot controlling most everything and I will explain more about this later.    The default is CP Mode 3 and I recommend starting with this until you are comfortable with the various keyboard commands.  When I was practicing with the demo version of the program, I used Mode 3 and I liked having a virtual co-pilot riding with me as it greatly added to my simulated experience.  After a few flights I switched to Mode 2 because I like to control the autopilot.   If you want the most realistic simulated ATC experience use Mode 0 but I recommend using the “PF3 Display program” to have the keyboard commands within easy view.  The final group of options in this area is related to the “Taxi Guidance System” and “Taxi ATC” instructions.

Other than the “Voice Prompt” and “Parking Location” selections, I decided to keep the default options selected.  A quick note about the “Use HDG Bug” for taxi guidance option, I left this enabled but this will not work with some premium aircraft.  If it does not work you will still have the voice prompt or the TGS gauge options to use.

 

 

 

The bottom left quadrant of the Options 1 screen contains ATC volume and options.  These are all self-explanatory and I want to just make a few quick comments.  For the most realistic experience, adjust “Radio Noise Volume” slider and select “Variation” and “Simulate Radio Coms”.  I use Active Sky Next for my simulated weather so other than for this review, I will disable the “Use PF3 ATIS” option but when using the PF3 ATIS feature I will enable the “Make ATIS message faster” because I personally like the faster ATIS messages.  I did not change the traffic advisory options but may adjust depending on the amount of AI traffic that I have enabled.  The right side of the Options 1 window contains “Misc Options” and the “Push and Start” options.  I decided to keep the default selections other than “Always Prompt for an Alternate Airport” which I enabled because on longer flights with real world weather you never know when you may need to divert to an alternate airport.  If you do not have this feature enabled prior to starting the simulator, diversion using the PF3 controllers will not be available.  If you are taking a short flight you are not required to enter an alternate airport after loading a flight plan which is nice but it would also be nice to have a divert command without having to enable this feature in options.  I also recommend enabling “Use Close Captioning Mode” to help when it is hard to understand the ATC message.  I know this is not realistic and will probably turn it off when I become for comfortable with PF3-ATC.  If you use FSUIPC for messages, the manual does a great job explaining setting up that program for best use with PF3-ATC and I am not going to repeat it here.

If you are interested in excluding various voice sets for whatever reason, enable “Display Voice Set ID” which is required for using the “Exclude Individual Voices’ feature.  The “Push and Start” options are used if operating an airliner and need to request clearance and pushback.  I fly small general aviation aircraft so I leaved these turned off.  I like that On-Course Software has thought of just about everything.  Across the bottom of the Options 1 window are a few options that you will use for setup or periodically when your simulator changes.  The “Debug Level” is only used when requested by On-Course support.  The “Hotkey Options” button allows you to change the PF3 keyboard commands.

On my system I had trouble with some of the CTRL+SHIFT+Key commands so I changed them to a single key and this worked for me when using VCP Mode 0, but you may need to adjust simulator or other outside program commands to do this.  The “Trans Alt & Alt Baro Calls” options are another PF3 realistic feature that displays the transition altitude for each geographic area along with the ATC controller’s accent for that region.  For example, when flying from England to Italy, you start with the transition altitude for England with a British controller accent and will have various transition altitudes and accents for each country that you fly over to Italy, very nice!  If a country has changed its transition altitude in the real world, this is where you would make that change or if you would like to use a different accent then changed or turned off also.  The nice thing about this feature is that you can return to the default set if mess up.  I already commented about “Rebuild PF3 Database” earlier but you should also run this whenever you install updated scenery.

 

 

 

 

Options 2

The second window of options has several options that you may use from time to time and one that I recommend using as part of your preflight routine.  The first button allows you to adjust the regional voice accents used by PF3.  For example, you select African from the left column and middle column lists the backup accents used with this region.  If you think that it would be nice to add additional regional accents added to the African voice set, just select them from the right column but be warned that when you select “Save Changes”, the program replaces the old voice set so remember to include all of the original accents to your new set.  I love the ease of use for performing this function and am glad that this feature is included.  The “Add a New Facility Frequency” feature is the one that I will use on every flight.  This feature is also very easy to use, enter the airport code in the box and press enter.  Below the now displayed airport code is a button to display the simulator frequencies for this airport.

Since I started using PF3, I always print the navigation log of my flight plan and I start by writing these frequencies on that log if they are not already listed.  The example that I captured below is for Darrington Municipal Airport (1S2) a small uncontrolled airport in Western Washington.  This airport only has a Multicom frequency included in P3D which is the same as the real world but I want to add some custom frequencies for this airport to get the most from PF3.

According to the AOPA Airport Directory, to contact the local FSS station you would need to use a telephone which is impossible in the flight simulator so I add an FSS frequency in the right section of this window.  While I am at it, I also create a Unicom and Clearance frequency to use when I operate out of Darrington Airport.  I could create the other custom frequencies but I am trying to be as realistic as possible.  Now to save and use these custom frequencies for this airport, make sure that there is a checkmark next to it and press “Save” to save these frequencies, very simple and this is the way that I like it.  The last option button on the top row is “Control Center Mapping and Altitude Settings” which allows you to adjust the various control center names and altitudes that you will be handed off at for that facility in PF3.  If you read that one of these facilities have changed in the real world than this is where you would change them, I left all of the default settings and the manual does a good job explaining this procedure.

 

 

 

The first option on the middle row allows you to exclude individual voices from PF3.  There are a lot of regional voices included with PF3 – ATC with some that sound more realistic than others (robotic sounding).  This feature is used along with the “Display Voice Set ID” option enabled, this is very subjective and if you hear one of them that you do not like, take note of the two letter voice ID and use this feature to exclude that voice ID.   Again, I love how easy these options are to use, simply place a checkmark next to the voice ID to exclude that voice.

The “Designated Parking Control” option is nice if you often fly into an airport (virtual airline) and would like to have an assigned parking spot instead of the one that PF3 assigns to you.  If you only fly into uncontrolled airports, you can probably disregard this feature because this is only used with the Taxi Guidance feature at controlled airports.  Similar to the other optional features, very easy to use and just as in the real world, this feature does not hold a parking spot for you; another AI aircraft may be using that parking.  What I also found when using Taxi Guidance is that PF3 would say that you have reached your parking or gate some distance from the parking area.  This may be intentional for you the “pilot in command” to taxi to an unused spot.  I like to fly general aviation aircraft and if I remember I will assign a parking spot as part of my preflight routine so PF3 directs me to the ramp instead of a gate.  The final button on the center group allows you to adjust the advanced PF3 options and PF3 INI file tweaks.

The manual does a very good job explaining these options and for the most part I decided to keep the default options except for “ATC Log/Say Again” and some “Misc” options.  When I first started using the registered version of PF3 (3.1.15) the program would crash after closing either of the option windows.  I created a support forum post about this and On-Course responded in a timely manner and suggested that try another interface skin or disabling the “Skins” feature entirely from the group of options.  I disabled them completely and this fixed this issue so I will not use the interface skins for now.  As I am writing this the current version is 3.1.18, I enabled the interface skins and the program did not crash at first but if I used the option windows several times in one session, PF3 would crash.  I turned off the interface skin feature again and to be honest I like the default look of the interface more than most of the optional skins.   I also enabled the ATC Log/Say Again because I like to have a log of what ATC said to me because sometimes it is hard to understand what the controller said or I missed something in the phrase.  The log opens after you use the “Say Again” command and remains open but minimized for the remainder of your flight.  I also wanted PF3 to use large fonts for the ATC displays to make it easier for me to read.  I have not commented about these but beside each of the options are small yellow question marks and if you hover your mouse over them a small caption will open to provide quick details about that feature and this should be enough to get you started but if you need more information, refer to the manual.

The final two options allow you to validate your PF3 installation and to remove the PF3 license from this computer.  Closing this window back to the main program interface, it is just about time to load a flight plan and start my first review flight but before that I want to quickly comment about the last feature that can be edited without a flight plan loaded, “SIDS/STARS”.  This is where you control SID’s (departure procedures), STAR’s, missed approach altitudes, takeoff designation for any runway and airport specific transition & final approach fix altitudes.  If you use these real world procedures then these options are available to you but for my flights I will not be utilizing them at this time.

 

 

 

 

First Flight

The first demonstration flight that I am going to perform is a short IFR Flight plan flight between two towered controlled airports in Northern California, Monterey Peninsula (KMRY) to Palo Alto Airport (KPAO).  On this flight I will not reach a high enough altitude for ATC Center control but I will experience ATIS, Unicom, Ground, Tower and Approach controllers.  I decided to purchase and install My Traffic Professional so that I can have some real world traffic chatter in P3D.  I also downloaded and installed the free AI Traffic manager to control the amount of traffic in performance intensive scenery areas such as the Orbx Northern California scenery that I am flying today.  I am going to use VCP Mode 3 where my virtual co-pilot controls the radios & communications and the autopilot if needed.  I do not know how to capture audio only in P3D so I will be using the free license of FRAPS which only allows video captures of 30 seconds, which I will do my best to capture.

This is the reason you may hear the “Say Again” request and that the ATC or my response will be cut off at the end but you should get that idea of what PF3 sounds like and what the PF3 display messages look like.  I do not know how to edit these recordings so besides cut off recordings; some may proceed longer than intended.  Also, if my flying skills are not up to par in these clips, please do not comment about that because I am trying to review and capture the PF3 program in action while hand flying and pressing the proper keys.  The second flight will be departed from an uncontrolled airport, VFR flight plan and will be using VCP Mode 0 so I will be doing all of the work.  In the option windows, I enter my registration number for the A2A Cessna 182 that I am going to fly and select the US Southern 3 for my pilot’s voice and the US Midwestern voice for the Taxi Guidance voice accent.

PF3 requires a flight plan to be loaded to work and after it is loaded and verifying for flight plan errors, two more option buttons will now be available, “Define Oceanic Airspace” and “Adjust Altitudes, SID’s, STAR’s and Holds” for the loaded flight plan.  I am not going to use these features but I am glad that they are included for pilots that would use them.  Enough setup, let’s get started with this short flight.  Press “Connect to Flight Simulator” to start your PF3 – ATC session.

 

 

 

Even when using Mode 3, you are responsible for some commands.  Your virtual co-pilot does not start until after you have initiated contact with clearance while on the ground.  Before that I dial ATIS for this airport using the PF3 ATIS and see the familiar scroll bar across the top of the screen along with the audio which sounds pretty good to me.  I then dial the Unicom frequency to get the advisories available from that frequency.  I dial and contact Clearance and from now on my virtual co-pilot starts working.  At this time I have also loaded the PF3 Display for reference.  For the rest of this section I am going to rely on the short video clips for review.  I do want to say that other than communicating with Center Control, the phrases are generic meaning the airport name or codes are not used, just “Tower”, “Ground”, “Radio” etc.  This would greatly add to the experience but I can understand because having all of the world’s airports included I the package would probably increase the program size dramatically and has the potential for audio issues.  I will say that since I have been using PF3 for my ATC communications, my simulator experience immersion level has greatly increased and I plan on using for most of my flights and will comment more about this in the next section.

While on the ground I also captured a clip of the taxi guidance feature which simulates the ATC Progressive Taxi function.  On this short flight I liked that ATC did not constantly remind me about my assigned altitude like the simulator ATC does.  Will PF3 still direct you into a mountain, unfortunately if you are not careful this could happen because PF3 does not have the simulator terrain elevation data to use, (this would be a great future feature), and you are still the pilot in command and must avoid the terrain.  I mostly fly during the day so this is not too much of an issue but some of my aircraft have terrain avoidance on the GPS which also helps.  If it looks like Approach is directing my aircraft into terrain, I will request a higher altitude due to clouds or turbulence (both are available to use) and then request the lower altitude after passing over the terrain.

The one PF3 feature that I am not at all wild about is that ATC will want you to reduce speed too far away from the airport and as you get closer to the airport the speed may be too low.  The controller will constantly remind you about this but just like the altitude commands; I am piloting the aircraft and will maintain a safe speed.  I know this is for traffic avoidance but I would rather not have it at all instead of reducing to 90 or 70 knots several miles from the airport.  Thankfully, the speeds can be adjusted in options and if I think about it I set it to a much higher speed but would like to be able to disable this feature completely.

https://youtu.be/eYmVvYDCOkU

https://youtu.be/SD_ql0bvM2k

https://youtu.be/MZM8bVpRDzU

https://youtu.be/MDJGH5tZOjo

https://youtu.be/CQIhdNqkenE

https://youtu.be/LDhQALygOn0

https://youtu.be/5cgD8UWA-8M

https://youtu.be/Tl4o9-QcI_Q

https://youtu.be/kZA5PqqmzZw

https://youtu.be/VCGSpVV-vjY

https://youtu.be/hHjT6QT7j_M

https://youtu.be/gy643R0rp2M

https://youtu.be/RUa3btpjvFM

https://youtu.be/vshr-7eS_0w

 

 

 

 

Flight 2

For the next review flight I am going to perform another short flight from Milford Sound Airport (NZMF) to Queenstown Airport (NZQN), both located in New Zealand.  The previous flight was an IFR flight plan to and from controlled airports.  I wanted to review the VFR flight features so I am going to file a VFR flight plan from an uncontrolled airport, Milford Sound to a larger controlled airport, Queenstown.  I found and installed a New Zealand paint job for my A2A Cessna 182 and will be using “Australian Pilot 2” for the pilot’s voice and “Australian Pilot 4” for the taxi guidance voice prompt.  I am comfortable enough now with PF3-ATC that I am going to be using “VCP Mode 0” for this and all future flights when I use the program so I will be in control of everything.

For my everyday flights I may occasionally use the other modes depending on the aircraft and airspace that I am going to be flying in for that trip.  After editing both airport frequencies, I load my flight plan and jump into my aircraft.  I first contact Unicom to request field advisories and then FSS to open my VFR flight plan and similar to my other flight, the responses sound realistic to me and I am enjoying the experience that this program provides.  Again, depending on the voice set chosen some will sound more realistic than others and personally I love the variety so I really do not have an issue if some do not sound as good as others.  The FSS station also has an option to request enroute weather advisories so I request this.  I switch back to Unicom and this is where I wish On Course Software would add a VFR communications radio call.  At an uncontrolled airport that only ground radio calls that you can select is “Announce Taking the Runway” and “Announce Clear of the Runway.

I wish there was an additional two radio calls included that would say that you are taxiing to the active runway or taxiing to parking.  The parking radio call could be added to the clear of the runway message to make it easier.  After takeoff and before dialing Departure, I do my initial check in on either Multicom or Unicom and this radio call can only be performed in the air.  If this is a real world procedure I can live with this but it would be nice if this or something similar could be performed on the ground.  I dial Departure to request flight following but the controller hands me off to the Control so I dial and report to them.

With VFR Flight plans there are not a lot of interactions with ATC unless there is traffic nearby.  At this time I would also like to add a couple of other feature requests that would be great for VFR simulator pilots.  First, it would be nice if there were a radio call to cancel flight following if you do not want to use it anymore or our near your destination airport.   The procedure to fly into any airport either controlled or uncontrolled is to tune and make the radio call to Approach Control.  As long as you are being controlled by Approach they will let you know when you are getting close to your destination so that you can prepare for your approach.  Be warned though, on some of the many flights that I have flown with PF3 active, sometimes the controller would not hand you off to Approach so it is your responsibility to dial the proper frequency.  The other way is to just dial the destination airport Unicom/Multicom frequency and proceed with your approach but this is less realistic.

The second enhancement that would be great is the ability to have multiple stops on a flight plan.  Currently, PF3 only accepts a single departure and destination airport with at least one waypoint enroute.  Frequencies for stop and go or full stop airports enroute are not supported.  I contacted On Course Software about this and the cancel flight following radio call via the support forum but there are no plans for these enhancements at this time.  One radio call that is also available that will use on most flights is “Report Position”.  The rest of the flight is similar to my previous flight so I am going to conclude this section now.

https://youtu.be/QX3rjMhfgok

https://youtu.be/6CA6exTb9to

https://youtu.be/RDjynnomj7A

https://youtu.be/sWe2WcgRx_4

https://youtu.be/VLVF6xG83rg

https://youtu.be/g2i9uA73WV0

https://youtu.be/7MVQtkmvFQY

https://youtu.be/vYwMqqMcpGg

 

 

Final Review Flight

My final review flight is going to take place in Ireland so that I can post a third set of regional accents and this will be an instrument flight plan.  Besides hearing what the two Irish pilot voices sound like (only two are included) I also want to be able to contact the Center controller which I have not done with my two previous flights.  I also want to capture a couple of the other ATC phrases that are included with this wonderful product.  There are so many, I recommend having the PF3 Display program running when you fly to avoid having to find them in the manual and unless your memory is better than mine, it is hard to remember them all except for the most common ones that you say on every flight.  This flight is going to be from Dublin International Airport (EIDW) to Ireland West Airport (EIKN).  Before contacting Clearance I want to first request “Radio Check” and “Altimeter Setting” from Ground Control and I love the amount of radio calls that are available at controlled airports which increases realism and the overall experience.

Ground responds that my volume is weak to my radio check and I do not know if this is a scripted phrase or I have to do something with the program.  All of my PF3 volume sliders except radio noise are at the full right so I do not know what I could do about this.  I also want to note that it is nice because that I am flying in Europe, ATC uses the QNH setting for the altimeter setting, another realistic feature.  This is a long enough flight and I am flying at the required altitude that Departure hands me off to the Center controller and Center is the only controller that PF3 uses the controller station name, in this case Dublin Control.  With the exception of uncontrolled airports where the pilot says the airport identifier with their radio calls, all other controllers are referred to ground, tower, departure, etc.

The last radio call that I want to try is to “Declare an Emergency” but will wait until I get closer to my destination so that ATC will not try to divert me to another airport.  This is where the alternate airport feature may be used.  This radio call and the response are very impressive and I am glad that it is included.  I land without issue which is a good thing because of my emergency declaration.  I have only used a few of the many ATC radio calls that are available with the impressive PF3 – ATC program and when used with realistic traffic and weather, this combination provides a very satisfying and realistic simulator experience.

https://youtu.be/0Af7_piBg4g

https://youtu.be/C99Fi3J-ESg

https://youtu.be/Jg_LDIXe120

https://youtu.be/4TdVe3tbjNg

 

 

Conclusion

 

Accessibility

PF3 ATC is only available direct from OnCourse Software and I do not have an issue with this because they are a small developer and should be able to sell their programs direct to the customer.

 

Affordability

At $57 USD, PF3-ATC is not inexpensive but considering the amount of included features I consider this still a good value.   Plus, unless you want an online ATC experience, I do not know of any other ATC enhancements that provide the feature set that PF3 provides.  I love the Try Before you Buy feature because it lets the potential customer see if this is the right program for you before purchase.

 

Ease of Installation

Installation is very easy but does take some time because of the amount of included audio files.  Also, the download size is very large so I recommend using a download manager similar to what you would use with a larger scenery product.

 

Features & System Performance

PF3-ATC I think is primarily designed for virtual pilots who fly IFR flight plans into controlled airports because most of the program features are designed for these types of pilots.  I do not pilot large airline jets over long distances so I did not even attempt some of the more advanced features but I am glad that they are included for the most realistic experience possible.  That does not mean the virtual pilot that likes small general aviation aircraft should not try this wonderful program because there are plenty of VFR flight radio calls and hopefully more to come.  Also, I usually avoided flying IFR with the default ATC because of the annoying altitude reminders or some crazy vectoring issues that for the most part does not happen with the PF3 – ATC program.  Unfortunately, this program does not know your simulator terrain info so it may still want you to descent to an unsafe altitude.  Most modern aircraft have some form of terrain avoidance so you as pilot in command are responsible to maintain a safe altitude either by ignoring the controller or more realistically asking for a higher altitude do to clouds or turbulence.   More annoying at least for me is that the controllers wanted to have me slow down too far away from my destination even though there was no or very little traffic around.  The speeds can be adjusted but I wish this feature could be turned off.  Performance of the program is very good by itself but if simulator performance could be an issue if you are using a large amount of AI traffic and or graphically intensive weather.

 

 

Final Thoughts

I have covered pretty much everything other than to say PF3 – ATC is a terrific program to enhance the simulator ATC for people that do not want to use the various online or voice control ATC options that are available.  The generous Try Before you Buy option is a wonderful feature for getting to know the program, I just wish there could be a few more voice sets available with the demo but I cannot have everything.  Lastly, I have read reports that some of the included accents sound robotic or computerized, yes some do sound more realistic than others but to be honest I usually select a new voice set every time I fly so I enjoy the variety rather than writing down and excluding the ones that do not sound as nice as others.  I want to thank Dave March from OnCourse Software for providing me with a review copy of this software and if you would like to learn more about PF3 – ATC, the product page is located here: http://www.oncourse-software.co.uk/pf3_whats_new.htm .

 

 

 

Test System

Hardware:

Computer Specs:

Intel Desktop Computer

Intel i5 4670K 3.4Ghz Non OC Processor

8GB DDR3 1833 Memory

2TB SATA HD (7200 RPM)

NVIDIA GeForce GTX970 Video Card with 4GB GDDR5 Memory

Logitech Extreme 3D Pro Joystick

Software:

FSX: Steam Edition, Prepar3D Version 3

Windows 7 – 64 Bit

REX 4 Texture Direct with Soft Clouds

Orbx HD Trees, Global, Vector, Europe Landclass & Multiple Regions

FS Global 2010 FTX Compatible

DX10 Scenery Fixer

FSX Fair Weather Theme

Flight Test Time:

25 hours

 

REVIEW - VirtualFly TQ6 Throttle Quadrant

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Review

by Will Reynolds

 

Introduction

In late July this year, a company called “VirtualFly” announced pre-orders of their Throttle range was ready to ship.

 

On offer, we saw two products, the TQ3 and TQ6. The first with three levers, and the latter, obviously with 6.

 

This represented a wave release from this developer, whose prior release “Yoko the Yoke” was met with very good reviews and feedback from the Simulator world.

 

So I decided to get to know them a little better, and here are some points to help our Avsim readership know the developer.

 

We meet Emilio Batlle, from Virtual Fly:

 

Emilio, can you please tell us the origins of VirtualFly?

-Sure, we can look back to 2004 when our main developer started looking at Research and Development in the Flight Simulation world as a free-lancer. After several prototypes, in 2011 VirtualFly was established as a company (Pty. Ltd) so we stopped looking at only local development and started working as a group project  at an International Level with one product, called “OVO-04” which had been under development for about 7 years.

Today we have over 20 Products, scalable and interconnected. We are actively working in the Aviation Industry and have participated in Boeing’s 100 year anniversary celebrations, we even got a mention in the New York Times!

 

https://www.virtual-fly.com/en/blog/ovo-04-full-motion-flight-simulator-caso-de-estudio-escuela-de-aviacion-los-halcones-2

 

We are close to achieving full certification for our integrated products but more importantly, our customers are the ones giving us the thumbs up with their satisfaction using our products.

For us, satisfied customers come first and foremost. It is why we invest money, people and all our energy. Our goal is for people to feel our products are exactly what will give them the satisfaction in Flight Simulation, and we aim at surpassing their expectations.

 

Your new range of Throttle Quadrant...the TQ6 in particular, what was the aim?

-We wanted to show a robust, reliable and realistic Flight Simulation hardware module. Also, it has to be Plug and Fly!

That is our philosophy for all our products. With the TQ6, we were very interested in allowing our customers to enjoy all piston engine, turbo-prop and turbo-fan features on the same throttle quadrant simulator.

 

What type of Flight Sim user do you have in mind for the TQ6?

-We are aiming to those customers who seek a superior look and feel, plus extra performance. That is the reason why all TQ6 customers will be able to avoid third party plugins like FSUIP or FSX/P3D control setting menus in order to enjoy reverse thrust, prop feather or mixture cutoff features. Our customers can even adjust the strength of the resistance of the levers to match their comfort.

 

Can you tell us about the materials used in the construction of the TQ6?

-We chose full metal construction in order to deliver a robust, reliable and realistic product. We estimate you can push all 6 levers for a minimum of 6000 hours non stop. Or put it this way, we expect you to run this for many years without stopping.

 

Let’s talk about one of the critical components of a good Throttle Quadrant...the Potentiometers, what can you tell us? How is yours different?

-We did our research and settled on Potentiometers from a company called Bourns. It is one of the most expensive components in the Throttle Quadrant and they have similar characteristics to the ones fitted in the YOKO the Yoke units. These have already shown very good performance and durability in all kinds of environments around the world.

 

Can you tell us a feature you really like in this product?

-In our research, we discovered most of our customers do not get to master the wide range of possibilities inside their Flight Simulators therefore we decided to design a product that offered more added value whilst being simple to set up. For example, our specifically made driver for this unit allows to setup the features of the unit directly, without needing to dabble into the control menus of the simulator itself or using a third party program. But, if that is what you wish to do, the unit will also support it.

 

What is the warranty on the product?

-We offer a standard One Year warranty on the product. However, let us stress we chose the components on this product so you have to perform no maintenance, and we expect you to use it heavily for many many years without issue.

 

But is there a possibility of purchasing spare parts for the units should the need arise?

-Yes of course, we can deliver parts like Potentiometers or Mechanical Links as requested.

 

 

Many thanks Virtual Fly team!

 

Ordering and Delivery

Currently VirtualFly is available through some of the major retailers, as well as having their own authorised sales agents in the USA and AustrIa/Germany/Switzerland. I believe more agents and distributors will be announced soon.

You can purchase directly from the manufacturer ( like I did at the start) and get the setup organised. Their service was very prompt and corteous.

 

Unpacking

You receive a single cardboard box with the unit packed in some “ribbed” flexible plastic packaging, very sturdy, no damage would occur.

You will receive the unit, as well as a USB with drivers and soft copy of manuals, plus a trusty Allen key, the metal clamp and some stickers.

 

 

 

Once unboxed, you can decide what orientation you will use for the clamp. By the way, it is worth noting the solid metal clamp is included in the package and is not an additional extra.

 

At this point, you can see an introduction to the unit:

 

https://youtu.be/m7160uIcdYk

 

 

Closer Inspection

The unit is quite obviously solid metal with thick hard plastic gears on the inside. Now I did make a mistake in the video, it is not riveted, the lugs at the top and bottom holding it together can be unscrewed but I truly don’t see the point unless you are performing maintenance yourself, which, according to the developer, you will not need to do for many years.

Modding the unit may be possible, but again, could be far more trouble than it is worth.

 

 

 

And a short video of it:

https://youtu.be/b6gTZSH4nGU

 

A lot of people use Saitek (myself included), so here is a short comparison:

https://youtu.be/Qq33h_Vw50U

 

 

 

Using it

As stated before, the unit is designed with two throttles, prop pitch levers and mixture levers, that is what you get. I have used it in the default Baron in FSX and P3D and could not be simpler.

You need to follow the instructions given to set it up (I didn’t,  thinking I knew all about throttle quadrants, and later had to admit defeat...it is given to you for a reason).and you have the choice of setting it up directly as a control in your simulator, or use fsuipc, or use the control driver given in the included USB. I chose the driver and that was all I had to do...the levers works immediately without further input from me.

 

 

 

I next tested it with PMDG’s 777 and again the throttle levers worked straight away, without me having to do anything at all, and I even got reverse thrust, fully controllable, without any programming on my part.

Final test for this review was with X-Plane, using the IXEG B733 and yes, I had to go through the X-Plane interface and worked straight away but none of the détentes work (reverse detente, feather or mixture cutoff).

Fear not, there are ways around it, and I am more than satisfied with it:

https://youtu.be/bjaa8R8atNM

 

 

Conclusion:

After many years of using Saitek hardware, I decided to save up for a while and upgrade to the next level of hardware.

I have to admit I had reservations getting a dedicated unit like this as opposed to my “jack of all trades” setup I am so used to.

Will it be a restriction on my varied aircraft fleet?  Will I miss not having interchangeable knobs to simulated what I want?  The answer was quite simply No.

Again, I am stating a personal preference, I do not have 4 engined aircraft nor any setup that requires specific levers, etc...my needs were for a good quality throttle quadrant so my needs were met, it vindicated my choice. What if you have 4 engined aircraft or specific requirements? You may still be able to fully use this TQ, but with certain aestethic compromises (I am using one of the Prop levers as a throttle for my 3 engined 727) but it works, and works well.

In this sense, this unit has excelled, I cannot put any fault to it. It is an unbelievable jump from a plastic quadrant to a full metal one, and a unit with thick gears featuring a very good potentiometer...no more twitching throttle levers, no more dealing with null zones, no more dreading the next few months when I would need to open my quadrant and carefully clean it inside and out.

 

My thoughts:

https://youtu.be/TOClC1ee0zk

 

VirtualFly are a company expanding rapidly, and this Throttle Quadrant fits nicely with their top of the range integrated simulators, so do your research. If you wish to have a generic setup which satisfies your needs and budget, your choice is elsewhere.

If you wish to have a setup that is built to last but has a dedicated functionality in mind, however it meets and exceeds that functionality, then look no further, this product is top shelf.

 

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